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- <th colspan="3" align="center">10.2. 
- <span lang="en" xml:lang="en">Bump Map</span>
- </th>
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- <td width="20%" align="left"><a accesskey="p" href="filters-map.html"><img src="../images/prev.png" alt="Prev" /></a> </td>
- <th width="60%" align="center">10. 
- <span lang="en" xml:lang="en">Map Filters</span>
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- <div>
- <div>
- <h3 class="title"><a id="plug-in-bump-map"></a>10.2. 
- <span lang="en" xml:lang="en">Bump Map</span>
- </h3>
- </div>
- <div>
- <div class="revhistory">
- <table border="1" width="100%" summary="Revision history">
- <tr>
- <th align="left" valign="top" colspan="3">
- <b>Revision History</b>
- </th>
- </tr>
- <tr>
- <td align="left">Revision $Revision: 2439 $</td>
- <td align="left">2008-01-09</td>
- <td align="left">ude</td>
- </tr>
- </table>
- </div>
- </div>
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- </div>
- <a id="id2763199" class="indexterm"></a>
- <a id="id2763217" class="indexterm"></a>
- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2763226"></a>10.2.1. 
- <span lang="en" xml:lang="en">Overview</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2763237"></a>
- <p class="title">
- <b>Figure 16.197. 
- <span lang="en" xml:lang="en">
- “<span class="quote">bump-map</span>” example
- </span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/examples/example-map-bumpmap.png" alt="bump-map example" />
- <div class="caption">
- <p>
- On the left, the original image that we want to emboss: a solid
- blue. In the middle, the bump map : a grayscale image, where
- black pixels will emboss backwards and white pixels will emboss
- forwards. On the right, the bump-mapped image. The filter adds a
- shadow effect.
- </p>
- </div>
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <p>
- You can find this filter through
- <span class="guimenu">Filters</span> ‚Üí <span class="guisubmenu">Map</span> ‚Üí <span class="guimenuitem"><span class="accel">B</span>ump Map</span>.
- </p>
- <p>
- This filter creates a 3D effect by embossing an image (the card) and
- then mapping it to another image. Bump height depends on pixel
- luminosity and you can set light direction. See
- <a class="link" href="plug-in-emboss.html" title="8.9.  Emboss">Emboss</a> for more information
- about embossing. You can bump map any type of image, unlike the Emboss
- filter.
- </p>
- </div>
- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2763337"></a>10.2.2. 
- <span lang="en" xml:lang="en">Options</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2763350"></a>
- <p class="title">
- <b>Figure 16.198. 
- <span lang="en" xml:lang="en">
- “<span class="quote">Bump Map</span>” filter options
- </span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/options-map-bumpmap.png" alt="Bump Map filter options" />
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Preview</span>
- </dt>
- <dd>
- <p>
- Parameter setting results are interactively displayed in preview.
- Scroll bars allow you to move around the image.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Bump Map</span>
- </span>
- </dt>
- <dd>
- <p>
- This drop-down list allows you to select the image that will be
- used as a map for bump-mapping. This list contains images that are
- present on your screen when you launch the filter. Images opened
- after starting filter are not present in this list.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Map Type</span>
- </span>
- </dt>
- <dd>
- <p>
- This option allows you to define the method that will be used
- when creating the map image:
- </p>
- <div class="itemizedlist">
- <ul type="disc">
- <li>
- <p>
- <span class="guilabel">Linear</span>: bump height is a direct
- function of luminosity.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Sinusoidal</span>: bump height
- is a sinusoidal function of luminosity.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Spheric</span>: bump height is
- a spheric function of luminosity.
- </p>
- </li>
- </ul>
- </div>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Compensate for darkening</span>
- </span>
- </dt>
- <dd>
- <p>
- Bump-mapping tends to darken image. You can compensate this
- darkening by checking this option.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Invert bump-map</span>
- </span>
- </dt>
- <dd>
- <p>
- Bright pixels default to bumps and dark pixels to hollows. You can
- invert this effect by checking this option.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Tile bump-map</span>
- </span>
- </dt>
- <dd>
- <p>
- If you check this option, there will be no relief break if
- you use your image as a pattern for a web page: patterns will
- be placed side by side without any visible joins.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Azimut</span>
- </span>
- </dt>
- <dd>
- <p>
- This is about lighting according to the points of the compass
- (0 - 360). East (0°) is on the left. Increasing value goes
- counter-clockwise.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Elevation</span>
- </span>
- </dt>
- <dd>
- <p>
- That's height from horizon (0.50°), up to zenith (90°).
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Depth</span>
- </span>
- </dt>
- <dd>
- <p>
- With this slider, you can vary bump height and hollow depth. The
- higher the value, the higher the difference between both. Values
- vary from 1 to 65.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">X/Y offsets</span>
- </span>
- </dt>
- <dd>
- <p>
- With this slider, you can adjust the map image position
- compared with the image, horizontally (X) and/or vertically
- (Y).
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Sea Level</span>
- </span>
- </dt>
- <dd>
- <p>
- If your image has transparent areas, they will be treated like
- dark areas and will appear as hollows after bump-mapping. With this
- slider, you can reduce hollows as if sea level was raising. This
- hollows will disappear when sea level value reaches 255. If the
- Invert bump-map option is checked, transparent areas will be
- treated as bright areas, and then Sea Level slider will plane
- bumps down.
- </p>
- </dd>
- <dt>
- <span class="term">
- <span lang="en" xml:lang="en">Ambient</span>
- </span>
- </dt>
- <dd>
- <p>
- This slider controls the intensity of ambient light. With high
- values, shadows will fade and relief lessen.
- </p>
- </dd>
- </dl>
- </div>
- </div>
- </div>
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