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- on DriverTest
- global gIcon, gOS, gsoundOn
- set CurrentIcon to gIcon
- repeat with i = 19 to 41
- if rollOver(i) then
- set gIcon to i
- exit repeat
- next repeat
- end if
- set gIcon to 0
- end repeat
- puppetSprite(42, 1)
- puppetSprite(43, 1)
- if the visible of sprite gIcon = 1 then
- if gIcon = 32 then
- set the memberNum of sprite 32 to the number of member "intrac"
- set the memberNum of sprite 43 to the number of member "intract Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 15
- set the memberNum of sprite 42 to the number of member "Intract text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("drama1")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 33 then
- set the memberNum of sprite 33 to the number of member "games"
- set the memberNum of sprite 43 to the number of member "games Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 18
- set the memberNum of sprite 42 to the number of member "games text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("games1")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 34 then
- set the memberNum of sprite 34 to the number of member "educat"
- set the memberNum of sprite 43 to the number of member "educat Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 30
- set the memberNum of sprite 42 to the number of member "educat text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("sputter")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 35 then
- set the memberNum of sprite 35 to the number of member "genral02"
- set the memberNum of sprite 43 to the number of member "genral Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 30
- set the memberNum of sprite 42 to the number of member "genral text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("brfcs")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 36 then
- set the memberNum of sprite 36 to the number of member "online"
- set the memberNum of sprite 43 to the number of member "online Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 35
- set the memberNum of sprite 42 to the number of member "online text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("online")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 37 then
- set the memberNum of sprite 37 to the number of member "Utils"
- set the memberNum of sprite 43 to the number of member "Utils Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 40
- set the memberNum of sprite 42 to the number of member "Utils text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("utils")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 38 then
- set the memberNum of sprite 38 to the number of member "Patchs"
- set the memberNum of sprite 43 to the number of member "Patchs Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 50
- set the memberNum of sprite 42 to the number of member "Patchs text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("scuttle1")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 39 then
- set the memberNum of sprite 39 to the number of member "Driver"
- set the memberNum of sprite 43 to the number of member "Driver Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 25
- set the memberNum of sprite 42 to the number of member "Driver text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("mcycle")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 40 then
- set the memberNum of sprite 40 to the number of member "Info"
- set the memberNum of sprite 43 to the number of member "Info Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 35
- set the memberNum of sprite 42 to the number of member "Info text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("pagefor")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 41 then
- set the memberNum of sprite 41 to the number of member "Index"
- set the memberNum of sprite 43 to the number of member "Index Text"
- set the locH of sprite 43 to the locH of sprite gIcon - 25
- set the memberNum of sprite 42 to the number of member "Index text Black"
- set the locV of sprite 43 to 172
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- if gsoundOn = 0 then
- puppetSound("index")
- set gsoundOn to 1
- end if
- end if
- if gIcon = 29 then
- set the memberNum of sprite 43 to the number of member "Win95 Text"
- set the locV of sprite 43 to the locV of sprite 29 - 5
- set the locH of sprite 43 to the locH of sprite gIcon + 20
- set the memberNum of sprite 42 to the number of member "Win95 text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 30 then
- set the memberNum of sprite 43 to the number of member "Win31 Text"
- set the locV of sprite 43 to the locV of sprite 30 - 5
- set the locH of sprite 43 to the locH of sprite gIcon + 20
- set the memberNum of sprite 42 to the number of member "Win31 text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 31 then
- set the memberNum of sprite 43 to the number of member "OS2 Text"
- set the locV of sprite 43 to the locV of sprite 31 - 5
- set the locH of sprite 43 to the locH of sprite gIcon + 20
- set the memberNum of sprite 42 to the number of member "OS2 text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 26 then
- set the memberNum of sprite 43 to the number of member "Help text"
- set the locV of sprite 43 to the locV of sprite 26 - 10
- set the locH of sprite 43 to the locH of sprite gIcon + 20
- set the memberNum of sprite 42 to the number of member "Help text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 27 then
- set the memberNum of sprite 43 to the number of member "Home text"
- set the locV of sprite 43 to the locV of sprite 27 - 10
- set the locH of sprite 43 to the locH of sprite gIcon + 10
- set the memberNum of sprite 42 to the number of member "Home text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 28 then
- set the memberNum of sprite 43 to the number of member "Go back text"
- set the locV of sprite 43 to the locV of sprite 28 - 5
- set the locH of sprite 43 to the locH of sprite gIcon + 30
- set the memberNum of sprite 42 to the number of member "Go back text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 25 then
- set the memberNum of sprite 43 to the number of member "More text"
- set the locV of sprite 43 to the locV of sprite 25 - 20
- set the locH of sprite 43 to the locH of sprite gIcon - 60
- set the memberNum of sprite 42 to the number of member "More text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 19 then
- set the memberNum of sprite 43 to the number of member "CDROM Icon text"
- set the locV of sprite 43 to the locV of sprite 19 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 80
- set the memberNum of sprite 42 to the number of member "CDROM Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 20 then
- set the memberNum of sprite 43 to the number of member "SOUND Icon text"
- set the locV of sprite 43 to the locV of sprite 20 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 60
- set the memberNum of sprite 42 to the number of member "SOUND Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 21 then
- set the memberNum of sprite 43 to the number of member "VIDEO Icon text"
- set the locV of sprite 43 to the locV of sprite 21 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 55
- set the memberNum of sprite 42 to the number of member "VIDEO Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 22 then
- set the memberNum of sprite 43 to the number of member "PRINTER Icon text"
- set the locV of sprite 43 to the locV of sprite 22 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 70
- set the memberNum of sprite 42 to the number of member "PRINTER Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 23 then
- set the memberNum of sprite 43 to the number of member "MODEM Icon text"
- set the locV of sprite 43 to the locV of sprite 23 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 67
- set the memberNum of sprite 42 to the number of member "MODEM Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 24 then
- set the memberNum of sprite 43 to the number of member "SCSI Icon text"
- set the locV of sprite 43 to the locV of sprite 24 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 60
- set the memberNum of sprite 42 to the number of member "SCSI Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- if gIcon = 25 then
- set the memberNum of sprite 43 to the number of member "MISC Icon text"
- set the locV of sprite 43 to the locV of sprite 25 - 10
- set the locH of sprite 43 to the locH of sprite gIcon - 110
- set the memberNum of sprite 42 to the number of member "MISC Icon text Black"
- set the locV of sprite 42 to the locV of sprite 43 + 2
- set the locH of sprite 42 to the locH of sprite 43 + 2
- set the visible of sprite 43 to 1
- set the visible of sprite 42 to 1
- end if
- end if
- if (gIcon = 0) or (CurrentIcon <> gIcon) then
- set the memberNum of sprite 32 to the number of member "Intrac01"
- set the memberNum of sprite 33 to the number of member "games01"
- set the memberNum of sprite 34 to the number of member "Educat01"
- set the memberNum of sprite 35 to the number of member "Genral01"
- set the memberNum of sprite 36 to the number of member "Online01"
- set the memberNum of sprite 37 to the number of member "Utils01"
- set the memberNum of sprite 38 to the number of member "Patchs01"
- set the memberNum of sprite 39 to the number of member "Driver01"
- set the memberNum of sprite 40 to the number of member "Info01"
- set the memberNum of sprite 41 to the number of member "Index01"
- set the visible of sprite 43 to 0
- set the visible of sprite 42 to 0
- puppetSound(1, 0)
- set gsoundOn to 0
- end if
- end
-