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- "lccchaseradius" "1000"
- "lccchasephi" "55"
- "IOScene" "0"
- "AllowAllWeapons" "0"
- "FarZ" "5103"
- "LodScale" "2.000000"
- "numconsolelines" "0"
- "VS_SPRITES_NOZ" "128"
- "BindingIconSize" "0"
- "CardDesc" "HAL"
- "NormalTurnRate" "1.500000"
- "DetailTextureScale" "1.0"
- "ModelWarble" "0"
- "LightModelSprites" "1"
- "MaxModelShadows" "1"
- "GammaB" "1.000000"
- "VS_PARTICLESYSTEMS" "64"
- "FogEnable" "0"
- "ScreenFlash" "1.000000"
- "EnableRetailLevels" "1"
- "EnvPanSpeed" "0.000500"
- "ModelLOD" "2.000000"
- "optimizesurfaces" "1"
- "ModelShadow_Proj_TextureRes" "256"
- "FXDetail" "2"
- "GammaG" "1.000000"
- "Difficulty" "2"
- "SnowDensityScale" "1.000000"
- "RunLock" "1"
- "WeaponSway" "1.000000"
- "VS_SPRITES" "512"
- "NetEndFrags" "25.000000"
- "ModelShadowProj" "0"
- "screenglowtexturesize" "256"
- "LeanAngle" "8"
- "Tracers" "1"
- "NetMaxPlayers" "16.000000"
- "LightMap" "1"
- "MusicActive" "1"
- "SoundFilters" "1"
- "screendepth" "32"
- "screenglowgaussamp0" "0"
- "DetailLevel" "2"
- "AxisPitchDeadZone" "0.024000"
- "GammaR" "1.000000"
- "VS_POLYGRIDS_TRANSLUCENT" "32"
- "MouseSensitivity" "2.000000"
- "CrosshairStyle" "0"
- "NetNumLevels" "0.000000"
- "NetEndScore" "50.000000"
- "NetRunSpeed" "1.000000"
- "Sound16Bit" "1"
- "Saturate" "1"
- "FastTurnRate" "2.300000"
- "BitDepth" "32"
- "NetUsePassword" "0.000000"
- "screenglowgaussamp1" ".1"
- "HardwareCursor" "0"
- "CrosshairColorR" "0.874510"
- "VehicleTurnRateScale" "1.000000"
- "ScatterEnable" "1"
- "VS_POLYGRIDS" "32"
- "NetDefaultWeapon" "0.000000"
- "speechsoundmultiplier" "1.000000"
- "OldUpdate" "0"
- "ModelShadowProjLOD" "1.000000"
- "fixtjunc" "1"
- "screenwidth" "1024"
- "RenderDll" "d3d.ren"
- "Trilinear" "1"
- "NetAudioTaunts" "1.000000"
- "MasterPaletteMode" "1.000000"
- "MaxWorldPoliesToDraw" "50000"
- "ModelShadow_Proj_MaxShadowsPerFrame" "2"
- "CrosshairAlpha" "127"
- "VSyncOnFlip" "1"
- "SpecialFX" "2.000000"
- "NetCAGameEnd" "0.000000"
- "modelshadow_proj_blurenable" "1"
- "FixSparkleys" "0"
- "MusicQuality" "1"
- "modeldist1" "150.000000"
- "EnvironmentalDetail" "3"
- "AddAction" "Compass"
- "UpdateRateInitted" "1"
- "NetWeaponsStay" "0.000000"
- "screenglowfiltersize" "24"
- "32bittextures" "1"
- "Gamma" "1.000000"
- "modeldist2" "250.000000"
- "BulletHoles" "300.000000"
- "ObjectiveMessages" "1"
- "MuzzleLight" "1"
- "NumRuns" "885.000000"
- "DrawSky" "1"
- "BandwidthTargetServer" "1048576.000000"
- "VS_CANVASES" "32"
- "screenglowgaussradius0" "0"
- "AxisLeftRightDeadZone" "0.200000"
- "modeldist3" "350.000000"
- "Detailtextures" "1"
- "enabledevice" "##mouse"
- "Anisotropic" "1"
- "envbumpmapenable" "1"
- "UseJoystick" "0"
- "VS_CANVASES_TRANSLUCENT" "128"
- "LodOffset" "-200.000000"
- "LeanOutTime" "0.3"
- "IgnoreTaunts" "0"
- "screenglowgaussradius1" "3"
- "NetDMGameEnd" "0.000000"
- "EnvMapEnable" "1"
- "EnvMapWorld" "1"
- "ModelShadow_Proj_Enable" "1"
- "BindingIconAlpha" "0.700000"
- "ModelShadow_Proj_BackFaceCull" "0"
- "SnowEnable" "1"
- "VS_LINESYSTEMS" "64"
- "multiplayer" "0"
- "Forceclear" "1"
- "AutoWeaponSwitch" "1"
- "FastLight" "0.000000"
- "SoundVolume" "75"
- "inputrate" "12.000000"
- "VS_MODELS" "512"
- "PolyGrids" "1.000000"
- "FresnelPolyGrids" "1"
- "screenglowenable" "1"
- "GroupOffset0" "0.000000"
- "DrawShadows" "1"
- "MouseLook" "1"
- "BumpMapPolyGrids" "1"
- "DrawWorld" "2.0"
- "Subtitles" "0"
- "FadeBodies" "0"
- "GroupOffset1" "0"
- "E3BackroomDemo" "1"
- "SendBandwidth" "4000"
- "GroupOffset2" "0"
- "musictype" "ima"
- "DrawPortals" "1"
- "CrosshairGreen" "255"
- "screenglowuvscale" "1.0"
- "GroupOffset3" "0"
- "PVWeapons" "0.000000"
- "NetPassword" "password"
- "ModelShadowAlpha" "96"
- "consolealpha" "0.25"
- "TextureDetail" "2.000000"
- "ClientFXDetailLevel" "2"
- "NetRespawnScale" "1.000000"
- "VS_WORLDMODELS_TRANSLUCENT" "512"
- "GroupOffset4" "0"
- "NetBandwidthSelection" "0.000000"
- "MouseInvertY" "0"
- "VS_LIGHTS" "64"
- "GroupOffset5" "0"
- "updaterate" "60"
- "BandwidthTargetClient" "1048576.000000"
- "ModelShadowProjRes" "128.000000"
- "GroupOffset6" "0"
- "NetSessionName" "Multiplayer SPY"
- "NetEndTime" "15.000000"
- "NetArmorHealthPercent" "0.000000"
- "ModelFullbrite" "0"
- "ModelLODOffset" "0"
- "CrosshairBlue" "255"
- "LeanCenterTime" "0.3"
- "DebugLevel" "0"
- "ShadowDetail" "2"
- "AxisForwardBackwardDeadZone" "0.200000"
- "CloudMapLight" "1.000000"
- "FixedAxisPitch" "0.000000"
- "PreCacheAssets" "1"
- "NetFallDamageScale" "1.000000"
- "screenheight" "768"
- "VS_MODELS_TRANSLUCENT" "256"
- "TripleBuffer" "1"
- "HUDLayout" "0"
- "prediction" "0"
- "defaultsoundmultiplier" "0.750000"
- "performancelevel" "3"
- "NetFriendlyFire" "0.000000"
- "AxisYawDeadZone" "0.030000"
- "NetHitLocation" "0.000000"
- "musicenable" "1"
- "FontWidthHeightRatio" "0.500000"
- "CrosshairColorB" "1.000000"
- "32BitLightMaps" "1"
- "weaponssoundmultiplier" "1.000000"
- "DynamicLight" "1"
- "CrosshairDynamic" "1"
- "CrosshairRed" "31"
- "ImpactFXLevel" "2"
- "NetIntelScore" "20.000000"
- "PerformanceConfig" ".CustomConfig"
- "soundenable" "1"
- "ModelAdd" "50 50 50"
- "NetFragScore" "1.000000"
- "WarbleScale" ".95"
- "LookUpRate" "2.500000"
- "Gore" "0"
- "BindingNumbers" "1"
- "EnableWeatherFX" "1"
- "HeadBob" "1.000000"
- "DebrisFXLevel" "2"
- "VS_WORLDMODELS" "512"
- "PickupMessageDuration" "5.000000"
- "LookSpring" "0.000000"
- "ShellCasings" "1"
- "MipmapDist" "375.000000"
- "ShadowZRange" "17.000000"
- "shadowlodoffset" "100.000000"
- "CrosshairColorG" "0.874510"
- "LightSaturate" "0.5"
- "MessageDuration" "1.000000"
- "ProfileName" "Player_0"
- "WarbleSpeed" "15"
- AddAction UtilityChooser 160
- AddAction NextUtility 161
- AddAction PrevUtility 162
- AddAction ToggleUtility 163
- AddAction ToggleDatalog 164
- AddAction Forward 0
- AddAction Backward 1
- AddAction Activate 2
- AddAction Reload 3
- AddAction TurnAround 4
- AddAction Duck 5
- AddAction Jump 6
- AddAction Speed 7
- AddAction Fire 8
- AddAction Strafe 9
- AddAction Left 10
- AddAction Right 11
- AddAction RunLock 12
- AddAction StrafeLeft 13
- AddAction StrafeRight 14
- AddAction LookUp 16
- AddAction LookDown 17
- AddAction LeanLeft 18
- AddAction LeanRight 19
- AddAction Weapon_1 20
- AddAction Weapon_2 21
- AddAction Weapon_3 22
- AddAction Weapon_4 23
- AddAction Weapon_5 24
- AddAction Weapon_6 25
- AddAction Weapon_7 26
- AddAction Weapon_8 27
- AddAction Weapon_9 28
- AddAction Weapon_10 29
- AddAction Weapon_11 30
- AddAction Weapon_12 31
- AddAction Weapon_13 32
- AddAction Weapon_14 33
- AddAction Weapon_15 34
- AddAction Weapon_16 35
- AddAction Weapon_17 36
- AddAction Weapon_18 37
- AddAction Weapon_19 38
- AddAction Weapon_20 39
- AddAction Weapon_21 40
- AddAction Weapon_22 41
- AddAction Weapon_23 42
- AddAction Weapon_24 43
- AddAction Weapon_25 44
- AddAction Weapon_26 45
- AddAction Weapon_27 46
- AddAction Weapon_28 47
- AddAction Weapon_29 48
- AddAction Weapon_30 49
- AddAction Weapon_31 50
- AddAction Weapon_32 51
- AddAction Weapon_33 52
- AddAction Weapon_34 53
- AddAction Weapon_35 54
- AddAction Weapon_36 55
- AddAction Weapon_37 56
- AddAction Weapon_38 57
- AddAction Weapon_39 58
- AddAction Weapon_40 59
- AddAction NextAmmo 60
- AddAction ZoomIn 61
- AddAction ZoomOut 62
- AddAction QuickSave 64
- AddAction QuickLoad 65
- AddAction PrevWeapon 66
- AddAction NextWeapon 67
- AddAction Score 68
- AddAction Mission 69
- AddAction ManualLCCam 70
- AddAction CenterView 72
- AddAction HolsterWeapon 73
- AddAction SendMessage 74
- AddAction IncLayout 75
- AddAction DecLayout 76
- AddAction Inventory 77
- AddAction NextWeapon_1 78
- AddAction NextWeapon_2 79
- AddAction NextWeapon_3 80
- AddAction NextWeapon_4 81
- AddAction NextWeapon_5 82
- AddAction NextWeapon_6 83
- AddAction Choose_1 84
- AddAction Choose_2 85
- AddAction Choose_3 86
- AddAction Choose_4 87
- AddAction Choose_5 88
- AddAction Choose_6 89
- AddAction NextVisMode 90
- AddAction PrevVisMode 91
- AddAction DuckLock 92
- AddAction SendTeamMessage 93
- AddAction ToggleProgress 158
- AddAction ToggleMatches 162
- AddAction Subroutines 159
- AddAction Defend 190
- AddAction DiscAttackModifier 191
- AddAction ToggleLightCycleCamera 192
- AddAction CompassToggle 101
- AddAction ViewKeys 102
- AddAction ViewNotes 103
- AddAction ViewHelp 161
- AddAction ViewEmail 160
- AddAction LeaveUnassigned 201
- AddAction Axis3 -3
- AddAction Axis2 -2
- AddAction Axis1 -1
- AddAction AxisYaw -10001
- AddAction AxisPitch -10002
- AddAction AxisLeftRight -10003
- AddAction AxisForwardBackward -10004
- enabledevice "##keyboard"
- rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave"
- rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad"
- rangebind "##keyboard" "##7" 0.000000 0.000000 "Choose_6" 0.000000 0.000000 "NextWeapon_6"
- rangebind "##keyboard" "##6" 0.000000 0.000000 "Choose_5" 0.000000 0.000000 "NextWeapon_5"
- rangebind "##keyboard" "##5" 0.000000 0.000000 "Choose_4" 0.000000 0.000000 "NextWeapon_4"
- rangebind "##keyboard" "##4" 0.000000 0.000000 "Choose_3" 0.000000 0.000000 "NextWeapon_3"
- rangebind "##keyboard" "##3" 0.000000 0.000000 "Choose_2" 0.000000 0.000000 "NextWeapon_2"
- rangebind "##keyboard" "##2" 0.000000 0.000000 "Choose_1" 0.000000 0.000000 "NextWeapon_1"
- rangebind "##keyboard" "F1" 0.000000 0.000000 "Subroutines"
- enabledevice "##mouse"
- rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1"
- scale "##mouse" "##x-axis" 0.003500
- rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2"
- scale "##mouse" "##y-axis" 0.003500
- ModelAdd 0.000000 0.000000 0.000000
-