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Text File  |  2002-05-28  |  8.9 KB  |  1,092 lines

  1. [
  2. UNDERGROUND
  3. NONAME
  4. NO DESCRIPTION
  5. {
  6. global_parameters
  7. monstr_normal_life=40.
  8. monstr_normal_fp=1.5
  9. monstr_normal_speed=0.5
  10. monstr_sergeant_life=60.
  11. monstr_sergeant_fp=1.5
  12. monstr_sergeant_speed=0.8
  13. monstr_executor_life=90.
  14. monstr_executor_fp=1.
  15. monstr_executor_speed=0.5
  16. monstr_near_life=35.
  17. monstr_near_fp=12.
  18. monstr_near_speed=0.7
  19. monstr_gun_life=80.
  20. monstr_gun_fp=2.
  21. monstr_gun_speed=0.2
  22. monstr_boss_life=1000
  23. monstr_boss_fp=1.5
  24. monstr_boss_speed=1.
  25. monstr_suicide_life=30.
  26. monstr_suicide_fp=2.
  27. monstr_suicide_normal_speed=0.5
  28. monstr_suicide_attack_speed=1.5
  29. music=Menu
  30. }
  31. {
  32. doors_trigger
  33. x=6
  34. y=29
  35. height=3
  36. trigger_x=10
  37. trigger_y=31
  38. }
  39. {
  40. doors_trigger
  41. x=7
  42. y=29
  43. height=3
  44. trigger_x=10
  45. trigger_y=31
  46. }
  47. {
  48. doors_trigger
  49. x=8
  50. y=29
  51. height=3
  52. trigger_x=10
  53. trigger_y=31
  54. }
  55. {
  56. doors_trigger
  57. x=9
  58. y=29
  59. height=3
  60. trigger_x=10
  61. trigger_y=31
  62. }
  63. {
  64. doors_trigger
  65. x=10
  66. y=29
  67. height=3
  68. trigger_x=10
  69. trigger_y=31
  70. }
  71. {
  72. doors_trigger
  73. x=11
  74. y=29
  75. height=3
  76. trigger_x=10
  77. trigger_y=31
  78. }
  79. {
  80. doors_trigger
  81. x=12
  82. y=29
  83. height=3
  84. trigger_x=10
  85. trigger_y=31
  86. }
  87. {
  88. doors_trigger
  89. x=13
  90. y=29
  91. height=3
  92. trigger_x=10
  93. trigger_y=31
  94. }
  95. {
  96. weapon_rail
  97. x=5
  98. y=36
  99. }
  100. {
  101. hero
  102. x=8
  103. y=36
  104. sprite=hero
  105. }
  106. {
  107. trigger_point
  108. x=10
  109. y=31
  110. }
  111. {
  112. teleporter
  113. x=6
  114. y=25
  115. out_x=9
  116. out_y=30
  117. }
  118. {
  119. teleporter
  120. x=7
  121. y=25
  122. out_x=9
  123. out_y=30
  124. }
  125. {
  126. teleporter
  127. x=8
  128. y=25
  129. out_x=9
  130. out_y=30
  131. }
  132. {
  133. teleporter
  134. x=9
  135. y=25
  136. out_x=9
  137. out_y=30
  138. }
  139. {
  140. teleporter
  141. x=10
  142. y=25
  143. out_x=9
  144. out_y=30
  145. }
  146. {
  147. teleporter
  148. x=11
  149. y=25
  150. out_x=9
  151. out_y=30
  152. }
  153. {
  154. teleporter
  155. x=12
  156. y=25
  157. out_x=9
  158. out_y=30
  159. }
  160. {
  161. teleporter
  162. x=13
  163. y=25
  164. out_x=9
  165. out_y=30
  166. }
  167. {
  168. teleporter_dest
  169. x=9
  170. y=30
  171. }
  172. {
  173. thorns
  174. x=25
  175. y=30
  176. }
  177. {
  178. thorns
  179. x=25
  180. y=29
  181. }
  182. {
  183. thorns
  184. x=25
  185. y=28
  186. }
  187. {
  188. thorns
  189. x=25
  190. y=27
  191. }
  192. {
  193. thorns
  194. x=25
  195. y=26
  196. }
  197. {
  198. thorns
  199. x=25
  200. y=25
  201. }
  202. {
  203. thorns
  204. x=25
  205. y=24
  206. }
  207. {
  208. thorns
  209. x=25
  210. y=23
  211. }
  212. {
  213. thorns
  214. x=22
  215. y=28
  216. }
  217. {
  218. thorns
  219. x=22
  220. y=26
  221. }
  222. {
  223. thorns
  224. x=22
  225. y=27
  226. }
  227. {
  228. thorns
  229. x=29
  230. y=30
  231. }
  232. {
  233. thorns
  234. x=29
  235. y=29
  236. }
  237. {
  238. thorns
  239. x=29
  240. y=28
  241. }
  242. {
  243. thorns
  244. x=29
  245. y=27
  246. }
  247. {
  248. thorns
  249. x=29
  250. y=26
  251. }
  252. {
  253. thorns
  254. x=29
  255. y=25
  256. }
  257. {
  258. thorns
  259. x=29
  260. y=24
  261. }
  262. {
  263. thorns
  264. x=29
  265. y=23
  266. }
  267. {
  268. thorns
  269. x=29
  270. y=22
  271. }
  272. {
  273. monstr_gun
  274. x=32
  275. y=33
  276. turn=180
  277. speed=0.2
  278. weapon=4
  279. fire_period=1.5
  280. sprite=TUREL128
  281. }
  282. {
  283. doors_trigger
  284. x=35
  285. y=34
  286. height=3
  287. trigger_x=32
  288. trigger_y=31
  289. }
  290. {
  291. doors_trigger
  292. x=35
  293. y=33
  294. height=3
  295. trigger_x=32
  296. trigger_y=31
  297. }
  298. {
  299. doors_trigger
  300. x=35
  301. y=32
  302. height=3
  303. trigger_x=32
  304. trigger_y=31
  305. }
  306. {
  307. doors_trigger
  308. x=35
  309. y=31
  310. height=3
  311. trigger_x=32
  312. trigger_y=31
  313. }
  314. {
  315. monstr_gun
  316. x=32
  317. y=21
  318. turn=180
  319. speed=0.2
  320. weapon=4
  321. fire_period=1.5
  322. sprite=TUREL128
  323. }
  324. {
  325. exit
  326. x=21
  327. y=20
  328. }
  329. {
  330. thorns
  331. x=16
  332. y=22
  333. }
  334. {
  335. thorns
  336. x=18
  337. y=22
  338. }
  339. {
  340. thorns
  341. x=20
  342. y=22
  343. }
  344. {
  345. thorns
  346. x=22
  347. y=22
  348. }
  349. {
  350. thorns
  351. x=24
  352. y=20
  353. }
  354. {
  355. thorns
  356. x=24
  357. y=18
  358. }
  359. {
  360. thorns
  361. x=18
  362. y=17
  363. }
  364. {
  365. thorns
  366. x=20
  367. y=17
  368. }
  369. {
  370. thorns
  371. x=22
  372. y=17
  373. }
  374. {
  375. thorns
  376. x=19
  377. y=20
  378. }
  379. {
  380. thorns
  381. x=19
  382. y=19
  383. }
  384. {
  385. thorns
  386. x=24
  387. y=19
  388. }
  389. {
  390. thorns
  391. x=25
  392. y=19
  393. }
  394. {
  395. thorns
  396. x=23
  397. y=19
  398. }
  399. {
  400. teleporter
  401. x=23
  402. y=36
  403. out_x=37
  404. out_y=8
  405. }
  406. {
  407. doors_element
  408. x=8
  409. y=10
  410. height=3
  411. key=blue
  412. }
  413. {
  414. doors_element
  415. x=9
  416. y=10
  417. height=3
  418. key=blue
  419. }
  420. {
  421. doors_element
  422. x=10
  423. y=10
  424. height=3
  425. key=blue
  426. }
  427. {
  428. doors_element
  429. x=11
  430. y=10
  431. height=3
  432. key=blue
  433. }
  434. {
  435. doors_element
  436. x=12
  437. y=10
  438. height=3
  439. key=blue
  440. }
  441. {
  442. doors_trigger
  443. x=32
  444. y=1
  445. height=3
  446. trigger_x=34
  447. trigger_y=6
  448. }
  449. {
  450. doors_trigger
  451. x=32
  452. y=2
  453. height=3
  454. trigger_x=34
  455. trigger_y=6
  456. }
  457. {
  458. doors_trigger
  459. x=32
  460. y=3
  461. height=3
  462. trigger_x=34
  463. trigger_y=6
  464. }
  465. {
  466. doors_trigger
  467. x=32
  468. y=4
  469. height=3
  470. trigger_x=34
  471. trigger_y=6
  472. }
  473. {
  474. trigger_point
  475. x=34
  476. y=6
  477. }
  478. {
  479. key_blue
  480. x=37
  481. y=2
  482. }
  483. {
  484. key_gold
  485. x=6
  486. y=3
  487. }
  488. {
  489. key_red
  490. x=37
  491. y=36
  492. }
  493. {
  494. trigger_point
  495. x=32
  496. y=31
  497. }
  498. {
  499. teleporter_dest
  500. x=37
  501. y=8
  502. }
  503. {
  504. doors_trigger
  505. x=7
  506. y=19
  507. height=3
  508. trigger_x=9
  509. trigger_y=17
  510. }
  511. {
  512. doors_trigger
  513. x=8
  514. y=19
  515. height=3
  516. trigger_x=9
  517. trigger_y=17
  518. }
  519. {
  520. doors_trigger
  521. x=9
  522. y=19
  523. height=3
  524. trigger_x=9
  525. trigger_y=17
  526. }
  527. {
  528. doors_trigger
  529. x=10
  530. y=19
  531. height=3
  532. trigger_x=9
  533. trigger_y=17
  534. }
  535. {
  536. doors_trigger
  537. x=11
  538. y=19
  539. height=3
  540. trigger_x=9
  541. trigger_y=17
  542. }
  543. {
  544. trigger_point
  545. x=9
  546. y=17
  547. }
  548. {
  549. doors_element
  550. x=17
  551. y=14
  552. height=3
  553. key=gold
  554. }
  555. {
  556. doors_element
  557. x=18
  558. y=14
  559. height=3
  560. key=gold
  561. }
  562. {
  563. doors_element
  564. x=19
  565. y=14
  566. height=3
  567. key=gold
  568. }
  569. {
  570. doors_element
  571. x=20
  572. y=14
  573. height=3
  574. key=gold
  575. }
  576. {
  577. monstr_near
  578. x=6
  579. y=16
  580. sprite=CIRCULOID
  581. }
  582. {
  583. monstr_near
  584. x=13
  585. y=13
  586. sprite=CIRCULOID
  587. }
  588. {
  589. monstr_near
  590. x=19
  591. y=12
  592. sprite=CIRCULOID
  593. }
  594. {
  595. monstr_near
  596. x=24
  597. y=10
  598. sprite=CIRCULOID
  599. }
  600. {
  601. monstr_near
  602. x=33
  603. y=12
  604. sprite=CIRCULOID
  605. }
  606. {
  607. monstr_near
  608. x=36
  609. y=24
  610. sprite=CIRCULOID
  611. }
  612. {
  613. monstr_near
  614. x=37
  615. y=33
  616. sprite=CIRCULOID
  617. }
  618. {
  619. monstr_near
  620. x=37
  621. y=5
  622. sprite=CIRCULOID
  623. }
  624. {
  625. monstr_near
  626. x=8
  627. y=7
  628. sprite=CIRCULOID
  629. }
  630. {
  631. monstr_near
  632. x=9
  633. y=3
  634. sprite=CIRCULOID
  635. }
  636. {
  637. monstr_near
  638. x=22
  639. y=2
  640. sprite=CIRCULOID
  641. }
  642. {
  643. doors_trigger
  644. x=27
  645. y=1
  646. height=3
  647. trigger_x=29
  648. trigger_y=5
  649. }
  650. {
  651. doors_trigger
  652. x=27
  653. y=2
  654. height=3
  655. trigger_x=29
  656. trigger_y=5
  657. }
  658. {
  659. doors_trigger
  660. x=27
  661. y=3
  662. height=3
  663. trigger_x=29
  664. trigger_y=5
  665. }
  666. {
  667. doors_trigger
  668. x=27
  669. y=4
  670. height=3
  671. trigger_x=29
  672. trigger_y=5
  673. }
  674. {
  675. bonus_armor
  676. x=29
  677. y=5
  678. }
  679. {
  680. trigger_point
  681. x=29
  682. y=5
  683. }
  684. {
  685. trigger_point
  686. x=29
  687. y=5
  688. }
  689. {
  690. ammo_rail
  691. x=4
  692. y=36
  693. }
  694. {
  695. ammo_rail
  696. x=6
  697. y=36
  698. }
  699. {
  700. ammo_rail
  701. x=5
  702. y=35
  703. }
  704. {
  705. ammo_rail
  706. x=5
  707. y=37
  708. }
  709. {
  710. weapon_3s
  711. x=8
  712. y=23
  713. }
  714. {
  715. ammo_3s
  716. x=9
  717. y=23
  718. }
  719. {
  720. ammo_3s
  721. x=10
  722. y=23
  723. }
  724. {
  725. ammo_3s
  726. x=11
  727. y=23
  728. }
  729. {
  730. health1
  731. x=17
  732. y=27
  733. }
  734. {
  735. health1
  736. x=18
  737. y=27
  738. }
  739. {
  740. health1
  741. x=19
  742. y=27
  743. }
  744. {
  745. prize0
  746. x=24
  747. y=28
  748. }
  749. {
  750. prize0
  751. x=27
  752. y=29
  753. }
  754. {
  755. prize1
  756. x=27
  757. y=24
  758. }
  759. {
  760. prize1
  761. x=27
  762. y=26
  763. }
  764. {
  765. prize2
  766. x=33
  767. y=28
  768. }
  769. {
  770. prize2
  771. x=32
  772. y=24
  773. }
  774. {
  775. prize2
  776. x=35
  777. y=3
  778. }
  779. {
  780. prize2
  781. x=29
  782. y=3
  783. }
  784. {
  785. prize2
  786. x=20
  787. y=3
  788. }
  789. {
  790. prize2
  791. x=12
  792. y=3
  793. }
  794. {
  795. prize2
  796. x=7
  797. y=5
  798. }
  799. {
  800. prize2
  801. x=13
  802. y=16
  803. }
  804. {
  805. prize0
  806. x=3
  807. y=17
  808. }
  809. {
  810. prize0
  811. x=10
  812. y=13
  813. }
  814. {
  815. prize0
  816. x=8
  817. y=21
  818. }
  819. {
  820. prize0
  821. x=13
  822. y=21
  823. }
  824. {
  825. health4
  826. x=12
  827. y=23
  828. }
  829. {
  830. weapon_2x
  831. x=36
  832. y=21
  833. }
  834. {
  835. ammo_2x
  836. x=36
  837. y=20
  838. }
  839. {
  840. ammo_2x
  841. x=36
  842. y=19
  843. }
  844. {
  845. ammo_2x
  846. x=36
  847. y=18
  848. }
  849. {
  850. ammo_freeze
  851. x=17
  852. y=4
  853. }
  854. {
  855. bonus_invisible
  856. x=28
  857. y=11
  858. }
  859. {
  860. health4
  861. x=21
  862. y=9
  863. }
  864. {
  865. prize1
  866. x=27
  867. y=14
  868. }
  869. {
  870. prize1
  871. x=36
  872. y=15
  873. }
  874. {
  875. weapon_2x
  876. x=21
  877. y=12
  878. }
  879. {
  880. ammo_2x
  881. x=22
  882. y=12
  883. }
  884. {
  885. ammo_2x
  886. x=23
  887. y=12
  888. }
  889. {
  890. ammo_2x
  891. x=24
  892. y=12
  893. }
  894. {
  895. weapon_rail
  896. x=30
  897. y=14
  898. }
  899. {
  900. ammo_rail
  901. x=31
  902. y=14
  903. }
  904. {
  905. ammo_rail
  906. x=32
  907. y=14
  908. }
  909. {
  910. health1
  911. x=13
  912. y=4
  913. }
  914. {
  915. health1
  916. x=13
  917. y=3
  918. }
  919. {
  920. health1
  921. x=13
  922. y=2
  923. }
  924. {
  925. health1
  926. x=14
  927. y=2
  928. }
  929. {
  930. health1
  931. x=15
  932. y=2
  933. }
  934. {
  935. monstr
  936. x=18
  937. y=2
  938. sprite=monstr
  939. }
  940. {
  941. monstr_executor
  942. x=27
  943. y=9
  944. sprite=EXECUTOR
  945. }
  946. {
  947. monstr_executor
  948. x=20
  949. y=36
  950. sprite=EXECUTOR
  951. }
  952. {
  953. doors_element
  954. x=14
  955. y=37
  956. height=3
  957. key=red
  958. }
  959. {
  960. doors_element
  961. x=14
  962. y=36
  963. height=3
  964. key=red
  965. }
  966. {
  967. doors_element
  968. x=14
  969. y=35
  970. height=3
  971. key=red
  972. }
  973. {
  974. ammo_3s
  975. x=11
  976. y=5
  977. }
  978. {
  979. ammo_3s
  980. x=15
  981. y=3
  982. }
  983. {
  984. bonus_crystal
  985. x=17
  986. y=23
  987. }
  988. {
  989. light
  990. x=17
  991. y=11
  992. height=1
  993. r=0.
  994. g=0.
  995. b=2.
  996. power=2.
  997. }
  998. {
  999. light
  1000. x=34
  1001. y=23
  1002. height=1
  1003. r=0.
  1004. g=0.
  1005. b=2.
  1006. power=2.
  1007. }
  1008. {
  1009. light
  1010. x=17
  1011. y=36
  1012. height=1
  1013. r=0.
  1014. g=0.
  1015. b=2.
  1016. power=2.
  1017. }
  1018. {
  1019. light
  1020. x=36
  1021. y=6
  1022. height=1
  1023. r=0.
  1024. g=0.
  1025. b=2.
  1026. power=2.
  1027. }
  1028. {
  1029. light
  1030. x=9
  1031. y=5
  1032. height=1
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