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-
- FALLOUT 2: A Post-Nuclear Role-Playing Game
- Readme File - 15 October 1998
- Version 1.0
-
-
-
- TABLE OF CONTENTS
-
- 1.0 Installation
- 2.0 Manual Errata
- 3.0 Troubleshooting
- 4.0 Contacting Interplay
- 5.0 Product License
-
-
-
- ------------------
- (1.0) INSTALLATION
- ------------------
- The manual contains all the installation instructions necessary to
- get you up and running.
-
- The Fallout 2 website will contain the latest patches and fixes. We
- recommend that you check there before installing the game for the
- absolute latest updates.
- http://www.interplay.com/fallout2
-
-
- (1.1) SYSTEM REQUIREMENTS
- -------------------------
- Required
- Windows(R) 95/98 CD-ROM
- Pentium(TM) 90 or faster
- 16 MB RAM
- 30 MB available hard drive space
- Direct X - certified SVGA card
- Direct X - certified sound card
- 4X or faster CD-ROM drive
- Windows(R) 95/98/NT 4.0 SP3 Only
- 100% Microsoft-compatible mouse
-
- Recommended
- Pentium(TM) 120 or faster
- 32 MB RAM
- 150 MB hard disk space
- DOES NOT WORK IN DOS
-
- The various installation levels will install larger versions of the
- game to your hard drive:
-
- * Small (2 megs: executable, config and support files)
- * Medium (87 megs: adds music)
- * Large (276 megs: adds creature graphics and animations)
- * Humongous (681 megs: installs everything!)
-
- It is recommended that you use the largest possible installation
- option for your hard drive. The more room Fallout 2 has on your hard
- drive, the faster the game will play.
-
- In addition, when you run Fallout 2, you will need around 20 megs of
- free hard drive space for files that are created when playing and for
- save games. Save games take up more space the longer you have
- been playing. Each save game slot starts around 80K in size,
- and will get larger the more areas you have explored.
-
-
-
- -------------------
- (2.0) MANUAL ERRATA
- -------------------
- After the manual went to print, we found the following errors
- or made the following changes to Fallout 2 (See 2.7 for a note
- about the end game):
-
-
- (2.1) SKILL PROGRESSION CHART
- ---------------------------
- Each skill can be increased using skill points. Skill points are
- acquired after each level advancement. The number of skill points
- you acquire per level is determined by your Intelligence. See the
- manual for details.
-
- Each skill increment from 1-100 costs 1 skill point.
- Each skill increment from 101-125 costs 2 skill point.
- Each skill increment from 126-150 costs 3 skill point.
- Each skill increment from 151-175 costs 4 skill point.
- Each skill increment from 176-200 costs 5 skill point.
- Each skill increment above 200 costs 6 skill point.
-
- Note: Max skill is 300, instead of 200.
-
- (2.2) PREFERENCES
- ---------------------------
- COMBAT LOOKS: With this preference on, the combat cursor will perform
- the 'examine' look when a critter is targeted. This will give you a
- detailed description as well as its current level of health. The
- examination will be displayed in the text box in the bottom left
- corner of the game screen. This preference defaults to "off."
-
-
- (2.3) PERKS
- ---------------------------
- The following changes have been made to the Perks:
-
- Hand To Hand: Jab
- Jab was +5 Melee Damage, +5% Critical, Armor Piercing, Costing 6 Action
- Points.
- Jab is now +3 Melee Damage, +10% Critical, Not Armor Piercing, Costing
- 3 Action Points.
-
- Demolition Expert:
- Traps requirement changed from 90 to 75.
-
- Weapon Handling:
- Maximum Strength requirement of 6 was added. A character with a
- strength greater than 6 would not benefit from this perk so it is
- no longer available to those with a strength above 6.
-
- Hand-to-hand Evade (HtH Evade):
- If both item slots are empty, each unused action point gives you a
- +2 instead of +1 towards your armor class at the end of your turn,
- plus 1/12 of your unarmed skill.
- Note: You can still have items or hand-to-hand weapons in your hands,
- just not weapons.
-
- This Perk gives you (2 * Free AP's) + (Unarmed Skill / 12) = Bonus to
- your armor class.
-
- Perks increasing skills:
- Perks that increase one or more of your skills no longer apply "skill
- points" towards the skill(s), instead the increase that skill by a
- certain percentage. As skills get higher, the cost more "skill points"
- to increase that skill. You skill will increase by a percentage
- instead of applying the points towards the skill (which could vary
- how much it increased the skill by depending no what skill level you
- have it at.)
-
- Gambler: Was +40 SP to Gambling; Now +20% to Gambling.
- Harmless: Was +40 SP to Steal; Now +20% to Steal.
- Living Anatomy: Was +20 SP to Doctor; Now +10% to Doctor.
- Master Thief: Was +20 SP to Lockpick and Steal; Now +15% to Lockpick
- and Steal.
- Medic: Was +20 SP to First Aid and Doctor; Now +10% to First Aid and
- Doctor.
- Mr. Fixit: Was +20 SP to Repair and Science; Now +10% to Repair and
- Science.
- Negotiator: Was +20 SP to Speech and Barter; Now +10% to Speech and
- Barter.
- Ranger: Was +20 SP to Outdoorsman; Now +15% to Outdoorsman.
- Salesman: Was +40 SP to Barter; Now +20% to Barter.
- Speaker: Was +40 SP to Speech; Now +20% to Speech.
- Survivalist: Was +40 SP to Outdoorsman; Now +25% to Outdoorsman.
- Thief: Was +10 SP to Sneak, Lockpick, Steal and Traps; Now +10% to
- Sneak, Lockpick, Steal and Traps.
-
- Note: SP = Skill Points. The skill increase is not the only bonus
- to Living Anatomy & Ranger.
-
- General note on perks: Cautious Nature, Explorer, Ranger, Scout, and
- Sharpshooter will still give you a bonus even if your statistic is at
- 10.
-
-
- (2.4) TRAPS
- ---------------------------
- You can not use explosives to trap doors, etc. You can destroy most
- doors by placing explosives in front of the door, but they can not be
- rigged with explosives.
-
-
- (2.5) REST UNTIL *PARTY* HEALED
- -------------------------------
- On Page 58 of "The Clock and Calendar" section of the PIPBOY2000,
- you also have the option to rest until your entire party is healed.
- If a party member is injured, this will be displayed at the very
- bottom.
-
-
- (2.6) The Car
- -------------
- The car in the game runs on Micro Fusion Cells, which is also a type
- of ammunition for energy weapons. To refuel the car, use the action
- icon "Use Inventory Item On" on the front end of the car (see Page
- 38 of the manual for detailed instructions.) This will open your
- inventory. Use the Micro Fusion Cells to refuel the car. Two Cells
- will completely refuel the car.
-
- If the car runs out of fuel in the world map, it's location will be
- marked so you can return to it later if you do not have any more
- fuel. If you have Micro Fusion Cells, enter the map and follow the
- instructions above.
-
- The car also has a trunk. It works just like normal containers. left
- click on the trunk of the car to open.
-
-
- (2.7) END GAME NOTE
- -------------------
- When you finish the game (after the end game movie, the end game
- slide show and the credits) you will be returned to the game
- automatically. This will allow you to continue playing. Be warned
- that the game is over, and some areas in the game do not take this
- into account. We would rather let those who wish to continue playing
- have this ability, rather then forcing the game to end for everyone.
-
- (2.8) REFERENCE TABLES
- ----------------------
- The reference tables on the inside of the cover are not to be taken
- seriously.
-
- (2.9) ONLINE MANUAL
- -------------------
- There is an online manual on the Fallout 2 CD-ROM. The online manual
- is an Adobe Acrobat 3.0 file. You must have a reader installed to
- view the manual. We have included a Win95 version of the reader.
-
- Installing the Reader - Win95
- To install the Win95 version of the Adobe Acrobat reader, open
- the Fallout 2 CD-ROM. Open the Manual directory. Open the Adobe
- directory. Double-click on AR32E30.EXE file.
-
- To View the Manual - Win95
- Open the CD. Open the Manual directory. Double-click on the
- MANUAL.PDF icon.
-
-
-
- ---------------------
- (3.0) TROUBLESHOOTING
- ---------------------
- These are tips to help improve the performance of Fallout 2 on your
- machine. Also be sure to read the Interplay Productions Reference
- and Troubleshooting Guide pamphlet that came in your Fallout 2 box.
-
-
- (3.1) DIRECTX 5.0
- -----------------
- We have also provided DirectX 5.0 on the Fallout 2 CD-ROM for users
- who wish to install it. If you are having driver-related problems,
- you might want to try installing DirectX 5.0.
-
- To install DirectX 5.0, go into the DirectX5\directx folder on the
- CD-ROM and run DXSETUP.EXE.
-
-
- (3.2) S3 ViRGE VIDEO CARDS (SLOW GAMEPLAY)
- ------------------------------------------
- Video cards with the S3 ViRGE chipset, such as the Stealth 64 3D 2000,
- may perform poorly under Fallout 2. You should attempt two things:
-
- * Install the most recent drivers available from your video card
- manufacturer. Often, updated drivers will fix many of the older
- incompatibilities. Contact your manufacturer, or check their
- website, for more information about their drivers.
-
- * Use the default S3 drivers (S3 PCI VIRGE) from the Win95 CD.
-
-
- (3.3) WINDOWS NT
- ----------------
- Currently, Fallout 2 will not install to a Windows NT 2 platform.
-
- While Fallout 2 does not officially support Windows NT, it will run
- as long as you have Service Pack 3. This is required since the
- Win95 version of Fallout 2 requires DirectX 5 or higher. You can
- get Service Pack 3 from Microsoft.
-
-
- (3.4) DIAMOND STEALTH 3000 & MONSTER 3D CARDS
- ---------------------------------------------
- If your system has both a Diamond Stealth 3000 and a Monster 3D
- video card installed, then Fallout 2 will not install if you run
- the Win95 setup program. You can try these tips:
-
- * Download the latest manufacturer drivers from Diamond.
- This has been tested, and seems to fix the problem.
-
- * Disable the Monster 3D video card.
-
-
- (3.5) GENERAL SLOWNESS UNDER Win95/Win98
- ----------------------------------------
- If you are playing the Win95 version, and find the game to
- be running slowly, you can try these tips:
-
- * Adjust your Read Ahead cache for your CD-ROM drive.
- You may experience glitches with movies depending on your
- particular CD-ROM drive.
-
- * Reinstall the Win95 version, but use a larger installation
- size. Slow gameplay with a small installation version is
- probably the result of slow CD-ROM access.
-
-
-
- --------------------------
- (4.0) CONTACTING INTERPLAY
- --------------------------
-
- (4.1) INTERPLAY U.S. CUSTOMER SUPPORT INFORMATION
- -------------------------------------------------
-
- TECHNICAL SUPPORT
- TROUBLESHOOTING DOCUMENTS ONLINE!
- Interplay Productions Technical Support now offers troubleshooting
- guides with complete installation and setup instructions as well as
- information that will help you overcome the most common difficulties.
- If you have access to the World Wide Web, you can find these at
-
- http://www.interplay.com/support/index.html
-
- Here you will find troubleshooting information on as well as
- information on regular system maintenance and performance.
-
- DirectX http://www.interplay.com/support/directx/index.html
- Joysticks http://www.interplay.com/support/joystick/index.html
- Modems and Networks http://www.interplay.com/support/modem/index.html
-
- (For game-specific information and additional troubleshooting, visit
- our main page at http://www.interplay.com)
-
- If you have questions about the program, our Technical Support
- Department can help. Our web site contains up-to-date information on
- the most common difficulties with our products, and this information
- is the same as that used by our product support technicians. We keep
- the product support pages updated on a regular basis, so please check
- here first for no-wait solutions:
-
- http://www.interplay.com/support/index.html
-
- If you are unable to find the information you need on our web site,
- please feel free to contact Technical Support via e-mail, phone, fax,
- or letter. Please be sure to include the following information in your
- e-mail message, fax, or letter:
-
- -Title of Game
- -Computer manufacturer
- -Operating system (Windows 95, DOS 6.22, etc.)
- -CPU type and speed in MHz
- -Amount of RAM
- -Sound card type and settings (address, IRQ, DMA)
- -Video card
- -CD-ROM
- -Mouse driver and version
- -Joystick and game card (if any)
- -A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
- -A description of the problem you're having
-
- Hints are not available for this title via the hint line. You can
- visit the Fallout 2 Web Page and posts your questions in the Feedback
- section. Interplay/Black Isle Studios employees will sometimes answer
- questions. The Feedback area is mainly used for gamers to help each
- other.
-
- Fallout 2 Web Page: http://www.interplay.com/fallout2
-
- Interplay Productions Support Fax: (949) 252-2820
- Interplay Productions Technical Support
- 16815 Von Karman Avenue
- Irvine, CA 92606
- HOW TO REACH US ONLINE
- INTERNET E-MAIL: support@interplay.com
- WORLD WIDE WEB: Access our Web Site at http://www.interplay.com
- FTP: Access our FTP Site at ftp.interplay.com
-
- Mail:
- Interplay Customer Service
- 16815 Von Karman
- Irvine, CA 92606
-
- (4.1) INTERPLAY U.K. CUSTOMER SUPPORT INFORMATION
- -------------------------------------------------
-
- Interplay Productions, Ltd.
- Harleyford Manor
- Harleyford
- Henley Road
- Marlow
- Buckinghamshire
- SL7 2DX
- ENGLAND
- Tel: +44 (0) 1628 423723
- Fax: +44 (0) 1628 423777
- Email: Europe@interplay-uk.com
-
- Limited Warranty
- ----------------
- If within the first ninety days of purchase you have any problems with
- the product please return it to the retailer.
-
- After ninety (90) days , you may return the software program to
- Interplay Productions, provided the fault is not due to normal wear
- and tear and Interplay will mail a replacement to you.
-
- To receive a replacement, you should enclose the defective medium
- (including the original product label) in protective packaging
- accompanied by:
-
- 1) A cheque or postal order for รบ10 sterling (to cover postage and
- packaging).
- 2) A brief statement describing the defect.
- 3) The original receipt or address of the retailer
- 4) Your return address
-
- Registered mail is recommended for returns.
-
- Please send to:
-
- Warranty Replacements, Interplay Productions Ltd., Harleyford Manor,
- Harleyford, Henley Road, Marlow, Buckinghamshire SL7 2DX, ENGLAND
-
- ---------------------
- (5.0) PRODUCT LICENSE
- ---------------------
- This copy of FALLOUT 2 (the Software) is intended solely for your
- personal noncommercial home entertainment use. You may not decompile,
- reverse engineer, or disassemble the Software, except as permitted by
- law. Interplay Productions retain[s] all right, title and interest in
- the Software including all intellectual property rights embodied
- therein and derivatives thereof. The Software, including, without
- limitation, all code, data structures, characters, images, sounds,
- text, screens, game play, derivative works and all other elements of
- the Software may not be copied, resold, rented, leased, distributed
- (electronically or otherwise), used on pay-per-play, coin-op or other
- for-charge basis, or for any commercial purpose. Any permissions
- granted herein are provided on a temporary basis and can be withdrawn
- by Interplay Productions at any time. All rights not expressly granted
- are reserved.
-
- By acquiring and retaining this Software, you assent to the terms and
- restrictions of this limited license. If you do not accept the terms
- of this limited license, you must return the Software together with
- all packaging, manuals, and other material contained therein to the
- store where you acquired the Software for a full refund.
-
-
- Copyright 1998 Interplay Productions. All rights reserved.
- Fallout 2 is a trademark of Interplay Productions.
-
- Win95, Windows 95, Windows NT, DirectX are copyrights of
- Microsoft Corporation.
-
-