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INI File | 2001-03-06 | 12.9 KB | 329 lines |
- [MEMBERS]
- //NAME #Animation damage radius Transparency gravity_type propagation speed cycle
- //Transparency: NONE,DARK,WHITE,RED,BRIGHT,YELLOW
- //action_type : NO_GRAVITY,LO_GRAVITY,HI_GRAVITY
- //propagation : STAND,IMMEDIATE,SLIGHTUP,RANDOM,FLY
- //speed : points/s
- //cycle : number of cycles, if it is eq. -1 then cycling is timeless
- SHOTFOG #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- SHOTFOG_2 #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- SHOT1 #SHOTFOG 0 0 WHITE NO_GRAVITY STAND 1 1
- SHOT2 #SHOTFOG 0 0 WHITE NO_GRAVITY STAND 1 1
- ENDSHOT #POINT 0 10 NONE NO_GRAVITY FLY 1500 -1
- PUSSTRELA #POINT 512 25 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA1 #POINT 256 50 NONE NO_GRAVITY FLY 20 4
- PUSSTRELA2 #POINT 128 75 NONE NO_GRAVITY FLY 20 8
- PUSSTRELA3 #POINT 112 100 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA4 #POINT 30 125 NONE NO_GRAVITY FLY 20 5
- PUSSTRELA5 #POINT 30 150 NONE NO_GRAVITY FLY 20 10
- PUSSTRELA6 #POINT 30 175 NONE NO_GRAVITY FLY 20 15
- PUSSTRELAPUS #POINT 600 25 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA1PUS #POINT 350 50 NONE NO_GRAVITY FLY 20 4
- PUSSTRELA2PUS #POINT 250 75 NONE NO_GRAVITY FLY 20 8
- PUSSTRELA3PUS #POINT 210 100 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA4PUS #POINT 150 125 NONE NO_GRAVITY FLY 20 5
- PUSSTRELA5PUS #POINT 150 150 NONE NO_GRAVITY FLY 20 10
- PUSSTRELA6PUS #POINT 96 175 NONE NO_GRAVITY FLY 20 15
- NUCL1 #NUCL1 10 40 NONE HI_GRAVITY FLY 50 -1
- NUCL2 #NUCL2 340 35 NONE HI_GRAVITY FLY 50 -1
- NUCL2P #NUCL1 340 35 NONE HI_GRAVITY ANGLE 10 -1
- NUCL2PTOW #NUCL1 340 35 NONE HI_GRAVITY FLY 38 -1
- NUCL2PKOR #NUCL1 400 35 NONE HI_GRAVITY FLY 38 -1
- NUCL3 #NUCL3 10 50 NONE HI_GRAVITY3 ANGLE 75 -1
- NUCL3M #NUCL2 800 60 NONE HI_GRAVITY3 ANGLE 75 -1
- NUCL3MONO #NUCL1 250 2 NONE HI_GRAVITY3 ANGLE 75 -1
- NUCLGRE #NUCL1 110 50 NONE HI_GRAVITY3 ANGLE 55 -1
- NUCLM #POINT 100 50 NONE HI_GRAVITY3 SLIGHTUP 0 2
- NUCLMOSKOL #NUCL1 100 50 NONE HI_GRAVITY3 RANDOM 9 -1
- NUCL35 #POINT 0 0 NONE HI_GRAVITY3 SLIGHTUP 1 1
- POINT #POINT 0 1 NONE HI_GRAVITY1 RANDOM 3 -1
- POINTOTVZRIV #POINT 100 15 NONE HI_GRAVITY1 RANDOM 3 -1
- POINTSTONE #POINT 15 300 NONE HI_GRAVITY1 RANDOM 5 -1
- POINTSTONE2 #POINT 15 300 NONE HI_GRAVITY1 RANDOM 7 -1
- POINTSTONE3 #POINT 15 300 NONE HI_GRAVITY1 RANDOM 9 -1
- POINTSTONE4 #POINT 1 1 NONE HI_GRAVITY1 SLIGHTUP 0 1
- PPOINTT #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PPOINTTTOW #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PPOINTTKOR #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PSMPOINTT #SHOTFOG 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PSMPOINTTPUS #DIM32 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- NUCL11 #NUCL1 80 150 NONE HI_GRAVITY3 RANDOM 5 -1
- NUCL12 #POINT 20 150 NONE HI_GRAVITY3 RANDOM 5 -1
- DIM32 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_2 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_3 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_4 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_5 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIMMORT #DIMMORT 0 0 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- DIMMORT1 #POINT 0 0 NONE HI_GRAVITY3 ANGLE 60 1
- DIMMORT2 #POINT 0 0 NONE HI_GRAVITY3 ANGLE 60 1
- SMALL #SMALL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- SMALL2 #SMALL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- PUW #PUW 900 10 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- PU2 #PU2 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU3 #PU3 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4 #PU4 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4GRE #PU4 50 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU6 #PU6 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PUWKOR #PUW 900 50 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- PU2KOR #PU2 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU3KOR #PU3 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4KOR #PU4 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU6KOR #PU6 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- WEXP #WEXP 10 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- VODABUL #VODABUL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- VODABUL2 #VODABUL2 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- NCL0 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL1 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL2 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL3 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- STRELA #STRELA 25 15 NONE HI_GRAVITY FLY 20 -1
- OSTRELA #OGON 50 15 NONE HI_GRAVITY FLY 15 -1
- obl1 #obl1 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl2 #obl2 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl3 #obl3 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl4 #obl4 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl5 #obl5 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl6 #obl6 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl7 #obl7 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl8 #obl8 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl9 #obl9 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl10 #obl10 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl11 #obl11 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl12 #obl12 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl13 #obl13 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl14 #obl14 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl15 #obl15 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl16 #obl16 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl17 #obl17 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl18 #obl18 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl19 #obl19 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl20 #obl20 300 15 NONE HI_GRAVITY1 RANDOM1 9 1
- obl21 #obl21 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl22 #obl22 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl23 #obl23 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl24 #obl24 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl25 #obl25 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl26 #obl26 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl27 #obl27 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl28 #obl28 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl29 #obl29 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl30 #obl30 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl31 #obl31 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl32 #obl32 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl33 #obl33 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl34 #obl34 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl35 #obl35 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl36 #obl36 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl37 #obl37 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl38 #obl38 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl39 #obl39 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl40 #obl40 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl41 #obl41 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl42 #obl42 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl43 #obl43 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl44 #obl44 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl45 #obl45 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl46 #obl46 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl47 #obl47 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl48 #obl48 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl49 #obl49 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl50 #obl50 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- SHLEIF #SHLEIF 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- STRELDEZ #STRELDEZ 0 0 NONE NO_GRAVITY STAND 1 950
- STRELDEZ2 #STRELDEZ2 0 0 NONE NO_GRAVITY STAND 1 950
- STRELDEZPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- //STRELDEZREAL #STRELA 0 0 NONE NO_GRAVITY STAND 0 350
- [CHILDWEAPON]
- //Weapon, that borns after explosion of WeaponID
- //WeaponID MinChild MaxChild HotFrame NCild
- //DARKSPOT 6 8 0 1 DARKSPOT1
- POINTSTONE4 10 20 0 3 obl16 obl38 obl25
- NUCL1 2 3 0 1 DARKSPOT1
- NUCL2P 1 1 0 4 PUW PU2 PU6 PU4
- NUCL2PTOW 1 1 0 4 PUW PU2 PU6 PU4
- NUCLGRE 1 1 0 1 PU4GRE
- NUCL2PKOR 1 1 0 4 PUWKOR PU2KOR PU6KOR PU4KOR
- NUCL3MONO 1 1 0 1 SMALL2
- NCL0 20 50 0 1 POINTOTVZRIV
- NCL1 20 50 0 1 POINTOTVZRIV
- NCL2 20 50 0 1 POINTOTVZRIV
- NCL3 20 50 0 1 POINTOTVZRIV
- PUW 20 40 0 1 POINTOTVZRIV
- PU2 30 40 0 1 POINTOTVZRIV
- PU6 30 40 0 1 POINTOTVZRIV
- PUWKOR 20 40 0 1 POINTOTVZRIV
- PU2KOR 30 40 0 1 POINTOTVZRIV
- PU6KOR 30 40 0 1 POINTOTVZRIV
- NUCLM 4 9 0 1 NUCLMOSKOL
- NUCLMOSKOL 1 1 0 1 SMALL
- SMALL 30 40 0 1 POINTOTVZRIV
- NUCL11 2 3 0 1 NUCL12
- SHOT1 1 1 0 1 NUCL1
- SHOT2 1 1 0 1 NUCL2P
- SHOTFOG 1 1 255 1 ENDSHOT
- PUSSTRELA2 1 1 0 1 PUSSTRELA3
- obl1 1 1 0 1 SMALL2
- obl3 1 1 0 1 SMALL2
- obl5 1 1 0 1 SMALL2
- obl7 1 1 0 1 SMALL2
- obl9 1 1 0 1 SMALL2
- obl11 1 1 0 1 SMALL2
- obl13 1 1 0 1 SMALL2
- obl15 1 1 0 1 SMALL2
- obl17 1 1 0 1 SMALL2
- obl19 1 1 0 1 SMALL2
- obl21 1 1 0 1 SMALL2
- obl23 1 1 0 1 SMALL2
- obl25 1 1 0 1 SMALL2
- obl27 1 1 0 1 SMALL2
- obl29 1 1 0 1 SMALL2
- obl31 1 1 0 1 SMALL2
- obl33 1 1 0 1 SMALL2
- obl34 1 1 0 1 SMALL2
- obl37 1 1 0 1 SMALL2
- obl39 1 1 0 1 SMALL2
- obl41 1 1 0 1 SMALL2
- obl43 1 1 0 1 SMALL2
- obl45 1 1 0 1 SMALL2
- obl47 1 1 0 1 SMALL2
- obl49 1 1 0 1 SMALL2
- obl21 1 1 0 1 SMALL2
- obl33 1 1 0 1 SMALL2
- STRELDEZPRO 1 1 0 4 STRELDEZ STRELDEZ2 POINT POINT
- STRELA 1 1 0 1 STRELDEZREAL
- OSTRELA 1 1 0 1 STRELDEZREAL
- [TILEWEAPON]
- //Weapon, that borns after every step of flying WeaponID
- //weaponID TileProbability NChildren ChildrenList...
- NCL0 2 1 SHLEIF
- NCL1 2 1 SHLEIF
- NCL2 2 1 SHLEIF
- NCL3 2 1 SHLEIF
- NUCLMOSKOL 2 1 SHLEIF
- NUCL2PKOR 1 1 SHLEIF
- OSTRELA 2 1 SHLEIF
-
- [FULLPARENT]
- ENDSHOT
- STRELA
- OSTRELA
- NUCLGRE
-
- [CUSTOMEXPLOSION]
- //PARENT_WEAPON_ID MEDIA_ID MinChild MaxChild HotFrame NChild CHILD_LIST...
- //MEDIA_ID:
- // DEFAULT,WOOD,STONE,IRON,FLASH,WATER
- NUCL3 WATER 1 1 0 1 VODABUL
- NUCL2P WATER 1 1 0 1 VODABUL
- NUCL2PKOR WATER 1 1 0 1 VODABUL
- NUCL2PTOW WATER 1 1 0 1 VODABUL
- NUCL3M WATER 1 1 0 1 VODABUL
- NUCL3MONO BUILDING 1 1 0 1 POINTSTONE4
- POINTOTVZRIV WATER 1 1 0 1 VODABUL2
- /NUCL3MONO WATER 1 1 0 1 VODABUL
- obl1 WATER 1 1 0 1 VODABUL2
- obl3 WATER 1 1 0 1 VODABUL2
- obl5 WATER 1 1 0 1 VODABUL2
- obl7 WATER 1 1 0 1 VODABUL2
- obl9 WATER 1 1 0 1 VODABUL2
- obl11 WATER 1 1 0 1 VODABUL2
- obl13 WATER 1 1 0 1 VODABUL2
- obl15 WATER 1 1 0 1 VODABUL2
- obl17 WATER 1 1 0 1 VODABUL2
- obl19 WATER 1 1 0 1 VODABUL2
- obl21 WATER 1 1 0 1 VODABUL2
- obl23 WATER 1 1 0 1 VODABUL2
- obl25 WATER 1 1 0 1 VODABUL2
- obl27 WATER 1 1 0 1 VODABUL2
- obl29 WATER 1 1 0 1 VODABUL2
- obl31 WATER 1 1 0 1 VODABUL2
- obl33 WATER 1 1 0 1 VODABUL2
- obl34 WATER 1 1 0 1 VODABUL2
- obl37 WATER 1 1 0 1 VODABUL2
- obl39 WATER 1 1 0 1 VODABUL2
- obl41 WATER 1 1 0 1 VODABUL2
- obl43 WATER 1 1 0 1 VODABUL2
- obl45 WATER 1 1 0 1 VODABUL2
- obl47 WATER 1 1 0 1 VODABUL2
- obl49 WATER 1 1 0 1 VODABUL2
- obl21 WATER 1 1 0 1 VODABUL2
- obl33 WATER 1 1 0 1 VODABUL2
- POINT WATER 1 1 0 1 VODABUL2
- NUCLMOSKOL WATER 1 1 0 1 VODABUL2
- STRELA FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- OSTRELA FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- //NUCL2PKOR BOAT 1 1 0 4 PUWKOR PU2KOR PU6KOR PU4KOR
- //NUCL2PKOR WOOD 10 20 0 4 obl1 obl30 obl3 obl35
- PUW STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl16
- PU2 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PU3 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl38
- PU6 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PU4 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PUW WOOD 5 9 0 4 obl1 obl30 obl3 obl35
- PU2 WOOD 5 9 0 4 obl5 obl6 obl7 obl18
- PU3 WOOD 5 9 0 4 obl21 obl2 obl31 obl4
- PU6 WOOD 5 9 0 4 obl36 obl44 obl47 obl50
- PUW BUILDING 5 9 0 4 obl9 obl10 obl11 obl12
- PU2 BUILDING 5 9 0 4 obl17 obl24 obl28 obl29
- PU3 BUILDING 5 9 0 4 obl30 obl31 obl33 obl34
- PU6 BUILDING 5 9 0 4 obl29 obl10 obl33 obl17
- PU4GRE STENA 10 20 0 4 obl1 obl30 obl3 obl35
- //NUCL3M BUILDING 15 20 0 4 obl29 obl10 obl33 obl17
- PUWKOR WOOD 10 20 0 4 obl1 obl30 obl3 obl35
- PU2KOR WOOD 10 20 0 4 obl5 obl6 obl7 obl18
- PU6KOR WOOD 10 20 0 4 obl21 obl2 obl31 obl4
- PUWKOR BOAT 20 30 0 4 obl1 obl30 obl3 obl35
- PU2KOR BOAT 20 30 0 4 obl5 obl6 obl7 obl18
- PU6KOR BOAT 20 30 0 4 obl21 obl2 obl31 obl4
- //NUCL2 WOOD 1 1 0 1
- [SYNCWEAPON]
- PPOINTT 2 DIM32_2 NUCL2P
- PPOINTTTOW 4 PUSSTRELA PUSSTRELA1 DIM32_2 NUCL2PTOW
- PPOINTTKOR 2 DIM32_4 NUCL2PKOR
- PSMPOINTT 4 PUSSTRELA PUSSTRELA1 PUSSTRELA2 SHOTFOG_2
- PSMPOINTTPUS 4 PUSSTRELAPUS PUSSTRELA1PUS PUSSTRELA2PUS DIM32_3
- PUSSTRELA2 3 PUSSTRELA4 PUSSTRELA5 PUSSTRELA6
- PUSSTRELA2PUS 3 PUSSTRELA4PUS PUSSTRELA5PUS PUSSTRELA6PUS
- NUCL3M 2 NUCLM PU2
- DIMMORT1 2 NUCL3M DIMMORT
- DIMMORT2 2 DIMMORT NUCL3MONO
- [FIRES]
- FIRE 1 #DFIRE1
- #DFIRE2
- #DFIRE2
- SMOKE 2 #SMOKE1 #SMOKE3
- #SMOKE2 #SMOKE4
- #SMOKE2 #SMOKE4
- [SOUND]
- DIM32_2 PUSVIS1
- DIM32_3 PUSKAR1
- DIM32_4 KORVIS1
- DIMMORT MORVIS1
- PUW VZRIV1
- PU2 VZRIV1
- PU3 VZRIV1
- PU4 VZRIV1
- PU4GRE VZRIV1
- PU6 VZRIV1
- PUWKOR VZRIV1
- PU2KOR VZRIV1
- PU6KOR VZRIV1
- SHOTFOG_2 PSMVIS1
- VODABUL BULBIG
- STRELA STRELA1
- OSTRELA STRELA2
- SHOTFOG RUGIE1
- [HILAYER]
- PUW
- PU2
- PU3
- PU4
- PU6
- PUWKOR
- PU2KOR
- PU3KOR
- PU4KOR
- PU6KOR
- PU4GRE
- [END]