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- WAR_RUN Select this battle.
- WAR_CANCEL Previous menu.
- BTL_RUN Play this battle.
- BTL_CANCEL Previous menu.
- BTN_General General
- BTN_Descr Description
- BTN_Upgr Unit Upgrades
- BTN_Next Next
- BTN_Prev Previous
- BTN_PriceUpg Price & Upgrades
- UI_Price Price:
- UI_Upkeep Upkeep:
- UI_UGold Gold (miners/1000 units): %d
- UI_UIron Iron (per shot): %d
- UI_UCoal Coal (per shot): %d
- UI_UStone Stone (per 100 blocks): %d
- UI_UWood Wood (per 100 blocks): %d
- UI_STAGE Building time: %d
- UI_AttUpg Attack Upgrades
- UI_ShlUpg Shield Upgrades
- UI_Cost Cost:
- UI_CostTo Cost of upgrade up to this level:\
- UI_AttTo Attack at this level:
- UI_ShlTo Defence at this level:
- UI_ATT0 Sword Attack
- UI_ATT1 Arrow Attack
- UI_ATT2 Pike Attack
- UI_ATT3 Cannonball Damage
- UI_ATT4 Fire Power
- UI_ATT5 Grapeshot Damage
- UI_ATT6 Mortar Projectile
- UI_SHL0 Protection against swords
- UI_SHL1 Protection against arrows
- UI_SHL2 Protection against pikes
- UI_SHL3 Protection against cannonballs
- UI_SHL4 Protection against bullets
- UI_SHL5 Protection against grapeshot
- UI_SHL6 Protection against mortar projectiles
- UI_SATT0 Initial sword attack
- UI_SATT1 Initial arrow attack
- UI_SATT2 Initial pike attack
- UI_SATT3 Initial cannonball damage
- UI_SATT4 Initial fire power
- UI_SATT5 Initial grapeshot damage
- UI_SATT6 Initial mortar projectile damage
- UI_SSHL0 Initial protection against swords
- UI_SSHL1 Initial protection against arrows
- UI_SSHL2 Initial protection against pikes
- UI_SSHL3 Initial protection against cannonballs
- UI_SSHL4 Initial protection against bullets
- UI_SSHL5 Initial protection against grapeshot
- UI_SSHL6 Initial protection against mortar projectiles
- UI_ACCNT Cost: %.2f
- UI_ACHINT Build units to gain points. Losing a unit means twice as many points are deducted. Your opponent gains three times the amount of points.
- UI_ACHCAP If a unit is captured, you lose five times the amount of points. Your opponent gains the same quantity.
- UI_CAPT Unit can be captured.
- UI_BCAP Building can be captured.
- UI_HEAL Unit can be healed using the Academy.
- ST_MAX Statistics: Population and Upgrades
- UM_MENU Game Menu (F12)
- UM_INF1 Show Unit Information (U)
- UM_INF2 Hide Unit Information (U)
- UM_INF3 Show Game Information (I)
- UM_INF4 Hide Game Information (I)
- UM_MINI Toggle Mini-Map Modes (M)
- UM_HIST Message History
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