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- NAME Port
- MESSAGE Å«αΓ
- ICON Ua_Prt
- BUILDING
- USERLC 0 port SHADOW 0 0
- LOCKPOINTS 96 2 15 3 14 3 15 3 16 4 13 4 14 4 15 4 16 4 17 5 12 5 13 5 14 5 15 5 16 5 17 5 18 6 11 6 12 6 13 6 14 6 15 6 16 6 17 6 18 6 19 7 10 7 11 7 12 7 13 7 14 7 15 7 16 7 17 7 18 7 19 7 20 8 9 8 10 8 11 8 12 8 13 8 14 8 15 8 16 8 17 8 18 8 19 8 20 9 8 9 9 9 10 9 11 9 12 9 13 9 14 9 15 9 16 9 17 9 18 9 19 10 8 10 9 10 10 10 11 10 12 10 13 10 14 10 15 10 16 10 17 10 18 11 9 11 10 11 11 11 12 11 13 11 14 11 15 11 16 11 17 12 10 12 11 12 12 12 13 12 14 12 15 12 16 13 11 13 12 13 13 13 14 13 15 14 12 14 13 14 14 15 13
- BUILDPOINTS 10 1 12 1 13 1 17 3 20 4 9 7 5 7 6 10 5 13 5 14 18
- CHECKPOINTS 96 2 15 3 14 3 15 3 16 4 13 4 14 4 15 4 16 4 17 5 12 5 13 5 14 5 15 5 16 5 17 5 18 6 11 6 12 6 13 6 14 6 15 6 16 6 17 6 18 6 19 7 10 7 11 7 12 7 13 7 14 7 15 7 16 7 17 7 18 7 19 7 20 8 9 8 10 8 11 8 12 8 13 8 14 8 15 8 16 8 17 8 18 8 19 8 20 9 8 9 9 9 10 9 11 9 12 9 13 9 14 9 15 9 16 9 17 9 18 9 19 10 8 10 9 10 10 10 11 10 12 10 13 10 14 10 15 10 16 10 17 10 18 11 9 11 10 11 11 11 12 11 13 11 14 11 15 11 16 11 17 12 10 12 11 12 12 12 13 12 14 12 15 12 16 13 11 13 12 13 13 13 14 13 15 14 12 14 13 14 14 15 13
- DAMPOINTS 4 3 10 8 3 9 11 13 9
- //offset of piture(x,y) sprites/pipture sprite width
- SETANMPARAM -144 -114 1 0
- //Animation discription:
- // #ANIMATION Rotations NFrames FileID_1 frame1 ... FileID_N frameN
- #STANDLO 1 2 0 8 0 9
- #BUILDLO_0 1 2 0 0 0 1
- #BUILDLO_1 1 2 0 2 0 3
- #BUILDLO_2 1 2 0 4 0 5
- #BUILDLO_3 1 2 0 6 0 7
- LINESORT #STANDLO GROUND LINE 31 123 254 108
- LINESORT #BUILDLO_0 GROUND LINE 31 123 254 108
- LINESORT #BUILDLO_1 GROUND LINE 31 123 254 108
- LINESORT #BUILDLO_2 GROUND LINE 31 123 254 108
- LINESORT #BUILDLO_3 GROUND LINE 31 123 254 108
- //Activepoints for shot
- //GEOMETRY Radius1 Radius2 StepSize
- GEOMETRY 1 199 32
- LOCATION -144 -114 254 167
- LIFE 65000
- COST 500 0 0
- SHIELD 5
- //RANGE AttackRange MaxAttackRange MinAttRange MaxNearRange ActionType VisibilityRadius
- RANGE 18 6 22 0 0 9
- MAGIC 256
- TIME 50
- KIND 1
- BUILDSTAGES 500
- //Building(Unit) for the concentration of the resources
- //RESOURCEBASE 4 WOOD GOLD STONE FOOD
- RECTANGLE 0 80 160 160
- //ICON ╙Ω≡αΦφ±ΩΦΘ_÷σφ≥≡
- //burning settings:
- //<COMMAND> Max_Born_Probability Amount_of_weapons List_of_weapon
- //FOGGING 100 2 WFOG1UP WFOG2UP
- //DESTRUCT 400 2 DARKFOG DARKFOG1
- //FIRE 30 2 WFOG1UP WFOG2UP
- //DESTRUCT 400 1 DSP2
- [END]
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