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- NAME Mushketer_avstr
- MESSAGE îπΦ¬ÑΓÑα_17ó
- ICON MUA
- USERLC 0 muag SHADOW -62 -89
- USERLC 1 muav SHADOW -62 -89
- USERLC 2 muap SHADOW -62 -89
- USERLC 3 muah SHADOW -62 -89
- //Animation discription:
- // #ANIMATION Rotations NFrames FileID_1 frame1 ... FileID_N frameN
- #STAND 9 1 2 0
- #PSTAND 9 1 1 6
- @MOTION_L 9 0 0 9
- @MOTION_R 9 0 10 19
- @MOTION_RB 9 0 19 10
- @MOTION_LB 9 0 9 0
- #ATTACK 9 36 1 7 1 8 1 9 1 10 1 11 1 12 1 13 1 14 1 15 1 16 1 17 1 18 1 19 1 19 1 18 1 17 1 16 1 17 1 18 1 19 1 19 1 18 1 17 1 16 1 17 1 18 1 19 1 20 1 21 1 0 1 1 1 2 1 3 1 4 1 5 1 6
- #PATTACK 9 23 2 0 2 1 2 2 2 3 2 4 2 5 2 6 2 7 2 8 2 9 2 10 2 11 2 12 2 13 2 14 2 15 1 0 1 1 1 2 1 3 1 4 1 5 1 6
- @UATTACK 9 2 15 0
- #DEATH 9 21 3 0 3 1 3 2 3 3 3 4 3 5 3 6 3 7 3 8 3 9 3 10 3 11 3 12 3 13 3 14 3 15 3 16 3 20 3 21 3 22 3 23
- #DEATHLIE1 9 1 3 23
- //Activepoints for shot
- SETACTIVEPOINT #ATTACK 1 60 70 51 67 46 65 45 61 45 57 47 55 53 52 59 51 67 51
- //GEOMETRY Radius1 Radius2 StepSize
- GEOMETRY 1 10 32
- DAMAGE 0 10
- LIFE 55
- PRICE 3 FOOD 50 GOLD 14 IRON 5
- //RANGE AttackRange MaxAttackRange MinAttRange MaxNearRange ActionType VisibilityRadius
- //Matheruals:
- //BODY,STONE,WOOD,IRON,AIR
- MATHERIAL 1 BODY
- RECTANGLE 0 2 32 40
- WEAPON 0 SHOTFOG
- ATTACK_ANGLES 0 -255 255
- ATTACK_RADIUS 0 350 850
- DET_RADIUS 0 0 7000
- ADD_ATTACK_RADIUS 0 32
- ATTACK_PAUSE 0 90
- SEARCH_ENEMY_RADIUS 850
- ZPOINTS 27 27
- CANKILL 1 BODY
- WEAPONKIND 0 VISTREL
- PROTECTION 6 PIKA 1 VISTREL 2 MECH 1 KARTECH 215 STRELA 1 IADRO 10
- BUILDSTAGES 600
- SHOWDELAY
- RASTRATA_NA_VISTREL 0 2 IRON 3 COAL 3
- VISION 2
- SOUND 3 #DEATH DEASE
- USAGE STRELOK
- STANDGROUND
- VES 20
- INFO 0 22
- FORCE 3
- [END]
-