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- NAME Kuznica_FR
- MESSAGE èπº¡¿µá
- ICON Ev_Kuz
- BUILDING
- USERLC 0 kuzfr SHADOW 0 0
- USERLC 1 kuzfrdez SHADOW 0 0
- LOCKPOINTS 60 4 16 4 17 5 15 5 16 5 17 5 18 6 14 6 15 6 16 6 17 6 18 6 19 7 13 7 14 7 15 7 16 7 17 7 18 7 19 7 20 8 12 8 13 8 14 8 15 8 16 8 17 8 18 8 19 8 20 8 21 9 12 9 13 9 14 9 15 9 16 9 17 9 18 9 19 9 20 9 21 10 13 10 14 10 15 10 16 10 17 10 18 10 19 10 20 11 14 11 15 11 16 11 17 11 18 11 19 12 15 12 16 12 17 12 18 13 16 13 17
- BUILDPOINTS 16 2 15 2 17 3 19 4 13 5 21 6 11 7 23 8 10 9 23 10 10 11 22 12 12 13 20 14 14 15 16 15 18
- CHECKPOINTS 84 3 16 3 17 4 15 4 16 4 17 4 18 5 14 5 15 5 16 5 17 5 18 5 19 6 13 6 14 6 15 6 16 6 17 6 18 6 19 6 20 7 12 7 13 7 14 7 15 7 16 7 17 7 18 7 19 7 20 7 21 8 11 8 12 8 13 8 14 8 15 8 16 8 17 8 18 8 19 8 20 8 21 8 22 9 11 9 12 9 13 9 14 9 15 9 16 9 17 9 18 9 19 9 20 9 21 9 22 10 12 10 13 10 14 10 15 10 16 10 17 10 18 10 19 10 20 10 21 11 13 11 14 11 15 11 16 11 17 11 18 11 19 11 20 12 14 12 15 12 16 12 17 12 18 12 19 13 15 13 16 13 17 13 18 14 16 14 17
- DAMPOINTS 1 8 14
- FIRES 19 158 74 178 114 137 91 133 96 128 102 123 108 120 115 112 115 106 113 140 107 144 111 150 115 154 116 162 114 168 107 171 101 174 95 178 95 185 99
- SMOKE 14 178 114 137 91 128 102 123 108 120 115 112 115 140 107 144 111 150 115 162 114 168 107 171 101 178 95 185 99
- //offset of picture(x,y) sprites/picture sprite_width
- SETANMPARAM -144 -139 1 0
- LOCATION -144 -139 260 200
- //Animation discription:
- // #ANIMATION Rotations NFrames FileID_1 frame1 ... FileID_N frameN
- #STANDLO 1 2 0 8 0 9
- #BUILDLO_0 1 2 0 0 0 1
- #BUILDLO_1 1 2 0 2 0 3
- #BUILDLO_2 1 2 0 4 0 5
- #BUILDLO_3 1 2 0 6 0 7
- #DEATHLIE1 1 2 1 0 1 1
- #DEATHLIE2 1 2 1 2 1 3
- LINESORT #STANDLO GROUND LINE 91 140 199 140
- LINESORT #BUILDLO_0 GROUND LINE 91 140 199 140
- LINESORT #BUILDLO_1 GROUND LINE 91 140 199 140
- LINESORT #BUILDLO_2 GROUND LINE 91 140 199 140
- LINESORT #BUILDLO_3 GROUND LINE 91 140 199 140
- LINESORT #DEATHLIE1 GROUND LINE 21 96 316 115
- LINESORT #DEATHLIE2 GROUND LINE 21 96 316 115
- //Activepoints for shot
- //GEOMETRY Radius1 Radius2 StepSize
- GEOMETRY 1 199 32
- LIFE 5500
- PRICE 3 WOOD 100 IRON 640 STONE 50
- //RANGE AttackRange MaxAttackRange MinAttRange MaxNearRange ActionType VisibilityRadius
- RANGE 18 6 22 0 0 9
- RECTANGLE 0 30 110 100
- MATHERIAL 1 BUILDING
- //burning settings:
- //<COMMAND> Max_Born_Probability Amount_of_weapons List_of_weapon
- //FOGGING 100 2 WFOG1UP WFOG2UP
- //DESTRUCT 400 2 DARKFOG DARKFOG1
- //FIRE 30 2 WFOG1UP WFOG2UP
- EXPLMEDIA BUILDING 5
- BUILDBAR -1 17 18 16
- BUILDSTAGES 300
- 3DBARS 1 98 137 47 47 40
- CAPTURE
- SELECT_SOUND KUZSELECT
- ORDER_SOUND KUZSELECT
- BORN_SOUND KUZSELECT
- DESTRUCT 16000 13 obl16 obl23 obl38 obl16 obl23 obl38 obl16 obl23 obl38 PU4 PU2 PU6 PU6
- SLOWDEATH
- INFO 3 6
- COSTPERCENT 600
- [END]
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