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- //skala dla ktorej sa podawane marginesy
- scaleX = 1024
- scaleY = 768
-
- //tlo pod dialogiem tileowane na caly ekran
- background = Interface\DlgBackground.tex
-
- //===============================================================
- //parametry do messageboxa:
- // - rozmiar bitmapki, (wspolrzedne:)
- // <tlo>.tex Rozmiar rogLG rogPG rogLD rogPD krawG krawD krawL krawP
- // "srodek"_lewego_gornego_i_prawego_dolnego_rogu
- // dodatkowe_przesuniΩcie marginesy
-
- messagebox = Interface\DialogMM_MessageBox.tex 1008,1008 131,177,883,726 15,10,131,177 883,10,1000,177 15,738,131,905 883,738,1000,905 131,10,883,177 131,738,883,905 15,177,131,726 883,177,1000,726 39,44,47,45 0,0,0,0 55,85,55,85
-
- //===============================================================
- dialog LoadProgress = Interface\DialogI2_LoadProgress.tex 504,252 55,55,56,60
-
- //===============================================================
- //dialogi w glownym menu
- //dialog nazwa = material width, height, leftMargin, topMargin, rigthMargin, bottomMargin
- //*Margin - szerokosc i wysokosc marginesow (o ile tlo wystaje poza wnetrze dialogu).
- // button id = templateNum [centrowanie napisu: x,y]
-
- //-0-------------------------------------------------------------
-
- // Serial (21)
- dialog Bkg0008 = Interface\DialogMM_Players.tex 504,756 0,2,0,2
- button 128 = 102 161,40
- button 0 = 100 161,46
-
- // Choose Player (231)
- dialog Bkg0000 = Interface\DialogMM_Players.tex 504,756 0,2,0,2
- button 1366 = 101 161,42
- button 128 = 102 161,40
- button 1 = 100 161,46
-
- //-1-------------------------------------------------------------
-
- // Main Menu (234567891)
- dialog Bkg0001 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 21 = 104
- button 3 = 105
- button 2 = 106
- button 65284 = 107
- button 22 = 104
- button 132 = 106
- button 0 = 108
- button 128 = 109
- button 386 = 103
-
- //-2-Main-Menu---------------------------------------------------
-
- // Select Campaign
- dialog Bkg0112 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 1445 = 103
- button 272 = 106
- button 1 = 108
- button 128 = 109
-
- // RPG
- dialog Bkg0003 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 133 = 110
- button 134 = 110
- button 16 = 110
- button 1 = 110
- button 128 = 110
-
- // Skirmish
- // ---> RPG (b.134 niewidoczny)
-
- // Load
- dialog Bkg0002 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 1370 = 103
- button 40341 = 103
- button 2 = 109
- button 128 = 109
-
- // Multiplayer (231) 197,87,199,58
- dialog BkgFF04 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 1 = 108
- button 128 = 109
- button 65285 = 103
-
- // Options
- //dialog Bkg0016 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- dialog Bkg0016 = Interface\DialogMM_Main.tex 1008,756 256,98,256,98
- button 1478 = 103
- button 1479 = 104
- button 3 = 105
- button 4 = 106
- button 5 = 109
-
- //-3.1-Campaign--------------------------------------------------
-
- // Load
- dialog Bkg0110 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 1370 = 103
- button 40341 = 103
- button 2 = 109
- button 128 = 109
-
- //-3.2-RPG-------------------------------------------------------
-
- // Select RPG character
- dialog Bkg0015 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 26 = 110
- button 16 = 110
- button 1635 = 110
- button 2 = 110
-
- // Load Skirmish
- dialog Bkg0010 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 1370 = 103
- button 40341 = 103
- button 2 = 109
- button 128 = 109
-
- //-3.5-Multiplayer-----------------------------------------------
- // Enter network info
- dialog BkgFF1B = Interface\DialogMM_Medium.tex 1008,756 176,98,176,98
- button 65284 = 103
- button 1 = 109
-
- // LAN
- dialog BkgFF05 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 65286 = 106
- button 65288 = 107
- button 65284 = 111 109,30
- button 65287 = 112 81,30
-
- // BN Select Server (1423)
- dialog BkgFF0E = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 1018 = 108
- button 133 = 109
- button 65284 = 111 109,30
- button 1429 = 112 81,30
-
- // BN Searching
- dialog BkgFF0A = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 65284 = 111 109,30
-
- // BN Connecting
- dialog BkgFF0F = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- button 128 = 111 109,30
-
- // BN Login
- dialog BkgFF0B = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 65284 = 105
- button 12393 = 106
-
- // BN Setup Game - Server
- dialog BkgFF06 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 65414 = 110
- button 65285 = 110
- button 134 = 110
- button 135 = 110
-
- // Load Network
- dialog BkgFF10 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 1370 = 103
- button 40341 = 108
- button 2 = 109
-
- // BN Setup Game - Client
- dialog BkgFF07 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
- button 1048 = 110
- button 65285 = 110
- button 134 = 110
-
- // BN Lobby???
- //dialog BkgFF0C = Interface\Bkg_NetLobby.tex 1008,756 0,0,0,0
-
- //-3.6-Options---------------------------------------------------
-
- // Interface (132)
- //dialog Bkg0017 = Interface\DialogMM_Main.tex 1008,756 0,2,0,2
- dialog Bkg0017 = Interface\DialogMM_Main.tex 1008,756 256,98,256,98
- button 2 = 111 109,30
- button 1336 = 109
- button 1 = 112 81,30
-
- // Keyboard (132)
- //dialog Bkg0018 = Interface\DialogMM_Medium.tex 1008,756 0,2,0,2
- dialog Bkg0018 = Interface\DialogMM_Medium.tex 1008,756 176,98,176,98
- button 2 = 111 109,30
- button 1336 = 3
- button 1 = 112 81,30
-
- // Video (132)
- dialog Bkg0019 = Interface\DialogMM_Main.tex 1008,756 256,98,256,98
- button 2 = 111 109,30
- button 1336 = 109
- button 1 = 112 81,30
-
- // Sound (132)
- dialog Bkg001A = Interface\DialogMM_Main.tex 1008,756 256,98,256,98
- button 2 = 111 109,30
- button 1336 = 109
- button 1 = 112 81,30
-
- //-x-------------------------------------------------------------
-
-
- // Net
- //dialog BkgFF15 = Interface\DialogMM_Wide.tex 1008,756 0,2,0,2
-