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- #
- # Europa Universalis.
- #
- #
- # Peaceful AI preferences used for passive countries.
- #
- #
- # Johan Andersson 21-12-98
- #
- #
- # Modified by Henrik Fσhraeus 30-09-01
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- #
- # No preferred areas at all. Default AI does not colonize.
- #
- continent = { }
- region = { }
-
- # The amount of provinces we try to colonize at the same time
- expansion = 0
-
- # % of the time we prefer to establish a tradingpost if both are good.
- tradingpost = 20
-
- # Bonus for areas to establish colonies adjacent to previous ones.
- neighbour = 10
-
- # Bonus/Penalty for establish colonies adjacent to other countries.
- enemies = -1
-
- # 100 = max trader rate, lesser means slower focus on sending a trader.
- traders = 100
-
- # 100 = Total monopolist, will refuse trade as much as possible.
- monopoly = 25
-
- # 100 = Total warmonger, 0 = absolute pacifist
- war = 0
-
- #if possible we WILL go counter reform
- counterreform = no
-
- #Which countries to conquer if possible. (to guide nation historically)
- combat = { }
-
- #Evaluation factors for conquer plans
- conquer =
- {
- # multiply enemy province value
- enemy = 1.0
- # multiplying supply factor
- supply = 1.0
- # factor for distance to not owner provinces
- distance = 1.0
- # factor for owned provines
- owner = 1.0
- # Multiplier for provinces not in supply.
- notsupply = 1.0
- # Multiplying the base constant for conquer.
- base = 1.0
- }
-
- # Modifiers for garrison plans
- garrison = {
- fortress = 1.0
- strategic = 1.0
- size = 1.0
- supply = 1.0
- war = 1.0
- }
-
-