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- // Revenant - Copyright 1998 Cinematix Studios, Inc.
- // *********** Revenant SPELL DEF File ************
-
- // contains all the spell info
-
- // Command List
- // Start a spell with: SPELL "name"
-
- // then BEGIN it
- // when done END it
-
- // #defines to macro define text
-
- // talismans
- // "Sun" = A
- // "Life" = B
- // "Ocean" = C
- // "Law" = D
- // "Soul" = E
- // "Stars" = F
- // "Death" = G
- // "Chaos" = H
- // "Sky" = I
- // "Earth" = J
- // "Ward" = K
- // "Moon" = L
- // "Rubert" = M // This is now reserved for Enemy Spells - Pepper
- // "Gilmor" = N // This is now reserved for Fizzel - Pepper
- // "Barry" = O
-
- // damage types
- #define DT_NONE -1 // Does no damage whatsoever
- #define DT_MISC 0 // Just damage (no specific type)
- #define DT_HAND 1 // Damage from hand to hand combat
- #define DT_PUNCTURE 2 // Puncture damage (arrows, knives and swords thrusts)
- #define DT_CUT 3 // Cutting or slashing damage (knive and sword swings)
- #define DT_CHOP 4 // Chopping damage (knive, sword, or axe chops)
- #define DT_BLUDGEON 5 // Bludgeoning damage (warhammers, clubs, maces)
- #define DT_MAGICAL 6 // Magical damage (other than any that fit below)
- #define DT_BURN 7 // Burn damage (i.e. lava, fileball, etc.)
- #define DT_FREEZE 8 // Freeze damage (i.e. frost, etc.)
- #define DT_POISON 9 // Poison damage
-
-
- #define SOFTWARE_TIMED -1
-
-
- // spell flags
- #define SF_NONE 0x0000
-
- // variant types
- #define TP_BASIC 3
-
- // conditionals
- #define TRUE 1
- #define FALSE 0
-
-
-
-
-
-
- // LEVEL 1 SPELLS
-
-
- SPELL "Fire Flash"
- BEGIN
- NAME "Fire Flash"
- ICONNAME "Fire Flash"
- DESCRIPTION "Eat the new cheetos, fire poofs!"
- DAMAGETYPE DT_BURN
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 255, 130, 0 INT 160 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Fire Flash", TP_BASIC, "LI", "fireflash", 31, 50, 50, 55, 1, 0, FALSE, 50
- CONTROLDATA "Strike"
- BEGIN
- PATTERN "circle"
- RADIUS 1
- HITTARGET
- HITS 1
- FOLLOW
- END
-
- VARIANT "Priest Fire Flash", TP_BASIC, "MA", "fireflash", 186, 50, 56, 68, 0, 0, FALSE, 50
- CONTROLDATA "Strike"
- BEGIN
- PATTERN "circle"
- RADIUS 20
- HITTARGET
- HITS 2
- FOLLOW
- END
- END
-
-
-
-
- SPELL "Poison"
- BEGIN
- NAME "Poison"
- ICONNAME "Poison"
- DESCRIPTION "whats YOUR poison"
- DAMAGETYPE DT_POISON
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 50, 255, 50 INT 120 MULT 20
- POISONCHANCE 90
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Poison", TP_BASIC, "L", "StrikeEffect", 42, 20, 0, 2, 1, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- HITTARGET
- DURATION 1080 24
- HITTARGET
- FOLLOW
- PLAYONCE "poison"
- IMAGERY "magic\PoisonCloud.i3d"
- END
-
- VARIANT "SpiderPoison", TP_BASIC, "MC", "StrikeEffect", 10, 1, 10, 20, 0, 0, FALSE, 1
- CONTROLDATA "Strike"
- BEGIN
- HITTARGET
- DURATION 1080 24
- HITTARGET
- FOLLOW
- PLAYONCE "poison"
- IMAGERY "magic\PoisonCloud.i3d"
- END
- END
-
-
-
-
- SPELL "Nourish"
- BEGIN
- NAME "Nourish"
- ICONNAME "Nourish"
- DESCRIPTION "Hungry for those good times baby..."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke5"
- DELAY 5
- LIGHT COLOR 100, 100, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Nourish", TP_BASIC, "B", "createfood", 40, 70, 22, 34, 2, 0, TRUE, 70
- END
-
-
-
-
-
- SPELL "CureP"
- BEGIN
- NAME "CureP"
- ICONNAME "Cure Poison"
- DESCRIPTION "Remove the effects of poisoning"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Cure Poison", TP_BASIC, "BI", "Streamer", 25, 70, 0, 20, 2, 0, TRUE, 70
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
- END
-
-
-
-
-
- SPELL "Might"
- BEGIN
- ICONNAME "Might"
- DESCRIPTION "Oh my gawd, my hands are on fire!"
- DAMAGETYPE DT_NONE
- NAME "Might"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 160, 0 INT 120 MULT 10
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Might", TP_BASIC, "E", "StrikeEffect", 31, 20, 0, 0, 3, 40, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\might.i3d"
- FOLLOW
- PLAY "fist"
- DURATION 2880 24
- HITS 2
- ATTACHMULTIPLE "lhand" "rhand"
- STATLINE STRN 2 TIME 2880
- END
- END
-
-
-
-
-
- SPELL "Fist Mastery"
- BEGIN
- ICONNAME "Fist Mastery"
- DESCRIPTION "Hah! Your kungfu is weak. As well as obsolete. Prepare to die. Hmmpf!"
- DAMAGETYPE DT_NONE
- NAME "Fist Mastery"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255,120,0 INT 120 MULT 10
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Fist Mastery", TP_BASIC, "BE", "StrikeEffect", 50, 20, 0, 0, 3, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\fmaster.i3d"
- FOLLOW
- DURATION 2880 24
- HITS 2
- PLAY "fist"
- ATTACHMULTIPLE "lhand" "rhand"
- STATLINE HANDS 4 TIME 2880
- END
- END
-
-
-
-
- // LEVEL 2 SPELLS
-
-
-
-
- SPELL "Meteor Storm"
- BEGIN
- NAME "Meteor Storm"
- ICONNAME "Meteor Storm"
- DESCRIPTION "A mighty blow from above."
- DAMAGETYPE DT_BURN
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 180, 0 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Meteor Storm", TP_BASIC, "JI", "StrikeEffect", 53, 70, 74, 94, 4, 100, FALSE, 70
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\Comet.i3d"
- RADIUS 265
- PLAY "meteorstorm"
- WAIT 48
- HITS 4
- PATTERN "random"
- DURATION 93 0
- RANGEDAMAGE 150 30
- END
-
- VARIANT "Priest Meteor Storm", TP_BASIC, "MD", "StrikeEffect", 80, 70, 92, 122, 0, 100, FALSE, 70
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\Comet.i3d"
- RADIUS 265
- PLAY "meteorstorm"
- WAIT 48
- HITS 12
- PATTERN "random"
- DURATION 93 0
- RANGEDAMAGE 150 25
- END
- END
-
-
-
-
- SPELL "Quicksand"
- BEGIN
- NAME "Quicksand"
- ICONNAME "Quicksand"
- DESCRIPTION "Is it a tornado? I think it should be, or at least a dust storm."
- DAMAGETYPE DT_MISC
- ANIMATION "invoke1"
- DELAY 5
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Quicksand", TP_BASIC, "JC", "Quicksand", 71, 20, 80, 95, 4, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\quick.i3d"
- WAIT 10
- HITTARGET
- END
- END
-
- SPELL "Swamp Pit"
- BEGIN
- NAME "SwampPit"
- ICONNAME "Swamp Pit"
- DESCRIPTION "Is it a tornado? I think it should be, or at least a dust storm."
- DAMAGETYPE DT_MISC
- ANIMATION "invoke1"
- DELAY 5
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
- VARIANT "Swamp Pit", TP_BASIC, "CBJ", "Quicksand", 104, 20, 35, 45, 7, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\swamp.i3d"
- WAIT 10
- HITTARGET
- END
- END
-
-
-
- // SPELL "Swift Strike" [CL] mana 61, +13 fatigue per sec for 10 secs, invoke skill 5
- SPELL "Swift Strike"
- BEGIN
- ICONNAME "Swift Strike"
- DESCRIPTION "What you need is a swift kick in the head."
- NAME "Swift Strike"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 255, 120, 0 INT 120 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Swift Strike", TP_BASIC, "CL", "StrikeEffect", 61, 20, 0, 0, 5, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\SwiftStrike.i3d"
- FOLLOW
- DURATION 650 24
- POS 0 0 0
- STATLINE FATIGUEPCT 780 TIME 650
- END
- END
-
-
-
-
- SPELL "Regeneration"
- BEGIN
- ICONNAME "Regeneration"
- DESCRIPTION "1.. 2.. 3.. testing.."
- DAMAGETYPE DT_NONE
- NAME "Regeneration"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 55, 0 INT 160 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Regeneration", TP_BASIC, "BJ", "Regeneration", 107, 20, 0, 0, 5, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- DURATION 2880 24
- POS 0 0 0
- STATLINE HealthPct 120 TIME 2880
- END
- END
-
-
-
-
-
- SPELL "Dexterity"
- BEGIN
- ICONNAME "Dexterity"
- DESCRIPTION "1.. 2.. 3.. testing.."
- DAMAGETYPE DT_NONE
- NAME "Dexterity"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 50, 125, 255 INT 120 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Dexterity", TP_BASIC, "EF", "Dexterity", 53, 20, 0, 0, 6, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- PLAY "dexterity"
- DURATION 2880 24
- POS 0 0 0
- STATLINE RFLX 2 TIME 2880
- END
- END
-
-
-
-
-
- SPELL "Anti-magic"
- BEGIN
- ICONNAME "Anti Magic"
- DESCRIPTION "Practicing safe hex."
- DAMAGETYPE DT_NONE
- NAME "Anti-magic"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 165, 0 INT 255 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Anti-magic", TP_BASIC, "FI", "StrikeEffect", 53, 20, 0, 0, 6, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\antimagic.i3d"
- FOLLOW
- PLAY "antimagic"
- DURATION 240 24
- POS 0 0 -40
- STATLINE DmgResMagical 25 TIME 240
- END
-
- VARIANT "Priest Anti-magic", TP_BASIC, "MF", "StrikeEffect", 33, 20, 0, 0, 0, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\antimagic.i3d"
- FOLLOW
- PLAY "antimagic"
- DURATION 240 24
- POS 0 0 -40
- STATLINE DmgResMagical 25 TIME 240
- END
- END
-
-
-
-
- // LEVEL 3 SPELLS
-
-
-
-
- SPELL "Tornado"
- BEGIN
- NAME "Tornado"
- ICONNAME "Tornado"
- DESCRIPTION "Moo"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 50, 125, 255 INT 140 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Tornado", TP_BASIC, "JFI", "Funnel", 78, 20, 110, 140, 7, 0, TRUE, 20
-
- VARIANT "Priest Tornado", TP_BASIC, "MG", "Funnel", 42, 20, 36, 58, 0, 0, TRUE, 20
- END
-
- SPELL "Stone Skin"
- BEGIN
- ICONNAME "Stone Skin"
- DESCRIPTION "1.. 2.. 3.. testing.."
- DAMAGETYPE DT_NONE
- NAME "Stone Skin"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 185, 0 INT 180 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "StoneSkin", TP_BASIC, "LJ", "StrikeEffect", 125, 20, 0, 0, 6, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\stone.i3d"
- FOLLOW
- PLAY "head"
- DURATION 2880 24
- POS 0 0 100
- STATLINE DmgResMisc 4 TIME 2880
- END
- END
-
-
-
-
- SPELL "Iron Skin"
- BEGIN
- NAME "Iron Skin"
- ICONNAME "Iron Skin"
- DESCRIPTION "Help me!"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 100, 0, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "IronSkin", TP_BASIC, "KJL", "StrikeEffect", 267, 20, 0, 0, 17, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\iskin.i3d"
- FOLLOW
- PLAY "head"
- DURATION 2880 24
- POS 0 0 100
- STATLINE DmgResMisc 6 TIME 2880
- END
-
- VARIANT "Priest IronSkin", TP_BASIC, "MH", "StrikeEffect", 167, 20, 0, 0, 0, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\iskin.i3d"
- FOLLOW
- PLAY "head"
- DURATION 2880 24
- POS 0 0 100
- STATLINE DmgResMisc 6 TIME 2880
- END
- END
-
-
-
-
- SPELL "Speed"
- BEGIN
- ICONNAME "Speed"
- DESCRIPTION "1.. 2.. 3.. testing.."
- DAMAGETYPE DT_NONE
- NAME "Speed"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 155, 255, 55 INT 80 MULT 10
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Speed", TP_BASIC, "EBF", "StrikeEffect", 78, 20, 0, 0, 8, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\speed.i3d"
- FOLLOW
- PLAY "feet"
- DURATION 2880 24
- HITS 2
- ATTACHMULTIPLE "lshin" "rshin"
- STATLINE AGIL 4 TIME 2880
- END
- END
-
-
-
-
- SPELL "Physical Paralysis"
- BEGIN
- NAME "Paralysis"
- ICONNAME "Physical Paralysis"
- DESCRIPTION "Uh, yea, this is some ugly little circles scurring."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 255, 255, 255 INT 80 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Physical Paralysis", TP_BASIC, "BLE", "Paralize1", 78, 20, 0, 0, 9, 0, TRUE, 20
- END
-
-
-
-
- SPELL "Neural Paralysis"
- BEGIN
- NAME "Paralysis"
- ICONNAME "Neural Paralysis"
- DESCRIPTION "Uh, yea, this is some ugly little circles scurring."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 255, 255, 255 INT 80 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Neural Paralysis", TP_BASIC, "KEBF", "Paralize1", 167, 20, 0, 0, 18, 0, TRUE, 20
- END
-
-
-
-
- SPELL "Full Paralysis"
- BEGIN
- NAME "Paralysis"
- ICONNAME "Full Paralysis"
- DESCRIPTION "Uh, yea, this is some ugly little circles scurring."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 255, 255, 255 INT 80 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Full Paralysis", TP_BASIC, "KBEL", "Paralize1", 228, 20, 0, 0, 24, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- RADIUS 400
- MULTIPLETARGETS
- END
- END
-
-
-
-
- // SPELL "Shadow Fist" [FL]
- SPELL "Shadow Fist"
- BEGIN
- ICONNAME "Shadow Fist"
- DESCRIPTION "Shadow fist. The fist of shadow."
- DAMAGETYPE DT_NONE
- NAME "Shadow fist"
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 200,50,255 INT 160 MULT 10
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Shadow Fist", TP_BASIC, "FL", "StrikeEffect", 125, 20, 0, 0, 9, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\sfist.i3d"
- FOLLOW
- PLAY "fist"
- DURATION 2880 24
- HITS 2
- ATTACHMULTIPLE "lhand" "rhand"
- STATLINE HANDS 8 TIME 2880
- END
- END
-
-
-
-
- // LEVEL 4 SPELLS
-
-
-
-
- SPELL "Lightning"
- BEGIN
- NAME "Lightning"
- ICONNAME "Lightning Bolt"
- DESCRIPTION "A devastating bolt of electricity."
- DAMAGETYPE DT_BURN
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 150,150,255 INT 255 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Electric Bolt", TP_BASIC, "AI", "lightstrip", 105, 20, 155, 187, 10, 100, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- ATTACH "lhand"
- END
-
- VARIANT "Priest Bolt", TP_BASIC, "MJ", "lightstrip", 48, 20, 58, 68, 0, 100, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- ATTACH "lhand"
- END
-
- VARIANT "HighPriest Bolt", TP_BASIC, "MAL", "lightstrip", 82, 20, 84, 112, 0, 100, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- ATTACH "lhand"
- END
- END
-
-
-
-
- SPELL "Fire Wind"
- BEGIN
- NAME "Fire Wind"
- ICONNAME "Fire Wind"
- DESCRIPTION "Kaboom!"
- DAMAGETYPE DT_BURN
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 130, 0 INT 255 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Fire Wind", TP_BASIC, "AEF", "firewind", 128, 70, 96, 124, 10, 0, TRUE, 70
-
- VARIANT "Priest Fire Wind", TP_BASIC, "MK", "firewind", 87, 70, 76, 92, 0, 0, TRUE, 70
- END
-
-
-
-
- SPELL "Heal"
- BEGIN
- NAME "Heal"
- ICONNAME "Heal"
- DESCRIPTION "A magical medication."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 255,100,100 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Heal", TP_BASIC, "BEA", "heal", 140, 70, 0, 203, 11, 0, TRUE, 70
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
-
- VARIANT "Advanced healing", TP_BASIC, "DEB", "heal", 303, 70, 0, 412, 23, 0, TRUE, 70
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
-
- VARIANT "Priest Heal", TP_BASIC, "ML", "heal", 21, 70, 50, 100, 0, 0, TRUE, 70
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
-
- VARIANT "HighPriest Heal", TP_BASIC, "MAB", "heal", 33, 70, 150, 200, 0, 0, TRUE, 70
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
- END
-
-
-
-
-
- SPELL "Charm"
- BEGIN
- NAME "Charm"
- ICONNAME "Charm"
- DESCRIPTION "Bon jeur, cara mia."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Charm", TP_BASIC, "FA", "StrikeEffect", 105, 20, 0, 0, 12, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\charm.i3d"
- FOLLOW
- DURATION 2880 24
- PLAY "hip"
- POS 0 0 50
- STATLINE Luck 5 TIME 2880
- END
- END
-
-
-
-
- SPELL "Teleport"
- BEGIN
- NAME "Teleport"
- ICONNAME "Teleport"
- DESCRIPTION "Hood-dini has nothing on me!"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Teleport", TP_BASIC, "CIF", "Teleporter", 84, 20, 0, 0, 12, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 40 0
- END
-
- VARIANT "Priest Teleport", TP_BASIC, "MAC", "Teleporter", 66, 20, 0, 0, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 40 0
- END
- END
-
-
-
-
- // LEVEL 5 SPELLS
-
-
-
-
- SPELL "Fireball"
- BEGIN
- DESCRIPTION "A flaming ball of fire."
- DAMAGETYPE DT_BURN
- NAME "Fireball"
- ICONNAME "Fire Ball"
- ANIMATION "invoke3"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 130, 0 INT 255 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Fireball", TP_BASIC, "AF", "fireball", 135, 20, 200, 246, 13, 50, FALSE, 20
-
- VARIANT "Priest Fireball", TP_BASIC, "MAD", "fireball", 54, 20, 62, 74, 0, 50, FALSE, 20
- END
-
-
-
-
- SPELL "Blood Drain"
- BEGIN
- NAME "Blood Drain"
- ICONNAME "Blood Drain"
- DESCRIPTION "Gimme that juice!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 255, 50, 0 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Blood Drain", TP_BASIC, "EAB", "ManaDrain", 179, 100, 130, 154, 13, 0, TRUE, 100
- END
-
-
-
-
- SPELL "Vampiric Drain"
- BEGIN
- NAME "Vampiric Drain"
- ICONNAME "Vampiric Drain"
- DESCRIPTION "Gimme that juice!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 255, 50, 0 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Vampiric Drain", TP_BASIC, "GBE", "ManaDrain", 338, 100, 266, 266, 25, 0, TRUE, 100
- END
-
-
-
-
- SPELL "Mana Drain"
- BEGIN
- NAME "ManaDrain1"
- ICONNAME "Mana Drain"
- DESCRIPTION "Gimme that juice!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 0, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Mana Drain", TP_BASIC, "LEF", "ManaDrain", 135, 70, 60, 62, 14, 0, TRUE, 70
-
- VARIANT "Priest Mana Drain", TP_BASIC, "MAF", "ManaDrain", 135, 100, 150, 200, 0, 0, TRUE, 100
- END
-
-
-
-
- SPELL "Essence Drain"
- BEGIN
- NAME "Essence Drain"
- ICONNAME "Essence Drain"
- DESCRIPTION "Gimme that juice!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 255, 50, 150 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Essence Drain", TP_BASIC, "EH", "ManaDrain", 254, 100, 110, 115, 26, 0, TRUE, 100
- END
-
-
-
-
- SPELL "Warrior Born"
- BEGIN
- NAME "Warrior Born"
- ICONNAME "Warrior Might"
- DESCRIPTION "Congratulations, it's a warrior."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 255, 140, 0 INT 160 MULT 20
- FLAGS SF_NONE
-
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Warrior Born", TP_BASIC, "ALFI", "StrikeEffect", 135, 20, 0, 0, 14, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\wborn.i3d"
- FOLLOW
- PLAY "fist"
- DURATION 4320 24
- POS -15 -15 50
- STATLINE Strn 3 Cons 3 Agil 3 Rflx 3 Mind 3 Luck 3 TIME 4320
- END
- END
-
-
-
-
- SPELL "Invisible"
- BEGIN
- NAME "Invisible"
- ICONNAME "Invisibility"
- DESCRIPTION "Vanish into thin air!"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Invisibility", TP_BASIC, "IE", "Invisible", 108, 20, 0, 0, 15, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
-
- VARIANT "Priest Invisibility", TP_BASIC, "MAG", "Invisible", 92, 20, 0, 0, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- FOLLOW
- END
- END
-
-
-
-
- // LEVEL 6 SPELLS
-
-
-
-
- SPELL "RockStorm"
- BEGIN
- NAME "RockStorm"
- ICONNAME "Rock Storm"
- DESCRIPTION "Swirling rocks smash it up..."
- DAMAGETYPE DT_BLUDGEON
- ANIMATION "invoke1"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 190 MULT 30
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Rock Storm", TP_BASIC, "JID", "RockStorm", 167, 50, 175, 275, 16, 0, TRUE, 50
-
- VARIANT "Priest Rock Storm", TP_BASIC, "MAH", "RockStorm", 70, 50, 88, 110, 0, 0, TRUE, 50
- END
-
-
-
-
- SPELL "Cataclysm"
- BEGIN
- NAME "Cataclysm"
- ICONNAME "Cataclysm"
- DESCRIPTION ""
- DAMAGETYPE DT_MISC
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 255, 255 INT 140 MULT 20
- FLAGS SF_NONE
- VARIANT "Cataclysm", TP_BASIC, "DBJI", "BLAST", 222, 100, 175, 240, 16, 0, TRUE, 100
- CONTROLDATA "Strike"
- BEGIN
- PLAY "espray"
- DURATION 120 0
- RANGEDAMAGE 500 35
- END
- END
-
-
-
-
- SPELL "Armageddon"
- BEGIN
- NAME "Armageddon"
- ICONNAME "Armageddon"
- DESCRIPTION "Repent! Repent! The Magic Rock is making itself known!!!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 255, 255 INT 140 MULT 20
- FLAGS SF_NONE
- VARIANT "Armageddon", TP_BASIC, "FJI", "Cataclysm", 303, 20, 112, 130, 22, 0, TRUE, 20
- END
-
-
-
-
- SPELL "Troll Blood"
- BEGIN
- NAME "Troll Blood"
- ICONNAME "Troll Blood"
- DESCRIPTION "The streets shall flow with the blood of the infidels."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 250, 50 INT 180 MULT 20
- FLAGS SF_NONE
- VARIANT "Troll Blood", TP_BASIC, "DB", "StrikeEffect", 333, 20, 0, 0, 17, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\Trollblood.i3d"
- FOLLOW
- PLAY "hip"
- DURATION 2880 24
- POS 0 0 50
- STATLINE HealthPct 240 TIME 2880
- END
- END
-
-
-
- // LEVEL 7 SPELLS
-
-
-
-
- SPELL "Napalm"
- BEGIN
- NAME "Napalm"
- ICONNAME "Napalm"
- DESCRIPTION "A mystical blow torch."
- DAMAGETYPE DT_BURN
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 255,180,80 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Napalm", TP_BASIC, "AID", "firecone", 192, 40, 300, 346, 19, 100, TRUE, 40
-
- VARIANT "Priest Napalm", TP_BASIC, "MAI", "firecone", 72, 40, 89, 102, 0, 0, TRUE, 40
- END
-
-
-
-
- SPELL "Ice Storm"
- BEGIN
- NAME "Ice Storm"
- ICONNAME "Ice Storm"
- DESCRIPTION "Blizzard Entertainment."
- DAMAGETYPE DT_FREEZE
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 100,100,255 INT 255 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Ice Storm", TP_BASIC, "CBD", "tornado", 256, 150, 105, 125, 19, 0, TRUE, 150
-
- VARIANT "Priest Ice Storm", TP_BASIC, "MAJ", "tornado", 66, 20, 115, 135, 0, 0, TRUE, 150
- END
-
-
-
-
- SPELL "Ogre Strength"
- BEGIN
- NAME "Ogre Strength"
- ICONNAME "Ogre Strength"
- DESCRIPTION "I'm an ogre, listen to me roar."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 250, 50 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Ogre Strength", TP_BASIC, "JLDK", "StrikeEffect", 192, 20, 0, 0, 20, 0, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\ogre.i3d"
- FOLLOW
- PLAY "ogre"
- DURATION 2880 24
- POS 0 0 50
- STATLINE Strn 6 TIME 2880
- END
- END
-
-
-
-
- SPELL "Weapon Mastery"
- BEGIN
- NAME "Weapon Mastery"
- ICONNAME "Weapon Mastery"
- DESCRIPTION "Ummm... how can you get to be better with a sword by casting a spell? Lame."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Weapon Mastery", TP_BASIC, "LAEI", "StrikeEffect", 192, 20, 0, 0, 21, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\fmaster.i3d"
- FOLLOW
- DURATION 2880 24
- HITS 2
- PLAY "fist"
- ATTACHMULTIPLE "lhand" "rhand"
- STATLINE SWORD 4 BLUDGEON 4 AXES 4 TIME 2880
- END
- END
-
-
-
-
- SPELL "Nullifier"
- BEGIN
- NAME "Nullifier"
- ICONNAME "Nullifier"
- DESCRIPTION "Nullimotherfreakinfier"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 250, 50 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Nullifier", TP_BASIC, "KE", "StrikeEffect", 192, 20, 0, 0, 21, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\Nullifier.i3d"
- FOLLOW
- PLAY "feet"
- DURATION 240 24
- STATLINE DmgResMagical 50 TIME 240
- END
- END
-
-
-
-
- // LEVEL 8 SPELLS
-
-
-
-
- SPELL "Ice Bolt"
- BEGIN
- NAME "Ice Bolt"
- ICONNAME "Ice Bolt"
- DESCRIPTION "A blast from the past."
- DAMAGETYPE DT_FREEZE
- ANIMATION "invoke3"
- DELAY 5
- LIGHT COLOR 100,100,255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Ice Bolt", TP_BASIC, "CIB", "icebolt", 228, 40, 350, 392, 22, 70, TRUE, 40
-
- VARIANT "Priest Ice Bolt", TP_BASIC, "MAK", "icebolt", 99, 40, 120, 142, 0, 70, TRUE, 40
- END
-
-
-
-
-
- SPELL "Quicksilver"
- BEGIN
- ICONNAME "Quicksilver"
- DESCRIPTION "1.. 2.. 3.. testing.."
- DAMAGETYPE DT_NONE
- NAME "Quicksilver"
- ANIMATION "invoke4"
- DELAY 6
- FLAGS SF_NONE
- LIGHT COLOR 0,100,255 INT 255 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Quicksilver", TP_BASIC, "ICJ", "StrikeEffect", 228, 20, 0, 0, 8, 50, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\quicksilver.i3d"
- FOLLOW
- PLAY "feet"
- DURATION 2880 24
- HITS 2
- ATTACHMULTIPLE "lshin" "rshin"
- STATLINE AGIL 6 RFLX 6 TIME 2880
- END
- END
-
-
-
-
- // LEVEL 9 SPELLS
-
-
-
-
- SPELL "Crystalysm"
- BEGIN
- NAME "Crystalism"
- ICONNAME "Crystalism"
- DESCRIPTION "Repent! Repent! The Magic Rock is making itself known!!!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 200, 200, 255 INT 180 MULT 10
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Crystalism", TP_BASIC, "FIGH", "Cataclysm", 338, 20, 140, 160, 25, 0, TRUE, 20
- END
-
-
-
-
- SPELL "Aura"
- BEGIN
- NAME "Aura"
- ICONNAME "Aura"
- DESCRIPTION "For the true blue flamer."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Aura", TP_BASIC, "KBEF", "aura", 406, 20, 0, 0, 26, 0, FALSE, 20
-
- VARIANT "Priest Aura", TP_BASIC, "KBEF", "aura", 90, 20, 0, 0, 26, 0, FALSE, 20
- END
-
-
-
-
- SPELL "Maelstrom"
- BEGIN
- NAME "Maelstrom"
- ICONNAME "Maelstrom"
- DESCRIPTION "Prismatic Spray ala Mode"
- DAMAGETYPE DT_MAGICAL
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 160, 0 INT 255 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Maelstrom", TP_BASIC, "GH", "StrikeEffect", 750, 200, 450, 550, 27, 0, FALSE, 200
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\maelstrom.i3d"
- DURATION 256 32
- PLAYONCE "espray"
- MULTIPLETARGETS
- RADIUS 600
- ONCASTER
- END
- END
-
-
-
-
- SPELL "Revive"
- BEGIN
- NAME "Restore Life"
- ICONNAME "Restore Life"
- DESCRIPTION "Bring yo sorry ass back to life, bey0tch..."
- DAMAGETYPE DT_NONE
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 100, 0, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Restore Life", TP_BASIC, "BED", "StrikeEffect", 587, 70, 1018, 1018, 27, 0, FALSE, 70
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\Restorelife.i3d"
- FOLLOW
- DURATION 100 24
- PLAYONCE "restore"
- STATLINE Health 1018
- END
- END
-
-
-
-
- SPELL "Immortal Might"
- BEGIN
- ICONNAME "Immortal Might"
- DESCRIPTION "When someone asks you whether you're a god, you say YES."
- DAMAGETYPE DT_NONE
- NAME "Immortal Might"
- ANIMATION "invoke4"
- DELAY 6
- FLAGS SF_NONE
- LIGHT COLOR 255,180,80 INT 180 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Immortal Might", TP_BASIC, "EJLH", "StrikeEffect", 293, 20, 0, 0, 27, 40, FALSE, 20
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\imight.i3d"
- FOLLOW
- DURATION 4320 24
- PLAY "fist"
- HITS 2
- ATTACHMULTIPLE "lhand" "rhand"
- STATLINE Strn 5 Cons 5 Agil 5 Rflx 5 Mind 5 Luck 5 TIME 4320
- END
- END
-
-
-
-
- SPELL "Fizzle"
- BEGIN
- NAME "Fizzle"
- ICONNAME ""
- DESCRIPTION "Failed casting attempt!"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255,50,190 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Fizzle", TP_BASIC, "PEP", "fizzle", 0, 20, 0, 0, 0, 0, FALSE, 20
- END
-
-
-
-
- SPELL "Jhaga Attack"
- BEGIN
- DESCRIPTION "Do you see the fire in my eyes?"
- DAMAGETYPE DT_NONE
- NAME "Jhaga Attack"
- ANIMATION "invoke1"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255,80,180 INT 255 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Jhaga Attack", TP_BASIC, "MJA", "JhagaAttack", 10, 20, 10, 30, 1, 50, FALSE, 20
- END
-
-
-
-
- SPELL "Dragon Attack"
- BEGIN
- DESCRIPTION "Do you see the fire in my eyes?"
- DAMAGETYPE DT_BURN
- NAME "Dragon Attack"
- ANIMATION "cinv1"
- DELAY 5
- FLAGS SF_NONE
- LIGHT COLOR 255, 130, 0 INT 160 MULT 20
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Sid Dragon Attack", TP_BASIC, "MDR", "DragonAttack", 0, 20, 26, 48, 0, 115, FALSE, 20
-
- VARIANT "Green Dragon Attack", TP_BASIC, "MDR", "DragonAttack", 0, 20, 36, 52, 0, 115, FALSE, 20
-
- VARIANT "White Dragon Attack", TP_BASIC, "MDR", "DragonAttack", 0, 20, 46, 64, 0, 115, FALSE, 20
-
- VARIANT "Blue Dragon Attack", TP_BASIC, "MDR", "DragonAttack", 0, 20, 56, 76, 0, 115, FALSE, 20
-
- VARIANT "Red Dragon Attack", TP_BASIC, "MDR", "DragonAttack", 0, 20, 66, 84, 0, 115, FALSE, 20
- END
-
-
-
-
- SPELL "VortexM"
- BEGIN
- NAME "VortexM"
- ICONNAME "Teleport"
- DESCRIPTION "Hood-dini has nothing on me!"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke2"
- DELAY 5
- LIGHT COLOR 255, 50, 150 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "VortexM", TP_BASIC, "BM", "Teleporter", 25, 20, 0, 0, 50, 0, TRUE, 20
- END
-
-
-
-
- SPELL "Shriek"
- BEGIN
- NAME "Shriek"
- ICONNAME ""
- DESCRIPTION "The Wraiths Shriek"
- DAMAGETYPE DT_MISC
- ANIMATION "cinv1"
- DELAY 5
- LIGHT COLOR 255, 50, 150 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Shriek", TP_BASIC, "CM", "Shriek", 0, 50, 68, 88, 50, 0, TRUE, 50
- END
-
-
-
-
- SPELL "Puke"
- BEGIN
- NAME "Puke"
- ICONNAME ""
- DESCRIPTION "The Zombie's Puke"
- DAMAGETYPE DT_BLUDGEON
- ANIMATION "Vomit"
- DELAY 0
- LIGHT COLOR 150, 255, 50 INT 20 MULT 10
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "Puke", TP_BASIC, "DM", "Puke", 0, 20, 48, 68, 50, 0, TRUE, 20
- END
-
-
-
-
- SPELL "SummonArakna"
- BEGIN
- NAME "SummonArakna"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonArakna", TP_BASIC, "MBF", "Teleporter", 45, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonArtikulid"
- BEGIN
- NAME "SummonArtikulid"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonArtikulid", TP_BASIC, "MCBF", "Teleporter", 25, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonRecluse"
- BEGIN
- NAME "SummonRecluse"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonRecluse", TP_BASIC, "MBC", "Teleporter", 45, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonIssathi"
- BEGIN
- NAME "SummonIssathi"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonIssathi", TP_BASIC, "MBD", "Teleporter", 68, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
- // Summon
- // Bring some dude to life, just add replace
- SPELL "SummonLurker"
- BEGIN
- NAME "SummonLurker"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonLurker", TP_BASIC, "MBE", "Teleporter", 54, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
-
- SPELL "SummonDark Revenant"
- BEGIN
- NAME "SummonDark Revenant"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonDark Revenant", TP_BASIC, "MBJ", "Teleporter", 75, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonDark Ogrok"
- BEGIN
- NAME "SummonDark Ogrok"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonDark Ogrok", TP_BASIC, "MBI", "Teleporter", 142, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- // Summon
- // Bring some dude to life, just add replace
- SPELL "SummonDark Ogrok "
- BEGIN
- NAME "SummonDark Ogrok "
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
- VARIANT "SummonDark Ogrok ", TP_BASIC, "MBH", "Teleporter", 142, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
- SPELL "SummonOgrok"
- BEGIN
- NAME "SummonOgrok"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonOgrok", TP_BASIC, "MBK", "Teleporter", 86, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonOgrok "
- BEGIN
- NAME "SummonOgrok "
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonOgrok ", TP_BASIC, "MBL", "Teleporter", 86, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
-
- SPELL "SummonSkeleton"
- BEGIN
- NAME "SummonSkeleton"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonSkeleton", TP_BASIC, "FM", "Teleporter", 45, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonZombie"
- BEGIN
- NAME "SummonZombie"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonZombie", TP_BASIC, "GM", "Teleporter", 45, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
-
-
- SPELL "SummonWraith"
- BEGIN
- NAME "SummonWraith"
- ICONNAME ""
- DESCRIPTION "Call in the cavilry"
- DAMAGETYPE DT_NONE
- ANIMATION "invoke4"
- DELAY 5
- LIGHT COLOR 50, 50, 255 INT 180 MULT 20
- FLAGS SF_NONE
-
- // NAME, TYPE, TALISMANS, EFFECT_NAME, MANA, WAIT_NEXT, MIN_D, MAX_D, SKILL, HEIGHT, FACING, LOOP_TIME
-
- VARIANT "SummonWraith", TP_BASIC, "HM", "Teleporter", 45, 20, 2, 6, 0, 0, TRUE, 20
- CONTROLDATA "Strike"
- BEGIN
- DURATION 24 0
- END
- END
-
-
- //////////////////////////////////////////////////////////////////////////////////////////////
- // Yhagoro spells...(special variety ;)
- // Throw chunks at player
- SPELL "YTelekinesis"
- BEGIN
- NAME "YTelekinesis"
- ICONNAME ""
- DESCRIPTION "Throw chunks at player"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke4"
- DELAY 10
- LIGHT COLOR 100,255,100 INT 0 MULT 20
- FLAGS SF_NONE
- VARIANT "YTelekinesis", TP_BASIC, "MBHD", "YTelekinesis", 10, 1, 126, 144, 0, 0, TRUE, 70
-
- END
-
- SPELL "YFireball"
- BEGIN
- DESCRIPTION "Grassy green fire from Yhagoro's Own Special Recipe."
- DAMAGETYPE DT_BURN
- NAME "YFireball"
- ICONNAME "YFireBall"
- ANIMATION "invoke3"
- DELAY 6
- FLAGS SF_NONE
- LIGHT COLOR 180,255,80 INT 255 MULT 20
- VARIANT "YFireball", TP_BASIC, "MBHE", "YFireBall", 84, 20, 89, 122, 0, 50, FALSE, 20
- END
-
- // the fire blast, thingie
- SPELL "YFireWind"
- BEGIN
- NAME "YFireWind"
- ICONNAME "Fire Wind"
- DESCRIPTION "Kaboom! (Two)"
- DAMAGETYPE DT_BURN
- ANIMATION "invoke2"
- DELAY 10
- LIGHT COLOR 180,255,80 INT 255 MULT 20
- FLAGS SF_NONE
- VARIANT "YFireWind", TP_BASIC, "MBHF", "YFireWind", 102, 20, 118, 132, 0, 0, TRUE, 110
- END
-
- // Cataclysm2
- // Feel the Magic Rock's Fury!
- SPELL "YCataclysm"
- BEGIN
- NAME "YCataclysm"
- ICONNAME "Cataclysm"
- DESCRIPTION "Repent! Repent! The Magic Rock is making itself known!!! Yhagoro awaits."
- DAMAGETYPE DT_MISC
- ANIMATION "invoke2"
- DELAY 10
- LIGHT COLOR 200, 255, 200 INT 180 MULT 20
- FLAGS SF_NONE
- VARIANT "YCataclysm", TP_BASIC, "MBHG", "YCataclysm", 140, 20, 142, 164, 16, 0, TRUE, 20
- END
-
- SPELL "YMaelstrom"
- BEGIN
- NAME "YMaelstrom"
- ICONNAME "YMaelstrom"
- DESCRIPTION "Prismatic Spray ala Mode"
- DAMAGETYPE DT_MAGICAL
- ANIMATION "invoke2"
- DELAY 10
- LIGHT COLOR 175, 255, 80 INT 190 MULT 50
- FLAGS SF_NONE
- VARIANT "YMaelstrom", TP_BASIC, "MBHH", "StrikeEffect", 214, 20, 450, 550, 27, 0, FALSE, 250
- CONTROLDATA "Strike"
- BEGIN
- IMAGERY "magic\ymaelstrom.i3d"
- DURATION 256 32
- PLAYONCE "espray"
- MULTIPLETARGETS
- RADIUS 600
- ONCASTER
- END
- END
-
- SPELL "YMana Drain"
- BEGIN
- NAME "YManaDrain"
- ICONNAME "YMana Drain"
- DESCRIPTION "Gimme that juice!"
- DAMAGETYPE DT_MISC
- ANIMATION "invoke2"
- DELAY 10
- LIGHT COLOR 150, 255, 50 INT 180 MULT 20
- FLAGS SF_NONE
- VARIANT "YManaDrain", TP_BASIC, "MBHI", "YManaDrain", 80, 20, 160, 260, 14, 0, TRUE, 80
- END
-