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- // Revenant - Copyright 1999 Cinematix Studios, Inc.
- // ******* Revenant Module Description File *******
-
- // Module flags (use with FLAGS tag)
- // You can use multiple flags together by using the '|' symbol (i.e. FLAG1 | FLAG2 | FLAG3)
- #define GAMEMOD_SINGLEPLAYER 0x0002 // Is a singleplayer module
- #define GAMEMOD_MULTIPLAYER 0x0004 // Is a multiplayer module
- #define GAMEMOD_DEATHMATCH 0x0008 // This module was designed for deathmatch
- #define GAMEMOD_MUD 0x0010 // This module is a mud style module
- #define GAMEMOD_ZIPFILE 0x0020 // Set internally if module is in a ZIP format pak file
- #define GAMEMOD_ISDEMO 0x0040 // This is a demo module (causes game to run in demo mode)
- #define GAMEMOD_SELFRUNNING 0x0080 // This is a self running demo (causes game to autorun main char script)
-
- // Session flags (use with SESSIONFLAGS tag)
- // You can use multiple flags together by using the '|' symbol (i.e. FLAG1 | FLAG2 | FLAG3)
- #define SESOPT_FLAGS_EDITSTATS 0x0001 // Host can edit stats in this session
- #define SESOPT_FLAGS_EDITEQUIP 0x0002 // Host can edit equipment in this session
- #define SESOPT_FLAGS_LOOTCORPSES 0x0004 // Players can loot corpses
- #define SESOPT_FLAGS_NOMONSTERS 0x0008 // Session has no monsters
- #define SESOPT_FLAGS_PASSREQUIRED 0x0010 // This session requires a password
-
- // Viewing mode (use with VIEWING tag)
- #define SESOPT_VIEWING_SELECTABLE 0x0000 // Player viewing selectable
- #define SESOPT_VIEWING_ALL 0x0001 // All other players viewable
- #define SESOPT_VIEWING_NONE 0x0002 // No viewing of other players
-
- // PKing mode (use with PKING tag)
- #define SESOPT_PKING_SELECTABLE 0x0000 // Selectable by player
- #define SESOPT_PKING_ALL 0x0001 // All players can be pked
- #define SESOPT_PKING_NONE 0x0002 // No pking allowed
-
- // Access mode (use with ACCESS tag)
- #define SESOPT_ACCESS_OPEN 0x0000 // Any player of any level with any equipment
- #define SESOPT_ACCESS_NEWPLAYER 0x0001 // Only new players (level 1, no equipment, limited gold)
- #define SESOPT_ACCESS_GUEST 0x0002 // New players can enter as guests
- #define SESOPT_ACCESS_VALIDATE 0x0003 // Host must 'enable' player before he can enter
-
- // Ressurection penalty (use with RESPENALTY tag)
- #define SESOPT_RESPENALTY_NONE 0x0000 // No penalty
- #define SESOPT_RESPENALTY_ATPARTY 0x0001 // A penalty when ressurected only at the party pos
- #define SESOPT_RESPENALTY_ALL 0x0002 // A penalty whenever char is ressurected
-
- MODULE "Deathmatch2" // Same as directory name!!
- BEGIN
-
- // Primary Information
- // *******************
- NAME "Corridors of Darkness"
- // A descriptive module name (less than 40 characters)
- VERSION 1.0
- // Version number of module so that all players play same version of module.
- // Major version indicates major download release. Minor usually indicates a patch version.
- GAMEVERSION 1.0
- // Minimum version of game required to play this module.
- // Major version indicates a new retail release, minor version indicates patch or upgrade.
- UNIQUEID 0x38DFc90a
- // Unique id generated by 'genuid.exe' to distinguish between accidentally identically named modules
- FLAGS GAMEMOD_MULTIPLAYER | GAMEMOD_DEATHMATCH
- // Type of module (and other options)
-
- // Default Session Settings
- // ************************
- SESSIONFLAGS SESOPT_FLAGS_EDITSTATS | SESOPT_FLAGS_EDITEQUIP
- // Basic default session options
- VIEWING SESOPT_VIEWING_ALL
- // Viewing players via the 'View' button in the multiplayer screen
- PKING SESOPT_PKING_SELECTABLE
- // Player killing options
- ACCESS SESOPT_ACCESS_OPEN
- // How new characters enter the game
- RESPENALTY SESOPT_RESPENALTY_ATPARTY PENALTY 25
- // What kind of penalty given for ressurecting character
- MINLEVEL 6
- // Minimum level to join session
- MAXLEVEL 10
- // Maximum level to join session
- MAXPLAYERS 32
- // Maximum number of players in session (online or offline)
- MAXONLINE 32
- // Maximum players online (is set to MaxPlayers in Revenant.ini if value is greater
- // than MaxPlayers in the ini file... change the max players in Revenant.ini to allow
- // more players online simultaneously).
-
- // Module Information
- // ******************
- MINHOURS 0
- // Minimum hours to complete module
- MAXHOURS 5 // Maximum hours to complete module
- // Maximum hours to complete module
- DESC ""
- // General description of module
- MUDIP "0.0.0.0"
- // Host's ip address for MUD module
-
- // Starting positions
- // ******************
- STARTPOS "Start Point 1" LEVEL 101 POINTS (8000,10768,16)(8768,10768,16)(8384,10192,16)
- STARTPOS "Start Point 2" LEVEL 101 POINTS (8672,9040,16)(8768,8368,16)(8960,9712,16)
- STARTPOS "Start Point 3" LEVEL 101 POINTS (11168,9808,16)(10784,9232,16)(10304,9808,16)
- STARTPOS "Start Point 4" LEVEL 101 POINTS (10880,8368,16)(10208,8368,16)(10784,9040,16)
- // Lists different starting points in the module
-
- END
-