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  1. <>
  2.  <Description></Description>
  3.  <Units>
  4.   <UnitDefinition>
  5.    <ShortName>krest</ShortName>
  6.    <UnitID>PerKri(PR)</UnitID>
  7.   </UnitDefinition>
  8.   <UnitDefinition>
  9.    <ShortName>plu</ShortName>
  10.    <UnitID>PerPlu(PR)</UnitID>
  11.   </UnitDefinition>
  12.   <UnitDefinition>
  13.    <ShortName>dub</ShortName>
  14.    <UnitID>PerDub(PR)</UnitID>
  15.   </UnitDefinition>
  16.   <UnitDefinition>
  17.    <ShortName>pra</ShortName>
  18.    <UnitID>PerPra(PR)</UnitID>
  19.   </UnitDefinition>
  20.   <UnitDefinition>
  21.    <ShortName>kar</ShortName>
  22.    <UnitID>PerKar(PR)</UnitID>
  23.   </UnitDefinition>
  24.   <UnitDefinition>
  25.    <ShortName>bes</ShortName>
  26.    <UnitID>PerBes(PR)</UnitID>
  27.   </UnitDefinition>
  28.   <UnitDefinition>
  29.    <ShortName>luc</ShortName>
  30.    <UnitID>PerLuc(PR)</UnitID>
  31.   </UnitDefinition>
  32.   <UnitDefinition>
  33.    <ShortName>konmet</ShortName>
  34.    <UnitID>PerKMet(PR)</UnitID>
  35.   </UnitDefinition>
  36.   <UnitDefinition>
  37.    <ShortName>konluc</ShortName>
  38.    <UnitID>PerKLuc(PR)</UnitID>
  39.   </UnitDefinition>
  40.   <UnitDefinition>
  41.    <ShortName>koncem</ShortName>
  42.    <UnitID>PerKCem(PR)</UnitID>
  43.   </UnitDefinition>
  44.   <UnitDefinition>
  45.    <ShortName>gas</ShortName>
  46.    <UnitID>PerGas(PR)</UnitID>
  47.   </UnitDefinition>
  48.   <UnitDefinition>
  49.    <ShortName>mon</ShortName>
  50.    <UnitID>PerMon(PR)</UnitID>
  51.   </UnitDefinition>
  52.   <UnitDefinition>
  53.    <ShortName>konskifl</ShortName>
  54.    <UnitID>PerKSkifL(PR)</UnitID>
  55.   </UnitDefinition>
  56.   <UnitDefinition>
  57.    <ShortName>konskift</ShortName>
  58.    <UnitID>PerKSkifT(PR)</UnitID>
  59.   </UnitDefinition>
  60.   <UnitDefinition>
  61.    <ShortName>bar</ShortName>
  62.    <UnitID>PerBar(PR)</UnitID>
  63.   </UnitDefinition>
  64.   <UnitDefinition>
  65.    <ShortName>besh</ShortName>
  66.    <UnitID>PerBesh(PR)</UnitID>
  67.   </UnitDefinition>
  68.   <UnitDefinition>
  69.    <ShortName>dar</ShortName>
  70.    <UnitID>PerDar(PR)</UnitID>
  71.   </UnitDefinition>
  72.   <UnitDefinition>
  73.    <ShortName>memn</ShortName>
  74.    <UnitID>PerMne(PR)</UnitID>
  75.   </UnitDefinition>
  76.   <UnitDefinition>
  77.    <ShortName>birema</ShortName>
  78.    <UnitID>PerBir(PR)</UnitID>
  79.   </UnitDefinition>
  80.   <UnitDefinition>
  81.    <ShortName>fisher</ShortName>
  82.    <UnitID>PerRib(PR)</UnitID>
  83.   </UnitDefinition>
  84.   <UnitDefinition>
  85.    <ShortName>plot</ShortName>
  86.    <UnitID>PerPlo(PR)</UnitID>
  87.   </UnitDefinition>
  88.   <UnitDefinition>
  89.    <ShortName>warshp</ShortName>
  90.    <UnitID>PerShp(PR)</UnitID>
  91.   </UnitDefinition>
  92.   <UnitDefinition>
  93.    <ShortName>bal</ShortName>
  94.    <UnitID>PerBal(PR)</UnitID>
  95.   </UnitDefinition>
  96.   <UnitDefinition>
  97.    <ShortName>kat</ShortName>
  98.    <UnitID>PerKat(PR)</UnitID>
  99.   </UnitDefinition>
  100.  </Units>
  101.  <Buildings>
  102.   <UnitDefinition>
  103.    <ShortName>CENTR</ShortName>
  104.    <UnitID>PerCen(PR)</UnitID>
  105.   </UnitDefinition>
  106.   <UnitDefinition>
  107.    <ShortName>BARAK</ShortName>
  108.    <UnitID>PerKaz(PR)</UnitID>
  109.   </UnitDefinition>
  110.   <UnitDefinition>
  111.    <ShortName>SKLAD</ShortName>
  112.    <UnitID>PerSkl(PR)</UnitID>
  113.   </UnitDefinition>
  114.   <UnitDefinition>
  115.    <ShortName>STABLES</ShortName>
  116.    <UnitID>PerKon(PR)</UnitID>
  117.   </UnitDefinition>
  118.   <UnitDefinition>
  119.    <ShortName>DIP</ShortName>
  120.    <UnitID>PerDip(PR)</UnitID>
  121.   </UnitDefinition>
  122.   <UnitDefinition>
  123.    <ShortName>FERMA</ShortName>
  124.    <UnitID>PerMel(PR)</UnitID>
  125.   </UnitDefinition>
  126.   <UnitDefinition>
  127.    <ShortName>RINOK</ShortName>
  128.    <UnitID>PerRin(PR)</UnitID>
  129.   </UnitDefinition>
  130.   <UnitDefinition>
  131.    <ShortName>DOM1</ShortName>
  132.    <UnitID>PerDo1(PR)</UnitID>
  133.   </UnitDefinition>
  134.   <UnitDefinition>
  135.    <ShortName>DOM2</ShortName>
  136.    <UnitID>PerDo2(PR)</UnitID>
  137.   </UnitDefinition>
  138.   <UnitDefinition>
  139.    <ShortName>DOM3</ShortName>
  140.    <UnitID>PerDo3(PR)</UnitID>
  141.   </UnitDefinition>
  142.   <UnitDefinition>
  143.    <ShortName>BIB</ShortName>
  144.    <UnitID>PerBib(PR)</UnitID>
  145.   </UnitDefinition>
  146.   <UnitDefinition>
  147.    <ShortName>HRAM</ShortName>
  148.    <UnitID>PerHra(PR)</UnitID>
  149.   </UnitDefinition>
  150.   <UnitDefinition>
  151.    <ShortName>VERF</ShortName>
  152.    <UnitID>PerVer(PR)</UnitID>
  153.   </UnitDefinition>
  154.   <UnitDefinition>
  155.    <ShortName>ARSENAL</ShortName>
  156.    <UnitID>PerArs(PR)</UnitID>
  157.   </UnitDefinition>
  158.   <UnitDefinition>
  159.    <ShortName>KUZ</ShortName>
  160.    <UnitID>PerKuz(PR)</UnitID>
  161.   </UnitDefinition>
  162.   <UnitDefinition>
  163.    <ShortName>RUDG</ShortName>
  164.    <UnitID>PerRudG(PR)</UnitID>
  165.   </UnitDefinition>
  166.   <UnitDefinition>
  167.    <ShortName>RUDI</ShortName>
  168.    <UnitID>PerRudI(PR)</UnitID>
  169.   </UnitDefinition>
  170.   <UnitDefinition>
  171.    <ShortName>TOW</ShortName>
  172.    <UnitID>PerTow(PR)</UnitID>
  173.   </UnitDefinition>
  174.  </Buildings>
  175.  <Folders>
  176.   <AI_Folder>
  177.    <Description></Description>
  178.    <FolderCondition>
  179.     <Description></Description>
  180.     <Condition></Condition>
  181.    </FolderCondition>
  182.    <Rules>
  183.     <AI_Trigger>
  184.      <Description></Description>
  185.      <Condition>
  186.       <Description></Description>
  187.       <Condition></Condition>
  188.      </Condition>
  189.      <Action>
  190.       <Build>
  191.        <Description></Description>
  192.        <UnitType>PerCen(PR)</UnitType>
  193.        <MaxAmount>1</MaxAmount>
  194.        <ResourcePercent>100</ResourcePercent>
  195.        <Probability>100</Probability>
  196.        <Requirements>
  197.         <NearRoad>false</NearRoad>
  198.         <NearTrees>false</NearTrees>
  199.         <NearStones>true</NearStones>
  200.         <NearToEnemy>false</NearToEnemy>
  201.         <FarFromEnemy>false</FarFromEnemy>
  202.         <FarFromSameType>false</FarFromSameType>
  203.         <MultipleConstruction>false</MultipleConstruction>
  204.         <MinDistFromCenter>0</MinDistFromCenter>
  205.         <MinPeasants>10</MinPeasants>
  206.         <MaxPeasants>15</MaxPeasants>
  207.        </Requirements>
  208.       </Build>
  209.       <Build>
  210.        <Description></Description>
  211.        <UnitType>PerKaz(PR)</UnitType>
  212.        <MaxAmount>1</MaxAmount>
  213.        <ResourcePercent>100</ResourcePercent>
  214.        <Probability>100</Probability>
  215.        <Requirements>
  216.         <NearRoad>false</NearRoad>
  217.         <NearTrees>false</NearTrees>
  218.         <NearStones>false</NearStones>
  219.         <NearToEnemy>false</NearToEnemy>
  220.         <FarFromEnemy>false</FarFromEnemy>
  221.         <FarFromSameType>false</FarFromSameType>
  222.         <MultipleConstruction>false</MultipleConstruction>
  223.         <MinDistFromCenter>0</MinDistFromCenter>
  224.         <MinPeasants>10</MinPeasants>
  225.         <MaxPeasants>15</MaxPeasants>
  226.        </Requirements>
  227.       </Build>
  228.       <Build>
  229.        <Description></Description>
  230.        <UnitType>PerMel(PR)</UnitType>
  231.        <MaxAmount>1</MaxAmount>
  232.        <ResourcePercent>100</ResourcePercent>
  233.        <Probability>100</Probability>
  234.        <Requirements>
  235.         <NearRoad>false</NearRoad>
  236.         <NearTrees>false</NearTrees>
  237.         <NearStones>false</NearStones>
  238.         <NearToEnemy>false</NearToEnemy>
  239.         <FarFromEnemy>false</FarFromEnemy>
  240.         <FarFromSameType>false</FarFromSameType>
  241.         <MultipleConstruction>false</MultipleConstruction>
  242.         <MinDistFromCenter>0</MinDistFromCenter>
  243.         <MinPeasants>10</MinPeasants>
  244.         <MaxPeasants>10</MaxPeasants>
  245.        </Requirements>
  246.       </Build>
  247.       <Build>
  248.        <Description></Description>
  249.        <UnitType>PerSkl(PR)</UnitType>
  250.        <MaxAmount>1</MaxAmount>
  251.        <ResourcePercent>100</ResourcePercent>
  252.        <Probability>100</Probability>
  253.        <Requirements>
  254.         <NearRoad>false</NearRoad>
  255.         <NearTrees>false</NearTrees>
  256.         <NearStones>true</NearStones>
  257.         <NearToEnemy>false</NearToEnemy>
  258.         <FarFromEnemy>false</FarFromEnemy>
  259.         <FarFromSameType>false</FarFromSameType>
  260.         <MultipleConstruction>false</MultipleConstruction>
  261.         <MinDistFromCenter>0</MinDistFromCenter>
  262.         <MinPeasants>7</MinPeasants>
  263.         <MaxPeasants>10</MaxPeasants>
  264.        </Requirements>
  265.       </Build>
  266.       <PeonsDistribution>
  267.        <Description></Description>
  268.        <OnWood>8</OnWood>
  269.        <OnStone>9</OnStone>
  270.        <OnFood>12</OnFood>
  271.       </PeonsDistribution>
  272.      </Action>
  273.     </AI_Trigger>
  274.     <AI_Trigger>
  275.      <Description></Description>
  276.      <Condition>
  277.       <Description></Description>
  278.       <Condition>
  279.        <AmountOfReadyUnits>
  280.         <UnitType>PerKaz(PR)</UnitType>
  281.         <OpType>more</OpType>
  282.         <Value>0</Value>
  283.         <Condition>
  284.          <AmountOfReadyUnits>
  285.           <UnitType>PerSkl(PR)</UnitType>
  286.           <OpType>more</OpType>
  287.           <Value>0</Value>
  288.           <Condition></Condition>
  289.          </AmountOfReadyUnits>
  290.         </Condition>
  291.        </AmountOfReadyUnits>
  292.       </Condition>
  293.      </Condition>
  294.      <Action>
  295.       <Build>
  296.        <Description></Description>
  297.        <UnitType>PerDip(PR)</UnitType>
  298.        <MaxAmount>1</MaxAmount>
  299.        <ResourcePercent>100</ResourcePercent>
  300.        <Probability>100</Probability>
  301.        <Requirements>
  302.         <NearRoad>false</NearRoad>
  303.         <NearTrees>false</NearTrees>
  304.         <NearStones>false</NearStones>
  305.         <NearToEnemy>false</NearToEnemy>
  306.         <FarFromEnemy>false</FarFromEnemy>
  307.         <FarFromSameType>false</FarFromSameType>
  308.         <MultipleConstruction>false</MultipleConstruction>
  309.         <MinDistFromCenter>0</MinDistFromCenter>
  310.         <MinPeasants>8</MinPeasants>
  311.         <MaxPeasants>8</MaxPeasants>
  312.        </Requirements>
  313.       </Build>
  314.      </Action>
  315.     </AI_Trigger>
  316.     <AI_Trigger>
  317.      <Description></Description>
  318.      <Condition>
  319.       <Description></Description>
  320.       <Condition>
  321.        <AmountOfReadyUnits>
  322.         <UnitType>PerKri(PR)</UnitType>
  323.         <OpType>more</OpType>
  324.         <Value>25</Value>
  325.         <Condition></Condition>
  326.        </AmountOfReadyUnits>
  327.       </Condition>
  328.      </Condition>
  329.      <Action>
  330.       <Build>
  331.        <Description></Description>
  332.        <UnitType>PerRudG(PR)</UnitType>
  333.        <MaxAmount>3</MaxAmount>
  334.        <ResourcePercent>100</ResourcePercent>
  335.        <Probability>100</Probability>
  336.        <Requirements>
  337.         <NearRoad>false</NearRoad>
  338.         <NearTrees>false</NearTrees>
  339.         <NearStones>false</NearStones>
  340.         <NearToEnemy>false</NearToEnemy>
  341.         <FarFromEnemy>false</FarFromEnemy>
  342.         <FarFromSameType>false</FarFromSameType>
  343.         <MultipleConstruction>false</MultipleConstruction>
  344.         <MinDistFromCenter>0</MinDistFromCenter>
  345.         <MinPeasants>5</MinPeasants>
  346.         <MaxPeasants>5</MaxPeasants>
  347.        </Requirements>
  348.       </Build>
  349.       <Build>
  350.        <Description></Description>
  351.        <UnitType>PerCen(PR)</UnitType>
  352.        <MaxAmount>2</MaxAmount>
  353.        <ResourcePercent>100</ResourcePercent>
  354.        <Probability>100</Probability>
  355.        <Requirements>
  356.         <NearRoad>false</NearRoad>
  357.         <NearTrees>false</NearTrees>
  358.         <NearStones>false</NearStones>
  359.         <NearToEnemy>false</NearToEnemy>
  360.         <FarFromEnemy>false</FarFromEnemy>
  361.         <FarFromSameType>false</FarFromSameType>
  362.         <MultipleConstruction>false</MultipleConstruction>
  363.         <MinDistFromCenter>0</MinDistFromCenter>
  364.         <MinPeasants>10</MinPeasants>
  365.         <MaxPeasants>10</MaxPeasants>
  366.        </Requirements>
  367.       </Build>
  368.      </Action>
  369.     </AI_Trigger>
  370.     <AI_Trigger>
  371.      <Description></Description>
  372.      <Condition>
  373.       <Description></Description>
  374.       <Condition>
  375.        <AmountOfReadyUnits>
  376.         <UnitType>PerCen(PR)</UnitType>
  377.         <OpType>more</OpType>
  378.         <Value>1</Value>
  379.         <Condition></Condition>
  380.        </AmountOfReadyUnits>
  381.       </Condition>
  382.      </Condition>
  383.      <Action>
  384.       <Build>
  385.        <Description></Description>
  386.        <UnitType>PerVer(PR)</UnitType>
  387.        <MaxAmount>1</MaxAmount>
  388.        <ResourcePercent>100</ResourcePercent>
  389.        <Probability>100</Probability>
  390.        <Requirements>
  391.         <NearRoad>false</NearRoad>
  392.         <NearTrees>false</NearTrees>
  393.         <NearStones>false</NearStones>
  394.         <NearToEnemy>false</NearToEnemy>
  395.         <FarFromEnemy>false</FarFromEnemy>
  396.         <FarFromSameType>false</FarFromSameType>
  397.         <MultipleConstruction>false</MultipleConstruction>
  398.         <MinDistFromCenter>0</MinDistFromCenter>
  399.         <MinPeasants>13</MinPeasants>
  400.         <MaxPeasants>15</MaxPeasants>
  401.        </Requirements>
  402.       </Build>
  403.      </Action>
  404.     </AI_Trigger>
  405.     <AI_Trigger>
  406.      <Description></Description>
  407.      <Condition>
  408.       <Description></Description>
  409.       <Condition>
  410.        <AmountOfReadyUnits>
  411.         <UnitType>PerRudG(PR)</UnitType>
  412.         <OpType>more equal</OpType>
  413.         <Value>4</Value>
  414.         <Condition></Condition>
  415.        </AmountOfReadyUnits>
  416.       </Condition>
  417.      </Condition>
  418.      <Action>
  419.       <Build>
  420.        <Description></Description>
  421.        <UnitType>PerBib(PR)</UnitType>
  422.        <MaxAmount>1</MaxAmount>
  423.        <ResourcePercent>100</ResourcePercent>
  424.        <Probability>100</Probability>
  425.        <Requirements>
  426.         <NearRoad>false</NearRoad>
  427.         <NearTrees>false</NearTrees>
  428.         <NearStones>false</NearStones>
  429.         <NearToEnemy>false</NearToEnemy>
  430.         <FarFromEnemy>false</FarFromEnemy>
  431.         <FarFromSameType>false</FarFromSameType>
  432.         <MultipleConstruction>false</MultipleConstruction>
  433.         <MinDistFromCenter>0</MinDistFromCenter>
  434.         <MinPeasants>15</MinPeasants>
  435.         <MaxPeasants>15</MaxPeasants>
  436.        </Requirements>
  437.       </Build>
  438.       <Build>
  439.        <Description></Description>
  440.        <UnitType>PerKuz(PR)</UnitType>
  441.        <MaxAmount>1</MaxAmount>
  442.        <ResourcePercent>100</ResourcePercent>
  443.        <Probability>100</Probability>
  444.        <Requirements>
  445.         <NearRoad>false</NearRoad>
  446.         <NearTrees>false</NearTrees>
  447.         <NearStones>false</NearStones>
  448.         <NearToEnemy>false</NearToEnemy>
  449.         <FarFromEnemy>false</FarFromEnemy>
  450.         <FarFromSameType>false</FarFromSameType>
  451.         <MultipleConstruction>false</MultipleConstruction>
  452.         <MinDistFromCenter>0</MinDistFromCenter>
  453.         <MinPeasants>8</MinPeasants>
  454.         <MaxPeasants>8</MaxPeasants>
  455.        </Requirements>
  456.       </Build>
  457.       <PerformUpgrade>
  458.        <Description></Description>
  459.        <UpgradeID>CEN00(PR)</UpgradeID>
  460.        <CostPercent>100</CostPercent>
  461.       </PerformUpgrade>
  462.       <PerformUpgrade>
  463.        <Description></Description>
  464.        <UpgradeID>CEN02(PR)</UpgradeID>
  465.        <CostPercent>100</CostPercent>
  466.       </PerformUpgrade>
  467.       <PerformUpgrade>
  468.        <Description></Description>
  469.        <UpgradeID>CEN04(PR)</UpgradeID>
  470.        <CostPercent>100</CostPercent>
  471.       </PerformUpgrade>
  472.      </Action>
  473.     </AI_Trigger>
  474.     <AI_Trigger>
  475.      <Description></Description>
  476.      <Condition>
  477.       <Description></Description>
  478.       <Condition>
  479.        <AmountOfReadyUnits>
  480.         <UnitType>PerCen(PR)</UnitType>
  481.         <OpType>more</OpType>
  482.         <Value>1</Value>
  483.         <Condition></Condition>
  484.        </AmountOfReadyUnits>
  485.       </Condition>
  486.      </Condition>
  487.      <Action>
  488.       <Build>
  489.        <Description></Description>
  490.        <UnitType>PerRudG(PR)</UnitType>
  491.        <MaxAmount>4</MaxAmount>
  492.        <ResourcePercent>100</ResourcePercent>
  493.        <Probability>100</Probability>
  494.        <Requirements>
  495.         <NearRoad>false</NearRoad>
  496.         <NearTrees>false</NearTrees>
  497.         <NearStones>false</NearStones>
  498.         <NearToEnemy>false</NearToEnemy>
  499.         <FarFromEnemy>false</FarFromEnemy>
  500.         <FarFromSameType>false</FarFromSameType>
  501.         <MultipleConstruction>false</MultipleConstruction>
  502.         <MinDistFromCenter>0</MinDistFromCenter>
  503.         <MinPeasants>5</MinPeasants>
  504.         <MaxPeasants>5</MaxPeasants>
  505.        </Requirements>
  506.       </Build>
  507.      </Action>
  508.     </AI_Trigger>
  509.     <AI_Trigger>
  510.      <Description></Description>
  511.      <Condition>
  512.       <Description></Description>
  513.       <Condition>
  514.        <AmountOfReadyUnits>
  515.         <UnitType>PerKri(PR)</UnitType>
  516.         <OpType>more</OpType>
  517.         <Value>15</Value>
  518.         <Condition>
  519.          <AmountOfReadyUnits>
  520.           <UnitType>PerCen(PR)</UnitType>
  521.           <OpType>more</OpType>
  522.           <Value>1</Value>
  523.           <Condition></Condition>
  524.          </AmountOfReadyUnits>
  525.         </Condition>
  526.        </AmountOfReadyUnits>
  527.       </Condition>
  528.      </Condition>
  529.      <Action>
  530.       <Build>
  531.        <Description></Description>
  532.        <UnitType>PerRudI(PR)</UnitType>
  533.        <MaxAmount>2</MaxAmount>
  534.        <ResourcePercent>100</ResourcePercent>
  535.        <Probability>100</Probability>
  536.        <Requirements>
  537.         <NearRoad>false</NearRoad>
  538.         <NearTrees>false</NearTrees>
  539.         <NearStones>false</NearStones>
  540.         <NearToEnemy>false</NearToEnemy>
  541.         <FarFromEnemy>false</FarFromEnemy>
  542.         <FarFromSameType>false</FarFromSameType>
  543.         <MultipleConstruction>false</MultipleConstruction>
  544.         <MinDistFromCenter>0</MinDistFromCenter>
  545.         <MinPeasants>5</MinPeasants>
  546.         <MaxPeasants>5</MaxPeasants>
  547.        </Requirements>
  548.       </Build>
  549.       <Build>
  550.        <Description></Description>
  551.        <UnitType>PerRin(PR)</UnitType>
  552.        <MaxAmount>1</MaxAmount>
  553.        <ResourcePercent>100</ResourcePercent>
  554.        <Probability>100</Probability>
  555.        <Requirements>
  556.         <NearRoad>false</NearRoad>
  557.         <NearTrees>false</NearTrees>
  558.         <NearStones>false</NearStones>
  559.         <NearToEnemy>false</NearToEnemy>
  560.         <FarFromEnemy>false</FarFromEnemy>
  561.         <FarFromSameType>false</FarFromSameType>
  562.         <MultipleConstruction>false</MultipleConstruction>
  563.         <MinDistFromCenter>0</MinDistFromCenter>
  564.         <MinPeasants>10</MinPeasants>
  565.         <MaxPeasants>15</MaxPeasants>
  566.        </Requirements>
  567.       </Build>
  568.      </Action>
  569.     </AI_Trigger>
  570.     <AI_Trigger>
  571.      <Description></Description>
  572.      <Condition>
  573.       <Description></Description>
  574.       <Condition>
  575.        <AmountOfReadyUnits>
  576.         <UnitType>PerRudI(PR)</UnitType>
  577.         <OpType>more equal</OpType>
  578.         <Value>2</Value>
  579.         <Condition></Condition>
  580.        </AmountOfReadyUnits>
  581.       </Condition>
  582.      </Condition>
  583.      <Action>
  584.       <Build>
  585.        <Description></Description>
  586.        <UnitType>PerKon(PR)</UnitType>
  587.        <MaxAmount>3</MaxAmount>
  588.        <ResourcePercent>100</ResourcePercent>
  589.        <Probability>100</Probability>
  590.        <Requirements>
  591.         <NearRoad>false</NearRoad>
  592.         <NearTrees>false</NearTrees>
  593.         <NearStones>false</NearStones>
  594.         <NearToEnemy>false</NearToEnemy>
  595.         <FarFromEnemy>false</FarFromEnemy>
  596.         <FarFromSameType>false</FarFromSameType>
  597.         <MultipleConstruction>false</MultipleConstruction>
  598.         <MinDistFromCenter>0</MinDistFromCenter>
  599.         <MinPeasants>10</MinPeasants>
  600.         <MaxPeasants>10</MaxPeasants>
  601.        </Requirements>
  602.       </Build>
  603.       <PeonsDistribution>
  604.        <Description></Description>
  605.        <OnWood>7</OnWood>
  606.        <OnStone>8</OnStone>
  607.        <OnFood>11</OnFood>
  608.       </PeonsDistribution>
  609.       <PerformUpgrade>
  610.        <Description></Description>
  611.        <UpgradeID>CEN09(PR)</UpgradeID>
  612.        <CostPercent>100</CostPercent>
  613.       </PerformUpgrade>
  614.      </Action>
  615.     </AI_Trigger>
  616.     <AI_Trigger>
  617.      <Description></Description>
  618.      <Condition>
  619.       <Description></Description>
  620.       <Condition>
  621.        <AmountOfReadyUnits>
  622.         <UnitType>PerKon(PR)</UnitType>
  623.         <OpType>more</OpType>
  624.         <Value>2</Value>
  625.         <Condition></Condition>
  626.        </AmountOfReadyUnits>
  627.       </Condition>
  628.      </Condition>
  629.      <Action>
  630.       <Build>
  631.        <Description></Description>
  632.        <UnitType>PerKaz(PR)</UnitType>
  633.        <MaxAmount>2</MaxAmount>
  634.        <ResourcePercent>100</ResourcePercent>
  635.        <Probability>100</Probability>
  636.        <Requirements>
  637.         <NearRoad>false</NearRoad>
  638.         <NearTrees>false</NearTrees>
  639.         <NearStones>false</NearStones>
  640.         <NearToEnemy>false</NearToEnemy>
  641.         <FarFromEnemy>false</FarFromEnemy>
  642.         <FarFromSameType>false</FarFromSameType>
  643.         <MultipleConstruction>false</MultipleConstruction>
  644.         <MinDistFromCenter>0</MinDistFromCenter>
  645.         <MinPeasants>10</MinPeasants>
  646.         <MaxPeasants>15</MaxPeasants>
  647.        </Requirements>
  648.       </Build>
  649.       <PerformUpgrade>
  650.        <Description></Description>
  651.        <UpgradeID>KUZ03(PR)</UpgradeID>
  652.        <CostPercent>100</CostPercent>
  653.       </PerformUpgrade>
  654.       <PerformUpgrade>
  655.        <Description></Description>
  656.        <UpgradeID>KUZ06(PR)</UpgradeID>
  657.        <CostPercent>100</CostPercent>
  658.       </PerformUpgrade>
  659.      </Action>
  660.     </AI_Trigger>
  661.     <AI_Trigger>
  662.      <Description></Description>
  663.      <Condition>
  664.       <Description></Description>
  665.       <Condition>
  666.        <UpgradeIsRun>
  667.         <UpgradeID>KUZ03(PR)</UpgradeID>
  668.         <Condition>
  669.          <UpgradeIsRun>
  670.           <UpgradeID>KUZ06(PR)</UpgradeID>
  671.           <Condition></Condition>
  672.          </UpgradeIsRun>
  673.         </Condition>
  674.        </UpgradeIsRun>
  675.       </Condition>
  676.      </Condition>
  677.      <Action>
  678.       <PerformUpgrade>
  679.        <Description></Description>
  680.        <UpgradeID>KUZ05(PR)</UpgradeID>
  681.        <CostPercent>100</CostPercent>
  682.       </PerformUpgrade>
  683.       <PerformUpgrade>
  684.        <Description></Description>
  685.        <UpgradeID>KUZ08(PR)</UpgradeID>
  686.        <CostPercent>100</CostPercent>
  687.       </PerformUpgrade>
  688.      </Action>
  689.     </AI_Trigger>
  690.     <AI_Trigger>
  691.      <Description></Description>
  692.      <Condition>
  693.       <Description></Description>
  694.       <Condition>
  695.        <AmountOfReadyUnits>
  696.         <UnitType>PerKon(PR)</UnitType>
  697.         <OpType>more</OpType>
  698.         <Value>2</Value>
  699.         <Condition>
  700.          <AmountOfReadyUnits>
  701.           <UnitType>PerKaz(PR)</UnitType>
  702.           <OpType>more</OpType>
  703.           <Value>1</Value>
  704.           <Condition></Condition>
  705.          </AmountOfReadyUnits>
  706.         </Condition>
  707.        </AmountOfReadyUnits>
  708.       </Condition>
  709.      </Condition>
  710.      <Action>
  711.       <Build>
  712.        <Description></Description>
  713.        <UnitType>PerHra(PR)</UnitType>
  714.        <MaxAmount>1</MaxAmount>
  715.        <ResourcePercent>100</ResourcePercent>
  716.        <Probability>100</Probability>
  717.        <Requirements>
  718.         <NearRoad>false</NearRoad>
  719.         <NearTrees>false</NearTrees>
  720.         <NearStones>false</NearStones>
  721.         <NearToEnemy>false</NearToEnemy>
  722.         <FarFromEnemy>false</FarFromEnemy>
  723.         <FarFromSameType>false</FarFromSameType>
  724.         <MultipleConstruction>false</MultipleConstruction>
  725.         <MinDistFromCenter>0</MinDistFromCenter>
  726.         <MinPeasants>10</MinPeasants>
  727.         <MaxPeasants>15</MaxPeasants>
  728.        </Requirements>
  729.       </Build>
  730.       <Build>
  731.        <Description></Description>
  732.        <UnitType>PerArs(PR)</UnitType>
  733.        <MaxAmount>1</MaxAmount>
  734.        <ResourcePercent>100</ResourcePercent>
  735.        <Probability>100</Probability>
  736.        <Requirements>
  737.         <NearRoad>false</NearRoad>
  738.         <NearTrees>false</NearTrees>
  739.         <NearStones>false</NearStones>
  740.         <NearToEnemy>false</NearToEnemy>
  741.         <FarFromEnemy>false</FarFromEnemy>
  742.         <FarFromSameType>false</FarFromSameType>
  743.         <MultipleConstruction>false</MultipleConstruction>
  744.         <MinDistFromCenter>0</MinDistFromCenter>
  745.         <MinPeasants>10</MinPeasants>
  746.         <MaxPeasants>15</MaxPeasants>
  747.        </Requirements>
  748.       </Build>
  749.      </Action>
  750.     </AI_Trigger>
  751.     <AI_Trigger>
  752.      <Description></Description>
  753.      <Condition>
  754.       <Description></Description>
  755.       <Condition></Condition>
  756.      </Condition>
  757.      <Action>
  758.       <PerformUpgrade>
  759.        <Description></Description>
  760.        <UpgradeID>RudGld(PR)1</UpgradeID>
  761.        <CostPercent>100</CostPercent>
  762.       </PerformUpgrade>
  763.       <PerformUpgrade>
  764.        <Description></Description>
  765.        <UpgradeID>RudGld(PR)2</UpgradeID>
  766.        <CostPercent>100</CostPercent>
  767.       </PerformUpgrade>
  768.       <PerformUpgrade>
  769.        <Description></Description>
  770.        <UpgradeID>RudGld(PR)3</UpgradeID>
  771.        <CostPercent>100</CostPercent>
  772.       </PerformUpgrade>
  773.       <PerformUpgrade>
  774.        <Description></Description>
  775.        <UpgradeID>RudIro(EG)1</UpgradeID>
  776.        <CostPercent>100</CostPercent>
  777.       </PerformUpgrade>
  778.      </Action>
  779.     </AI_Trigger>
  780.     <AI_Trigger>
  781.      <Description></Description>
  782.      <Condition>
  783.       <Description></Description>
  784.       <Condition>
  785.        <FreeLivePlaces>
  786.         <OpType>less</OpType>
  787.         <Value>10</Value>
  788.         <Condition></Condition>
  789.        </FreeLivePlaces>
  790.       </Condition>
  791.      </Condition>
  792.      <Action>
  793.       <Build>
  794.        <Description></Description>
  795.        <UnitType>PerDo1(PR)</UnitType>
  796.        <MaxAmount>7</MaxAmount>
  797.        <ResourcePercent>100</ResourcePercent>
  798.        <Probability>100</Probability>
  799.        <Requirements>
  800.         <NearRoad>false</NearRoad>
  801.         <NearTrees>false</NearTrees>
  802.         <NearStones>false</NearStones>
  803.         <NearToEnemy>false</NearToEnemy>
  804.         <FarFromEnemy>false</FarFromEnemy>
  805.         <FarFromSameType>false</FarFromSameType>
  806.         <MultipleConstruction>false</MultipleConstruction>
  807.         <MinDistFromCenter>0</MinDistFromCenter>
  808.         <MinPeasants>10</MinPeasants>
  809.         <MaxPeasants>15</MaxPeasants>
  810.        </Requirements>
  811.       </Build>
  812.       <Build>
  813.        <Description></Description>
  814.        <UnitType>PerDo2(PR)</UnitType>
  815.        <MaxAmount>6</MaxAmount>
  816.        <ResourcePercent>100</ResourcePercent>
  817.        <Probability>100</Probability>
  818.        <Requirements>
  819.         <NearRoad>false</NearRoad>
  820.         <NearTrees>false</NearTrees>
  821.         <NearStones>false</NearStones>
  822.         <NearToEnemy>false</NearToEnemy>
  823.         <FarFromEnemy>false</FarFromEnemy>
  824.         <FarFromSameType>false</FarFromSameType>
  825.         <MultipleConstruction>false</MultipleConstruction>
  826.         <MinDistFromCenter>0</MinDistFromCenter>
  827.         <MinPeasants>10</MinPeasants>
  828.         <MaxPeasants>15</MaxPeasants>
  829.        </Requirements>
  830.       </Build>
  831.       <Build>
  832.        <Description></Description>
  833.        <UnitType>PerDo3(PR)</UnitType>
  834.        <MaxAmount>6</MaxAmount>
  835.        <ResourcePercent>100</ResourcePercent>
  836.        <Probability>100</Probability>
  837.        <Requirements>
  838.         <NearRoad>false</NearRoad>
  839.         <NearTrees>false</NearTrees>
  840.         <NearStones>false</NearStones>
  841.         <NearToEnemy>false</NearToEnemy>
  842.         <FarFromEnemy>false</FarFromEnemy>
  843.         <FarFromSameType>false</FarFromSameType>
  844.         <MultipleConstruction>false</MultipleConstruction>
  845.         <MinDistFromCenter>0</MinDistFromCenter>
  846.         <MinPeasants>10</MinPeasants>
  847.         <MaxPeasants>15</MaxPeasants>
  848.        </Requirements>
  849.       </Build>
  850.      </Action>
  851.     </AI_Trigger>
  852.     <AI_Trigger>
  853.      <Description></Description>
  854.      <Condition>
  855.       <Description></Description>
  856.       <Condition>
  857.        <Difficulty>
  858.         <OpType>more</OpType>
  859.         <DifficultyValue>Normal</DifficultyValue>
  860.         <Condition></Condition>
  861.        </Difficulty>
  862.       </Condition>
  863.      </Condition>
  864.      <Action>
  865.       <Build>
  866.        <Description></Description>
  867.        <UnitType>PerTow(PR)</UnitType>
  868.        <MaxAmount>2</MaxAmount>
  869.        <ResourcePercent>100</ResourcePercent>
  870.        <Probability>100</Probability>
  871.        <Requirements>
  872.         <NearRoad>false</NearRoad>
  873.         <NearTrees>false</NearTrees>
  874.         <NearStones>false</NearStones>
  875.         <NearToEnemy>false</NearToEnemy>
  876.         <FarFromEnemy>false</FarFromEnemy>
  877.         <FarFromSameType>false</FarFromSameType>
  878.         <MultipleConstruction>false</MultipleConstruction>
  879.         <MinDistFromCenter>0</MinDistFromCenter>
  880.         <MinPeasants>10</MinPeasants>
  881.         <MaxPeasants>15</MaxPeasants>
  882.        </Requirements>
  883.       </Build>
  884.      </Action>
  885.     </AI_Trigger>
  886.     <AI_Trigger>
  887.      <Description></Description>
  888.      <Condition>
  889.       <Description></Description>
  890.       <Condition>
  891.        <AmountOfReadyUnits>
  892.         <UnitType>PerPra(PR)</UnitType>
  893.         <OpType>more</OpType>
  894.         <Value>98</Value>
  895.         <Condition></Condition>
  896.        </AmountOfReadyUnits>
  897.       </Condition>
  898.      </Condition>
  899.      <Action>
  900.       <BridgeConstruction>
  901.        <Description></Description>
  902.        <BridgeType>3</BridgeType>
  903.        <NPeasant>15</NPeasant>
  904.       </BridgeConstruction>
  905.      </Action>
  906.     </AI_Trigger>
  907.    </Rules>
  908.   </AI_Folder>
  909.   <AI_Folder>
  910.    <Description></Description>
  911.    <FolderCondition>
  912.     <Description></Description>
  913.     <Condition></Condition>
  914.    </FolderCondition>
  915.    <Rules>
  916.     <AI_Trigger>
  917.      <Description></Description>
  918.      <Condition>
  919.       <Description></Description>
  920.       <Condition></Condition>
  921.      </Condition>
  922.      <Action>
  923.       <Produce>
  924.        <Description></Description>
  925.        <UnitType>PerKri(PR)</UnitType>
  926.        <MaxAmount>400</MaxAmount>
  927.        <ResourcePercent>100</ResourcePercent>
  928.        <PackSize>1</PackSize>
  929.        <Probability>100</Probability>
  930.       </Produce>
  931.      </Action>
  932.     </AI_Trigger>
  933.     <AI_Trigger>
  934.      <Description></Description>
  935.      <Condition>
  936.       <Description></Description>
  937.       <Condition>
  938.        <CurResources>
  939.         <ResType>Food</ResType>
  940.         <OpType>more</OpType>
  941.         <Value>50</Value>
  942.         <Condition>
  943.          <AmountOfReadyUnits>
  944.           <UnitType>PerBes(PR)</UnitType>
  945.           <OpType>more</OpType>
  946.           <Value>1</Value>
  947.           <Condition></Condition>
  948.          </AmountOfReadyUnits>
  949.         </Condition>
  950.        </CurResources>
  951.       </Condition>
  952.      </Condition>
  953.      <Action>
  954.       <Produce>
  955.        <Description></Description>
  956.        <UnitType>PerPra(PR)</UnitType>
  957.        <MaxAmount>100</MaxAmount>
  958.        <ResourcePercent>100</ResourcePercent>
  959.        <PackSize>5</PackSize>
  960.        <Probability>100</Probability>
  961.       </Produce>
  962.       <PerformUpgrade>
  963.        <Description></Description>
  964.        <UpgradeID>PerPra(PR)ATTACK1</UpgradeID>
  965.        <CostPercent>100</CostPercent>
  966.       </PerformUpgrade>
  967.      </Action>
  968.     </AI_Trigger>
  969.     <AI_Trigger>
  970.      <Description></Description>
  971.      <Condition>
  972.       <Description></Description>
  973.       <Condition>
  974.        <CurResources>
  975.         <ResType>Food</ResType>
  976.         <OpType>more</OpType>
  977.         <Value>50</Value>
  978.         <Condition>
  979.          <AmountOfReadyUnits>
  980.           <UnitType>PerBes(PR)</UnitType>
  981.           <OpType>more</OpType>
  982.           <Value>1</Value>
  983.           <Condition></Condition>
  984.          </AmountOfReadyUnits>
  985.         </Condition>
  986.        </CurResources>
  987.       </Condition>
  988.      </Condition>
  989.      <Action>
  990.       <Produce>
  991.        <Description></Description>
  992.        <UnitType>PerDub(PR)</UnitType>
  993.        <MaxAmount>100</MaxAmount>
  994.        <ResourcePercent>100</ResourcePercent>
  995.        <PackSize>5</PackSize>
  996.        <Probability>100</Probability>
  997.       </Produce>
  998.       <PerformUpgrade>
  999.        <Description></Description>
  1000.        <UpgradeID>PerDub(PR)ATTACK1</UpgradeID>
  1001.        <CostPercent>100</CostPercent>
  1002.       </PerformUpgrade>
  1003.      </Action>
  1004.     </AI_Trigger>
  1005.     <AI_Trigger>
  1006.      <Description></Description>
  1007.      <Condition>
  1008.       <Description></Description>
  1009.       <Condition>
  1010.        <AmountOfReadyUnits>
  1011.         <UnitType>PerKon(PR)</UnitType>
  1012.         <OpType>more</OpType>
  1013.         <Value>1</Value>
  1014.         <Condition>
  1015.          <AmountOfReadyUnits>
  1016.           <UnitType>PerKri(PR)</UnitType>
  1017.           <OpType>more</OpType>
  1018.           <Value>0</Value>
  1019.           <Condition>
  1020.            <AmountOfReadyUnits>
  1021.             <UnitType>PerKCem(PR)</UnitType>
  1022.             <OpType>more</OpType>
  1023.             <Value>0</Value>
  1024.             <Condition></Condition>
  1025.            </AmountOfReadyUnits>
  1026.           </Condition>
  1027.          </AmountOfReadyUnits>
  1028.         </Condition>
  1029.        </AmountOfReadyUnits>
  1030.       </Condition>
  1031.      </Condition>
  1032.      <Action>
  1033.       <Produce>
  1034.        <Description></Description>
  1035.        <UnitType>PerKMet(PR)</UnitType>
  1036.        <MaxAmount>30</MaxAmount>
  1037.        <ResourcePercent>100</ResourcePercent>
  1038.        <PackSize>1</PackSize>
  1039.        <Probability>100</Probability>
  1040.       </Produce>
  1041.      </Action>
  1042.     </AI_Trigger>
  1043.     <AI_Trigger>
  1044.      <Description></Description>
  1045.      <Condition>
  1046.       <Description></Description>
  1047.       <Condition></Condition>
  1048.      </Condition>
  1049.      <Action>
  1050.       <GoDiversion>
  1051.        <Description></Description>
  1052.        <UnitType>PerDub(PR)</UnitType>
  1053.        <Group>76</Group>
  1054.        <CurAmount>10</CurAmount>
  1055.        <MinAmount>10</MinAmount>
  1056.        <MaxAmount>100</MaxAmount>
  1057.        <StepAmount>10</StepAmount>
  1058.        <WithoutBrigade>false</WithoutBrigade>
  1059.        <Melee>true</Melee>
  1060.        <StormPercent>100</StormPercent>
  1061.        <canAttackBuilding>false</canAttackBuilding>
  1062.       </GoDiversion>
  1063.       <GoDiversion>
  1064.        <Description></Description>
  1065.        <UnitType>PerPra(PR)</UnitType>
  1066.        <Group>77</Group>
  1067.        <CurAmount>100</CurAmount>
  1068.        <MinAmount>100</MinAmount>
  1069.        <MaxAmount>100</MaxAmount>
  1070.        <StepAmount>20</StepAmount>
  1071.        <WithoutBrigade>false</WithoutBrigade>
  1072.        <Melee>false</Melee>
  1073.        <canAttackBuilding>true</canAttackBuilding>
  1074.        <FirePercent>20</FirePercent>
  1075.       </GoDiversion>
  1076.       <GoDiversion>
  1077.        <Description></Description>
  1078.        <UnitType>PerBar(PR)</UnitType>
  1079.        <Group>78</Group>
  1080.        <CurAmount>36</CurAmount>
  1081.        <MinAmount>64</MinAmount>
  1082.        <MaxAmount>64</MaxAmount>
  1083.        <StepAmount>5</StepAmount>
  1084.        <WithoutBrigade>false</WithoutBrigade>
  1085.        <Melee>true</Melee>
  1086.        <StormPercent>100</StormPercent>
  1087.        <canAttackBuilding>false</canAttackBuilding>
  1088.       </GoDiversion>
  1089.       <GoDiversion>
  1090.        <Description></Description>
  1091.        <UnitType>PerKLuc(PR)</UnitType>
  1092.        <Group>79</Group>
  1093.        <CurAmount>15</CurAmount>
  1094.        <MinAmount>20</MinAmount>
  1095.        <MaxAmount>42</MaxAmount>
  1096.        <StepAmount>10</StepAmount>
  1097.        <WithoutBrigade>false</WithoutBrigade>
  1098.        <Melee>false</Melee>
  1099.        <canAttackBuilding>true</canAttackBuilding>
  1100.        <FirePercent>100</FirePercent>
  1101.       </GoDiversion>
  1102.       <GoDiversion>
  1103.        <Description></Description>
  1104.        <UnitType>PerKMet(PR)</UnitType>
  1105.        <Group>80</Group>
  1106.        <CurAmount>20</CurAmount>
  1107.        <MinAmount>42</MinAmount>
  1108.        <MaxAmount>42</MaxAmount>
  1109.        <StepAmount>0</StepAmount>
  1110.        <WithoutBrigade>false</WithoutBrigade>
  1111.        <Melee>false</Melee>
  1112.        <canAttackBuilding>true</canAttackBuilding>
  1113.        <FirePercent>20</FirePercent>
  1114.       </GoDiversion>
  1115.       <GoDiversion>
  1116.        <Description></Description>
  1117.        <UnitType>PerBes(PR)</UnitType>
  1118.        <Group>83</Group>
  1119.        <CurAmount>64</CurAmount>
  1120.        <MinAmount>100</MinAmount>
  1121.        <MaxAmount>100</MaxAmount>
  1122.        <StepAmount>0</StepAmount>
  1123.        <WithoutBrigade>false</WithoutBrigade>
  1124.        <Melee>true</Melee>
  1125.        <StormPercent>100</StormPercent>
  1126.        <canAttackBuilding>false</canAttackBuilding>
  1127.       </GoDiversion>
  1128.       <GoDiversion>
  1129.        <Description></Description>
  1130.        <UnitType>PerKCem(PR)</UnitType>
  1131.        <Group>85</Group>
  1132.        <CurAmount>20</CurAmount>
  1133.        <MinAmount>20</MinAmount>
  1134.        <MaxAmount>50</MaxAmount>
  1135.        <StepAmount>20</StepAmount>
  1136.        <WithoutBrigade>false</WithoutBrigade>
  1137.        <Melee>false</Melee>
  1138.        <canAttackBuilding>true</canAttackBuilding>
  1139.        <FirePercent>10</FirePercent>
  1140.       </GoDiversion>
  1141.      </Action>
  1142.     </AI_Trigger>
  1143.     <AI_Trigger>
  1144.      <Description></Description>
  1145.      <Condition>
  1146.       <Description></Description>
  1147.       <Condition></Condition>
  1148.      </Condition>
  1149.      <Action>
  1150.       <Produce>
  1151.        <Description></Description>
  1152.        <UnitType>PerLuc(PR)</UnitType>
  1153.        <MaxAmount>100</MaxAmount>
  1154.        <ResourcePercent>100</ResourcePercent>
  1155.        <PackSize>3</PackSize>
  1156.        <Probability>100</Probability>
  1157.       </Produce>
  1158.       <Produce>
  1159.        <Description></Description>
  1160.        <UnitType>PerKar(PR)</UnitType>
  1161.        <MaxAmount>100</MaxAmount>
  1162.        <ResourcePercent>100</ResourcePercent>
  1163.        <PackSize>2</PackSize>
  1164.        <Probability>100</Probability>
  1165.       </Produce>
  1166.       <Produce>
  1167.        <Description></Description>
  1168.        <UnitType>PerBes(PR)</UnitType>
  1169.        <MaxAmount>40</MaxAmount>
  1170.        <ResourcePercent>100</ResourcePercent>
  1171.        <PackSize>1</PackSize>
  1172.        <Probability>100</Probability>
  1173.       </Produce>
  1174.      </Action>
  1175.     </AI_Trigger>
  1176.     <AI_Trigger>
  1177.      <Description></Description>
  1178.      <Condition>
  1179.       <Description></Description>
  1180.       <Condition>
  1181.        <CurResources>
  1182.         <ResType>Food</ResType>
  1183.         <OpType>equal</OpType>
  1184.         <Value>0</Value>
  1185.         <Condition>
  1186.          <CurResources>
  1187.           <ResType>Stone</ResType>
  1188.           <OpType>more</OpType>
  1189.           <Value>1000</Value>
  1190.           <Condition></Condition>
  1191.          </CurResources>
  1192.          <CurResources>
  1193.           <ResType>Wood</ResType>
  1194.           <OpType>more</OpType>
  1195.           <Value>0</Value>
  1196.           <Condition></Condition>
  1197.          </CurResources>
  1198.         </Condition>
  1199.        </CurResources>
  1200.       </Condition>
  1201.      </Condition>
  1202.      <Action>
  1203.       <PeonsDistribution>
  1204.        <Description></Description>
  1205.        <OnWood>4</OnWood>
  1206.        <OnStone>4</OnStone>
  1207.        <OnFood>10</OnFood>
  1208.       </PeonsDistribution>
  1209.      </Action>
  1210.     </AI_Trigger>
  1211.     <AI_Trigger>
  1212.      <Description></Description>
  1213.      <Condition>
  1214.       <Description></Description>
  1215.       <Condition>
  1216.        <UnitsLost>
  1217.         <UnitType>PerBar(PR)</UnitType>
  1218.         <OpType>less</OpType>
  1219.         <Value>50</Value>
  1220.         <Condition></Condition>
  1221.        </UnitsLost>
  1222.       </Condition>
  1223.      </Condition>
  1224.      <Action>
  1225.       <Produce>
  1226.        <Description></Description>
  1227.        <UnitType>PerBar(PR)</UnitType>
  1228.        <MaxAmount>70</MaxAmount>
  1229.        <ResourcePercent>100</ResourcePercent>
  1230.        <PackSize>2</PackSize>
  1231.        <Probability>100</Probability>
  1232.       </Produce>
  1233.      </Action>
  1234.     </AI_Trigger>
  1235.     <AI_Trigger>
  1236.      <Description></Description>
  1237.      <Condition>
  1238.       <Description></Description>
  1239.       <Condition>
  1240.        <Difficulty>
  1241.         <OpType>more</OpType>
  1242.         <DifficultyValue>Easy</DifficultyValue>
  1243.         <Condition></Condition>
  1244.        </Difficulty>
  1245.       </Condition>
  1246.      </Condition>
  1247.      <Action>
  1248.       <Produce>
  1249.        <Description></Description>
  1250.        <UnitType>PerBesh(PR)</UnitType>
  1251.        <MaxAmount>1</MaxAmount>
  1252.        <ResourcePercent>100</ResourcePercent>
  1253.        <PackSize>1</PackSize>
  1254.        <Probability>100</Probability>
  1255.       </Produce>
  1256.      </Action>
  1257.     </AI_Trigger>
  1258.     <AI_Trigger>
  1259.      <Description></Description>
  1260.      <Condition>
  1261.       <Description></Description>
  1262.       <Condition></Condition>
  1263.      </Condition>
  1264.      <Action>
  1265.       <Produce>
  1266.        <Description></Description>
  1267.        <UnitType>PerRib(PR)</UnitType>
  1268.        <MaxAmount>4</MaxAmount>
  1269.        <ResourcePercent>100</ResourcePercent>
  1270.        <PackSize>1</PackSize>
  1271.        <Probability>100</Probability>
  1272.       </Produce>
  1273.       <Produce>
  1274.        <Description></Description>
  1275.        <UnitType>PerBir(PR)</UnitType>
  1276.        <MaxAmount>1</MaxAmount>
  1277.        <ResourcePercent>100</ResourcePercent>
  1278.        <PackSize>8</PackSize>
  1279.        <Probability>100</Probability>
  1280.       </Produce>
  1281.      </Action>
  1282.     </AI_Trigger>
  1283.     <AI_Trigger>
  1284.      <Description></Description>
  1285.      <Condition>
  1286.       <Description></Description>
  1287.       <Condition>
  1288.        <UnitsLost>
  1289.         <UnitType>PerBir(PR)</UnitType>
  1290.         <OpType>more</OpType>
  1291.         <Value>0</Value>
  1292.         <Condition></Condition>
  1293.        </UnitsLost>
  1294.       </Condition>
  1295.      </Condition>
  1296.      <Action>
  1297.       <Produce>
  1298.        <Description></Description>
  1299.        <UnitType>PerBir(PR)</UnitType>
  1300.        <MaxAmount>3</MaxAmount>
  1301.        <ResourcePercent>100</ResourcePercent>
  1302.        <PackSize>1</PackSize>
  1303.        <Probability>100</Probability>
  1304.       </Produce>
  1305.      </Action>
  1306.     </AI_Trigger>
  1307.     <AI_Trigger>
  1308.      <Description></Description>
  1309.      <Condition>
  1310.       <Description></Description>
  1311.       <Condition></Condition>
  1312.      </Condition>
  1313.      <Action>
  1314.       <Produce>
  1315.        <Description></Description>
  1316.        <UnitType>PerGas(PR)</UnitType>
  1317.        <MaxAmount>15</MaxAmount>
  1318.        <ResourcePercent>100</ResourcePercent>
  1319.        <PackSize>1</PackSize>
  1320.        <Probability>100</Probability>
  1321.       </Produce>
  1322.      </Action>
  1323.     </AI_Trigger>
  1324.     <AI_Trigger>
  1325.      <Description></Description>
  1326.      <Condition>
  1327.       <Description></Description>
  1328.       <Condition></Condition>
  1329.      </Condition>
  1330.      <Action>
  1331.       <Produce>
  1332.        <Description></Description>
  1333.        <UnitType>PerLuc(PR)</UnitType>
  1334.        <MaxAmount>30</MaxAmount>
  1335.        <ResourcePercent>100</ResourcePercent>
  1336.        <PackSize>2</PackSize>
  1337.        <Probability>100</Probability>
  1338.       </Produce>
  1339.      </Action>
  1340.     </AI_Trigger>
  1341.     <AI_Trigger>
  1342.      <Description></Description>
  1343.      <Condition>
  1344.       <Description></Description>
  1345.       <Condition></Condition>
  1346.      </Condition>
  1347.      <Action>
  1348.       <Produce>
  1349.        <Description></Description>
  1350.        <UnitType>PerKat(PR)</UnitType>
  1351.        <MaxAmount>3</MaxAmount>
  1352.        <ResourcePercent>100</ResourcePercent>
  1353.        <PackSize>1</PackSize>
  1354.        <Probability>100</Probability>
  1355.       </Produce>
  1356.      </Action>
  1357.     </AI_Trigger>
  1358.     <AI_Trigger>
  1359.      <Description></Description>
  1360.      <Condition>
  1361.       <Description></Description>
  1362.       <Condition></Condition>
  1363.      </Condition>
  1364.      <Action>
  1365.       <AutoUpRomeHero>
  1366.        <Description></Description>
  1367.        <AutoMove>true</AutoMove>
  1368.       </AutoUpRomeHero>
  1369.      </Action>
  1370.     </AI_Trigger>
  1371.     <AI_Trigger>
  1372.      <Description></Description>
  1373.      <Condition>
  1374.       <Description></Description>
  1375.       <Condition></Condition>
  1376.      </Condition>
  1377.      <Action>
  1378.       <GoDiversion>
  1379.        <Description></Description>
  1380.        <UnitType>PerBesh(PR)</UnitType>
  1381.        <Group>87</Group>
  1382.        <CurAmount>1</CurAmount>
  1383.        <MinAmount>1</MinAmount>
  1384.        <MaxAmount>100</MaxAmount>
  1385.        <StepAmount>1</StepAmount>
  1386.        <WithoutBrigade>true</WithoutBrigade>
  1387.        <Melee>true</Melee>
  1388.        <StormPercent>100</StormPercent>
  1389.        <canAttackBuilding>false</canAttackBuilding>
  1390.       </GoDiversion>
  1391.      </Action>
  1392.     </AI_Trigger>
  1393.     <AI_Trigger>
  1394.      <Description></Description>
  1395.      <Condition>
  1396.       <Description></Description>
  1397.       <Condition></Condition>
  1398.      </Condition>
  1399.      <Action>
  1400.       <Produce>
  1401.        <Description></Description>
  1402.        <UnitType>PerMon(PR)</UnitType>
  1403.        <MaxAmount>10</MaxAmount>
  1404.        <ResourcePercent>100</ResourcePercent>
  1405.        <PackSize>1</PackSize>
  1406.        <Probability>100</Probability>
  1407.       </Produce>
  1408.      </Action>
  1409.     </AI_Trigger>
  1410.     <AI_Trigger>
  1411.      <Description></Description>
  1412.      <Condition>
  1413.       <Description></Description>
  1414.       <Condition>
  1415.        <AmountOfReadyUnits>
  1416.         <UnitType>PerBes(PR)</UnitType>
  1417.         <OpType>more</OpType>
  1418.         <Value>99</Value>
  1419.         <Condition></Condition>
  1420.        </AmountOfReadyUnits>
  1421.       </Condition>
  1422.      </Condition>
  1423.      <Action>
  1424.       <GoDiversion>
  1425.        <Description></Description>
  1426.        <UnitType>PerLuc(PR)</UnitType>
  1427.        <Group>65535</Group>
  1428.        <CurAmount>3</CurAmount>
  1429.        <MinAmount>100</MinAmount>
  1430.        <MaxAmount>100</MaxAmount>
  1431.        <StepAmount>30</StepAmount>
  1432.        <WithoutBrigade>false</WithoutBrigade>
  1433.        <Melee>false</Melee>
  1434.        <canAttackBuilding>true</canAttackBuilding>
  1435.        <FirePercent>30</FirePercent>
  1436.       </GoDiversion>
  1437.       <GoDiversion>
  1438.        <Description></Description>
  1439.        <UnitType>PerGas(PR)</UnitType>
  1440.        <Group>65535</Group>
  1441.        <CurAmount>3</CurAmount>
  1442.        <MinAmount>20</MinAmount>
  1443.        <MaxAmount>40</MaxAmount>
  1444.        <StepAmount>1</StepAmount>
  1445.        <WithoutBrigade>true</WithoutBrigade>
  1446.        <Melee>false</Melee>
  1447.        <canAttackBuilding>true</canAttackBuilding>
  1448.        <FirePercent>10</FirePercent>
  1449.       </GoDiversion>
  1450.       <GoDiversion>
  1451.        <Description></Description>
  1452.        <UnitType>PerBal(PR)</UnitType>
  1453.        <Group>65535</Group>
  1454.        <CurAmount>3</CurAmount>
  1455.        <MinAmount>20</MinAmount>
  1456.        <MaxAmount>100</MaxAmount>
  1457.        <StepAmount>30</StepAmount>
  1458.        <WithoutBrigade>false</WithoutBrigade>
  1459.        <Melee>false</Melee>
  1460.        <canAttackBuilding>true</canAttackBuilding>
  1461.        <FirePercent>100</FirePercent>
  1462.       </GoDiversion>
  1463.      </Action>
  1464.     </AI_Trigger>
  1465.    </Rules>
  1466.   </AI_Folder>
  1467.   <AI_Folder>
  1468.    <Description></Description>
  1469.    <FolderCondition>
  1470.     <Description></Description>
  1471.     <Condition></Condition>
  1472.    </FolderCondition>
  1473.    <Rules>
  1474.     <AI_Trigger>
  1475.      <Description></Description>
  1476.      <Condition>
  1477.       <Description></Description>
  1478.       <Condition>
  1479.        <Difficulty>
  1480.         <OpType>equal</OpType>
  1481.         <DifficultyValue>Easy</DifficultyValue>
  1482.         <Condition>
  1483.          <OnceInPeriod>
  1484.           <Period>2</Period>
  1485.           <Condition></Condition>
  1486.          </OnceInPeriod>
  1487.         </Condition>
  1488.        </Difficulty>
  1489.       </Condition>
  1490.      </Condition>
  1491.      <Action>
  1492.       <AddResources>
  1493.        <Description></Description>
  1494.        <ResType>Wood</ResType>
  1495.        <Amount>3</Amount>
  1496.       </AddResources>
  1497.       <AddResources>
  1498.        <Description></Description>
  1499.        <ResType>Food</ResType>
  1500.        <Amount>3</Amount>
  1501.       </AddResources>
  1502.      </Action>
  1503.     </AI_Trigger>
  1504.     <AI_Trigger>
  1505.      <Description></Description>
  1506.      <Condition>
  1507.       <Description></Description>
  1508.       <Condition>
  1509.        <Difficulty>
  1510.         <OpType>equal</OpType>
  1511.         <DifficultyValue>Normal</DifficultyValue>
  1512.         <Condition>
  1513.          <OnceInPeriod>
  1514.           <Period>2</Period>
  1515.           <Condition></Condition>
  1516.          </OnceInPeriod>
  1517.         </Condition>
  1518.        </Difficulty>
  1519.       </Condition>
  1520.      </Condition>
  1521.      <Action>
  1522.       <AddResources>
  1523.        <Description></Description>
  1524.        <ResType>Wood</ResType>
  1525.        <Amount>5</Amount>
  1526.       </AddResources>
  1527.       <AddResources>
  1528.        <Description></Description>
  1529.        <ResType>Food</ResType>
  1530.        <Amount>5</Amount>
  1531.       </AddResources>
  1532.      </Action>
  1533.     </AI_Trigger>
  1534.     <AI_Trigger>
  1535.      <Description></Description>
  1536.      <Condition>
  1537.       <Description></Description>
  1538.       <Condition>
  1539.        <Difficulty>
  1540.         <OpType>equal</OpType>
  1541.         <DifficultyValue>Hard</DifficultyValue>
  1542.         <Condition>
  1543.          <OnceInPeriod>
  1544.           <Period>2</Period>
  1545.           <Condition></Condition>
  1546.          </OnceInPeriod>
  1547.         </Condition>
  1548.        </Difficulty>
  1549.       </Condition>
  1550.      </Condition>
  1551.      <Action>
  1552.       <AddResources>
  1553.        <Description></Description>
  1554.        <ResType>Wood</ResType>
  1555.        <Amount>5</Amount>
  1556.       </AddResources>
  1557.       <AddResources>
  1558.        <Description></Description>
  1559.        <ResType>Food</ResType>
  1560.        <Amount>5</Amount>
  1561.       </AddResources>
  1562.       <AddResources>
  1563.        <Description></Description>
  1564.        <ResType>Iron</ResType>
  1565.        <Amount>5</Amount>
  1566.       </AddResources>
  1567.       <AddResources>
  1568.        <Description></Description>
  1569.        <ResType>Stone</ResType>
  1570.        <Amount>5</Amount>
  1571.       </AddResources>
  1572.      </Action>
  1573.     </AI_Trigger>
  1574.     <AI_Trigger>
  1575.      <Description></Description>
  1576.      <Condition>
  1577.       <Description></Description>
  1578.       <Condition>
  1579.        <Difficulty>
  1580.         <OpType>equal</OpType>
  1581.         <DifficultyValue>VeryHard</DifficultyValue>
  1582.         <Condition>
  1583.          <OnceInPeriod>
  1584.           <Period>1</Period>
  1585.           <Condition></Condition>
  1586.          </OnceInPeriod>
  1587.         </Condition>
  1588.        </Difficulty>
  1589.       </Condition>
  1590.      </Condition>
  1591.      <Action>
  1592.       <AddResources>
  1593.        <Description></Description>
  1594.        <ResType>Wood</ResType>
  1595.        <Amount>7</Amount>
  1596.       </AddResources>
  1597.       <AddResources>
  1598.        <Description></Description>
  1599.        <ResType>Food</ResType>
  1600.        <Amount>7</Amount>
  1601.       </AddResources>
  1602.       <AddResources>
  1603.        <Description></Description>
  1604.        <ResType>Iron</ResType>
  1605.        <Amount>5</Amount>
  1606.       </AddResources>
  1607.       <AddResources>
  1608.        <Description></Description>
  1609.        <ResType>Stone</ResType>
  1610.        <Amount>7</Amount>
  1611.       </AddResources>
  1612.      </Action>
  1613.     </AI_Trigger>
  1614.    </Rules>
  1615.   </AI_Folder>
  1616.  </Folders>
  1617. </>
  1618.