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- <>
- <Description></Description>
- <Units>
- <UnitDefinition>
- <ShortName>krest</ShortName>
- <UnitID>MakKri(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>pra</ShortName>
- <UnitID>MakPra(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>plu</ShortName>
- <UnitID>MakPlu(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>dub</ShortName>
- <UnitID>MakDub(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>pel</ShortName>
- <UnitID>MakPel(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>gip</ShortName>
- <UnitID>MakGip(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>sar</ShortName>
- <UnitID>MakSar(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>mon</ShortName>
- <UnitID>MakMon(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>gas</ShortName>
- <UnitID>MakGas(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>fes</ShortName>
- <UnitID>MakKFes(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>kataph</ShortName>
- <UnitID>MakKKat(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>dim</ShortName>
- <UnitID>MakKDim(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>luc</ShortName>
- <UnitID>MakLuc(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>bar</ShortName>
- <UnitID>MakBar(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>skifL</ShortName>
- <UnitID>MakKSkifL(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>skifT</ShortName>
- <UnitID>MakKSkifT(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>alex</ShortName>
- <UnitID>MakAlex(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>kleit</ShortName>
- <UnitID>MakKleit(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>nearch</ShortName>
- <UnitID>MakNea(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>fisher</ShortName>
- <UnitID>MakRib(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>plot</ShortName>
- <UnitID>MakPlo(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>birema</ShortName>
- <UnitID>MakBir(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>torgash</ShortName>
- <UnitID>MakTor(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>unirema</ShortName>
- <UnitID>MakUni(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>triera</ShortName>
- <UnitID>MakTri(MK)</UnitID>
- </UnitDefinition>
- </Units>
- <Buildings>
- <UnitDefinition>
- <ShortName>CEN</ShortName>
- <UnitID>MakCen(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>KAZ</ShortName>
- <UnitID>MakKaz(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>FERMA</ShortName>
- <UnitID>MakMel(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DOM</ShortName>
- <UnitID>MakDo2(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RUDI</ShortName>
- <UnitID>MakRudI(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RUDG</ShortName>
- <UnitID>MakRudG(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>LIBRARY</ShortName>
- <UnitID>MakDo1(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>KON</ShortName>
- <UnitID>MakKon(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>HRAM</ShortName>
- <UnitID>MakHra1(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>ACADEMY</ShortName>
- <UnitID>MakHra2(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>VERF</ShortName>
- <UnitID>MakVer(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>SKLAD</ShortName>
- <UnitID>MakSkl(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DIP</ShortName>
- <UnitID>MakDip(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>KUZ</ShortName>
- <UnitID>MakKuz(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>TOW</ShortName>
- <UnitID>MakTow(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>ARSENAL</ShortName>
- <UnitID>MakArs(MK)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RINOK</ShortName>
- <UnitID>MakRin(MK)</UnitID>
- </UnitDefinition>
- </Buildings>
- <Folders>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakCen(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>true</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>MakMel(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <PeonsDistribution>
- <Description></Description>
- <OnWood>6</OnWood>
- <OnStone>6</OnStone>
- <OnFood>11</OnFood>
- </PeonsDistribution>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakMel(MK)</UnitType>
- <OpType>more</OpType>
- <Value>0</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakKaz(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>MakCen(MK)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakCen(MK)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakKri(MK)</UnitType>
- <OpType>more</OpType>
- <Value>30</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakRudG(MK)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>5</MinPeasants>
- <MaxPeasants>5</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(MK)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PeonsDistribution>
- <Description></Description>
- <OnWood>6</OnWood>
- <OnStone>8</OnStone>
- <OnFood>10</OnFood>
- </PeonsDistribution>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakRudG(MK)</UnitType>
- <OpType>more equal</OpType>
- <Value>2</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN02(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN05(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN03(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <Build>
- <Description></Description>
- <UnitType>MakHra2(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakRudG(MK)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakDip(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>15</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>MakRin(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>15</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPra(MK)</UnitType>
- <OpType>more</OpType>
- <Value>50</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakSkl(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>true</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>MakKaz(MK)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>true</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(MK)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(MK)2</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudIro(MK)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>CEN05(MK)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakRudI(MK)</UnitType>
- <MaxAmount>3</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>5</MinPeasants>
- <MaxPeasants>5</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>MakKuz(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN01(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN02(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN04(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakRudG(MK)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakRudI(MK)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>RudGld(MK)1</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakArs(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <FreeLivePlaces>
- <OpType>less</OpType>
- <Value>10</Value>
- <Condition></Condition>
- </FreeLivePlaces>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakDo2(MK)</UnitType>
- <MaxAmount>10</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>7</MinPeasants>
- <MaxPeasants>7</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakDo2(MK)</UnitType>
- <OpType>more</OpType>
- <Value>4</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN13(MK)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Gold</ResType>
- <OpType>less</OpType>
- <Value>2000</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakRudG(MK)</UnitType>
- <MaxAmount>10</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(MK)2</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(MK)3</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPra(MK)</UnitType>
- <OpType>more</OpType>
- <Value>99</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <BridgeConstruction>
- <Description></Description>
- <BridgeType>3</BridgeType>
- <NPeasant>15</NPeasant>
- </BridgeConstruction>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakVer(MK)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPra(MK)</UnitType>
- <OpType>more</OpType>
- <Value>70</Value>
- <Condition>
- <Difficulty>
- <OpType>more</OpType>
- <DifficultyValue>Easy</DifficultyValue>
- <Condition></Condition>
- </Difficulty>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakTow(MK)</UnitType>
- <MaxAmount>3</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>true</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>MakHra1(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakKri(MK)</UnitType>
- <MaxAmount>500</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakRudG(MK)</UnitType>
- <OpType>more equal</OpType>
- <Value>1</Value>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>RudGld(MK)1</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakLuc(MK)</UnitType>
- <MaxAmount>60</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>3</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UnitsLost>
- <UnitType>MakDub(MK)</UnitType>
- <OpType>more</OpType>
- <Value>100</Value>
- <Condition></Condition>
- </UnitsLost>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakBar(MK)</UnitType>
- <MaxAmount>60</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakDub(MK)</UnitType>
- <OpType>more equal</OpType>
- <Value>100</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakRudG(MK)</UnitType>
- <OpType>more</OpType>
- <Value>2</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakKSkifT(MK)</UnitType>
- <MaxAmount>45</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakGas(MK)</UnitType>
- <MaxAmount>40</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakKKat(MK)</UnitType>
- <MaxAmount>30</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakKDim(MK)</UnitType>
- <MaxAmount>30</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ07(MK)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakGip(MK)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ06(MK)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakPel(MK)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ08(MK)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakSar(MK)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPel(MK)</UnitType>
- <OpType>more</OpType>
- <Value>10</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakPel(MK)ATTACK1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakPel(MK)SHIELD1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakGip(MK)</UnitType>
- <OpType>more</OpType>
- <Value>10</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakGip(MK)ATTACK1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakGip(MK)SHIELD1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakSar(MK)</UnitType>
- <OpType>more</OpType>
- <Value>10</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakSar(MK)ATTACK1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakSar(MK)SHIELD1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakPra(MK)</UnitType>
- <Group>148</Group>
- <CurAmount>62</CurAmount>
- <MinAmount>100</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>36</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakDub(MK)</UnitType>
- <Group>149</Group>
- <CurAmount>78</CurAmount>
- <MinAmount>100</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>20</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakLuc(MK)</UnitType>
- <Group>150</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>40</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>50</FirePercent>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakBar(MK)</UnitType>
- <Group>151</Group>
- <CurAmount>57</CurAmount>
- <MinAmount>40</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakGas(MK)</UnitType>
- <Group>152</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>15</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>50</FirePercent>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakKKat(MK)</UnitType>
- <Group>153</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>20</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakKDim(MK)</UnitType>
- <Group>154</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>20</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakKFes(MK)</UnitType>
- <Group>155</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>15</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakKSkifT(MK)</UnitType>
- <Group>156</Group>
- <CurAmount>3</CurAmount>
- <MinAmount>42</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>10</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>MakKleit(MK)</UnitType>
- <Group>148</Group>
- <CurAmount>62</CurAmount>
- <MinAmount>1</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>1</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- <AutoUpRomeHero>
- <Description></Description>
- <AutoMove>true</AutoMove>
- </AutoUpRomeHero>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakKon(MK)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakHra2(MK)</UnitType>
- <OpType>more</OpType>
- <Value>0</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakKDim(MK)</UnitType>
- <MaxAmount>25</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakKFes(MK)</UnitType>
- <MaxAmount>30</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakKKat(MK)</UnitType>
- <MaxAmount>25</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakRib(MK)</UnitType>
- <MaxAmount>5</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakUni(MK)</UnitType>
- <MaxAmount>4</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>MakTri(MK)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakUni(MK)</UnitType>
- <OpType>more</OpType>
- <Value>2</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPel(MK)</UnitType>
- <OpType>more</OpType>
- <Value>60</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakGip(MK)</UnitType>
- <OpType>more</OpType>
- <Value>60</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakSar(MK)</UnitType>
- <OpType>more</OpType>
- <Value>60</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakPlo(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakKri(MK)</UnitType>
- <OpType>more</OpType>
- <Value>40</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakKleit(MK)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakMon(MK)</UnitType>
- <MaxAmount>10</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPel(MK)</UnitType>
- <OpType>less</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakGip(MK)</UnitType>
- <OpType>less</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakSar(MK)</UnitType>
- <OpType>less</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>more</OpType>
- <Value>50</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakDub(MK)</UnitType>
- <OpType>less</OpType>
- <Value>20</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>MakBar(MK)</UnitType>
- <OpType>less</OpType>
- <Value>20</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakPra(MK)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>3</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakDub(MK)</UnitType>
- <OpType>more</OpType>
- <Value>10</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakKri(MK)</UnitType>
- <OpType>more</OpType>
- <Value>36</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakPra(MK)ATTACK1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>MakPra(MK)</UnitType>
- <OpType>more equal</OpType>
- <Value>100</Value>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>more</OpType>
- <Value>50</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>MakDub(MK)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>3</PackSize>
- <Probability>100</Probability>
- </Produce>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakDub(MK)SHIELD1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>MakDub(MK)ATTACK1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Easy</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>1</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>3</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Normal</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>1</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>3</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>3</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>3</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Easy</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>1</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>5</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>VeryHard</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>1</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Iron</ResType>
- <Amount>5</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- </Folders>
- </>
-