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Text File  |  2004-09-14  |  48.6 KB  |  1,722 lines

  1. <>
  2.  <Description></Description>
  3.  <Units>
  4.   <UnitDefinition>
  5.    <ShortName>krest</ShortName>
  6.    <UnitID>MakKri(MK)</UnitID>
  7.   </UnitDefinition>
  8.   <UnitDefinition>
  9.    <ShortName>pra</ShortName>
  10.    <UnitID>MakPra(MK)</UnitID>
  11.   </UnitDefinition>
  12.   <UnitDefinition>
  13.    <ShortName>plu</ShortName>
  14.    <UnitID>MakPlu(MK)</UnitID>
  15.   </UnitDefinition>
  16.   <UnitDefinition>
  17.    <ShortName>dub</ShortName>
  18.    <UnitID>MakDub(MK)</UnitID>
  19.   </UnitDefinition>
  20.   <UnitDefinition>
  21.    <ShortName>pel</ShortName>
  22.    <UnitID>MakPel(MK)</UnitID>
  23.   </UnitDefinition>
  24.   <UnitDefinition>
  25.    <ShortName>gip</ShortName>
  26.    <UnitID>MakGip(MK)</UnitID>
  27.   </UnitDefinition>
  28.   <UnitDefinition>
  29.    <ShortName>sar</ShortName>
  30.    <UnitID>MakSar(MK)</UnitID>
  31.   </UnitDefinition>
  32.   <UnitDefinition>
  33.    <ShortName>mon</ShortName>
  34.    <UnitID>MakMon(MK)</UnitID>
  35.   </UnitDefinition>
  36.   <UnitDefinition>
  37.    <ShortName>gas</ShortName>
  38.    <UnitID>MakGas(MK)</UnitID>
  39.   </UnitDefinition>
  40.   <UnitDefinition>
  41.    <ShortName>fes</ShortName>
  42.    <UnitID>MakKFes(MK)</UnitID>
  43.   </UnitDefinition>
  44.   <UnitDefinition>
  45.    <ShortName>kataph</ShortName>
  46.    <UnitID>MakKKat(MK)</UnitID>
  47.   </UnitDefinition>
  48.   <UnitDefinition>
  49.    <ShortName>dim</ShortName>
  50.    <UnitID>MakKDim(MK)</UnitID>
  51.   </UnitDefinition>
  52.   <UnitDefinition>
  53.    <ShortName>luc</ShortName>
  54.    <UnitID>MakLuc(MK)</UnitID>
  55.   </UnitDefinition>
  56.   <UnitDefinition>
  57.    <ShortName>bar</ShortName>
  58.    <UnitID>MakBar(MK)</UnitID>
  59.   </UnitDefinition>
  60.   <UnitDefinition>
  61.    <ShortName>skifL</ShortName>
  62.    <UnitID>MakKSkifL(MK)</UnitID>
  63.   </UnitDefinition>
  64.   <UnitDefinition>
  65.    <ShortName>skifT</ShortName>
  66.    <UnitID>MakKSkifT(MK)</UnitID>
  67.   </UnitDefinition>
  68.   <UnitDefinition>
  69.    <ShortName>alex</ShortName>
  70.    <UnitID>MakAlex(MK)</UnitID>
  71.   </UnitDefinition>
  72.   <UnitDefinition>
  73.    <ShortName>kleit</ShortName>
  74.    <UnitID>MakKleit(MK)</UnitID>
  75.   </UnitDefinition>
  76.   <UnitDefinition>
  77.    <ShortName>nearch</ShortName>
  78.    <UnitID>MakNea(MK)</UnitID>
  79.   </UnitDefinition>
  80.   <UnitDefinition>
  81.    <ShortName>fisher</ShortName>
  82.    <UnitID>MakRib(MK)</UnitID>
  83.   </UnitDefinition>
  84.   <UnitDefinition>
  85.    <ShortName>plot</ShortName>
  86.    <UnitID>MakPlo(MK)</UnitID>
  87.   </UnitDefinition>
  88.   <UnitDefinition>
  89.    <ShortName>birema</ShortName>
  90.    <UnitID>MakBir(MK)</UnitID>
  91.   </UnitDefinition>
  92.   <UnitDefinition>
  93.    <ShortName>torgash</ShortName>
  94.    <UnitID>MakTor(MK)</UnitID>
  95.   </UnitDefinition>
  96.   <UnitDefinition>
  97.    <ShortName>unirema</ShortName>
  98.    <UnitID>MakUni(MK)</UnitID>
  99.   </UnitDefinition>
  100.   <UnitDefinition>
  101.    <ShortName>triera</ShortName>
  102.    <UnitID>MakTri(MK)</UnitID>
  103.   </UnitDefinition>
  104.  </Units>
  105.  <Buildings>
  106.   <UnitDefinition>
  107.    <ShortName>CEN</ShortName>
  108.    <UnitID>MakCen(MK)</UnitID>
  109.   </UnitDefinition>
  110.   <UnitDefinition>
  111.    <ShortName>KAZ</ShortName>
  112.    <UnitID>MakKaz(MK)</UnitID>
  113.   </UnitDefinition>
  114.   <UnitDefinition>
  115.    <ShortName>FERMA</ShortName>
  116.    <UnitID>MakMel(MK)</UnitID>
  117.   </UnitDefinition>
  118.   <UnitDefinition>
  119.    <ShortName>DOM</ShortName>
  120.    <UnitID>MakDo2(MK)</UnitID>
  121.   </UnitDefinition>
  122.   <UnitDefinition>
  123.    <ShortName>RUDI</ShortName>
  124.    <UnitID>MakRudI(MK)</UnitID>
  125.   </UnitDefinition>
  126.   <UnitDefinition>
  127.    <ShortName>RUDG</ShortName>
  128.    <UnitID>MakRudG(MK)</UnitID>
  129.   </UnitDefinition>
  130.   <UnitDefinition>
  131.    <ShortName>LIBRARY</ShortName>
  132.    <UnitID>MakDo1(MK)</UnitID>
  133.   </UnitDefinition>
  134.   <UnitDefinition>
  135.    <ShortName>KON</ShortName>
  136.    <UnitID>MakKon(MK)</UnitID>
  137.   </UnitDefinition>
  138.   <UnitDefinition>
  139.    <ShortName>HRAM</ShortName>
  140.    <UnitID>MakHra1(MK)</UnitID>
  141.   </UnitDefinition>
  142.   <UnitDefinition>
  143.    <ShortName>ACADEMY</ShortName>
  144.    <UnitID>MakHra2(MK)</UnitID>
  145.   </UnitDefinition>
  146.   <UnitDefinition>
  147.    <ShortName>VERF</ShortName>
  148.    <UnitID>MakVer(MK)</UnitID>
  149.   </UnitDefinition>
  150.   <UnitDefinition>
  151.    <ShortName>SKLAD</ShortName>
  152.    <UnitID>MakSkl(MK)</UnitID>
  153.   </UnitDefinition>
  154.   <UnitDefinition>
  155.    <ShortName>DIP</ShortName>
  156.    <UnitID>MakDip(MK)</UnitID>
  157.   </UnitDefinition>
  158.   <UnitDefinition>
  159.    <ShortName>KUZ</ShortName>
  160.    <UnitID>MakKuz(MK)</UnitID>
  161.   </UnitDefinition>
  162.   <UnitDefinition>
  163.    <ShortName>TOW</ShortName>
  164.    <UnitID>MakTow(MK)</UnitID>
  165.   </UnitDefinition>
  166.   <UnitDefinition>
  167.    <ShortName>ARSENAL</ShortName>
  168.    <UnitID>MakArs(MK)</UnitID>
  169.   </UnitDefinition>
  170.   <UnitDefinition>
  171.    <ShortName>RINOK</ShortName>
  172.    <UnitID>MakRin(MK)</UnitID>
  173.   </UnitDefinition>
  174.  </Buildings>
  175.  <Folders>
  176.   <AI_Folder>
  177.    <Description></Description>
  178.    <FolderCondition>
  179.     <Description></Description>
  180.     <Condition></Condition>
  181.    </FolderCondition>
  182.    <Rules>
  183.     <AI_Trigger>
  184.      <Description></Description>
  185.      <Condition>
  186.       <Description></Description>
  187.       <Condition></Condition>
  188.      </Condition>
  189.      <Action>
  190.       <Build>
  191.        <Description></Description>
  192.        <UnitType>MakCen(MK)</UnitType>
  193.        <MaxAmount>1</MaxAmount>
  194.        <ResourcePercent>100</ResourcePercent>
  195.        <Probability>100</Probability>
  196.        <Requirements>
  197.         <NearRoad>false</NearRoad>
  198.         <NearTrees>false</NearTrees>
  199.         <NearStones>true</NearStones>
  200.         <NearToEnemy>false</NearToEnemy>
  201.         <FarFromEnemy>false</FarFromEnemy>
  202.         <FarFromSameType>false</FarFromSameType>
  203.         <MultipleConstruction>false</MultipleConstruction>
  204.         <MinDistFromCenter>0</MinDistFromCenter>
  205.         <MinPeasants>10</MinPeasants>
  206.         <MaxPeasants>15</MaxPeasants>
  207.        </Requirements>
  208.       </Build>
  209.       <Build>
  210.        <Description></Description>
  211.        <UnitType>MakMel(MK)</UnitType>
  212.        <MaxAmount>1</MaxAmount>
  213.        <ResourcePercent>100</ResourcePercent>
  214.        <Probability>100</Probability>
  215.        <Requirements>
  216.         <NearRoad>false</NearRoad>
  217.         <NearTrees>false</NearTrees>
  218.         <NearStones>false</NearStones>
  219.         <NearToEnemy>false</NearToEnemy>
  220.         <FarFromEnemy>false</FarFromEnemy>
  221.         <FarFromSameType>false</FarFromSameType>
  222.         <MultipleConstruction>false</MultipleConstruction>
  223.         <MinDistFromCenter>0</MinDistFromCenter>
  224.         <MinPeasants>10</MinPeasants>
  225.         <MaxPeasants>15</MaxPeasants>
  226.        </Requirements>
  227.       </Build>
  228.       <PeonsDistribution>
  229.        <Description></Description>
  230.        <OnWood>6</OnWood>
  231.        <OnStone>6</OnStone>
  232.        <OnFood>11</OnFood>
  233.       </PeonsDistribution>
  234.      </Action>
  235.     </AI_Trigger>
  236.     <AI_Trigger>
  237.      <Description></Description>
  238.      <Condition>
  239.       <Description></Description>
  240.       <Condition>
  241.        <AmountOfReadyUnits>
  242.         <UnitType>MakMel(MK)</UnitType>
  243.         <OpType>more</OpType>
  244.         <Value>0</Value>
  245.         <Condition></Condition>
  246.        </AmountOfReadyUnits>
  247.       </Condition>
  248.      </Condition>
  249.      <Action>
  250.       <Build>
  251.        <Description></Description>
  252.        <UnitType>MakKaz(MK)</UnitType>
  253.        <MaxAmount>1</MaxAmount>
  254.        <ResourcePercent>100</ResourcePercent>
  255.        <Probability>100</Probability>
  256.        <Requirements>
  257.         <NearRoad>false</NearRoad>
  258.         <NearTrees>false</NearTrees>
  259.         <NearStones>false</NearStones>
  260.         <NearToEnemy>false</NearToEnemy>
  261.         <FarFromEnemy>false</FarFromEnemy>
  262.         <FarFromSameType>false</FarFromSameType>
  263.         <MultipleConstruction>false</MultipleConstruction>
  264.         <MinDistFromCenter>0</MinDistFromCenter>
  265.         <MinPeasants>10</MinPeasants>
  266.         <MaxPeasants>15</MaxPeasants>
  267.        </Requirements>
  268.       </Build>
  269.       <Build>
  270.        <Description></Description>
  271.        <UnitType>MakCen(MK)</UnitType>
  272.        <MaxAmount>2</MaxAmount>
  273.        <ResourcePercent>100</ResourcePercent>
  274.        <Probability>100</Probability>
  275.        <Requirements>
  276.         <NearRoad>false</NearRoad>
  277.         <NearTrees>false</NearTrees>
  278.         <NearStones>false</NearStones>
  279.         <NearToEnemy>false</NearToEnemy>
  280.         <FarFromEnemy>false</FarFromEnemy>
  281.         <FarFromSameType>false</FarFromSameType>
  282.         <MultipleConstruction>false</MultipleConstruction>
  283.         <MinDistFromCenter>0</MinDistFromCenter>
  284.         <MinPeasants>10</MinPeasants>
  285.         <MaxPeasants>10</MaxPeasants>
  286.        </Requirements>
  287.       </Build>
  288.      </Action>
  289.     </AI_Trigger>
  290.     <AI_Trigger>
  291.      <Description></Description>
  292.      <Condition>
  293.       <Description></Description>
  294.       <Condition>
  295.        <AmountOfReadyUnits>
  296.         <UnitType>MakCen(MK)</UnitType>
  297.         <OpType>more</OpType>
  298.         <Value>1</Value>
  299.         <Condition>
  300.          <AmountOfReadyUnits>
  301.           <UnitType>MakKri(MK)</UnitType>
  302.           <OpType>more</OpType>
  303.           <Value>30</Value>
  304.           <Condition></Condition>
  305.          </AmountOfReadyUnits>
  306.         </Condition>
  307.        </AmountOfReadyUnits>
  308.       </Condition>
  309.      </Condition>
  310.      <Action>
  311.       <Build>
  312.        <Description></Description>
  313.        <UnitType>MakRudG(MK)</UnitType>
  314.        <MaxAmount>2</MaxAmount>
  315.        <ResourcePercent>100</ResourcePercent>
  316.        <Probability>100</Probability>
  317.        <Requirements>
  318.         <NearRoad>false</NearRoad>
  319.         <NearTrees>false</NearTrees>
  320.         <NearStones>false</NearStones>
  321.         <NearToEnemy>false</NearToEnemy>
  322.         <FarFromEnemy>false</FarFromEnemy>
  323.         <FarFromSameType>false</FarFromSameType>
  324.         <MultipleConstruction>false</MultipleConstruction>
  325.         <MinDistFromCenter>0</MinDistFromCenter>
  326.         <MinPeasants>5</MinPeasants>
  327.         <MaxPeasants>5</MaxPeasants>
  328.        </Requirements>
  329.       </Build>
  330.       <PerformUpgrade>
  331.        <Description></Description>
  332.        <UpgradeID>RudGld(MK)1</UpgradeID>
  333.        <CostPercent>100</CostPercent>
  334.       </PerformUpgrade>
  335.       <PeonsDistribution>
  336.        <Description></Description>
  337.        <OnWood>6</OnWood>
  338.        <OnStone>8</OnStone>
  339.        <OnFood>10</OnFood>
  340.       </PeonsDistribution>
  341.      </Action>
  342.     </AI_Trigger>
  343.     <AI_Trigger>
  344.      <Description></Description>
  345.      <Condition>
  346.       <Description></Description>
  347.       <Condition>
  348.        <AmountOfReadyUnits>
  349.         <UnitType>MakRudG(MK)</UnitType>
  350.         <OpType>more equal</OpType>
  351.         <Value>2</Value>
  352.         <Condition></Condition>
  353.        </AmountOfReadyUnits>
  354.       </Condition>
  355.      </Condition>
  356.      <Action>
  357.       <PerformUpgrade>
  358.        <Description></Description>
  359.        <UpgradeID>CEN02(MK)</UpgradeID>
  360.        <CostPercent>100</CostPercent>
  361.       </PerformUpgrade>
  362.       <PerformUpgrade>
  363.        <Description></Description>
  364.        <UpgradeID>CEN05(MK)</UpgradeID>
  365.        <CostPercent>100</CostPercent>
  366.       </PerformUpgrade>
  367.       <PerformUpgrade>
  368.        <Description></Description>
  369.        <UpgradeID>CEN03(MK)</UpgradeID>
  370.        <CostPercent>100</CostPercent>
  371.       </PerformUpgrade>
  372.       <Build>
  373.        <Description></Description>
  374.        <UnitType>MakHra2(MK)</UnitType>
  375.        <MaxAmount>1</MaxAmount>
  376.        <ResourcePercent>100</ResourcePercent>
  377.        <Probability>100</Probability>
  378.        <Requirements>
  379.         <NearRoad>false</NearRoad>
  380.         <NearTrees>false</NearTrees>
  381.         <NearStones>false</NearStones>
  382.         <NearToEnemy>false</NearToEnemy>
  383.         <FarFromEnemy>false</FarFromEnemy>
  384.         <FarFromSameType>false</FarFromSameType>
  385.         <MultipleConstruction>false</MultipleConstruction>
  386.         <MinDistFromCenter>0</MinDistFromCenter>
  387.         <MinPeasants>10</MinPeasants>
  388.         <MaxPeasants>15</MaxPeasants>
  389.        </Requirements>
  390.       </Build>
  391.      </Action>
  392.     </AI_Trigger>
  393.     <AI_Trigger>
  394.      <Description></Description>
  395.      <Condition>
  396.       <Description></Description>
  397.       <Condition>
  398.        <AmountOfReadyUnits>
  399.         <UnitType>MakRudG(MK)</UnitType>
  400.         <OpType>more</OpType>
  401.         <Value>1</Value>
  402.         <Condition></Condition>
  403.        </AmountOfReadyUnits>
  404.       </Condition>
  405.      </Condition>
  406.      <Action>
  407.       <Build>
  408.        <Description></Description>
  409.        <UnitType>MakDip(MK)</UnitType>
  410.        <MaxAmount>1</MaxAmount>
  411.        <ResourcePercent>100</ResourcePercent>
  412.        <Probability>100</Probability>
  413.        <Requirements>
  414.         <NearRoad>false</NearRoad>
  415.         <NearTrees>false</NearTrees>
  416.         <NearStones>false</NearStones>
  417.         <NearToEnemy>false</NearToEnemy>
  418.         <FarFromEnemy>false</FarFromEnemy>
  419.         <FarFromSameType>false</FarFromSameType>
  420.         <MultipleConstruction>false</MultipleConstruction>
  421.         <MinDistFromCenter>0</MinDistFromCenter>
  422.         <MinPeasants>15</MinPeasants>
  423.         <MaxPeasants>15</MaxPeasants>
  424.        </Requirements>
  425.       </Build>
  426.       <Build>
  427.        <Description></Description>
  428.        <UnitType>MakRin(MK)</UnitType>
  429.        <MaxAmount>1</MaxAmount>
  430.        <ResourcePercent>100</ResourcePercent>
  431.        <Probability>100</Probability>
  432.        <Requirements>
  433.         <NearRoad>false</NearRoad>
  434.         <NearTrees>false</NearTrees>
  435.         <NearStones>false</NearStones>
  436.         <NearToEnemy>false</NearToEnemy>
  437.         <FarFromEnemy>false</FarFromEnemy>
  438.         <FarFromSameType>false</FarFromSameType>
  439.         <MultipleConstruction>false</MultipleConstruction>
  440.         <MinDistFromCenter>0</MinDistFromCenter>
  441.         <MinPeasants>15</MinPeasants>
  442.         <MaxPeasants>15</MaxPeasants>
  443.        </Requirements>
  444.       </Build>
  445.      </Action>
  446.     </AI_Trigger>
  447.     <AI_Trigger>
  448.      <Description></Description>
  449.      <Condition>
  450.       <Description></Description>
  451.       <Condition>
  452.        <AmountOfReadyUnits>
  453.         <UnitType>MakPra(MK)</UnitType>
  454.         <OpType>more</OpType>
  455.         <Value>50</Value>
  456.         <Condition></Condition>
  457.        </AmountOfReadyUnits>
  458.       </Condition>
  459.      </Condition>
  460.      <Action>
  461.       <Build>
  462.        <Description></Description>
  463.        <UnitType>MakSkl(MK)</UnitType>
  464.        <MaxAmount>1</MaxAmount>
  465.        <ResourcePercent>100</ResourcePercent>
  466.        <Probability>100</Probability>
  467.        <Requirements>
  468.         <NearRoad>false</NearRoad>
  469.         <NearTrees>false</NearTrees>
  470.         <NearStones>true</NearStones>
  471.         <NearToEnemy>false</NearToEnemy>
  472.         <FarFromEnemy>false</FarFromEnemy>
  473.         <FarFromSameType>false</FarFromSameType>
  474.         <MultipleConstruction>false</MultipleConstruction>
  475.         <MinDistFromCenter>0</MinDistFromCenter>
  476.         <MinPeasants>10</MinPeasants>
  477.         <MaxPeasants>10</MaxPeasants>
  478.        </Requirements>
  479.       </Build>
  480.       <Build>
  481.        <Description></Description>
  482.        <UnitType>MakKaz(MK)</UnitType>
  483.        <MaxAmount>2</MaxAmount>
  484.        <ResourcePercent>100</ResourcePercent>
  485.        <Probability>100</Probability>
  486.        <Requirements>
  487.         <NearRoad>false</NearRoad>
  488.         <NearTrees>false</NearTrees>
  489.         <NearStones>true</NearStones>
  490.         <NearToEnemy>false</NearToEnemy>
  491.         <FarFromEnemy>false</FarFromEnemy>
  492.         <FarFromSameType>false</FarFromSameType>
  493.         <MultipleConstruction>false</MultipleConstruction>
  494.         <MinDistFromCenter>0</MinDistFromCenter>
  495.         <MinPeasants>10</MinPeasants>
  496.         <MaxPeasants>10</MaxPeasants>
  497.        </Requirements>
  498.       </Build>
  499.       <PerformUpgrade>
  500.        <Description></Description>
  501.        <UpgradeID>RudGld(MK)1</UpgradeID>
  502.        <CostPercent>100</CostPercent>
  503.       </PerformUpgrade>
  504.       <PerformUpgrade>
  505.        <Description></Description>
  506.        <UpgradeID>RudGld(MK)2</UpgradeID>
  507.        <CostPercent>100</CostPercent>
  508.       </PerformUpgrade>
  509.       <PerformUpgrade>
  510.        <Description></Description>
  511.        <UpgradeID>RudIro(MK)1</UpgradeID>
  512.        <CostPercent>100</CostPercent>
  513.       </PerformUpgrade>
  514.      </Action>
  515.     </AI_Trigger>
  516.     <AI_Trigger>
  517.      <Description></Description>
  518.      <Condition>
  519.       <Description></Description>
  520.       <Condition>
  521.        <UpgradeIsRun>
  522.         <UpgradeID>CEN05(MK)</UpgradeID>
  523.         <Condition></Condition>
  524.        </UpgradeIsRun>
  525.       </Condition>
  526.      </Condition>
  527.      <Action>
  528.       <Build>
  529.        <Description></Description>
  530.        <UnitType>MakRudI(MK)</UnitType>
  531.        <MaxAmount>3</MaxAmount>
  532.        <ResourcePercent>100</ResourcePercent>
  533.        <Probability>100</Probability>
  534.        <Requirements>
  535.         <NearRoad>false</NearRoad>
  536.         <NearTrees>false</NearTrees>
  537.         <NearStones>false</NearStones>
  538.         <NearToEnemy>false</NearToEnemy>
  539.         <FarFromEnemy>false</FarFromEnemy>
  540.         <FarFromSameType>false</FarFromSameType>
  541.         <MultipleConstruction>false</MultipleConstruction>
  542.         <MinDistFromCenter>0</MinDistFromCenter>
  543.         <MinPeasants>5</MinPeasants>
  544.         <MaxPeasants>5</MaxPeasants>
  545.        </Requirements>
  546.       </Build>
  547.       <Build>
  548.        <Description></Description>
  549.        <UnitType>MakKuz(MK)</UnitType>
  550.        <MaxAmount>1</MaxAmount>
  551.        <ResourcePercent>100</ResourcePercent>
  552.        <Probability>100</Probability>
  553.        <Requirements>
  554.         <NearRoad>false</NearRoad>
  555.         <NearTrees>false</NearTrees>
  556.         <NearStones>false</NearStones>
  557.         <NearToEnemy>false</NearToEnemy>
  558.         <FarFromEnemy>false</FarFromEnemy>
  559.         <FarFromSameType>false</FarFromSameType>
  560.         <MultipleConstruction>false</MultipleConstruction>
  561.         <MinDistFromCenter>0</MinDistFromCenter>
  562.         <MinPeasants>10</MinPeasants>
  563.         <MaxPeasants>10</MaxPeasants>
  564.        </Requirements>
  565.       </Build>
  566.       <PerformUpgrade>
  567.        <Description></Description>
  568.        <UpgradeID>CEN01(MK)</UpgradeID>
  569.        <CostPercent>100</CostPercent>
  570.       </PerformUpgrade>
  571.       <PerformUpgrade>
  572.        <Description></Description>
  573.        <UpgradeID>CEN02(MK)</UpgradeID>
  574.        <CostPercent>100</CostPercent>
  575.       </PerformUpgrade>
  576.       <PerformUpgrade>
  577.        <Description></Description>
  578.        <UpgradeID>CEN04(MK)</UpgradeID>
  579.        <CostPercent>100</CostPercent>
  580.       </PerformUpgrade>
  581.      </Action>
  582.     </AI_Trigger>
  583.     <AI_Trigger>
  584.      <Description></Description>
  585.      <Condition>
  586.       <Description></Description>
  587.       <Condition>
  588.        <AmountOfReadyUnits>
  589.         <UnitType>MakRudG(MK)</UnitType>
  590.         <OpType>more</OpType>
  591.         <Value>1</Value>
  592.         <Condition>
  593.          <AmountOfReadyUnits>
  594.           <UnitType>MakRudI(MK)</UnitType>
  595.           <OpType>more</OpType>
  596.           <Value>1</Value>
  597.           <Condition>
  598.            <UpgradeIsRun>
  599.             <UpgradeID>RudGld(MK)1</UpgradeID>
  600.             <Condition></Condition>
  601.            </UpgradeIsRun>
  602.           </Condition>
  603.          </AmountOfReadyUnits>
  604.         </Condition>
  605.        </AmountOfReadyUnits>
  606.       </Condition>
  607.      </Condition>
  608.      <Action>
  609.       <Build>
  610.        <Description></Description>
  611.        <UnitType>MakArs(MK)</UnitType>
  612.        <MaxAmount>1</MaxAmount>
  613.        <ResourcePercent>100</ResourcePercent>
  614.        <Probability>100</Probability>
  615.        <Requirements>
  616.         <NearRoad>false</NearRoad>
  617.         <NearTrees>false</NearTrees>
  618.         <NearStones>false</NearStones>
  619.         <NearToEnemy>false</NearToEnemy>
  620.         <FarFromEnemy>false</FarFromEnemy>
  621.         <FarFromSameType>false</FarFromSameType>
  622.         <MultipleConstruction>false</MultipleConstruction>
  623.         <MinDistFromCenter>0</MinDistFromCenter>
  624.         <MinPeasants>10</MinPeasants>
  625.         <MaxPeasants>15</MaxPeasants>
  626.        </Requirements>
  627.       </Build>
  628.      </Action>
  629.     </AI_Trigger>
  630.     <AI_Trigger>
  631.      <Description></Description>
  632.      <Condition>
  633.       <Description></Description>
  634.       <Condition>
  635.        <FreeLivePlaces>
  636.         <OpType>less</OpType>
  637.         <Value>10</Value>
  638.         <Condition></Condition>
  639.        </FreeLivePlaces>
  640.       </Condition>
  641.      </Condition>
  642.      <Action>
  643.       <Build>
  644.        <Description></Description>
  645.        <UnitType>MakDo2(MK)</UnitType>
  646.        <MaxAmount>10</MaxAmount>
  647.        <ResourcePercent>100</ResourcePercent>
  648.        <Probability>100</Probability>
  649.        <Requirements>
  650.         <NearRoad>false</NearRoad>
  651.         <NearTrees>false</NearTrees>
  652.         <NearStones>false</NearStones>
  653.         <NearToEnemy>false</NearToEnemy>
  654.         <FarFromEnemy>false</FarFromEnemy>
  655.         <FarFromSameType>false</FarFromSameType>
  656.         <MultipleConstruction>false</MultipleConstruction>
  657.         <MinDistFromCenter>0</MinDistFromCenter>
  658.         <MinPeasants>7</MinPeasants>
  659.         <MaxPeasants>7</MaxPeasants>
  660.        </Requirements>
  661.       </Build>
  662.      </Action>
  663.     </AI_Trigger>
  664.     <AI_Trigger>
  665.      <Description></Description>
  666.      <Condition>
  667.       <Description></Description>
  668.       <Condition>
  669.        <AmountOfReadyUnits>
  670.         <UnitType>MakDo2(MK)</UnitType>
  671.         <OpType>more</OpType>
  672.         <Value>4</Value>
  673.         <Condition></Condition>
  674.        </AmountOfReadyUnits>
  675.       </Condition>
  676.      </Condition>
  677.      <Action>
  678.       <PerformUpgrade>
  679.        <Description></Description>
  680.        <UpgradeID>CEN13(MK)</UpgradeID>
  681.        <CostPercent>100</CostPercent>
  682.       </PerformUpgrade>
  683.      </Action>
  684.     </AI_Trigger>
  685.     <AI_Trigger>
  686.      <Description></Description>
  687.      <Condition>
  688.       <Description></Description>
  689.       <Condition>
  690.        <CurResources>
  691.         <ResType>Gold</ResType>
  692.         <OpType>less</OpType>
  693.         <Value>2000</Value>
  694.         <Condition></Condition>
  695.        </CurResources>
  696.       </Condition>
  697.      </Condition>
  698.      <Action>
  699.       <Build>
  700.        <Description></Description>
  701.        <UnitType>MakRudG(MK)</UnitType>
  702.        <MaxAmount>10</MaxAmount>
  703.        <ResourcePercent>100</ResourcePercent>
  704.        <Probability>100</Probability>
  705.        <Requirements>
  706.         <NearRoad>false</NearRoad>
  707.         <NearTrees>false</NearTrees>
  708.         <NearStones>false</NearStones>
  709.         <NearToEnemy>false</NearToEnemy>
  710.         <FarFromEnemy>false</FarFromEnemy>
  711.         <FarFromSameType>false</FarFromSameType>
  712.         <MultipleConstruction>false</MultipleConstruction>
  713.         <MinDistFromCenter>0</MinDistFromCenter>
  714.         <MinPeasants>10</MinPeasants>
  715.         <MaxPeasants>15</MaxPeasants>
  716.        </Requirements>
  717.       </Build>
  718.       <PerformUpgrade>
  719.        <Description></Description>
  720.        <UpgradeID>RudGld(MK)2</UpgradeID>
  721.        <CostPercent>100</CostPercent>
  722.       </PerformUpgrade>
  723.       <PerformUpgrade>
  724.        <Description></Description>
  725.        <UpgradeID>RudGld(MK)3</UpgradeID>
  726.        <CostPercent>100</CostPercent>
  727.       </PerformUpgrade>
  728.      </Action>
  729.     </AI_Trigger>
  730.     <AI_Trigger>
  731.      <Description></Description>
  732.      <Condition>
  733.       <Description></Description>
  734.       <Condition>
  735.        <AmountOfReadyUnits>
  736.         <UnitType>MakPra(MK)</UnitType>
  737.         <OpType>more</OpType>
  738.         <Value>99</Value>
  739.         <Condition></Condition>
  740.        </AmountOfReadyUnits>
  741.       </Condition>
  742.      </Condition>
  743.      <Action>
  744.       <BridgeConstruction>
  745.        <Description></Description>
  746.        <BridgeType>3</BridgeType>
  747.        <NPeasant>15</NPeasant>
  748.       </BridgeConstruction>
  749.      </Action>
  750.     </AI_Trigger>
  751.     <AI_Trigger>
  752.      <Description></Description>
  753.      <Condition>
  754.       <Description></Description>
  755.       <Condition></Condition>
  756.      </Condition>
  757.      <Action>
  758.       <Build>
  759.        <Description></Description>
  760.        <UnitType>MakVer(MK)</UnitType>
  761.        <MaxAmount>2</MaxAmount>
  762.        <ResourcePercent>100</ResourcePercent>
  763.        <Probability>100</Probability>
  764.        <Requirements>
  765.         <NearRoad>false</NearRoad>
  766.         <NearTrees>false</NearTrees>
  767.         <NearStones>false</NearStones>
  768.         <NearToEnemy>false</NearToEnemy>
  769.         <FarFromEnemy>false</FarFromEnemy>
  770.         <FarFromSameType>false</FarFromSameType>
  771.         <MultipleConstruction>false</MultipleConstruction>
  772.         <MinDistFromCenter>0</MinDistFromCenter>
  773.         <MinPeasants>10</MinPeasants>
  774.         <MaxPeasants>10</MaxPeasants>
  775.        </Requirements>
  776.       </Build>
  777.      </Action>
  778.     </AI_Trigger>
  779.     <AI_Trigger>
  780.      <Description></Description>
  781.      <Condition>
  782.       <Description></Description>
  783.       <Condition>
  784.        <AmountOfReadyUnits>
  785.         <UnitType>MakPra(MK)</UnitType>
  786.         <OpType>more</OpType>
  787.         <Value>70</Value>
  788.         <Condition>
  789.          <Difficulty>
  790.           <OpType>more</OpType>
  791.           <DifficultyValue>Easy</DifficultyValue>
  792.           <Condition></Condition>
  793.          </Difficulty>
  794.         </Condition>
  795.        </AmountOfReadyUnits>
  796.       </Condition>
  797.      </Condition>
  798.      <Action>
  799.       <Build>
  800.        <Description></Description>
  801.        <UnitType>MakTow(MK)</UnitType>
  802.        <MaxAmount>3</MaxAmount>
  803.        <ResourcePercent>100</ResourcePercent>
  804.        <Probability>100</Probability>
  805.        <Requirements>
  806.         <NearRoad>false</NearRoad>
  807.         <NearTrees>false</NearTrees>
  808.         <NearStones>false</NearStones>
  809.         <NearToEnemy>false</NearToEnemy>
  810.         <FarFromEnemy>false</FarFromEnemy>
  811.         <FarFromSameType>true</FarFromSameType>
  812.         <MultipleConstruction>false</MultipleConstruction>
  813.         <MinDistFromCenter>0</MinDistFromCenter>
  814.         <MinPeasants>10</MinPeasants>
  815.         <MaxPeasants>15</MaxPeasants>
  816.        </Requirements>
  817.       </Build>
  818.      </Action>
  819.     </AI_Trigger>
  820.     <AI_Trigger>
  821.      <Description></Description>
  822.      <Condition>
  823.       <Description></Description>
  824.       <Condition></Condition>
  825.      </Condition>
  826.      <Action>
  827.       <Build>
  828.        <Description></Description>
  829.        <UnitType>MakHra1(MK)</UnitType>
  830.        <MaxAmount>1</MaxAmount>
  831.        <ResourcePercent>100</ResourcePercent>
  832.        <Probability>100</Probability>
  833.        <Requirements>
  834.         <NearRoad>false</NearRoad>
  835.         <NearTrees>false</NearTrees>
  836.         <NearStones>false</NearStones>
  837.         <NearToEnemy>false</NearToEnemy>
  838.         <FarFromEnemy>false</FarFromEnemy>
  839.         <FarFromSameType>false</FarFromSameType>
  840.         <MultipleConstruction>false</MultipleConstruction>
  841.         <MinDistFromCenter>0</MinDistFromCenter>
  842.         <MinPeasants>10</MinPeasants>
  843.         <MaxPeasants>15</MaxPeasants>
  844.        </Requirements>
  845.       </Build>
  846.      </Action>
  847.     </AI_Trigger>
  848.    </Rules>
  849.   </AI_Folder>
  850.   <AI_Folder>
  851.    <Description></Description>
  852.    <FolderCondition>
  853.     <Description></Description>
  854.     <Condition></Condition>
  855.    </FolderCondition>
  856.    <Rules>
  857.     <AI_Trigger>
  858.      <Description></Description>
  859.      <Condition>
  860.       <Description></Description>
  861.       <Condition></Condition>
  862.      </Condition>
  863.      <Action>
  864.       <Produce>
  865.        <Description></Description>
  866.        <UnitType>MakKri(MK)</UnitType>
  867.        <MaxAmount>500</MaxAmount>
  868.        <ResourcePercent>100</ResourcePercent>
  869.        <PackSize>1</PackSize>
  870.        <Probability>100</Probability>
  871.       </Produce>
  872.      </Action>
  873.     </AI_Trigger>
  874.     <AI_Trigger>
  875.      <Description></Description>
  876.      <Condition>
  877.       <Description></Description>
  878.       <Condition>
  879.        <AmountOfReadyUnits>
  880.         <UnitType>MakRudG(MK)</UnitType>
  881.         <OpType>more equal</OpType>
  882.         <Value>1</Value>
  883.         <Condition>
  884.          <UpgradeIsRun>
  885.           <UpgradeID>RudGld(MK)1</UpgradeID>
  886.           <Condition></Condition>
  887.          </UpgradeIsRun>
  888.         </Condition>
  889.        </AmountOfReadyUnits>
  890.       </Condition>
  891.      </Condition>
  892.      <Action>
  893.       <Produce>
  894.        <Description></Description>
  895.        <UnitType>MakLuc(MK)</UnitType>
  896.        <MaxAmount>60</MaxAmount>
  897.        <ResourcePercent>100</ResourcePercent>
  898.        <PackSize>3</PackSize>
  899.        <Probability>100</Probability>
  900.       </Produce>
  901.      </Action>
  902.     </AI_Trigger>
  903.     <AI_Trigger>
  904.      <Description></Description>
  905.      <Condition>
  906.       <Description></Description>
  907.       <Condition>
  908.        <UnitsLost>
  909.         <UnitType>MakDub(MK)</UnitType>
  910.         <OpType>more</OpType>
  911.         <Value>100</Value>
  912.         <Condition></Condition>
  913.        </UnitsLost>
  914.       </Condition>
  915.      </Condition>
  916.      <Action>
  917.       <Produce>
  918.        <Description></Description>
  919.        <UnitType>MakBar(MK)</UnitType>
  920.        <MaxAmount>60</MaxAmount>
  921.        <ResourcePercent>100</ResourcePercent>
  922.        <PackSize>2</PackSize>
  923.        <Probability>100</Probability>
  924.       </Produce>
  925.      </Action>
  926.     </AI_Trigger>
  927.     <AI_Trigger>
  928.      <Description></Description>
  929.      <Condition>
  930.       <Description></Description>
  931.       <Condition>
  932.        <AmountOfReadyUnits>
  933.         <UnitType>MakDub(MK)</UnitType>
  934.         <OpType>more equal</OpType>
  935.         <Value>100</Value>
  936.         <Condition></Condition>
  937.        </AmountOfReadyUnits>
  938.        <AmountOfReadyUnits>
  939.         <UnitType>MakRudG(MK)</UnitType>
  940.         <OpType>more</OpType>
  941.         <Value>2</Value>
  942.         <Condition></Condition>
  943.        </AmountOfReadyUnits>
  944.       </Condition>
  945.      </Condition>
  946.      <Action>
  947.       <Produce>
  948.        <Description></Description>
  949.        <UnitType>MakKSkifT(MK)</UnitType>
  950.        <MaxAmount>45</MaxAmount>
  951.        <ResourcePercent>100</ResourcePercent>
  952.        <PackSize>2</PackSize>
  953.        <Probability>100</Probability>
  954.       </Produce>
  955.      </Action>
  956.     </AI_Trigger>
  957.     <AI_Trigger>
  958.      <Description></Description>
  959.      <Condition>
  960.       <Description></Description>
  961.       <Condition></Condition>
  962.      </Condition>
  963.      <Action>
  964.       <Produce>
  965.        <Description></Description>
  966.        <UnitType>MakGas(MK)</UnitType>
  967.        <MaxAmount>40</MaxAmount>
  968.        <ResourcePercent>100</ResourcePercent>
  969.        <PackSize>1</PackSize>
  970.        <Probability>100</Probability>
  971.       </Produce>
  972.       <Produce>
  973.        <Description></Description>
  974.        <UnitType>MakKKat(MK)</UnitType>
  975.        <MaxAmount>30</MaxAmount>
  976.        <ResourcePercent>100</ResourcePercent>
  977.        <PackSize>1</PackSize>
  978.        <Probability>100</Probability>
  979.       </Produce>
  980.       <Produce>
  981.        <Description></Description>
  982.        <UnitType>MakKDim(MK)</UnitType>
  983.        <MaxAmount>30</MaxAmount>
  984.        <ResourcePercent>100</ResourcePercent>
  985.        <PackSize>1</PackSize>
  986.        <Probability>100</Probability>
  987.       </Produce>
  988.      </Action>
  989.     </AI_Trigger>
  990.     <AI_Trigger>
  991.      <Description></Description>
  992.      <Condition>
  993.       <Description></Description>
  994.       <Condition>
  995.        <UpgradeIsRun>
  996.         <UpgradeID>KUZ07(MK)</UpgradeID>
  997.         <Condition></Condition>
  998.        </UpgradeIsRun>
  999.       </Condition>
  1000.      </Condition>
  1001.      <Action>
  1002.       <Produce>
  1003.        <Description></Description>
  1004.        <UnitType>MakGip(MK)</UnitType>
  1005.        <MaxAmount>100</MaxAmount>
  1006.        <ResourcePercent>100</ResourcePercent>
  1007.        <PackSize>2</PackSize>
  1008.        <Probability>100</Probability>
  1009.       </Produce>
  1010.      </Action>
  1011.     </AI_Trigger>
  1012.     <AI_Trigger>
  1013.      <Description></Description>
  1014.      <Condition>
  1015.       <Description></Description>
  1016.       <Condition>
  1017.        <UpgradeIsRun>
  1018.         <UpgradeID>KUZ06(MK)</UpgradeID>
  1019.         <Condition></Condition>
  1020.        </UpgradeIsRun>
  1021.       </Condition>
  1022.      </Condition>
  1023.      <Action>
  1024.       <Produce>
  1025.        <Description></Description>
  1026.        <UnitType>MakPel(MK)</UnitType>
  1027.        <MaxAmount>100</MaxAmount>
  1028.        <ResourcePercent>100</ResourcePercent>
  1029.        <PackSize>2</PackSize>
  1030.        <Probability>100</Probability>
  1031.       </Produce>
  1032.      </Action>
  1033.     </AI_Trigger>
  1034.     <AI_Trigger>
  1035.      <Description></Description>
  1036.      <Condition>
  1037.       <Description></Description>
  1038.       <Condition>
  1039.        <UpgradeIsRun>
  1040.         <UpgradeID>KUZ08(MK)</UpgradeID>
  1041.         <Condition></Condition>
  1042.        </UpgradeIsRun>
  1043.       </Condition>
  1044.      </Condition>
  1045.      <Action>
  1046.       <Produce>
  1047.        <Description></Description>
  1048.        <UnitType>MakSar(MK)</UnitType>
  1049.        <MaxAmount>100</MaxAmount>
  1050.        <ResourcePercent>100</ResourcePercent>
  1051.        <PackSize>2</PackSize>
  1052.        <Probability>100</Probability>
  1053.       </Produce>
  1054.      </Action>
  1055.     </AI_Trigger>
  1056.     <AI_Trigger>
  1057.      <Description></Description>
  1058.      <Condition>
  1059.       <Description></Description>
  1060.       <Condition>
  1061.        <AmountOfReadyUnits>
  1062.         <UnitType>MakPel(MK)</UnitType>
  1063.         <OpType>more</OpType>
  1064.         <Value>10</Value>
  1065.         <Condition></Condition>
  1066.        </AmountOfReadyUnits>
  1067.       </Condition>
  1068.      </Condition>
  1069.      <Action>
  1070.       <PerformUpgrade>
  1071.        <Description></Description>
  1072.        <UpgradeID>MakPel(MK)ATTACK1</UpgradeID>
  1073.        <CostPercent>100</CostPercent>
  1074.       </PerformUpgrade>
  1075.       <PerformUpgrade>
  1076.        <Description></Description>
  1077.        <UpgradeID>MakPel(MK)SHIELD1</UpgradeID>
  1078.        <CostPercent>100</CostPercent>
  1079.       </PerformUpgrade>
  1080.      </Action>
  1081.     </AI_Trigger>
  1082.     <AI_Trigger>
  1083.      <Description></Description>
  1084.      <Condition>
  1085.       <Description></Description>
  1086.       <Condition>
  1087.        <AmountOfReadyUnits>
  1088.         <UnitType>MakGip(MK)</UnitType>
  1089.         <OpType>more</OpType>
  1090.         <Value>10</Value>
  1091.         <Condition></Condition>
  1092.        </AmountOfReadyUnits>
  1093.       </Condition>
  1094.      </Condition>
  1095.      <Action>
  1096.       <PerformUpgrade>
  1097.        <Description></Description>
  1098.        <UpgradeID>MakGip(MK)ATTACK1</UpgradeID>
  1099.        <CostPercent>100</CostPercent>
  1100.       </PerformUpgrade>
  1101.       <PerformUpgrade>
  1102.        <Description></Description>
  1103.        <UpgradeID>MakGip(MK)SHIELD1</UpgradeID>
  1104.        <CostPercent>100</CostPercent>
  1105.       </PerformUpgrade>
  1106.      </Action>
  1107.     </AI_Trigger>
  1108.     <AI_Trigger>
  1109.      <Description></Description>
  1110.      <Condition>
  1111.       <Description></Description>
  1112.       <Condition>
  1113.        <AmountOfReadyUnits>
  1114.         <UnitType>MakSar(MK)</UnitType>
  1115.         <OpType>more</OpType>
  1116.         <Value>10</Value>
  1117.         <Condition></Condition>
  1118.        </AmountOfReadyUnits>
  1119.       </Condition>
  1120.      </Condition>
  1121.      <Action>
  1122.       <PerformUpgrade>
  1123.        <Description></Description>
  1124.        <UpgradeID>MakSar(MK)ATTACK1</UpgradeID>
  1125.        <CostPercent>100</CostPercent>
  1126.       </PerformUpgrade>
  1127.       <PerformUpgrade>
  1128.        <Description></Description>
  1129.        <UpgradeID>MakSar(MK)SHIELD1</UpgradeID>
  1130.        <CostPercent>100</CostPercent>
  1131.       </PerformUpgrade>
  1132.      </Action>
  1133.     </AI_Trigger>
  1134.     <AI_Trigger>
  1135.      <Description></Description>
  1136.      <Condition>
  1137.       <Description></Description>
  1138.       <Condition></Condition>
  1139.      </Condition>
  1140.      <Action>
  1141.       <GoDiversion>
  1142.        <Description></Description>
  1143.        <UnitType>MakPra(MK)</UnitType>
  1144.        <Group>148</Group>
  1145.        <CurAmount>62</CurAmount>
  1146.        <MinAmount>100</MinAmount>
  1147.        <MaxAmount>100</MaxAmount>
  1148.        <StepAmount>36</StepAmount>
  1149.        <WithoutBrigade>false</WithoutBrigade>
  1150.        <Melee>false</Melee>
  1151.        <canAttackBuilding>false</canAttackBuilding>
  1152.       </GoDiversion>
  1153.       <GoDiversion>
  1154.        <Description></Description>
  1155.        <UnitType>MakDub(MK)</UnitType>
  1156.        <Group>149</Group>
  1157.        <CurAmount>78</CurAmount>
  1158.        <MinAmount>100</MinAmount>
  1159.        <MaxAmount>100</MaxAmount>
  1160.        <StepAmount>20</StepAmount>
  1161.        <WithoutBrigade>false</WithoutBrigade>
  1162.        <Melee>true</Melee>
  1163.        <StormPercent>100</StormPercent>
  1164.        <canAttackBuilding>false</canAttackBuilding>
  1165.       </GoDiversion>
  1166.       <GoDiversion>
  1167.        <Description></Description>
  1168.        <UnitType>MakLuc(MK)</UnitType>
  1169.        <Group>150</Group>
  1170.        <CurAmount>3</CurAmount>
  1171.        <MinAmount>40</MinAmount>
  1172.        <MaxAmount>100</MaxAmount>
  1173.        <StepAmount>10</StepAmount>
  1174.        <WithoutBrigade>true</WithoutBrigade>
  1175.        <Melee>false</Melee>
  1176.        <canAttackBuilding>true</canAttackBuilding>
  1177.        <FirePercent>50</FirePercent>
  1178.       </GoDiversion>
  1179.       <GoDiversion>
  1180.        <Description></Description>
  1181.        <UnitType>MakBar(MK)</UnitType>
  1182.        <Group>151</Group>
  1183.        <CurAmount>57</CurAmount>
  1184.        <MinAmount>40</MinAmount>
  1185.        <MaxAmount>100</MaxAmount>
  1186.        <StepAmount>10</StepAmount>
  1187.        <WithoutBrigade>true</WithoutBrigade>
  1188.        <Melee>true</Melee>
  1189.        <StormPercent>100</StormPercent>
  1190.        <canAttackBuilding>false</canAttackBuilding>
  1191.       </GoDiversion>
  1192.       <GoDiversion>
  1193.        <Description></Description>
  1194.        <UnitType>MakGas(MK)</UnitType>
  1195.        <Group>152</Group>
  1196.        <CurAmount>3</CurAmount>
  1197.        <MinAmount>15</MinAmount>
  1198.        <MaxAmount>100</MaxAmount>
  1199.        <StepAmount>10</StepAmount>
  1200.        <WithoutBrigade>true</WithoutBrigade>
  1201.        <Melee>false</Melee>
  1202.        <canAttackBuilding>true</canAttackBuilding>
  1203.        <FirePercent>50</FirePercent>
  1204.       </GoDiversion>
  1205.       <GoDiversion>
  1206.        <Description></Description>
  1207.        <UnitType>MakKKat(MK)</UnitType>
  1208.        <Group>153</Group>
  1209.        <CurAmount>3</CurAmount>
  1210.        <MinAmount>20</MinAmount>
  1211.        <MaxAmount>100</MaxAmount>
  1212.        <StepAmount>10</StepAmount>
  1213.        <WithoutBrigade>false</WithoutBrigade>
  1214.        <Melee>true</Melee>
  1215.        <StormPercent>100</StormPercent>
  1216.        <canAttackBuilding>false</canAttackBuilding>
  1217.       </GoDiversion>
  1218.       <GoDiversion>
  1219.        <Description></Description>
  1220.        <UnitType>MakKDim(MK)</UnitType>
  1221.        <Group>154</Group>
  1222.        <CurAmount>3</CurAmount>
  1223.        <MinAmount>20</MinAmount>
  1224.        <MaxAmount>100</MaxAmount>
  1225.        <StepAmount>10</StepAmount>
  1226.        <WithoutBrigade>false</WithoutBrigade>
  1227.        <Melee>true</Melee>
  1228.        <StormPercent>100</StormPercent>
  1229.        <canAttackBuilding>false</canAttackBuilding>
  1230.       </GoDiversion>
  1231.       <GoDiversion>
  1232.        <Description></Description>
  1233.        <UnitType>MakKFes(MK)</UnitType>
  1234.        <Group>155</Group>
  1235.        <CurAmount>3</CurAmount>
  1236.        <MinAmount>15</MinAmount>
  1237.        <MaxAmount>100</MaxAmount>
  1238.        <StepAmount>10</StepAmount>
  1239.        <WithoutBrigade>true</WithoutBrigade>
  1240.        <Melee>true</Melee>
  1241.        <StormPercent>100</StormPercent>
  1242.        <canAttackBuilding>false</canAttackBuilding>
  1243.       </GoDiversion>
  1244.       <GoDiversion>
  1245.        <Description></Description>
  1246.        <UnitType>MakKSkifT(MK)</UnitType>
  1247.        <Group>156</Group>
  1248.        <CurAmount>3</CurAmount>
  1249.        <MinAmount>42</MinAmount>
  1250.        <MaxAmount>100</MaxAmount>
  1251.        <StepAmount>10</StepAmount>
  1252.        <WithoutBrigade>false</WithoutBrigade>
  1253.        <Melee>true</Melee>
  1254.        <StormPercent>100</StormPercent>
  1255.        <canAttackBuilding>false</canAttackBuilding>
  1256.       </GoDiversion>
  1257.       <GoDiversion>
  1258.        <Description></Description>
  1259.        <UnitType>MakKleit(MK)</UnitType>
  1260.        <Group>148</Group>
  1261.        <CurAmount>62</CurAmount>
  1262.        <MinAmount>1</MinAmount>
  1263.        <MaxAmount>100</MaxAmount>
  1264.        <StepAmount>1</StepAmount>
  1265.        <WithoutBrigade>true</WithoutBrigade>
  1266.        <Melee>true</Melee>
  1267.        <StormPercent>100</StormPercent>
  1268.        <canAttackBuilding>false</canAttackBuilding>
  1269.       </GoDiversion>
  1270.       <AutoUpRomeHero>
  1271.        <Description></Description>
  1272.        <AutoMove>true</AutoMove>
  1273.       </AutoUpRomeHero>
  1274.      </Action>
  1275.     </AI_Trigger>
  1276.     <AI_Trigger>
  1277.      <Description></Description>
  1278.      <Condition>
  1279.       <Description></Description>
  1280.       <Condition>
  1281.        <AmountOfReadyUnits>
  1282.         <UnitType>MakKon(MK)</UnitType>
  1283.         <OpType>more</OpType>
  1284.         <Value>1</Value>
  1285.         <Condition>
  1286.          <AmountOfReadyUnits>
  1287.           <UnitType>MakHra2(MK)</UnitType>
  1288.           <OpType>more</OpType>
  1289.           <Value>0</Value>
  1290.           <Condition></Condition>
  1291.          </AmountOfReadyUnits>
  1292.         </Condition>
  1293.        </AmountOfReadyUnits>
  1294.       </Condition>
  1295.      </Condition>
  1296.      <Action>
  1297.       <Produce>
  1298.        <Description></Description>
  1299.        <UnitType>MakKDim(MK)</UnitType>
  1300.        <MaxAmount>25</MaxAmount>
  1301.        <ResourcePercent>100</ResourcePercent>
  1302.        <PackSize>1</PackSize>
  1303.        <Probability>100</Probability>
  1304.       </Produce>
  1305.       <Produce>
  1306.        <Description></Description>
  1307.        <UnitType>MakKFes(MK)</UnitType>
  1308.        <MaxAmount>30</MaxAmount>
  1309.        <ResourcePercent>100</ResourcePercent>
  1310.        <PackSize>1</PackSize>
  1311.        <Probability>100</Probability>
  1312.       </Produce>
  1313.       <Produce>
  1314.        <Description></Description>
  1315.        <UnitType>MakKKat(MK)</UnitType>
  1316.        <MaxAmount>25</MaxAmount>
  1317.        <ResourcePercent>100</ResourcePercent>
  1318.        <PackSize>1</PackSize>
  1319.        <Probability>100</Probability>
  1320.       </Produce>
  1321.      </Action>
  1322.     </AI_Trigger>
  1323.     <AI_Trigger>
  1324.      <Description></Description>
  1325.      <Condition>
  1326.       <Description></Description>
  1327.       <Condition></Condition>
  1328.      </Condition>
  1329.      <Action>
  1330.       <Produce>
  1331.        <Description></Description>
  1332.        <UnitType>MakRib(MK)</UnitType>
  1333.        <MaxAmount>5</MaxAmount>
  1334.        <ResourcePercent>100</ResourcePercent>
  1335.        <PackSize>1</PackSize>
  1336.        <Probability>100</Probability>
  1337.       </Produce>
  1338.       <Produce>
  1339.        <Description></Description>
  1340.        <UnitType>MakUni(MK)</UnitType>
  1341.        <MaxAmount>4</MaxAmount>
  1342.        <ResourcePercent>100</ResourcePercent>
  1343.        <PackSize>1</PackSize>
  1344.        <Probability>100</Probability>
  1345.       </Produce>
  1346.       <Produce>
  1347.        <Description></Description>
  1348.        <UnitType>MakTri(MK)</UnitType>
  1349.        <MaxAmount>2</MaxAmount>
  1350.        <ResourcePercent>100</ResourcePercent>
  1351.        <PackSize>1</PackSize>
  1352.        <Probability>100</Probability>
  1353.       </Produce>
  1354.      </Action>
  1355.     </AI_Trigger>
  1356.     <AI_Trigger>
  1357.      <Description></Description>
  1358.      <Condition>
  1359.       <Description></Description>
  1360.       <Condition>
  1361.        <AmountOfReadyUnits>
  1362.         <UnitType>MakUni(MK)</UnitType>
  1363.         <OpType>more</OpType>
  1364.         <Value>2</Value>
  1365.         <Condition>
  1366.          <AmountOfReadyUnits>
  1367.           <UnitType>MakPel(MK)</UnitType>
  1368.           <OpType>more</OpType>
  1369.           <Value>60</Value>
  1370.           <Condition></Condition>
  1371.          </AmountOfReadyUnits>
  1372.          <AmountOfReadyUnits>
  1373.           <UnitType>MakGip(MK)</UnitType>
  1374.           <OpType>more</OpType>
  1375.           <Value>60</Value>
  1376.           <Condition></Condition>
  1377.          </AmountOfReadyUnits>
  1378.          <AmountOfReadyUnits>
  1379.           <UnitType>MakSar(MK)</UnitType>
  1380.           <OpType>more</OpType>
  1381.           <Value>60</Value>
  1382.           <Condition></Condition>
  1383.          </AmountOfReadyUnits>
  1384.         </Condition>
  1385.        </AmountOfReadyUnits>
  1386.       </Condition>
  1387.      </Condition>
  1388.      <Action>
  1389.       <Produce>
  1390.        <Description></Description>
  1391.        <UnitType>MakPlo(MK)</UnitType>
  1392.        <MaxAmount>1</MaxAmount>
  1393.        <ResourcePercent>100</ResourcePercent>
  1394.        <PackSize>1</PackSize>
  1395.        <Probability>100</Probability>
  1396.       </Produce>
  1397.      </Action>
  1398.     </AI_Trigger>
  1399.     <AI_Trigger>
  1400.      <Description></Description>
  1401.      <Condition>
  1402.       <Description></Description>
  1403.       <Condition>
  1404.        <AmountOfReadyUnits>
  1405.         <UnitType>MakKri(MK)</UnitType>
  1406.         <OpType>more</OpType>
  1407.         <Value>40</Value>
  1408.         <Condition></Condition>
  1409.        </AmountOfReadyUnits>
  1410.       </Condition>
  1411.      </Condition>
  1412.      <Action>
  1413.       <Produce>
  1414.        <Description></Description>
  1415.        <UnitType>MakKleit(MK)</UnitType>
  1416.        <MaxAmount>1</MaxAmount>
  1417.        <ResourcePercent>100</ResourcePercent>
  1418.        <PackSize>1</PackSize>
  1419.        <Probability>100</Probability>
  1420.       </Produce>
  1421.      </Action>
  1422.     </AI_Trigger>
  1423.     <AI_Trigger>
  1424.      <Description></Description>
  1425.      <Condition>
  1426.       <Description></Description>
  1427.       <Condition></Condition>
  1428.      </Condition>
  1429.      <Action>
  1430.       <Produce>
  1431.        <Description></Description>
  1432.        <UnitType>MakMon(MK)</UnitType>
  1433.        <MaxAmount>10</MaxAmount>
  1434.        <ResourcePercent>100</ResourcePercent>
  1435.        <PackSize>2</PackSize>
  1436.        <Probability>100</Probability>
  1437.       </Produce>
  1438.      </Action>
  1439.     </AI_Trigger>
  1440.    </Rules>
  1441.   </AI_Folder>
  1442.   <AI_Folder>
  1443.    <Description></Description>
  1444.    <FolderCondition>
  1445.     <Description></Description>
  1446.     <Condition>
  1447.      <AmountOfReadyUnits>
  1448.       <UnitType>MakPel(MK)</UnitType>
  1449.       <OpType>less</OpType>
  1450.       <Value>1</Value>
  1451.       <Condition></Condition>
  1452.      </AmountOfReadyUnits>
  1453.      <AmountOfReadyUnits>
  1454.       <UnitType>MakGip(MK)</UnitType>
  1455.       <OpType>less</OpType>
  1456.       <Value>1</Value>
  1457.       <Condition></Condition>
  1458.      </AmountOfReadyUnits>
  1459.      <AmountOfReadyUnits>
  1460.       <UnitType>MakSar(MK)</UnitType>
  1461.       <OpType>less</OpType>
  1462.       <Value>1</Value>
  1463.       <Condition></Condition>
  1464.      </AmountOfReadyUnits>
  1465.     </Condition>
  1466.    </FolderCondition>
  1467.    <Rules>
  1468.     <AI_Trigger>
  1469.      <Description></Description>
  1470.      <Condition>
  1471.       <Description></Description>
  1472.       <Condition>
  1473.        <CurResources>
  1474.         <ResType>Food</ResType>
  1475.         <OpType>more</OpType>
  1476.         <Value>50</Value>
  1477.         <Condition>
  1478.          <AmountOfReadyUnits>
  1479.           <UnitType>MakDub(MK)</UnitType>
  1480.           <OpType>less</OpType>
  1481.           <Value>20</Value>
  1482.           <Condition></Condition>
  1483.          </AmountOfReadyUnits>
  1484.          <AmountOfReadyUnits>
  1485.           <UnitType>MakBar(MK)</UnitType>
  1486.           <OpType>less</OpType>
  1487.           <Value>20</Value>
  1488.           <Condition></Condition>
  1489.          </AmountOfReadyUnits>
  1490.         </Condition>
  1491.        </CurResources>
  1492.       </Condition>
  1493.      </Condition>
  1494.      <Action>
  1495.       <Produce>
  1496.        <Description></Description>
  1497.        <UnitType>MakPra(MK)</UnitType>
  1498.        <MaxAmount>100</MaxAmount>
  1499.        <ResourcePercent>100</ResourcePercent>
  1500.        <PackSize>3</PackSize>
  1501.        <Probability>100</Probability>
  1502.       </Produce>
  1503.      </Action>
  1504.     </AI_Trigger>
  1505.     <AI_Trigger>
  1506.      <Description></Description>
  1507.      <Condition>
  1508.       <Description></Description>
  1509.       <Condition>
  1510.        <AmountOfReadyUnits>
  1511.         <UnitType>MakDub(MK)</UnitType>
  1512.         <OpType>more</OpType>
  1513.         <Value>10</Value>
  1514.         <Condition>
  1515.          <AmountOfReadyUnits>
  1516.           <UnitType>MakKri(MK)</UnitType>
  1517.           <OpType>more</OpType>
  1518.           <Value>36</Value>
  1519.           <Condition></Condition>
  1520.          </AmountOfReadyUnits>
  1521.         </Condition>
  1522.        </AmountOfReadyUnits>
  1523.       </Condition>
  1524.      </Condition>
  1525.      <Action>
  1526.       <PerformUpgrade>
  1527.        <Description></Description>
  1528.        <UpgradeID>MakPra(MK)ATTACK1</UpgradeID>
  1529.        <CostPercent>100</CostPercent>
  1530.       </PerformUpgrade>
  1531.      </Action>
  1532.     </AI_Trigger>
  1533.     <AI_Trigger>
  1534.      <Description></Description>
  1535.      <Condition>
  1536.       <Description></Description>
  1537.       <Condition>
  1538.        <AmountOfReadyUnits>
  1539.         <UnitType>MakPra(MK)</UnitType>
  1540.         <OpType>more equal</OpType>
  1541.         <Value>100</Value>
  1542.         <Condition>
  1543.          <CurResources>
  1544.           <ResType>Food</ResType>
  1545.           <OpType>more</OpType>
  1546.           <Value>50</Value>
  1547.           <Condition></Condition>
  1548.          </CurResources>
  1549.         </Condition>
  1550.        </AmountOfReadyUnits>
  1551.       </Condition>
  1552.      </Condition>
  1553.      <Action>
  1554.       <Produce>
  1555.        <Description></Description>
  1556.        <UnitType>MakDub(MK)</UnitType>
  1557.        <MaxAmount>100</MaxAmount>
  1558.        <ResourcePercent>100</ResourcePercent>
  1559.        <PackSize>3</PackSize>
  1560.        <Probability>100</Probability>
  1561.       </Produce>
  1562.       <PerformUpgrade>
  1563.        <Description></Description>
  1564.        <UpgradeID>MakDub(MK)SHIELD1</UpgradeID>
  1565.        <CostPercent>100</CostPercent>
  1566.       </PerformUpgrade>
  1567.       <PerformUpgrade>
  1568.        <Description></Description>
  1569.        <UpgradeID>MakDub(MK)ATTACK1</UpgradeID>
  1570.        <CostPercent>100</CostPercent>
  1571.       </PerformUpgrade>
  1572.      </Action>
  1573.     </AI_Trigger>
  1574.    </Rules>
  1575.   </AI_Folder>
  1576.   <AI_Folder>
  1577.    <Description></Description>
  1578.    <FolderCondition>
  1579.     <Description></Description>
  1580.     <Condition></Condition>
  1581.    </FolderCondition>
  1582.    <Rules>
  1583.     <AI_Trigger>
  1584.      <Description></Description>
  1585.      <Condition>
  1586.       <Description></Description>
  1587.       <Condition>
  1588.        <Difficulty>
  1589.         <OpType>equal</OpType>
  1590.         <DifficultyValue>Easy</DifficultyValue>
  1591.         <Condition>
  1592.          <OnceInPeriod>
  1593.           <Period>1</Period>
  1594.           <Condition></Condition>
  1595.          </OnceInPeriod>
  1596.         </Condition>
  1597.        </Difficulty>
  1598.       </Condition>
  1599.      </Condition>
  1600.      <Action>
  1601.       <AddResources>
  1602.        <Description></Description>
  1603.        <ResType>Food</ResType>
  1604.        <Amount>3</Amount>
  1605.       </AddResources>
  1606.      </Action>
  1607.     </AI_Trigger>
  1608.     <AI_Trigger>
  1609.      <Description></Description>
  1610.      <Condition>
  1611.       <Description></Description>
  1612.       <Condition>
  1613.        <Difficulty>
  1614.         <OpType>equal</OpType>
  1615.         <DifficultyValue>Normal</DifficultyValue>
  1616.         <Condition>
  1617.          <OnceInPeriod>
  1618.           <Period>1</Period>
  1619.           <Condition></Condition>
  1620.          </OnceInPeriod>
  1621.         </Condition>
  1622.        </Difficulty>
  1623.       </Condition>
  1624.      </Condition>
  1625.      <Action>
  1626.       <AddResources>
  1627.        <Description></Description>
  1628.        <ResType>Food</ResType>
  1629.        <Amount>3</Amount>
  1630.       </AddResources>
  1631.       <AddResources>
  1632.        <Description></Description>
  1633.        <ResType>Wood</ResType>
  1634.        <Amount>3</Amount>
  1635.       </AddResources>
  1636.       <AddResources>
  1637.        <Description></Description>
  1638.        <ResType>Stone</ResType>
  1639.        <Amount>3</Amount>
  1640.       </AddResources>
  1641.      </Action>
  1642.     </AI_Trigger>
  1643.     <AI_Trigger>
  1644.      <Description></Description>
  1645.      <Condition>
  1646.       <Description></Description>
  1647.       <Condition>
  1648.        <Difficulty>
  1649.         <OpType>equal</OpType>
  1650.         <DifficultyValue>Easy</DifficultyValue>
  1651.         <Condition>
  1652.          <OnceInPeriod>
  1653.           <Period>1</Period>
  1654.           <Condition></Condition>
  1655.          </OnceInPeriod>
  1656.         </Condition>
  1657.        </Difficulty>
  1658.       </Condition>
  1659.      </Condition>
  1660.      <Action>
  1661.       <AddResources>
  1662.        <Description></Description>
  1663.        <ResType>Food</ResType>
  1664.        <Amount>5</Amount>
  1665.       </AddResources>
  1666.       <AddResources>
  1667.        <Description></Description>
  1668.        <ResType>Wood</ResType>
  1669.        <Amount>5</Amount>
  1670.       </AddResources>
  1671.       <AddResources>
  1672.        <Description></Description>
  1673.        <ResType>Stone</ResType>
  1674.        <Amount>5</Amount>
  1675.       </AddResources>
  1676.      </Action>
  1677.     </AI_Trigger>
  1678.     <AI_Trigger>
  1679.      <Description></Description>
  1680.      <Condition>
  1681.       <Description></Description>
  1682.       <Condition>
  1683.        <Difficulty>
  1684.         <OpType>equal</OpType>
  1685.         <DifficultyValue>VeryHard</DifficultyValue>
  1686.         <Condition>
  1687.          <OnceInPeriod>
  1688.           <Period>1</Period>
  1689.           <Condition></Condition>
  1690.          </OnceInPeriod>
  1691.         </Condition>
  1692.        </Difficulty>
  1693.       </Condition>
  1694.      </Condition>
  1695.      <Action>
  1696.       <AddResources>
  1697.        <Description></Description>
  1698.        <ResType>Food</ResType>
  1699.        <Amount>5</Amount>
  1700.       </AddResources>
  1701.       <AddResources>
  1702.        <Description></Description>
  1703.        <ResType>Wood</ResType>
  1704.        <Amount>5</Amount>
  1705.       </AddResources>
  1706.       <AddResources>
  1707.        <Description></Description>
  1708.        <ResType>Stone</ResType>
  1709.        <Amount>5</Amount>
  1710.       </AddResources>
  1711.       <AddResources>
  1712.        <Description></Description>
  1713.        <ResType>Iron</ResType>
  1714.        <Amount>5</Amount>
  1715.       </AddResources>
  1716.      </Action>
  1717.     </AI_Trigger>
  1718.    </Rules>
  1719.   </AI_Folder>
  1720.  </Folders>
  1721. </>
  1722.