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- #ifndef CHERRY_H
- #define CHERRY_H
-
- #include "Creature.h"
- #include <2D/Animation2D.h>
-
- class Cherry : public Creature
- {
- public:
- Cherry( Level * level, Scene2D * scene, int x, int y );
-
- virtual void life_cycle(float delta_time);
- virtual String get_name()const;
- virtual float get_size()const;
- virtual void process_collision(const Creature * cre);
- virtual bool is_solid()const;
- virtual void process_death(const Creature * cre);
- virtual bool is_alive()const;
- private:
- Animation2D anim;
- bool alive;
- };
-
- #endif //CHERRY_H