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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- import Actions
- import BInput
- import string
-
- def ExecTravelBookNP():
- import Menu
- import MenuWidget
- import GameText
- import Scorer
- if GameText.MapList.has_key(string.upper(Bladex.GetCurrentMap())):
- pepote = Menu.Desc1
- Menu.Desc1 = {
- 'Name': 'TopMenu',
- 'FrameKind': MenuWidget.B_BackWeapon,
- 'ListDescr': [
- {
- 'Name': 'Back',
- 'Kind': MenuWidget.B_BackWeapon }] }
- Menu.ActivateMenu()
- Menu.Desc1 = pepote
- Scorer.HideTBS()
-
-
- ON_RELEASE = 0
- ON_PRESS = 1
- FuncList = []
-
- def DefArgWrapper(PlayerName, Function):
-
- def wrapper(name = PlayerName, func = Function):
- retval = func(name)
- Bladex.CheckPyErrors()
- return retval
-
- FuncList.insert(0, wrapper)
- return FuncList[0]
-
-
- def eNetBinds(PlayerName):
- pass
-
- NetBinds = eNetBinds
-
- def InitBindings(PlayerName):
- import netgame
- import NetActions
- if netgame.GetNetState() == 0:
- import DefaultSelectionData
- import Scorer
- CycleShieldsFunc = Scorer.ShieldsControl.CycleElements
- CycleWeaponsFunc = Scorer.WeaponsControl.CycleElements
- CycleObjectsFunc = Scorer.ObjectsControl.CycleElements
- SelectObjectFunc = DefaultSelectionData.SelectObject
- SelectEnemyFunc = DefaultSelectionData.SelectEnemy
-
- Bladex.AddBoundFunc('FrwdDown', DefArgWrapper(PlayerName, Actions.FrwdDown))
- Bladex.AddBoundFunc('FrwdUp', DefArgWrapper(PlayerName, Actions.FrwdUp))
- Bladex.AddBoundFunc('BrwdDown', DefArgWrapper(PlayerName, Actions.BrwdDown))
- Bladex.AddBoundFunc('BrwdUp', DefArgWrapper(PlayerName, Actions.BrwdUp))
- Bladex.AddBoundFunc('Throw', DefArgWrapper(PlayerName, Actions.EnterThrowingMode))
- Bladex.AddBoundFunc('Toggle Weapons', DefArgWrapper(PlayerName, Actions.StdToggleWeapons))
- Bladex.AddBoundFunc('Attack', 'Attack')
- Bladex.AddBoundFunc('Block', 'Block')
- if netgame.GetNetState() == 0:
- Bladex.AddBoundFunc('SelectObj', SelectObjectFunc)
- Bladex.AddBoundFunc('Cycle Weapons', CycleWeaponsFunc)
- Bladex.AddBoundFunc('Cycle Shields', CycleShieldsFunc)
- Bladex.AddBoundFunc('Cycle Objects', CycleObjectsFunc)
- Bladex.AddBoundFunc('UnSelectObj', SelectObjectFunc)
- Bladex.AddBoundFunc('Select Enemy', SelectEnemyFunc)
- Bladex.AddBoundFunc('Attack', DefArgWrapper(PlayerName, Actions.TestDrawBow))
- Bladex.AddBoundFunc('Attack Release', DefArgWrapper(PlayerName, Actions.TestReleaseArrow))
- Bladex.AddBoundFunc('Throw Left', DefArgWrapper(PlayerName, Actions.TestThrowLeft))
- Bladex.AddBoundFunc('Block', DefArgWrapper(PlayerName, Actions.TestThrowLeft))
- Bladex.AddBoundFunc('Use', DefArgWrapper(PlayerName, Actions.StdUse))
-
- Bladex.AddBoundFunc('Attack', DefArgWrapper(PlayerName, Actions.TestThrowRight))
- Bladex.AddBoundFunc('Forwards', 'Forwards')
- Bladex.AddBoundFunc('Backwards', 'Backwards')
- Bladex.AddBoundFunc('Swim Up', 'Swim Up')
- Bladex.AddBoundFunc('Swim Down', 'Swim Down')
- Bladex.AddBoundFunc('Turn Left', 'Turn Left')
- Bladex.AddBoundFunc('Turn Right', 'Turn Right')
- Bladex.AddBoundFunc('Look Up', 'Look Up')
- Bladex.AddBoundFunc('Look Down', 'Look Down')
- Bladex.AddBoundFunc('ToggleStats', 'ToggleStats')
- Bladex.AddBoundFunc('ToggleSampling', 'ToggleSampling')
- Bladex.AddBoundFunc('Jump', 'Jump')
- Bladex.AddBoundFunc('Run', 'Run')
- Bladex.AddBoundFunc('Sneak', 'Sneak')
- Bladex.AddBoundFunc('Free Look', 'FreeLook')
- Bladex.AddBoundFunc('Next View', 'NextView')
- Bladex.AddBoundFunc('Last View', 'LastView')
- Bladex.AddBoundFunc('Dodge', 'Dodge')
- Bladex.AddBoundFunc('Camera Left', 'Camera Left')
- Bladex.AddBoundFunc('Camera Right', 'Camera Right')
- Bladex.AddBoundFunc('Change Camera', 'Change Camera')
- Bladex.AddBoundFunc('Fixed Camera', 'Fixed Camera')
- Bladex.AddBoundFunc('Camera Dist', 'Camera Dist')
- Bladex.AddBoundFunc('Change Mov', 'Change Mov')
- Bladex.AddBoundFunc('Toggle Sound', 'Toggle Sound')
- Bladex.AddBoundFunc('Bigger FOV', 'Bigger FOV')
- Bladex.AddBoundFunc('Smaller FOV', 'Smaller FOV')
- Bladex.AddBoundFunc('Toggle BB', 'Toggle BB')
- Bladex.AddBoundFunc('Screen Shot', 'Screen Shot')
- Bladex.AddBoundFunc('KillEnemy', 'KillEnemy')
- Bladex.AddBoundFunc('NextPOV', 'NextPOV')
- Bladex.AddBoundFunc('RotateX', 'RotateMouseX')
- Bladex.AddBoundFunc('RotateY', 'RotateMouseY')
- Bladex.AddBoundFunc('LaunchTravel', ExecTravelBookNP)
- if netgame.GetNetState() != 0:
- Bladex.AddBoundFunc('Cycle Weapons', DefArgWrapper(PlayerName, NetActions.ChangeWeapon))
- Bladex.AddBoundFunc('Cycle Shields', DefArgWrapper(PlayerName, NetActions.ChangeShield))
- Bladex.AddBoundFunc('Use', DefArgWrapper(PlayerName, Actions.AutoTake))
- netgame.Bind('Cycle Weapons', NetActions.ChangeWeapon, 0)
- netgame.Bind('Use', Actions.AutoTake, 0)
- netgame.Bind('Cycle Shields', NetActions.ChangeShield, 0)
- netgame.Bind('Toggle Weapons', Actions.StdToggleWeapons, 0)
- NetBinds(PlayerName)
-
- Bladex.AddBoundFunc('ToggleProfiling', Actions.ToggleProfiling)
- Bladex.AddBoundFunc('ToggleInvincibility', Actions.ToggleInvincibility)
-
-
- def SetNoConfigurableActions():
- Bladex.AssocKey('LaunchTravel', 'Keyboard', 'F1')
-
- ConfigurableActions = [
- ('Forwards', 'Forwards', [
- ('Release', 'FrwdUp'),
- ('Press', 'FrwdDown')]),
- ('Backwards', 'Backwards', [
- ('Release', 'BrwdUp'),
- ('Press', 'BrwdDown')]),
- ('Turn Left', 'Turn Left', []),
- ('Turn Right', 'Turn Right', []),
- ('Look Up', 'Look Up', []),
- ('Look Down', 'Look Down', []),
- ('Jump', 'Jump', []),
- ('Attack', 'Attack', [
- ('Release', 'Attack Release')]),
- ('Block', 'Block', [
- ('Release', 'Block Release')]),
- ('Throw', 'Throw', [
- ('Release', 'Throw Release')]),
- ('Sneak', 'Sneak', []),
- ('Use', 'Use', []),
- ('Draw/Sheathe Weapons', 'Toggle Weapons', []),
- ('Cycle Weapons', 'Cycle Weapons', []),
- ('Cycle Shields', 'Cycle Shields', []),
- ('Cycle Objects', 'Cycle Objects', []),
- ('Select Enemy', 'Select Enemy', []),
- ('Select Object', 'SelectObj', []),
- ('Screen Shot', 'Screen Shot', []),
- ('Free Look', 'Free Look', []),
- ('Next View', 'Next View', []),
- ('Last View', 'Last View', []),
- ('Arena Scorer', 'Show Scorer', [])]
-
- def ResetDefaultControls():
- iman = BInput.GetInputManager()
- OldASet = iman.GetInputActionsSet()
- iman.SetInputActionsSet('Default')
- for i in ConfigurableActions:
- InAct = iman.GetInputActions()
- InAct.Find(i[1]).RemoveAllEvents()
- for k in i[2]:
- if k[0] == 'Press':
- InAct.Find(k[1]).RemoveAllEvents()
- elif k[0] == 'Release':
- InAct.Find(k[1]).RemoveAllEvents()
- else:
- print "ERROR : '", k[0], "' is not defined yet!"
-
-
- execfile('../../Scripts/DefControl.py')
- iman.SetInputActionsSet(OldASet)
-
-