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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- AsignarSonidosGolem_mtCalled = 0
-
- def AsignarSonidosGolem_mt(Personaje):
- global AsignarSonidosGolem_mtCalled
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('impale', TajoEmpalanteGlmmt)
- per.AddEventSound('slash', TajoCortanteGlmmt)
- per.AddEventSound('mutilate', TajoMutilacionGlmmt)
- per.AddEventSound('crush', GolpeContundenteGlmmt)
- if AsignarSonidosGolem_mtCalled:
- return None
-
- AsignarSonidosGolem_mtCalled = 1
- per.AddAnimSound('Glm_g_01', EsfuerzoGlmmt1, 0.379)
- per.AddAnimSound('Glm_g_01', SesgadoGlmmt1, 0.4)
- per.AddAnimSound('Glm_g_12', SesgadoGlmmt2, 0.388)
- per.AddAnimSound('Glm_g_12', EsfuerzoGlmmt2, 0.305)
- per.AddAnimSound('Glm_g_21', SesgadoGlmmt3, 0.344)
- per.AddAnimSound('Glm_g_21', EsfuerzoGlmmt3, 0.3)
- per.AddAnimSound('Glm_g_31', SesgadoGlmmt4, 0.3)
- per.AddAnimSound('Glm_g_31', EsfuerzoGlmmt4, 0.284)
- per.AddAnimSound('Glm_g_31', caidagolemmt2, 0.324)
- per.AddAnimSound('Glm_g_114', SesgadoGlmmt5, 0.435)
- per.AddAnimSound('Glm_g_114', EsfuerzoGlmmt5, 0.239)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmmt6, 0.275)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmmt6, 0.275)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmmt7, 0.543)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmmt7, 0.543)
- per.AddAnimSound('Glm_g_tw1', CreaPiedraGlmmt, 0.543)
- per.AddAnimSound('Glm_dth0', caidagolemmt, 0.772)
- per.AddAnimSound('Glm_dth0', MuerteGlmmt1, 0.159)
- per.AddAnimSound('Glm_dth2', caidagolemmt, 0.772)
- per.AddAnimSound('Glm_dth2', MuerteGlmmt1, 0.159)
- per.AddAnimSound('Glm_dth_c1', caidagolemmt, 0.915)
- per.AddAnimSound('Glm_dth_c1', caidagolemmt2, 0.627)
- per.AddAnimSound('Glm_dth_c1', MuerteGlmmt1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt2, 0.583)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt3, 0.702)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmmt1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt2, 0.363)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt3, 0.62)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmmt1, 0.159)
- per.AddAnimSound('Glm_hurt_big', HeridaGlmmt1, 0.167)
- per.AddAnimSound('Glm_hurt_lite', HeridaGlmmt2, 0.172)
-
-