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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- AsignarSonidosGolem_clCalled = 0
-
- def AsignarSonidosGolem_cl(Personaje):
- global AsignarSonidosGolem_clCalled
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('impale', TajoEmpalanteGlmcl)
- per.AddEventSound('slash', TajoCortanteGlmcl)
- per.AddEventSound('mutilate', TajoMutilacionGlmcl)
- per.AddEventSound('crush', GolpeContundenteGlmcl)
- if AsignarSonidosGolem_clCalled:
- return None
-
- AsignarSonidosGolem_clCalled = 1
- per.AddAnimSound('Glm_g_01', EsfuerzoGlmcl1, 0.379)
- per.AddAnimSound('Glm_g_01', SesgadoGlmcl1, 0.4)
- per.AddAnimSound('Glm_g_12', SesgadoGlmcl2, 0.388)
- per.AddAnimSound('Glm_g_12', EsfuerzoGlmcl2, 0.305)
- per.AddAnimSound('Glm_g_21', SesgadoGlmcl3, 0.344)
- per.AddAnimSound('Glm_g_21', EsfuerzoGlmcl3, 0.3)
- per.AddAnimSound('Glm_g_31', SesgadoGlmcl4, 0.3)
- per.AddAnimSound('Glm_g_31', EsfuerzoGlmcl4, 0.284)
- per.AddAnimSound('Glm_g_31', caidagolemcl2, 0.324)
- per.AddAnimSound('Glm_g_114', SesgadoGlmcl5, 0.435)
- per.AddAnimSound('Glm_g_114', EsfuerzoGlmcl5, 0.239)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmcl6, 0.275)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmcl6, 0.275)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmcl7, 0.543)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmcl7, 0.543)
- per.AddAnimSound('Glm_g_1tw', CreaPiedraGlmcl, 0.543)
- per.AddAnimSound('Glm_dth0', caidagolemcl, 0.5)
- per.AddAnimSound('Glm_dth0', MuerteGlmcl1, 0.159)
- per.AddAnimSound('Glm_dth2', caidagolemcl, 0.772)
- per.AddAnimSound('Glm_dth2', MuerteGlmcl1, 0.159)
- per.AddAnimSound('Glm_dth_c1', caidagolemcl, 0.915)
- per.AddAnimSound('Glm_dth_c1', caidagolemcl2, 0.627)
- per.AddAnimSound('Glm_dth_c1', MuerteGlmcl1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidagolemcl2, 0.583)
- per.AddAnimSound('Glm_dth_i1', caidagolemcl3, 0.702)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmcl1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidagolemcl2, 0.363)
- per.AddAnimSound('Glm_dth_i1', caidagolemcl3, 0.62)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmcl1, 0.159)
- per.AddAnimSound('Glm_hurt_big', HeridaGlmcl1, 0.2)
- per.AddAnimSound('Glm_hurt_lite', HeridaGlmcl2, 0.2)
-
-