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Text File  |  2000-11-16  |  3.5 KB  |  93 lines

  1. import Bladex
  2.  
  3. # ***********************************
  4. # *      Asignacion de sonidos      *
  5. # ***********************************
  6.  
  7. AsignarSonidosGreatDemonCalled=0
  8. def AsignarSonidosGreatDemon(Personaje):
  9.     from AniSoundGdmX import *
  10.     
  11.     per=Bladex.GetEntity(Personaje)
  12.  
  13.     # Sonidos de eventos
  14.  
  15.     per.AddEventSound('impale', TajoEmpalanteGdm)
  16.     per.AddEventSound('slash', TajoCortanteGdm)
  17.     per.AddEventSound('mutilate', TajoMutilacionGdm)
  18.     per.AddEventSound('crush', GolpeContundenteGdm)
  19.     
  20.     
  21.     global AsignarSonidosGreatDemonCalled
  22.     if AsignarSonidosGreatDemonCalled:
  23.         return
  24.     AsignarSonidosGreatDemonCalled=1
  25.  
  26.  
  27.     # Sonidos de animaciones
  28.     
  29.     per.AddAnimSound('Gdm_g_back',SesgadoCortoGrave,0.2200)
  30.     per.AddAnimSound('Gdm_g_back',EsfuerzoLargo1Gdm,0.2150)
  31.     per.AddAnimSound('Gdm_g_back',SesgadoLargoGrave,0.2150)
  32.     per.AddAnimSound('Gdm_g_claw',SesgadoLargoGrave,0.3200)
  33.     per.AddAnimSound('Gdm_g_claw',EsfuerzoCorto1Gdm,0.3000)
  34.     per.AddAnimSound('Gdm_g_claw',SesgadoCortoGrave,0.6960)
  35.     per.AddAnimSound('Gdm_g_claw',EsfuerzoCorto2Gdm,0.6000)
  36.     per.AddAnimSound('Gdm_g_01',EsfuerzoLargo2Gdm,0.1600)
  37.     per.AddAnimSound('Gdm_g_01',SesgadoLargoGrave,0.3700)
  38.     per.AddAnimSound('Gdm_g_12',EsfuerzoLargo3Gdm,0.1600)
  39.     per.AddAnimSound('Gdm_g_12',SesgadoCortoGrave,0.3700)
  40.     per.AddAnimSound('Gdm_g_12',EsfuerzoLargo1Gdm,0.1600)
  41.     per.AddAnimSound('Gdm_g_12',SesgadoLargoGrave,0.3700)
  42.     per.AddAnimSound('Gdm_g_12',EsfuerzoCorto1Gdm,0.7690)
  43.     per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.1000)
  44.     per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto3Gdm,0.2000)
  45.     per.AddAnimSound('Gdm_g_quake',SesgadoCortoGrave,0.2200)
  46.     per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.6510)
  47.     per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.8750)
  48.     per.AddAnimSound('Gdm_g_spitball',EsfuerzoLargo2Gdm,0.1500)
  49.     per.AddAnimSound('Gdm_g_spitball',LanzarFuego1Gdm,0.4300)
  50.     per.AddAnimSound('Gdm_g_spitball',SesgadoCortoGrave,0.4300)
  51.     per.AddAnimSound('Gdm_g_spit_around',LanzarFuego2Gdm,0.1750)
  52.     per.AddAnimSound('Gdm_g_spit_around',EsfuerzoCorto3Gdm,0.1750)
  53.     per.AddAnimSound('Gdm_g_spit_f',LanzarFuego2Gdm,0.1750)
  54.     per.AddAnimSound('Gdm_g_spit_f',EsfuerzoCorto1Gdm,0.8900)
  55.     
  56.     per.AddAnimSound('Gdm_hurt_big',herida1Gdm,0.1880)
  57.     per.AddAnimSound('Gdm_hurt_big',herida2Gdm,0.4000)
  58.     
  59.     per.AddAnimSound('Gdm_mgc_df',herida1Gdm,0.1700)
  60.     per.AddAnimSound('Gdm_mgc_df',herida2Gdm,0.6110)
  61.     
  62.     per.AddAnimSound('Gdm_mgc_hurt',herida1Gdm,0.1300)
  63.     per.AddAnimSound('Gdm_mgc_hurt',herida2Gdm,0.6110)
  64.     
  65.     #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
  66.     #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
  67.     #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
  68.     
  69.     per.AddAnimSound('Gdm_take_lamp',EsfuerzoCorto2Gdm,0.1700)
  70.     per.AddAnimSound('Gdm_take_lamp',EsfuerzoCorto1Gdm,0.6110)
  71.     
  72.     per.AddAnimSound('Gdm_wlk_no',EsfuerzoCorto2Gdm,0.1700)
  73.     per.AddAnimSound('Gdm_wlk_no',EsfuerzoCorto1Gdm,0.6110)
  74.     
  75.     
  76.     per.AddAnimSound('Gdm_wbk_no',EsfuerzoCorto2Gdm,0.1700)
  77.     per.AddAnimSound('Gdm_wbk_no',EsfuerzoCorto1Gdm,0.6110)
  78.     
  79.     per.AddAnimSound('Gdm_appears',EsfuerzoCorto1Gdm,0.6110)
  80.     
  81.     per.AddAnimSound('Gdm_g_magic',Fuego1,0.1100)
  82.     
  83.     per.AddAnimSound('Gdm_dth0',MuerteGdm,0.1000)
  84.     
  85.     per.AddAnimSound('Gdm_rlx_no',RespiracionGdm1,0.1000)
  86.     per.AddAnimSound('Gdm_rlx_no',RespiracionGdm2,0.3000)
  87.     per.AddAnimSound('Gdm_rlx_no',RespiracionGdm1,0.6000)
  88.     per.AddAnimSound('Gdm_rlx_no',RespiracionGdm2,0.9000)
  89.     
  90.     per.AddAnimSound('Gdm_wlk_no',RespiracionGdm1,0.1000)
  91.     
  92.     per.AddAnimSound('Gdm_wbk_no',RespiracionGdm1,0.1000)
  93.