home *** CD-ROM | disk | FTP | other *** search
/ Game.EXE 2001 January / Game.EXE_01_2001.iso / demos / Blade of Darkness / data1.cab / Program_Executable_Files / Scripts / AniSoundBar.py < prev    next >
Encoding:
Text File  |  2000-11-16  |  48.6 KB  |  871 lines

  1. import Bladex
  2. import NetSounds
  3. import netgame
  4.  
  5. # char.LaunchAnimation("Bar_g_axe_32kata_b2")
  6.  
  7. # ***********************************
  8. # *      Asignacion de sonidos      *
  9. # ***********************************
  10.  
  11.  
  12. def AsignarSonidosBarbaro(Personaje):
  13.     from AniSoundBarX import *
  14.     
  15.     per=Bladex.GetEntity(Personaje)
  16.  
  17.     # Sonidos de eventos
  18.     if netgame.GetNetState() !=2:    
  19.         per.AddEventSound('shield_block', GolpeArmaEscudoBarb)
  20.         per.AddEventSound('weapon_block', GolpeArmaArmaBarb)
  21.         per.AddEventSound('impale', TajoEmpalanteBarb)
  22.         per.AddEventSound('slash', TajoCortanteBarb)
  23.         per.AddEventSound('mutilate', TajoMutilacionBarb)
  24.         per.AddEventSound('crush', GolpeContundenteBarb)
  25.  
  26.  
  27.     # Sonidos de animaciones
  28.  
  29.     
  30.     #NetSounds.AddAnimSound(per,'Bar_chg_l', CambiarEscudo, 0.3652)
  31.     #NetSounds.AddAnimSound(per,'Bar_chg_l', Roce2, 0.4000)
  32.     #NetSounds.AddAnimSound(per,'Bar_chg_r', Enfundar, 0.4118)
  33.     #NetSounds.AddAnimSound(per,'Bar_chg_r', Roce1, 0.4400)
  34.     #NetSounds.AddAnimSound(per,'Bar_chg_r_l', Enfundar, 0.3500)
  35.     #NetSounds.AddAnimSound(per,'Bar_chg_r_l', Roce2, 0.3900)
  36.  
  37.     
  38.     NetSounds.AddAnimSound(per,"Bar_key",RuidoLlaveCerradura, 0.4100)
  39.     NetSounds.AddAnimSound(per,"Bar_key",Ruidook, 0.1700)
  40.     NetSounds.AddAnimSound(per,"Bar_lvr_u",SonidoPalanca, 0.3889)
  41.     NetSounds.AddAnimSound(per,"Bar_lvr_d",SonidoPalanca, 0.3548)
  42.     NetSounds.AddAnimSound(per,"Bar_pour",SonidoVaciarBotella, 0.1234)
  43.     
  44.     NetSounds.AddAnimSound(per,"FallHigh_Bar",Saltovacio, 0.1041)
  45.     
  46.     #NetSounds.AddAnimSound(per,"Bar_g_06lowkata_new",Roce8, 0.5000)
  47.     
  48.     NetSounds.AddAnimSound(per,"Bar_rlx_vt",CansancioBarb, 0.0500)
  49.  
  50.     NetSounds.AddAnimSound(per,'Bar_g_bad_axe', EsfuerzoTonto, 0.1500)
  51.     NetSounds.AddAnimSound(per,'Bar_g_bad_axe', SesgadoLentoBarb, 0.4230)
  52.     
  53.     NetSounds.AddAnimSound(per,'Bar_g_bad_spear', EsfuerzoTonto, 0.1500)
  54.     NetSounds.AddAnimSound(per,'Bar_g_bad_spear', SesgadoLentoBarb, 0.4230)
  55.  
  56.     ###########################################################################################
  57.     ###########################################################################################
  58.     ###########################################################################################
  59.     ###########################################################################################
  60.     
  61.     
  62.     
  63.     NetSounds.AddAnimSound(per,'Bar_clmb_low_1h', EsfuerzoSubir2, 0.5450)
  64.     NetSounds.AddAnimSound(per,'Bar_clmb_low_1h', Roce1, 0.8680)
  65.     NetSounds.AddAnimSound(per,'Bar_clmb_medlow_1h', EsfuerzoSubir, 0.4330)
  66.     NetSounds.AddAnimSound(per,'Bar_clmb_medium_1h', EsfuerzoSubir, 0.2080)
  67.     NetSounds.AddAnimSound(per,'Bar_clmb_medium_1h', EsfuerzoSubir2, 0.8000)
  68.     NetSounds.AddAnimSound(per,'Bar_clmb_medium_1h', Roce2, 0.6560)
  69.     NetSounds.AddAnimSound(per,'Bar_clmb_high_1h', EsfuerzoSubir, 0.1552)
  70.     NetSounds.AddAnimSound(per,'Bar_clmb_high_1h', EsfuerzoSubir2, 0.8500)
  71.     NetSounds.AddAnimSound(per,'Bar_clmb_high_1h', Roce1, 0.8600)
  72.     NetSounds.AddAnimSound(per,'Bar_clmb_high_1h', Roce2, 0.2740)
  73.     NetSounds.AddAnimSound(per,'Bar_jmp_no', EsfuerzoSubir, 0.1500)
  74.     NetSounds.AddAnimSound(per,'Bar_jmp_no', Roce1, 0.3000)
  75.     NetSounds.AddAnimSound(per,'Bar_jmp_no', Roce1, 0.1500)
  76.     NetSounds.AddAnimSound(per,'Bar_jmp_1h', EsfuerzoSubir, 0.1000)
  77.     NetSounds.AddAnimSound(per,'Bar_jmp_1h', Roce1, 0.1500)
  78.     NetSounds.AddAnimSound(per,'Bar_jmp_1h', Roce2, 0.3000)
  79.     NetSounds.AddAnimSound(per,'Bar_jmph0_no', EsfuerzoSubir2, 0.1000)
  80.     
  81.     
  82.     NetSounds.AddAnimSound(per,'Bar_1tw_h_f',Roce1, 0.4000)
  83.     NetSounds.AddAnimSound(per,'Bar_1tw_h_f',EsfuerzoBarbMediano, 0.3000)
  84.     
  85.     NetSounds.AddAnimSound(per,'Bar_1tw_l_f',Roce2, 0.4000)
  86.     NetSounds.AddAnimSound(per,'Bar_1tw_l_f',EsfuerzoBarbMediano, 0.3000)
  87.     
  88.     NetSounds.AddAnimSound(per,'Bar_jog_turn',Roce1, 0.4500)
  89.     NetSounds.AddAnimSound(per,'Bar_jog_turn',EsfuerzoSubir, 0.4000)
  90.     NetSounds.AddAnimSound(per,'Bar_wlk_turn',Roce2, 0.4500)
  91.     NetSounds.AddAnimSound(per,'Bar_wlk_turn',EsfuerzoSubir2, 0.4000)
  92.     NetSounds.AddAnimSound(per,'Bar_snk_turn',Roce1, 0.4500)
  93.     NetSounds.AddAnimSound(per,'Bar_rlx_turn',Roce2, 0.4500)
  94.     
  95.     
  96.     NetSounds.AddAnimSound(per,"Wbk_1h_Bar",Roce1, 0.0534)
  97.     NetSounds.AddAnimSound(per,"Wbk_1h_Bar",Roce2, 0.5000)
  98.     NetSounds.AddAnimSound(per,'Wbk_b_Bar',Roce1, 0.0534)
  99.     NetSounds.AddAnimSound(per,'Wbk_b_Bar',Roce2, 0.5000)
  100.     NetSounds.AddAnimSound(per,"Wbk_2w_Bar",Roce1, 0.0534)
  101.     NetSounds.AddAnimSound(per,"Wbk_2w_Bar",Roce2, 0.5000)
  102.     NetSounds.AddAnimSound(per,"Wbk_no_Bar",Roce1, 0.0534)
  103.     NetSounds.AddAnimSound(per,"Wbk_no_Bar",Roce2, 0.5000)
  104.     NetSounds.AddAnimSound(per,"Wbk_axe_Bar",Roce1, 0.0534)
  105.     NetSounds.AddAnimSound(per,"Wbk_axe_Bar",Roce2, 0.5000)
  106.     NetSounds.AddAnimSound(per,"Jog_1h_Bar",Roce7, 0.0534)
  107.     NetSounds.AddAnimSound(per,"Jog_1h_Bar",Roce8, 0.3000)
  108.     NetSounds.AddAnimSound(per,"Jog_1h_Bar",Roce7, 0.6000)
  109.     NetSounds.AddAnimSound(per,"Jog_1h_Bar",Roce8, 0.9000)
  110.     #NetSounds.AddAnimSound(per,"Jog_1h_Bar",Roce7, 0.9200)
  111.     NetSounds.AddAnimSound(per,"Jog_b_Bar",Roce7, 0.0534)
  112.     NetSounds.AddAnimSound(per,"Jog_b_Bar",Roce8, 0.3000)
  113.     NetSounds.AddAnimSound(per,"Jog_b_Bar",Roce7, 0.6000)
  114.     NetSounds.AddAnimSound(per,"Jog_b_Bar",Roce8, 0.9000)
  115.     NetSounds.AddAnimSound(per,"Jog_2w_Bar",Roce7, 0.0534)
  116.     NetSounds.AddAnimSound(per,"Jog_2w_Bar",Roce8, 0.5000)
  117.     NetSounds.AddAnimSound(per,"Jog_2w_Bar",Roce7, 0.8500)
  118.     NetSounds.AddAnimSound(per,"Jog_2h_Bar",Roce7, 0.0534)
  119.     NetSounds.AddAnimSound(per,"Jog_2h_Bar",Roce8, 0.3000)
  120.     NetSounds.AddAnimSound(per,"Jog_2h_Bar",Roce7, 0.6000)
  121.     NetSounds.AddAnimSound(per,"Jog_2h_Bar",Roce8, 0.9000)
  122.     #NetSounds.AddAnimSound(per,"Jog_2h_Bar",Roce7, 0.9100)
  123.     NetSounds.AddAnimSound(per,"Jog_no_Bar",Roce7, 0.0534)
  124.     NetSounds.AddAnimSound(per,"Jog_no_Bar",Roce8, 0.3000)
  125.     NetSounds.AddAnimSound(per,"Jog_no_Bar",Roce7, 0.6000)
  126.     NetSounds.AddAnimSound(per,"Jog_no_Bar",Roce8, 0.9000)
  127.     NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce7, 0.0534)
  128.     NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce8, 0.2500)
  129.     NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce7, 0.5000)
  130.     NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce8, 0.7000)
  131.     NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce7, 0.8700)
  132.     #NetSounds.AddAnimSound(per,"Jog_axe_Bar",Roce8, 0.9000)
  133.     NetSounds.AddAnimSound(per,"Wlk_1h_Bar",Roce1, 0.0534)
  134.     NetSounds.AddAnimSound(per,"Wlk_1h_Bar",Roce2, 0.5000)
  135.     NetSounds.AddAnimSound(per,"Wlk_s_Bar",Roce1, 0.0534)
  136.     NetSounds.AddAnimSound(per,"Wlk_s_Bar",Roce2, 0.5000)
  137.     NetSounds.AddAnimSound(per,"Wlk_b_Bar",Roce1, 0.0534)
  138.     NetSounds.AddAnimSound(per,"Wlk_b_Bar",Roce2, 0.5000)
  139.     NetSounds.AddAnimSound(per,"Wlk_2w_Bar",Roce1, 0.0534)
  140.     NetSounds.AddAnimSound(per,"Wlk_2w_Bar",Roce2, 0.5000)
  141.     NetSounds.AddAnimSound(per,"Wlk_2h_Bar",Roce1, 0.0534)
  142.     NetSounds.AddAnimSound(per,"Wlk_2h_Bar",Roce3, 0.5000)
  143.     NetSounds.AddAnimSound(per,"Wlk_no_Bar",Roce4, 0.0534)
  144.     NetSounds.AddAnimSound(per,"Wlk_no_Bar",Roce5, 0.3000)
  145.     NetSounds.AddAnimSound(per,"Wlk_no_Bar",Roce6, 0.6500)
  146.     NetSounds.AddAnimSound(per,"Wlk_axe_Bar",Roce1, 0.0534)
  147.     NetSounds.AddAnimSound(per,"Wlk_axe_Bar",Roce2, 0.3000)
  148.     #NetSounds.AddAnimSound(per,"Wlk_axe_Bar",Roce1, 0.6500)
  149.     NetSounds.AddAnimSound(per,"Bar_jogb_b",Roce7, 0.0534)
  150.     NetSounds.AddAnimSound(per,"Bar_jogb_b",Roce8, 0.3000)
  151.     NetSounds.AddAnimSound(per,"Bar_jogb_2w",Roce7, 0.0534)
  152.     NetSounds.AddAnimSound(per,"Bar_jogb_2w",Roce8, 0.3000)
  153.     NetSounds.AddAnimSound(per,"Bar_jogb_2w",Roce7, 0.5500)
  154.     NetSounds.AddAnimSound(per,"Bar_jogb_2w",Roce8, 0.7500)
  155.     
  156.     NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce7, 0.0534)
  157.     NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce8, 0.3000)
  158.     NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce7, 0.5500)
  159.     NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce8, 0.7500)
  160.     
  161.     
  162.     #NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce7, 0.6000)
  163.     #NetSounds.AddAnimSound(per,"Bar_jogb_no",Roce8, 0.9000)
  164.     NetSounds.AddAnimSound(per,"Bar_jogb_axe",Roce7, 0.0534)
  165.     NetSounds.AddAnimSound(per,"Bar_jogb_axe",Roce8, 0.5000)
  166.     NetSounds.AddAnimSound(per,'Snk_b_Bar',Roce1, 0.0540)
  167.     NetSounds.AddAnimSound(per,'Snk_b_Bar',Roce2, 0.5000)
  168.     NetSounds.AddAnimSound(per,'Snk_1h_Bar',Roce1, 0.0540)
  169.     NetSounds.AddAnimSound(per,'Snk_1h_Bar',Roce2, 0.5000)
  170.     NetSounds.AddAnimSound(per,'Snk_2w_Bar',Roce1, 0.0540)
  171.     NetSounds.AddAnimSound(per,'Snk_2w_Bar',Roce2, 0.5000)
  172.     NetSounds.AddAnimSound(per,'Snk_axe_Bar',Roce1, 0.0540)
  173.     NetSounds.AddAnimSound(per,'Snk_axe_Bar',Roce2, 0.5000)
  174.     
  175.     NetSounds.AddAnimSound(per,"FallHigh_Bar",Caida1, 0.1000)
  176.     NetSounds.AddAnimSound(per,"FallHigh_Bar",Caida2, 0.1700)
  177.     NetSounds.AddAnimSound(per,"FallHigh_Bar",EsfuerzoCorto4Barb, 0.2000)
  178.     NetSounds.AddAnimSound(per,"FallHigh_Bar",Roce1, 0.1800)
  179.     NetSounds.AddAnimSound(per,"FallLow_Bar",Caida3, 0.1180)
  180.     NetSounds.AddAnimSound(per,"FallLow_Bar",Caida4, 0.1300)
  181.     NetSounds.AddAnimSound(per,"FallLow_Bar",EsfuerzoEsquiva1, 0.1280)
  182.     NetSounds.AddAnimSound(per,"FallLow_Bar",Roce1, 0.1250)
  183.     NetSounds.AddAnimSound(per,"FallMed_Bar",Caida3, 0.1180)
  184.     NetSounds.AddAnimSound(per,"FallMed_Bar",Caida4, 0.1300)
  185.     NetSounds.AddAnimSound(per,"FallMed_Bar",EsfuerzoCorto4Barb, 0.1280)
  186.     NetSounds.AddAnimSound(per,"FallMed_Bar",Roce1, 0.1250)
  187.     
  188.     
  189.     NetSounds.AddAnimSound(per,"Dth_Fll2_Bar", MuerteSaltoVacioBar2, 0.1900)
  190.     NetSounds.AddAnimSound(per,"Dth_Fll2_Bar", Caida3, 0.1100)
  191.     
  192.     NetSounds.AddAnimSound(per,"Dth_Fll_Bar", MuerteSaltoVacioBar1, 0.1000)
  193.     
  194.     NetSounds.AddAnimSound(per,'Bar_attack_f_s',Roce1, 0.9000)
  195.     NetSounds.AddAnimSound(per,'Bar_attack_f_s',EsfuerzoSubir, 0.8000)
  196.     NetSounds.AddAnimSound(per,'Bar_attack_b_s',EsfuerzoSubir, 0.3800)
  197.     NetSounds.AddAnimSound(per,'Bar_attack_b_s',Roce2, 0.3600)
  198.     NetSounds.AddAnimSound(per,'Bar_attack_r_s',Roce1, 0.9000)
  199.     NetSounds.AddAnimSound(per,'Bar_attack_r_s',EsfuerzoSubir, 0.8000)
  200.     NetSounds.AddAnimSound(per,'Bar_attack_l_s',EsfuerzoSubir, 0.3800)
  201.     NetSounds.AddAnimSound(per,'Bar_attack_l_s',Roce2, 0.3600)
  202.     
  203.     
  204.     NetSounds.AddAnimSound(per,'Bar_attack_b_axe', Roce7, 0.0534)
  205.     NetSounds.AddAnimSound(per,'Bar_attack_b_axe', Roce8, 0.2000)
  206.     NetSounds.AddAnimSound(per,'Bar_attack_b_axe', Roce7, 0.4200)
  207.     NetSounds.AddAnimSound(per,'Bar_attack_b_axe', Roce8, 0.6200)
  208.     NetSounds.AddAnimSound(per,'Bar_attack_b_axe', Roce7, 0.8500)
  209.     NetSounds.AddAnimSound(per,'Bar_attack_f_axe', Roce7, 0.0534)
  210.     NetSounds.AddAnimSound(per,'Bar_attack_f_axe', Roce8, 0.2000)
  211.     NetSounds.AddAnimSound(per,'Bar_attack_f_axe', Roce7, 0.4200)
  212.     NetSounds.AddAnimSound(per,'Bar_attack_f_axe', Roce8, 0.6200)
  213.     NetSounds.AddAnimSound(per,'Bar_attack_f_axe', Roce7, 0.8500)
  214.     NetSounds.AddAnimSound(per,'Bar_attack_l_axe', Roce7, 0.0534)
  215.     NetSounds.AddAnimSound(per,'Bar_attack_l_axe', Roce8, 0.2000)
  216.     NetSounds.AddAnimSound(per,'Bar_attack_l_axe', Roce7, 0.4200)
  217.     NetSounds.AddAnimSound(per,'Bar_attack_l_axe', Roce8, 0.6200)
  218.     NetSounds.AddAnimSound(per,'Bar_attack_l_axe', Roce7, 0.8500)
  219.     NetSounds.AddAnimSound(per,'Bar_attack_r_axe', Roce7, 0.0534)
  220.     NetSounds.AddAnimSound(per,'Bar_attack_r_axe', Roce8, 0.2000)
  221.     NetSounds.AddAnimSound(per,'Bar_attack_r_axe', Roce7, 0.4200)
  222.     NetSounds.AddAnimSound(per,'Bar_attack_r_axe', Roce8, 0.6200)
  223.     NetSounds.AddAnimSound(per,'Bar_attack_r_axe', Roce7, 0.8500)
  224.     NetSounds.AddAnimSound(per,'Bar_attack_b_2w', Roce7, 0.0534)
  225.     NetSounds.AddAnimSound(per,'Bar_attack_b_2w', Roce8, 0.2000)
  226.     NetSounds.AddAnimSound(per,'Bar_attack_b_2w', Roce7, 0.4200)
  227.     NetSounds.AddAnimSound(per,'Bar_attack_b_2w', Roce8, 0.6200)
  228.     NetSounds.AddAnimSound(per,'Bar_attack_b_2w', Roce7, 0.8500)
  229.     NetSounds.AddAnimSound(per,'Bar_attack_f_2w', Roce7, 0.0534)
  230.     NetSounds.AddAnimSound(per,'Bar_attack_f_2w', Roce8, 0.2000)
  231.     NetSounds.AddAnimSound(per,'Bar_attack_f_2w', Roce7, 0.4200)
  232.     NetSounds.AddAnimSound(per,'Bar_attack_f_2w', Roce8, 0.6200)
  233.     NetSounds.AddAnimSound(per,'Bar_attack_f_2w', Roce7, 0.8500)
  234.     NetSounds.AddAnimSound(per,'Bar_attack_l_2w', Roce7, 0.0534)
  235.     NetSounds.AddAnimSound(per,'Bar_attack_l_2w', Roce8, 0.2000)
  236.     NetSounds.AddAnimSound(per,'Bar_attack_l_2w', Roce7, 0.4200)
  237.     NetSounds.AddAnimSound(per,'Bar_attack_l_2w', Roce8, 0.6200)
  238.     NetSounds.AddAnimSound(per,'Bar_attack_l_2w', Roce7, 0.8500)
  239.     NetSounds.AddAnimSound(per,'Bar_attack_r_2w', Roce7, 0.0534)
  240.     NetSounds.AddAnimSound(per,'Bar_attack_r_2w', Roce8, 0.2000)
  241.     NetSounds.AddAnimSound(per,'Bar_attack_r_2w', Roce7, 0.4200)
  242.     NetSounds.AddAnimSound(per,'Bar_attack_r_2w', Roce8, 0.6200)
  243.     NetSounds.AddAnimSound(per,'Bar_attack_r_2w', Roce7, 0.8500)
  244.     NetSounds.AddAnimSound(per,'Bar_attack_b', Roce7, 0.0534)
  245.     NetSounds.AddAnimSound(per,'Bar_attack_b', Roce8, 0.2000)
  246.     NetSounds.AddAnimSound(per,'Bar_attack_b', Roce7, 0.4200)
  247.     NetSounds.AddAnimSound(per,'Bar_attack_b', Roce8, 0.6200)
  248.     NetSounds.AddAnimSound(per,'Bar_attack_b', Roce7, 0.8500)
  249.     NetSounds.AddAnimSound(per,'Bar_attack_f', Roce7, 0.0534)
  250.     NetSounds.AddAnimSound(per,'Bar_attack_f', Roce8, 0.2000)
  251.     NetSounds.AddAnimSound(per,'Bar_attack_f', Roce7, 0.4200)
  252.     NetSounds.AddAnimSound(per,'Bar_attack_f', Roce8, 0.6200)
  253.     NetSounds.AddAnimSound(per,'Bar_attack_f', Roce7, 0.8500)
  254.     NetSounds.AddAnimSound(per,'Bar_attack_l', Roce7, 0.0534)
  255.     NetSounds.AddAnimSound(per,'Bar_attack_l', Roce8, 0.2000)
  256.     NetSounds.AddAnimSound(per,'Bar_attack_l', Roce7, 0.4200)
  257.     NetSounds.AddAnimSound(per,'Bar_attack_l', Roce8, 0.6200)
  258.     NetSounds.AddAnimSound(per,'Bar_attack_l', Roce7, 0.8500)
  259.     NetSounds.AddAnimSound(per,'Bar_attack_r', Roce7, 0.0534)
  260.     NetSounds.AddAnimSound(per,'Bar_attack_r', Roce8, 0.2000)
  261.     NetSounds.AddAnimSound(per,'Bar_attack_r', Roce7, 0.4200)
  262.     NetSounds.AddAnimSound(per,'Bar_attack_r', Roce8, 0.6200)
  263.     NetSounds.AddAnimSound(per,'Bar_attack_r', Roce7, 0.8500)
  264.     NetSounds.AddAnimSound(per,"Bar_g2h_d_r",EsfuerzoEsquiva2, 0.1250)
  265.     NetSounds.AddAnimSound(per,"Bar_g2h_d_r",EsfuerzoCorto2Barb, 0.4300)
  266.     NetSounds.AddAnimSound(per,"Bar_g2h_d_r",SesgadoCortoGrave, 0.4300)
  267.     NetSounds.AddAnimSound(per,"Bar_g2h_d_l",EsfuerzoEsquiva2, 0.1250)
  268.     NetSounds.AddAnimSound(per,"Bar_g2h_d_l",EsfuerzoCorto3Barb, 0.4960)
  269.     NetSounds.AddAnimSound(per,"Bar_g2h_d_l",SesgadoCorto, 0.4960)
  270.     NetSounds.AddAnimSound(per,'Bar_g_d_r_axe', EsfuerzoEsquiva2, 0.1300)
  271.     NetSounds.AddAnimSound(per,'Bar_g_d_r_axe', SesgadoLargoGrave, 0.2230)
  272.     NetSounds.AddAnimSound(per,'Bar_g_d_r_axe', EsfuerzoGolpeAtrasBarb, 0.2200)
  273.     NetSounds.AddAnimSound(per,'Bar_g_d_l_axe', EsfuerzoEsquiva2, 0.1300)
  274.     NetSounds.AddAnimSound(per,'Bar_g_d_l_axe', SesgadoLargo, 0.4800)
  275.     NetSounds.AddAnimSound(per,'Bar_g_d_l_axe', EsfuerzoGolpeAtrasBarb, 0.4640)
  276.     
  277.     
  278.     NetSounds.AddAnimSound(per,'Bar_d_b_2w', EsfuerzoEsquiva1, 0.2800)
  279.     
  280.     NetSounds.AddAnimSound(per,'Bar_parry_2w', EsfuerzoSubir, 0.4000)
  281.     NetSounds.AddAnimSound(per,'Bar_parry_2w', Roce1, 0.5000)
  282.     
  283.     NetSounds.AddAnimSound(per,'Bar_parry_axe', EsfuerzoSubir2, 0.4000)
  284.     NetSounds.AddAnimSound(per,'Bar_parry_axe', Roce1, 0.5000)
  285.     
  286.     
  287.     NetSounds.AddAnimSound(per,'Bar_df_01', EsfuerzoEsquiva1, 0.2500)
  288.     NetSounds.AddAnimSound(per,'Bar_df_01', Roce1, 0.5000)
  289.     NetSounds.AddAnimSound(per,'Bar_df_02', EsfuerzoEsquiva2, 0.4000)
  290.     NetSounds.AddAnimSound(per,'Bar_df_02', Roce2, 0.5000)
  291.     NetSounds.AddAnimSound(per,'Bar_df_s_broken', EsfuerzoEsquiva1, 0.4000)
  292.     NetSounds.AddAnimSound(per,'Bar_df_s_broken', Roce2, 0.5000)
  293.     NetSounds.AddAnimSound(per,'Bar_df_01_axe', EsfuerzoEsquiva2, 0.4000)
  294.     NetSounds.AddAnimSound(per,'Bar_df_01_axe', Roce2, 0.5000)
  295.     NetSounds.AddAnimSound(per,'Bar_df_02_axe', EsfuerzoEsquiva2, 0.4000)
  296.     NetSounds.AddAnimSound(per,'Bar_df_02_axe', Roce2, 0.5000)
  297.     NetSounds.AddAnimSound(per,'Bar_df_01_2w', EsfuerzoEsquiva1, 0.4000)
  298.     NetSounds.AddAnimSound(per,'Bar_df_01_2w', Roce2, 0.5000)
  299.     NetSounds.AddAnimSound(per,'Bar_df_02_2w', EsfuerzoEsquiva2, 0.4000)
  300.     NetSounds.AddAnimSound(per,'Bar_df_02_2w', Roce1, 0.5000)
  301.  
  302.     NetSounds.AddAnimSound(per,"Bar_hurt_f_big", HeridaBarb1, 0.5000)
  303.     NetSounds.AddAnimSound(per,"Bar_hurt_f_lite", HeridaBarb2, 0.4615)
  304.     NetSounds.AddAnimSound(per,"Bar_hurt_f_head", HeridaBarb2, 0.3000)
  305.     NetSounds.AddAnimSound(per,"Bar_hurt_f_breast", HeridaBarb2, 0.3889)
  306.     NetSounds.AddAnimSound(per,"Bar_hurt_f_back", HeridaBarb1, 0.4211)
  307.     NetSounds.AddAnimSound(per,"Bar_hurt_back", HeridaBarb1, 0.3000)
  308.     NetSounds.AddAnimSound(per,"Bar_hurt_f_r_arm", HeridaBarb1, 0.2100)
  309.     NetSounds.AddAnimSound(per,"Bar_hurt_f_l_arm", HeridaBarb2, 0.2100)
  310.     NetSounds.AddAnimSound(per,"Bar_hurt_f_r_leg", HeridaBarb2, 0.4706)
  311.     NetSounds.AddAnimSound(per,"Bar_hurt_f_l_leg", HeridaBarb1, 0.4375)
  312.     NetSounds.AddAnimSound(per,"Bar_hurt_jog", HeridaBarb1, 0.3000)
  313.     NetSounds.AddAnimSound(per,"Bar_hurt_head", HeridaBarb1, 0.5000)
  314.     NetSounds.AddAnimSound(per,"Bar_hurt_breast", HeridaBarb2, 0.3889)
  315.     NetSounds.AddAnimSound(per,"Bar_hurt_r_arm", HeridaBarb2, 0.4706)
  316.     NetSounds.AddAnimSound(per,"Bar_hurt_l_arm", HeridaBarb1, 0.5333)
  317.     NetSounds.AddAnimSound(per,"Bar_hurt_r_leg", HeridaBarb1, 0.4706)
  318.     NetSounds.AddAnimSound(per,"Bar_hurt_l_leg", HeridaBarb2, 0.4375)
  319.     
  320.     NetSounds.AddAnimSound(per,'Bar_attack_chg_r_l', Enfundar, 0.5000)
  321.     NetSounds.AddAnimSound(per,'Bar_attack_chg_r_l', Roce2, 0.5300)
  322.     NetSounds.AddAnimSound(per,'Bar_attack_chg_r', Enfundar, 0.5000)
  323.     NetSounds.AddAnimSound(per,'Bar_attack_chg_r', Roce1, 0.5300)
  324.     NetSounds.AddAnimSound(per,'Bar_attack_chg_l', CambiarEscudo, 0.500)
  325.     NetSounds.AddAnimSound(per,'Bar_attack_chg_l', Roce2, 0.5300)
  326.     
  327.     NetSounds.AddAnimSound(per,'Bar_fire0', Roce2, 0.1500)
  328.     NetSounds.AddAnimSound(per,'Bar_fire1', Roce2, 0.1500)
  329.     NetSounds.AddAnimSound(per,'Bar_fire2', Roce2, 0.1500)
  330.     NetSounds.AddAnimSound(per,'Bar_fire3', Roce2, 0.1500)
  331.     NetSounds.AddAnimSound(per,'Bar_fire_g', Roce1, 0.1500)
  332.     
  333.     NetSounds.AddAnimSound(per,'Bar_tke_r_key04', CogerLlave, 0.2727)
  334.     NetSounds.AddAnimSound(per,'Bar_tke_r_key05', CogerLlave, 0.3000)
  335.     NetSounds.AddAnimSound(per,'Bar_tke_r_key00', CogerEspada, 0.3652)
  336.     NetSounds.AddAnimSound(per,'Bar_tke_r_key00', Roce2, 0.4000)
  337.     NetSounds.AddAnimSound(per,'Bar_tke_r_key01', CogerEspada, 0.3652)
  338.     NetSounds.AddAnimSound(per,'Bar_tke_r_key01', Roce2, 0.4000)
  339.     NetSounds.AddAnimSound(per,'Bar_tke_r_key02', CogerEspada, 0.3846)
  340.     NetSounds.AddAnimSound(per,'Bar_tke_r_key02', Roce1, 0.4000)
  341.     NetSounds.AddAnimSound(per,'Bar_tke_r_key03', CogerEspada, 0.4231)
  342.     NetSounds.AddAnimSound(per,'Bar_tke_r_key03', Roce1, 0.4231)
  343.     NetSounds.AddAnimSound(per,'Bar_tke_r_00', CogerArma, 0.9952)
  344.     NetSounds.AddAnimSound(per,'Bar_tke_r_01', CogerArma, 0.3103)
  345.     NetSounds.AddAnimSound(per,'Bar_tke_r_01', Roce1, 0.3400)
  346.     NetSounds.AddAnimSound(per,'Bar_tke_r_02', CogerArma, 0.2759)
  347.     NetSounds.AddAnimSound(per,'Bar_tke_r_02', Roce2, 0.3000)
  348.     NetSounds.AddAnimSound(per,'Bar_tke_r_03', CogerArma, 0.2754)
  349.     NetSounds.AddAnimSound(per,'Bar_tke_r_03', Roce2, 0.3000)
  350.     NetSounds.AddAnimSound(per,'Bar_tke_r_04', CogerArma, 0.2727)
  351.     NetSounds.AddAnimSound(per,'Bar_tke_r_04', Roce2, 0.3000)
  352.     NetSounds.AddAnimSound(per,'Bar_tke_r_05', CogerArma, 0.2654)
  353.     NetSounds.AddAnimSound(per,'Bar_tke_r_05', Roce1, 0.3000)
  354.     
  355.     
  356.     NetSounds.AddAnimSound(per,"Bar_dth_n00", MuerteBarb1, 0.1100)
  357.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce1, 0.2000)
  358.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce2, 0.3000)
  359.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce1, 0.4000)
  360.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce2, 0.5000)
  361.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce1, 0.6000)
  362.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Roce2, 0.7500)
  363.     NetSounds.AddAnimSound(per,"Bar_dth_n00", Caida1, 0.7000)
  364.     NetSounds.AddAnimSound(per,"Bar_dth_n01", MuerteBarb2, 0.1100)
  365.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce1, 0.2200)
  366.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce2, 0.3200)
  367.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce1, 0.4200)
  368.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce1, 0.5200)
  369.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce2, 0.6200)
  370.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Roce1, 0.7500)
  371.     NetSounds.AddAnimSound(per,"Bar_dth_n01", Caida1, 0.6800)
  372.     NetSounds.AddAnimSound(per,"Bar_dth_n02", MuerteBarb3, 0.1200)
  373.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce1, 0.2200)
  374.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce1, 0.3200)
  375.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce2, 0.4200)
  376.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce1, 0.5200)
  377.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce1, 0.6200)
  378.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Roce2, 0.7500)
  379.     NetSounds.AddAnimSound(per,"Bar_dth_n03", MuerteBarb1, 0.1200)
  380.     NetSounds.AddAnimSound(per,"Bar_dth_n02", Caida1, 0.7000)
  381.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce1, 0.2200)
  382.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce1, 0.3200)
  383.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce2, 0.4200)
  384.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce2, 0.5200)
  385.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce1, 0.6200)
  386.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Roce2, 0.7500)
  387.     NetSounds.AddAnimSound(per,"Bar_dth_n03", Caida1, 0.6550)
  388.     NetSounds.AddAnimSound(per,"Bar_dth_n04", MuerteBarb1, 0.1100)
  389.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce1, 0.2200)
  390.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce1, 0.3200)
  391.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce2, 0.4200)
  392.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce2, 0.5200)
  393.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce1, 0.6200)
  394.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Roce2, 0.7500)
  395.     NetSounds.AddAnimSound(per,"Bar_dth_n04", Caida1, 0.7600)
  396.     NetSounds.AddAnimSound(per,"Bar_dth_n05", MuerteBarb3, 0.1100)
  397.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce1, 0.2200)
  398.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce1, 0.3200)
  399.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce1, 0.5200)
  400.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce2, 0.4200)
  401.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce1, 0.6200)
  402.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Roce2, 0.7500)
  403.     NetSounds.AddAnimSound(per,"Bar_dth_n05", Caida1, 0.7700)
  404.     NetSounds.AddAnimSound(per,"Bar_dth_n06", MuerteBarb2, 0.1200)
  405.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce2, 0.2200)
  406.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce2, 0.3200)
  407.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce2, 0.5200)
  408.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce1, 0.4200)
  409.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce2, 0.6200)
  410.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Roce1, 0.7500)
  411.     NetSounds.AddAnimSound(per,"Bar_dth_n06", Caida1, 0.6900)
  412.     NetSounds.AddAnimSound(per,"Bar_dth_c1", DesangreBarb2, 0.1250)
  413.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.2250)
  414.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.3000)
  415.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce2, 0.3800)
  416.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.4500)
  417.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.5000)
  418.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.6000)
  419.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce2, 0.6800)
  420.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Roce1, 0.7200)
  421.     NetSounds.AddAnimSound(per,"Bar_dth_c1", Caida1, 0.7800)
  422.     NetSounds.AddAnimSound(per,"Bar_dth_c1", DesangreBarb1, 0.2500)
  423.     NetSounds.AddAnimSound(per,"Bar_dth_c2", DesangreBarb2, 0.1250)
  424.     NetSounds.AddAnimSound(per,"Bar_dth_c2", DesangreBarb1, 0.2500)
  425.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce1, 0.2250)
  426.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce1, 0.3000)
  427.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce2, 0.3800)
  428.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce2, 0.4500)
  429.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce1, 0.5000)
  430.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce1, 0.6000)
  431.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce2, 0.6800)
  432.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Roce1, 0.7200)
  433.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Caida1, 0.7720)
  434.     NetSounds.AddAnimSound(per,"Bar_dth_c2", Caida2, 0.8720)
  435.     NetSounds.AddAnimSound(per,"Bar_dth_c3", DesangreBarb1, 0.1250)
  436.     NetSounds.AddAnimSound(per,"Bar_dth_c3", DesangreBarb2, 0.2500)
  437.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce1, 0.2250)
  438.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce1, 0.3000)
  439.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce2, 0.3800)
  440.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce2, 0.4500)
  441.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce1, 0.5000)
  442.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce1, 0.6000)
  443.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce2, 0.6800)
  444.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Roce1, 0.7200)
  445.     NetSounds.AddAnimSound(per,"Bar_dth_c3", Caida1, 0.7220)
  446.     NetSounds.AddAnimSound(per,"Bar_dth_c4", DesangreBarb1, 0.1250)
  447.     NetSounds.AddAnimSound(per,"Bar_dth_c4", DesangreBarb2, 0.2500)
  448.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce1, 0.2250)
  449.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce1, 0.3000)
  450.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce2, 0.3800)
  451.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce2, 0.4500)
  452.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce1, 0.5000)
  453.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce1, 0.6000)
  454.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Roce2, 0.6800)
  455.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Caida1, 0.7000)
  456.     NetSounds.AddAnimSound(per,"Bar_dth_c4", Caida2, 0.8720)
  457.     NetSounds.AddAnimSound(per,"Bar_dth_c5", DesangreBarb1, 0.1250)
  458.     NetSounds.AddAnimSound(per,"Bar_dth_c5", DesangreBarb2, 0.2500)
  459.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce1, 0.2250)
  460.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce1, 0.3000)
  461.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce2, 0.3800)
  462.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce2, 0.4500)
  463.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce1, 0.5000)
  464.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce1, 0.6000)
  465.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce2, 0.6800)
  466.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Roce1, 0.7200)
  467.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Caida1, 0.7720)
  468.     NetSounds.AddAnimSound(per,"Bar_dth_c5", Caida2, 0.5500)
  469.     NetSounds.AddAnimSound(per,"Bar_dth_c6", DesangreBarb1, 0.1250)
  470.     NetSounds.AddAnimSound(per,"Bar_dth_c6", DesangreBarb2, 0.2500)
  471.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce1, 0.2250)
  472.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce1, 0.3000)
  473.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce2, 0.3800)
  474.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce2, 0.4500)
  475.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce1, 0.5000)
  476.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce1, 0.6000)
  477.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce2, 0.6800)
  478.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Roce1, 0.7200)
  479.     NetSounds.AddAnimSound(per,"Bar_dth_c6", Caida1, 0.7700)
  480.     NetSounds.AddAnimSound(per,"Bar_dth_c7", DesangreBarb1, 0.1250)
  481.     NetSounds.AddAnimSound(per,"Bar_dth_c7", DesangreBarb2, 0.2500)
  482.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce1, 0.2250)
  483.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce2, 0.3000)
  484.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce1, 0.3800)
  485.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce2, 0.4500)
  486.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce1, 0.5000)
  487.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce2, 0.6000)
  488.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce1, 0.6800)
  489.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Roce2, 0.7200)
  490.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Caida1, 0.6300)
  491.     NetSounds.AddAnimSound(per,"Bar_dth_c7", Caida2, 0.6900)
  492.     NetSounds.AddAnimSound(per,"Bar_dth0", MuerteBarb2, 0.1100)
  493.     NetSounds.AddAnimSound(per,"Bar_dth0", Caida1, 0.5710)
  494.     NetSounds.AddAnimSound(per,"Bar_dth0", Caida2, 0.7700)
  495.     NetSounds.AddAnimSound(per,"Bar_dth0", MuerteBarb1, 0.1100)
  496.     NetSounds.AddAnimSound(per,"Bar_dth0", Roce1, 0.3000)
  497.     NetSounds.AddAnimSound(per,"Bar_dth0", Roce1, 0.4500)
  498.     NetSounds.AddAnimSound(per,"Bar_dth0", Roce1, 0.6800)
  499.     
  500.     NetSounds.AddAnimSound(per,"Bar_dth_burn", MuerteQuemandoBar1, 0.1100)
  501.     
  502.     NetSounds.AddAnimSound(per,"Bar_dth_rockfront", MuerteAplastamientoBarb1, 0.1000)
  503.     NetSounds.AddAnimSound(per,"Bar_dth_rockfront", HeridaBarb2, 0.1000)
  504.     
  505.     NetSounds.AddAnimSound(per,"Bar_dth_rock", MuerteAplastamientoBarb1, 0.1000)
  506.     NetSounds.AddAnimSound(per,"Bar_dth_rock", HeridaBarb2, 0.1000)
  507.     
  508.     NetSounds.AddAnimSound(per,'Bar_g_08', EsfuerzoCorto2Barb, 0.3030)
  509.     NetSounds.AddAnimSound(per,'Bar_g_08', Roce2, 0.3600)
  510.     NetSounds.AddAnimSound(per,'Bar_g_08', SesgadoCortoGrave, 0.4030)
  511.     NetSounds.AddAnimSound(per,'Bar_g_01', EsfuerzoCorto6Barb, 0.3117)
  512.     NetSounds.AddAnimSound(per,'Bar_g_01', Roce1, 0.3500)
  513.     NetSounds.AddAnimSound(per,'Bar_g_01', SesgadoCorto, 0.3117)
  514.     NetSounds.AddAnimSound(per,'Bar_g_02', EsfuerzoCorto5Barb, 0.3026)
  515.     NetSounds.AddAnimSound(per,'Bar_g_02', Roce2, 0.3500)
  516.     NetSounds.AddAnimSound(per,'Bar_g_02', SesgadoCortoAgudo, 0.3026)
  517.     NetSounds.AddAnimSound(per,'Bar_g_06', EsfuerzoCorto3Barb, 0.4342)
  518.     NetSounds.AddAnimSound(per,'Bar_g_06', Roce2, 0.4342)
  519.     NetSounds.AddAnimSound(per,'Bar_g_06', SesgadoCorto, 0.4342)
  520.     NetSounds.AddAnimSound(per,'Bar_g_05', EsfuerzoCorto2Barb, 0.5000)
  521.     NetSounds.AddAnimSound(per,'Bar_g_05', Roce1, 0.5300)
  522.     NetSounds.AddAnimSound(per,'Bar_g_05', SesgadoCortoGrave, 0.5000)
  523.     NetSounds.AddAnimSound(per,'Bar_g_07', EsfuerzoCorto4Barb, 0.3291)
  524.     NetSounds.AddAnimSound(per,'Bar_g_07', Roce1, 0.3600)
  525.     NetSounds.AddAnimSound(per,'Bar_g_07', SesgadoCortoAgudo, 0.3291)
  526.     NetSounds.AddAnimSound(per,'Bar_g_09', EsfuerzoCorto6Barb, 0.4030)
  527.     NetSounds.AddAnimSound(per,'Bar_g_09', Roce1, 0.4400)
  528.     NetSounds.AddAnimSound(per,'Bar_g_09', SesgadoCorto, 0.4030)
  529.     NetSounds.AddAnimSound(per,'Bar_g_11', EsfuerzoGolpeFrontalBarb, 0.4685)
  530.     NetSounds.AddAnimSound(per,'Bar_g_11', Roce1, 0.5000)
  531.     NetSounds.AddAnimSound(per,'Bar_g_11', SesgadoLargo, 0.4685)
  532.     NetSounds.AddAnimSound(per,'Bar_g_12', Roce2, 0.4351)
  533.     NetSounds.AddAnimSound(per,'Bar_g_12', SesgadoLargo, 0.4351)
  534.     NetSounds.AddAnimSound(per,'Bar_g_12', EsfuerzoCorto4Barb, 0.4351)
  535.     NetSounds.AddAnimSound(per,'Bar_g_13', EsfuerzoGolpeFrontalBarb, 0.1053)
  536.     NetSounds.AddAnimSound(per,'Bar_g_13', Roce2, 0.3500)
  537.     NetSounds.AddAnimSound(per,'Bar_g_13', SesgadoLargoAgudo, 0.3053)
  538.     NetSounds.AddAnimSound(per,'Bar_g_18', EsfuerzoCorto6Barb, 0.3000)
  539.     NetSounds.AddAnimSound(per,'Bar_g_18', Roce2, 0.4620)
  540.     NetSounds.AddAnimSound(per,'Bar_g_18', SesgadoLargoGrave, 0.4224)
  541.     NetSounds.AddAnimSound(per,'Bar_g_14', EsfuerzoBarbMediano, 0.4298)
  542.     NetSounds.AddAnimSound(per,'Bar_g_14', Roce1, 0.4600)
  543.     NetSounds.AddAnimSound(per,'Bar_g_14', SesgadoLargoGrave, 0.4298)
  544.     NetSounds.AddAnimSound(per,'Bar_g_16', EsfuerzoGolpeLateralBarb, 0.2455)
  545.     NetSounds.AddAnimSound(per,'Bar_g_16', Roce1, 0.6000)
  546.     NetSounds.AddAnimSound(per,'Bar_g_16', SesgadoLargoAgudo, 0.5455)
  547.     NetSounds.AddAnimSound(per,'Bar_g_17', EsfuerzoGolpeCabezaBarb, 0.2427)
  548.     NetSounds.AddAnimSound(per,'Bar_g_17', Roce2, 0.4900)
  549.     NetSounds.AddAnimSound(per,'Bar_g_17', SesgadoLargoAgudo, 0.4427)
  550.     NetSounds.AddAnimSound(per,'Bar_g_15', EsfuerzoCorto4Barb, 0.5045)
  551.     NetSounds.AddAnimSound(per,'Bar_g_15', Roce2, 0.5500)
  552.     NetSounds.AddAnimSound(per,'Bar_g_15', SesgadoLargo, 0.5045)
  553.     NetSounds.AddAnimSound(per,'Bar_g_21', EsfuerzoGolpeCabezaBarb, 0.4000)
  554.     NetSounds.AddAnimSound(per,'Bar_g_21', Roce2, 0.4600)
  555.     NetSounds.AddAnimSound(per,'Bar_g_21', SesgadoLargoGrave, 0.5410)
  556.     NetSounds.AddAnimSound(per,'Bar_g_22', EsfuerzoGolpeAtrasBarb, 0.4698)
  557.     NetSounds.AddAnimSound(per,'Bar_g_22', SesgadoLargo, 0.5000)
  558.     NetSounds.AddAnimSound(per,'Bar_g_22', Roce2, 0.4698)
  559.     NetSounds.AddAnimSound(per,'Bar_g_23', EsfuerzoGolpeArribaBarb, 0.4800)
  560.     NetSounds.AddAnimSound(per,'Bar_g_23', Roce1, 0.5000)
  561.     NetSounds.AddAnimSound(per,'Bar_g_23', SesgadoLargoAgudo, 0.5220)
  562.     NetSounds.AddAnimSound(per,'Bar_g_26', EsfuerzoGolpeCabezaBarb, 0.4000)
  563.     NetSounds.AddAnimSound(per,'Bar_g_26', Roce2, 2000)
  564.     NetSounds.AddAnimSound(per,'Bar_g_26', SesgadoLargoGrave, 0.5000)
  565.     NetSounds.AddAnimSound(per,'Bar_g_26', EsfuerzoEsquiva1, 0.1500)
  566.     NetSounds.AddAnimSound(per,'Bar_g_27', EsfuerzoGolpeArribaBarb, 0.5500)
  567.     NetSounds.AddAnimSound(per,'Bar_g_27', SesgadoLargoAgudo, 0.6210)
  568.     NetSounds.AddAnimSound(per,'Bar_g_27', SesgadoLargoGrave, 0.8100)
  569.     NetSounds.AddAnimSound(per,'Bar_g_31', EsfuerzoGolpeAtrasBarb, 0.2950)
  570.     NetSounds.AddAnimSound(per,'Bar_g_31', SesgadoLargo, 0.2950)
  571.     NetSounds.AddAnimSound(per,'Bar_g_31', SesgadoCorto, 0.4480)
  572.     NetSounds.AddAnimSound(per,'Bar_g_31', Roce2, 0.2950)
  573.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', SesgadoCorto, 0.2900)
  574.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', SesgadoCortoAgudo, 0.4750)
  575.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', SesgadoCorto, 0.1000)
  576.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', EsfuerzoCorto2Barb, 0.1000)
  577.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', EsfuerzoCorto2Barb, 0.2800)
  578.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', EsfuerzoCorto3Barb, 0.4750)
  579.     NetSounds.AddAnimSound(per,'Bar_g_06lowkata_new', Roce2, 0.5000)
  580.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', SesgadoCortoGrave, 0.1430)
  581.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', SesgadoCortoAgudo, 0.3160)
  582.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', EsfuerzoCorto5Barb, 0.3000)
  583.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', EsfuerzoCorto1Barb, 0.5470)
  584.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', SesgadoLargo, 0.5600)
  585.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', EsfuerzoCorto2Barb, 0.7270)
  586.     NetSounds.AddAnimSound(per,'Bar_g2h_21_7', SesgadoLargoGrave, 0.7270)
  587.     NetSounds.AddAnimSound(per,'Bar_g2h_21_2', EsfuerzoCorto2Barb, 0.1700)
  588.     NetSounds.AddAnimSound(per,'Bar_g2h_21_2', SesgadoLargoAgudo, 0.1950)
  589.     NetSounds.AddAnimSound(per,'Bar_g2h_21_2', SesgadoCorto, 0.3150)
  590.     NetSounds.AddAnimSound(per,'Bar_g2h_21_2', SesgadoLargoGrave, 0.5290)
  591.     NetSounds.AddAnimSound(per,'Bar_g2h_21_2', EsfuerzoGolpeAtrasBarb, 0.5290)
  592.     NetSounds.AddAnimSound(per,'Bar_g2h_02kata', EsfuerzoCorto5Barb, 0.1540)
  593.     NetSounds.AddAnimSound(per,'Bar_g2h_02kata', EsfuerzoGolpeCabezaBarb, 0.3100)
  594.     NetSounds.AddAnimSound(per,'Bar_g2h_02kata', SesgadoLargoGrave, 0.3300)
  595.     NetSounds.AddAnimSound(per,'Bar_g2h_08', SesgadoLargo, 0.3000)
  596.     NetSounds.AddAnimSound(per,'Bar_g2h_08', EsfuerzoGolpeAtrasBarb, 0.2200)
  597.     NetSounds.AddAnimSound(per,'Bar_g2h_08', Roce1, 0.2200)
  598.     NetSounds.AddAnimSound(per,'Bar_g2h_28', SesgadoCortoGrave, 0.4500)
  599.     NetSounds.AddAnimSound(per,'Bar_g2h_28', EsfuerzoCorto1Barb, 0.3500)
  600.     NetSounds.AddAnimSound(per,'Bar_g2h_28', Roce1, 0.4000)
  601.     NetSounds.AddAnimSound(per,'Bar_g2h_s8kata', SesgadoCortoAgudo, 0.3020)
  602.     NetSounds.AddAnimSound(per,'Bar_g2h_s8kata', EsfuerzoCorto3Barb, 0.2300)
  603.     NetSounds.AddAnimSound(per,'Bar_g2h_s8kata', Roce1, 0.7000)
  604.     NetSounds.AddAnimSound(per,'Bar_g2h_s8', EsfuerzoGolpeLateralBarb, 0.1500)
  605.     NetSounds.AddAnimSound(per,'Bar_g2h_s8', SesgadoLargoGrave, 0.3920)
  606.     NetSounds.AddAnimSound(per,'Bar_g2h_12', SesgadoLargoAgudo, 0.2370)
  607.     NetSounds.AddAnimSound(per,'Bar_g2h_12', SesgadoCorto, 0.5100)
  608.     NetSounds.AddAnimSound(per,'Bar_g2h_12', EsfuerzoCorto2Barb, 0.2300)
  609.     NetSounds.AddAnimSound(per,'Bar_g2h_12', Roce2, 0.5300)
  610.     NetSounds.AddAnimSound(per,'Bar_g2h_02', SesgadoLargo, 0.2720)
  611.     NetSounds.AddAnimSound(per,'Bar_g2h_02', EsfuerzoGolpeArribaBarb, 0.1900)
  612.     NetSounds.AddAnimSound(per,'Bar_g2h_02', Roce2, 0.5000)
  613.     NetSounds.AddAnimSound(per,'Bar_g2h_b6', EsfuerzoGolpeFrontalBarb, 0.3100)
  614.     NetSounds.AddAnimSound(per,'Bar_g2h_b6', SesgadoLargo, 0.4100)
  615.     NetSounds.AddAnimSound(per,'Bar_g2h_b6', SesgadoCorto, 0.7190)
  616.     NetSounds.AddAnimSound(per,'Bar_g2h_11', SesgadoLargoGrave, 0.2960)
  617.     NetSounds.AddAnimSound(per,'Bar_g2h_11', EsfuerzoCorto1Barb, 0.1300)
  618.     NetSounds.AddAnimSound(per,'Bar_g2h_11', Roce1, 0.3200)
  619.     NetSounds.AddAnimSound(per,'Bar_g2h_01', SesgadoLargoGrave, 0.2720)
  620.     NetSounds.AddAnimSound(per,'Bar_g2h_01', EsfuerzoCorto2Barb, 0.2720)
  621.     NetSounds.AddAnimSound(per,'Bar_g2h_01', Roce2, 0.3000)
  622.     NetSounds.AddAnimSound(per,'Bar_g2h_13', SesgadoLargoGrave, 0.3150)
  623.     NetSounds.AddAnimSound(per,'Bar_g2h_13', SesgadoLargo, 0.6100)
  624.     NetSounds.AddAnimSound(per,'Bar_g2h_13', EsfuerzoGolpeAtrasBarb, 0.2210)
  625.     NetSounds.AddAnimSound(per,'Bar_g2h_13', Roce1, 0.6300)
  626.     NetSounds.AddAnimSound(per,'Bar_g2h_b6kata', SesgadoCortoAgudo, 0.1970)
  627.     NetSounds.AddAnimSound(per,'Bar_g2h_b6kata', SesgadoLargo, 0.4900)
  628.     NetSounds.AddAnimSound(per,'Bar_g2h_b6kata', EsfuerzoCorto1Barb, 0.1900)
  629.     NetSounds.AddAnimSound(per,'Bar_g2h_b6kata', EsfuerzoGolpeFrontalBarb, 0.4850)
  630.     NetSounds.AddAnimSound(per,'Bar_g2h_s7', EsfuerzoCorto2Barb, 0.4850)
  631.     NetSounds.AddAnimSound(per,'Bar_g2h_s7', SesgadoLargoGrave, 0.4970)
  632.     NetSounds.AddAnimSound(per,'Bar_g2h_12low', SesgadoLargoGrave, 0.4300)
  633.     NetSounds.AddAnimSound(per,'Bar_g2h_12low', EsfuerzoBarbMediano, 0.2970)
  634.     NetSounds.AddAnimSound(per,'Bar_g2h_12low', Roce1, 0.4600)
  635.     NetSounds.AddAnimSound(per,'Bar_g2h_02low', SesgadoLargoGrave, 0.1750)
  636.     NetSounds.AddAnimSound(per,'Bar_g2h_02low', EsfuerzoGolpeFrontalBarb, 0.1750)
  637.     NetSounds.AddAnimSound(per,'Bar_g2h_02low', SesgadoLargoGrave, 0.3000)
  638.     NetSounds.AddAnimSound(per,'Bar_g2h_02low', SesgadoLargo, 0.5500)
  639.     NetSounds.AddAnimSound(per,'Bar_g2h_b6low', EsfuerzoGolpeCabezaBarb, 0.3500)
  640.     NetSounds.AddAnimSound(per,'Bar_g2h_b6low', SesgadoLargoGrave, 0.3220)
  641.     NetSounds.AddAnimSound(per,'Bar_g2h_b6low', Roce1, 0.6500)
  642.     NetSounds.AddAnimSound(per,'Bar_g2h_b6low', Roce2, 0.1800)
  643.     NetSounds.AddAnimSound(per,'Bar_g2h_b29', EsfuerzoCorto2Barb, 0.2300)
  644.     NetSounds.AddAnimSound(per,'Bar_g2h_b29', SesgadoCortoGrave, 0.3700)
  645.     NetSounds.AddAnimSound(per,'Bar_g2h_b29', Roce1, 0.6000)
  646.     NetSounds.AddAnimSound(per,'Bar_g2h_17', EsfuerzoCorto5Barb, 0.3000)
  647.     NetSounds.AddAnimSound(per,'Bar_g2h_17', SesgadoLargoGrave, 0.3160)
  648.     NetSounds.AddAnimSound(per,'Bar_g2h_17', Roce2, 0.6000)
  649.     NetSounds.AddAnimSound(per,'Bar_g2h_26_b6', SesgadoLargoGrave, 0.3600)
  650.     NetSounds.AddAnimSound(per,'Bar_g2h_26_b6', SesgadoCortoGrave, 0.6300)
  651.     NetSounds.AddAnimSound(per,'Bar_g2h_26_b6', EsfuerzoGolpeFrontalBarb, 0.1880)
  652.     NetSounds.AddAnimSound(per,'Bar_g2h_26_b6', EsfuerzoCorto4Barb, 0.6300)
  653.     NetSounds.AddAnimSound(per,'Bar_g2h_26_b6', Roce2, 0.6800)
  654.     NetSounds.AddAnimSound(per,'Bar_g2h_earthpow', EsfuerzoGolpeLateralBarb, 0.3560)
  655.     NetSounds.AddAnimSound(per,'Bar_g2h_earthpow', SesgadoLargoGrave, 0.6400)
  656.     NetSounds.AddAnimSound(per,'Bar_g2h_back', EsfuerzoGolpeLateralBarb, 0.1270)
  657.     NetSounds.AddAnimSound(per,'Bar_g2h_back', SesgadoLargoGrave, 0.2650)
  658.     NetSounds.AddAnimSound(per,'Bar_g2h_19', EsfuerzoCortoBarb, 0.2700)
  659.     NetSounds.AddAnimSound(per,'Bar_g2h_19', SesgadoCorto, 0.2700)
  660.     NetSounds.AddAnimSound(per,'Bar_g2h_19', Roce1, 0.6000)
  661.     NetSounds.AddAnimSound(per,'Bar_g2h_26', EsfuerzoGolpeFrontalBarb, 0.3000)
  662.     NetSounds.AddAnimSound(per,'Bar_g2h_26', SesgadoCorto, 0.3760)
  663.     NetSounds.AddAnimSound(per,'Bar_g2h_26', Roce1, 0.6000)
  664.     NetSounds.AddAnimSound(per,'Bar_g2h_31_2', EsfuerzoGolpeLateralBarb, 0.1000)
  665.     NetSounds.AddAnimSound(per,'Bar_g2h_31_2', SesgadoCorto, 0.1900)
  666.     NetSounds.AddAnimSound(per,'Bar_g2h_31_2', Roce1, 0.5000)
  667.     NetSounds.AddAnimSound(per,'Bar_g2h_b6lowkata', EsfuerzoGolpeLateralBarb, 0.4360)
  668.     NetSounds.AddAnimSound(per,'Bar_g2h_b6lowkata', SesgadoCorto, 0.1300)
  669.     NetSounds.AddAnimSound(per,'Bar_g2h_b6lowkata', SesgadoLargoGrave, 0.4500)
  670.     NetSounds.AddAnimSound(per,'Bar_g2h_b6lowkata', Roce1, 0.6500)
  671.     NetSounds.AddAnimSound(per,'Bar_g2h_07', EsfuerzoCorto3Barb, 0.3600)
  672.     NetSounds.AddAnimSound(per,'Bar_g2h_07', SesgadoLargoGrave, 0.3700)
  673.     NetSounds.AddAnimSound(per,'Bar_g2h_07', Roce1, 0.6500)
  674.     NetSounds.AddAnimSound(per,'Bar_g2h_07', Roce2, 0.2000)
  675.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', SesgadoCorto, 0.1180)
  676.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', SesgadoCortoAgudo, 0.3700)
  677.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', EsfuerzoCorto2Barb, 0.3400)
  678.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', EsfuerzoCorto3Barb, 0.6000)
  679.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', SesgadoCortoGrave, 0.6200)
  680.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', Roce1, 0.8000)
  681.     NetSounds.AddAnimSound(per,'Bar_g2h_22kata_6', Roce2, 0.4000)
  682.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', SesgadoCorto, 0.1180)
  683.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', SesgadoLargoAgudo, 0.3750)
  684.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', EsfuerzoGolpeAtrasBarb, 0.3000)
  685.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', SesgadoCortoGrave, 0.6170)
  686.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', Roce1, 0.8000)
  687.     NetSounds.AddAnimSound(per,'Bar_g2h_26low_b6', Roce2, 0.4000)
  688.     NetSounds.AddAnimSound(per,'Bar_g2h_26low', EsfuerzoGolpeAtrasBarb, 0.2800)
  689.     NetSounds.AddAnimSound(per,'Bar_g2h_26low', SesgadoLargoGrave, 0.3300)
  690.     NetSounds.AddAnimSound(per,'Bar_g2h_26low', Roce1, 0.8000)
  691.     NetSounds.AddAnimSound(per,'Bar_g2h_26low', Roce2, 0.4000)
  692.     NetSounds.AddAnimSound(per,'Bar_g2h_s1', EsfuerzoEsquiva1, 0.1370)
  693.     NetSounds.AddAnimSound(per,'Bar_g2h_s1', EsfuerzoCorto2Barb, 0.3800)
  694.     NetSounds.AddAnimSound(per,'Bar_g2h_s1', SesgadoLargoGrave, 0.3910)
  695.     NetSounds.AddAnimSound(per,'Bar_g2h_s1', Roce1, 0.8000)
  696.     NetSounds.AddAnimSound(per,'Bar_g2h_s1', Roce2, 0.4000)
  697.     NetSounds.AddAnimSound(per,'Bar_g2h_b7', EsfuerzoEsquiva1, 0.1720)
  698.     NetSounds.AddAnimSound(per,'Bar_g2h_b7', EsfuerzoCorto2Barb, 0.3120)
  699.     NetSounds.AddAnimSound(per,'Bar_g2h_b7', SesgadoLargoGrave, 0.3200)
  700.     NetSounds.AddAnimSound(per,'Bar_g2h_b7', Roce1, 0.2200)
  701.     NetSounds.AddAnimSound(per,'Bar_g2h_b7', Roce2, 0.8000)
  702.     
  703.     
  704.     
  705.     NetSounds.AddAnimSound(per,'Bar_g_axe33', SesgadoLargoGrave, 0.1670)
  706.     NetSounds.AddAnimSound(per,'Bar_g_axe33', SesgadoLargo, 0.3440)
  707.     NetSounds.AddAnimSound(per,'Bar_g_axe33', EsfuerzoCorto1Barb, 0.1500)
  708.     NetSounds.AddAnimSound(per,'Bar_g_axe33', EsfuerzoCorto5Barb, 0.3440)
  709.     NetSounds.AddAnimSound(per,'Bar_g_axe33', Roce1, 0.4000)
  710.     NetSounds.AddAnimSound(per,'Bar_g_axe08', SesgadoCortoGrave, 0.2500)
  711.     NetSounds.AddAnimSound(per,'Bar_g_axe08', EsfuerzoCorto4Barb, 0.1190)
  712.     NetSounds.AddAnimSound(per,'Bar_g_axe08', Roce1, 0.3000)
  713.     NetSounds.AddAnimSound(per,'Bar_g_axe18', SesgadoLargoGrave, 0.3480)
  714.     NetSounds.AddAnimSound(per,'Bar_g_axe18', SesgadoCortoGrave, 0.5200)
  715.     NetSounds.AddAnimSound(per,'Bar_g_axe18', EsfuerzoCorto4Barb, 0.3000)
  716.     NetSounds.AddAnimSound(per,'Bar_g_axe18', Roce1, 0.5500)
  717.     NetSounds.AddAnimSound(per,'Bar_g_axe28', SesgadoCortoGrave, 0.3730)
  718.     NetSounds.AddAnimSound(per,'Bar_g_axe28', EsfuerzoGolpeArribaBarb, 0.1510)
  719.     NetSounds.AddAnimSound(per,'Bar_g_axe28', Roce1, 0.4000)
  720.     NetSounds.AddAnimSound(per,'Bar_g_axe01', SesgadoLargoGrave, 0.2650)
  721.     NetSounds.AddAnimSound(per,'Bar_g_axe01', EsfuerzoBarbMediano, 0.2550)
  722.     NetSounds.AddAnimSound(per,'Bar_g_axe02', SesgadoLargo, 0.2500)
  723.     NetSounds.AddAnimSound(per,'Bar_g_axe02', EsfuerzoCortoBarb, 0.2450)
  724.     NetSounds.AddAnimSound(per,'Bar_g_axe12', SesgadoLargo, 0.3050)
  725.     NetSounds.AddAnimSound(per,'Bar_g_axe12', EsfuerzoCorto3Barb, 0.2500)
  726.     NetSounds.AddAnimSound(per,'Bar_g_axe12', Roce2, 0.3300)
  727.     NetSounds.AddAnimSound(per,'Bar_g_axe13', SesgadoLargoGrave, 0.3310)
  728.     NetSounds.AddAnimSound(per,'Bar_g_axe13', EsfuerzoGolpeArribaBarb, 0.1100)
  729.     NetSounds.AddAnimSound(per,'Bar_g_axe13', Roce2, 0.3600)
  730.     NetSounds.AddAnimSound(per,'Bar_g_axe32', SesgadoCortoGrave, 0.1300)
  731.     NetSounds.AddAnimSound(per,'Bar_g_axe32', SesgadoLargo, 0.2700)
  732.     NetSounds.AddAnimSound(per,'Bar_g_axe32', SesgadoLargoGrave, 0.4700)
  733.     NetSounds.AddAnimSound(per,'Bar_g_axe32', EsfuerzoCorto2Barb, 0.1200)
  734.     NetSounds.AddAnimSound(per,'Bar_g_axe32', EsfuerzoCorto3Barb, 0.2600)
  735.     NetSounds.AddAnimSound(per,'Bar_g_axe32', EsfuerzoCorto1Barb, 0.4600)
  736.     NetSounds.AddAnimSound(per,'Bar_g_axe32', Roce2, 0.5000)
  737.     NetSounds.AddAnimSound(per,'Bar_g_axe21', SesgadoLargo, 0.3400)
  738.     NetSounds.AddAnimSound(per,'Bar_g_axe21', Roce2, 0.3900)
  739.     NetSounds.AddAnimSound(per,'Bar_g_axe21', EsfuerzoGolpeFrontalBarb, 0.3900)
  740.     NetSounds.AddAnimSound(per,'Bar_g_axe34', SesgadoLargoGrave, 0.1150)
  741.     NetSounds.AddAnimSound(per,'Bar_g_axe34', SesgadoLargoGrave, 0.4370)
  742.     NetSounds.AddAnimSound(per,'Bar_g_axe34', SesgadoCortoGrave, 0.2700)
  743.     NetSounds.AddAnimSound(per,'Bar_g_axe34', EsfuerzoCorto5Barb, 0.1100)
  744.     NetSounds.AddAnimSound(per,'Bar_g_axe34', EsfuerzoBarbMediano, 0.4000)
  745.     NetSounds.AddAnimSound(per,'Bar_g_axe34', Roce2, 0.4800)
  746.     NetSounds.AddAnimSound(per,'Bar_g_axe111', SesgadoLargoGrave, 0.2870)
  747.     NetSounds.AddAnimSound(per,'Bar_g_axe111', EsfuerzoGolpeArribaBarb, 0.2500)
  748.     NetSounds.AddAnimSound(per,'Bar_g_axe111', Roce1, 0.3000)
  749.     NetSounds.AddAnimSound(per,'Bar_g_axe111', SesgadoLargoGrave, 0.2870)
  750.     NetSounds.AddAnimSound(per,'Bar_g_axe111', EsfuerzoGolpeArribaBarb, 0.2500)
  751.     NetSounds.AddAnimSound(per,'Bar_g_axe111', Roce1, 0.3000)
  752.     NetSounds.AddAnimSound(per,'Bar_g_axe211', SesgadoLargoGrave, 0.3890)
  753.     NetSounds.AddAnimSound(per,'Bar_g_axe211', EsfuerzoCorto5Barb, 0.3800)
  754.     NetSounds.AddAnimSound(per,'Bar_g_axe211', Roce1, 0.4200)
  755.     NetSounds.AddAnimSound(per,'Bar_g_axe_2katab6low', SesgadoCortoAgudo, 0.1000)
  756.     NetSounds.AddAnimSound(per,'Bar_g_axe_2katab6low', SesgadoLargoGrave, 0.4240)
  757.     NetSounds.AddAnimSound(per,'Bar_g_axe_2katab6low', SesgadoCortoGrave, 0.6600)
  758.     NetSounds.AddAnimSound(per,'Bar_g_axe_2katab6low', EsfuerzoCortoBarb, 0.4200)
  759.     NetSounds.AddAnimSound(per,'Bar_g_axe_2katab6low', Roce2, 0.7000)
  760.     NetSounds.AddAnimSound(per,'Bar_g_axe31', SesgadoLargo, 0.1150)
  761.     NetSounds.AddAnimSound(per,'Bar_g_axe31', SesgadoCortoGrave, 0.2700)
  762.     NetSounds.AddAnimSound(per,'Bar_g_axe31', SesgadoLargoGrave, 0.6800)
  763.     NetSounds.AddAnimSound(per,'Bar_g_axe31', EsfuerzoCorto1Barb, 0.1100)
  764.     NetSounds.AddAnimSound(per,'Bar_g_axe31', EsfuerzoCorto4Barb, 0.2600)
  765.     NetSounds.AddAnimSound(per,'Bar_g_axe31', EsfuerzoGolpeLateralBarb, 0.6020)
  766.     NetSounds.AddAnimSound(per,'Bar_g_axe31', Roce1, 0.7100)
  767.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', SesgadoLargoGrave, 0.1000)
  768.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', SesgadoCortoGrave, 0.2810)
  769.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', SesgadoLargoGrave, 0.4810)
  770.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', EsfuerzoCorto4Barb, 0.1000)
  771.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', EsfuerzoCorto3Barb, 0.2800)
  772.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', EsfuerzoBarbMediano, 0.4300)
  773.     NetSounds.AddAnimSound(per,'Bar_g_axe_26kata', Roce1, 0.5200)
  774.     NetSounds.AddAnimSound(per,'Bar_g_axe_3s2', SesgadoCortoGrave, 0.1000)
  775.     NetSounds.AddAnimSound(per,'Bar_g_axe_3s2', EsfuerzoCorto2Barb, 0.4070)
  776.     NetSounds.AddAnimSound(per,'Bar_g_axe_3s2', SesgadoLargo, 0.6670)
  777.     NetSounds.AddAnimSound(per,'Bar_g_axe_3s2', EsfuerzoCorto4Barb, 0.6670)
  778.     NetSounds.AddAnimSound(per,'Bar_g_axe_3s2', Roce3, 0.7000)
  779.     NetSounds.AddAnimSound(per,'Bar_g_axe30', SesgadoLargo, 0.1470)
  780.     NetSounds.AddAnimSound(per,'Bar_g_axe30', SesgadoCortoGrave, 0.3000)
  781.     NetSounds.AddAnimSound(per,'Bar_g_axe30', SesgadoCortoAgudo, 0.4400)
  782.     NetSounds.AddAnimSound(per,'Bar_g_axe30', SesgadoLargoGrave, 0.5400)
  783.     NetSounds.AddAnimSound(per,'Bar_g_axe30', SesgadoLargo, 0.6650)
  784.     NetSounds.AddAnimSound(per,'Bar_g_axe30', EsfuerzoCortoBarb, 0.1460)
  785.     NetSounds.AddAnimSound(per,'Bar_g_axe30', EsfuerzoCorto2Barb, 0.6600)
  786.     NetSounds.AddAnimSound(per,'Bar_g_axe30', Roce1, 0.7000)
  787.     NetSounds.AddAnimSound(per,'Bar_g_axe_32kata_b2', SesgadoCortoAgudo, 0.1300)
  788.     NetSounds.AddAnimSound(per,'Bar_g_axe_32kata_b2', SesgadoCortoGrave, 0.3200)
  789.     NetSounds.AddAnimSound(per,'Bar_g_axe_32kata_b2', SesgadoLargoGrave, 0.4200)
  790.     NetSounds.AddAnimSound(per,'Bar_g_axe_32kata_b2', EsfuerzoGolpeArribaBarb, 0.3000)
  791.     NetSounds.AddAnimSound(per,'Bar_g_axe_32kata_b2', Roce1, 0.4600)
  792.     NetSounds.AddAnimSound(per,'Bar_g_axe08strong', SesgadoLargoGrave, 0.4000)
  793.     NetSounds.AddAnimSound(per,'Bar_g_axe08strong', EsfuerzoGolpeCabezaBarb, 0.2000)
  794.     NetSounds.AddAnimSound(per,'Bar_g_axe08strong', Roce1, 0.7000)
  795.     NetSounds.AddAnimSound(per,'Bar_g_axe08strong', Roce2, 0.3000)
  796.     
  797.     
  798.     NetSounds.AddAnimSound(per,'Bar_g_axe_b2kata', SesgadoLargoGrave, 0.4000)
  799.     NetSounds.AddAnimSound(per,'Bar_g_axe_b2kata', EsfuerzoGolpeCabezaBarb, 0.2000)
  800.     NetSounds.AddAnimSound(per,'Bar_g_axe_b2kata', Roce1, 0.7000)
  801.     NetSounds.AddAnimSound(per,'Bar_g_axe_b2kata', Roce2, 0.3000)
  802.     
  803.     
  804.     
  805.     NetSounds.AddAnimSound(per,"Bar_g_magic",Roce8, 0.5000)
  806.     NetSounds.AddAnimSound(per,"Bar_g_magic",EsfuerzoGolpeLateralBarb, 0.3620)
  807.     NetSounds.AddAnimSound(per,"Bar_g_magic2",Roce8, 0.5000)
  808.     NetSounds.AddAnimSound(per,"Bar_g_magic2",EsfuerzoGolpeLateralBarb, 0.1700)
  809.     
  810.     
  811.     NetSounds.AddAnimSound(per,"Bar_g_back",SesgadoCortoGrave, 0.1290)
  812.     NetSounds.AddAnimSound(per,"Bar_g_back",EsfuerzoCorto4Barb, 0.3300)
  813.     NetSounds.AddAnimSound(per,"Bar_g_back",EsfuerzoCorto4Barb, 0.3480)
  814.     NetSounds.AddAnimSound(per,"Bar_g_back",Roce1, 0.2000)
  815.     NetSounds.AddAnimSound(per,"Bar_g_back",Roce2, 0.8000)
  816.     
  817.     
  818.     NetSounds.AddAnimSound(per,"Bar_g_punch1",EsfuerzoCorto2Barb,0.4130)
  819.     NetSounds.AddAnimSound(per,"Bar_g_punch4",EsfuerzoCorto3Barb,0.2999)
  820.     NetSounds.AddAnimSound(per,"Bar_g_punch2",EsfuerzoCorto4Barb,0.3480)
  821.     NetSounds.AddAnimSound(per,"Bar_g_punch3",EsfuerzoCorto1Barb,0.3500)
  822.     NetSounds.AddAnimSound(per,'Bar_g_draw_run', Enfundar, 0.1100)
  823.     NetSounds.AddAnimSound(per,'Bar_g_draw_run', EsfuerzoGolpeLateralBarb, 0.1300)
  824.     NetSounds.AddAnimSound(per,'Bar_g_draw_run', SesgadoLargoAgudo, 0.3470)
  825.     NetSounds.AddAnimSound(per,'Bar_g_draw_rlx', Enfundar, 0.1100)
  826.     NetSounds.AddAnimSound(per,'Bar_g_draw_rlx', EsfuerzoCorto6Barb, 0.3000)
  827.     NetSounds.AddAnimSound(per,'Bar_g_draw_rlx', SesgadoLargoGrave, 0.3280)
  828.     NetSounds.AddAnimSound(per,'Bar_g_bad_1h', EsfuerzoTonto, 0.1500)
  829.     NetSounds.AddAnimSound(per,'Bar_g_bad_1h', SesgadoLentoBarb, 0.3100)
  830.     NetSounds.AddAnimSound(per,'Bar_g_bad_no', EsfuerzoTonto, 0.1500)
  831.     NetSounds.AddAnimSound(per,'Bar_g_bad_spear2', EsfuerzoTonto, 0.1500)
  832.     NetSounds.AddAnimSound(per,'Bar_g_bad_spear2', SesgadoLentoBarb, 0.3270)
  833.     NetSounds.AddAnimSound(per,'Bar_g_bad_sword', EsfuerzoTonto, 0.1500)
  834.     NetSounds.AddAnimSound(per,'Bar_g_bad_sword', SesgadoLentoBarb, 0.4130)
  835.     
  836.     
  837.     
  838.     
  839.     
  840.  
  841.     
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.     
  849.     
  850.     
  851.     
  852.     
  853.     
  854.     
  855.  
  856.     
  857.     
  858.     
  859.     
  860.     
  861.     
  862.     
  863.     
  864.     
  865.     
  866.     
  867.     
  868.     
  869.     
  870.     
  871.