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- Optional Scrolltext parameters:
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- You can optionally activate a scrolltext that will scroll over the applet.
- If you don't need the scrolltext, deactivate it placing "NO" at the
- "textscroll" parameter.
- Otherwise you must supply the name of an ASCII text file, where you must
- write the text that you want to be scrolled.
- Is supported one only line of text, that can be long as you want.
- Remember to upload the text file too, if you activate the scrolltext!
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- If activated, here are the parameters:
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- With "textoffset" you choose the Y offset from the top: placing it to 0 the
- scroll will be placed on the top, for example, and placing a value near the
- height of the applet it will scroll at the bottom.
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- With "textspeed" parameter you decide the scrolling speed.
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- With "textfont" you choose the font of text. Don't choose a strange or not
- standard font, not present in all systems.
- The most common fonts are "Arial", "TimesRoman" and "Courier".
- If the required font is not present, the most "near" will be used.
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- Setting "textbold" to "YES" you will enlarge a bit the font, otherwise set
- it to "NO" for normal contours.
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- With "textsize" you can change the size of text font.
- The most common sizes are: 8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,72.
- Intermediate values will be scaled to nearest available size.
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- Setting "textshadow" to "YES", a shadow will be added to textscroll.
- Otherwise, setting it to "NO", any shadow will be "projected".
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- You can choose the color of text with:
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- TextColR = Red component of color (0-255)
- TextColG = Green component of color (0-255)
- TextColB = Blue component of color (0-255)
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- For example, 0,0,0 is black, 255,255,255 is white, 255,0,0 is red,
- 255,255,0 is yellow, 128,128,128 is grey.
- You can compose any color you want, do it trying manually or use any paint
- program's color selector to find Red Green Blue components of your desired
- colors.
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- With TextSColR,TextSColG,TextSColB you can select the color for text shadow.
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- If you like, you can activate the text jumping function.
- If "TextJumpAmp" is set to "0", any jumping will be shown.
- But increasing the value will result in text jumping: more aplitute, more
- high jumps.
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- With "TextJumpSpd" parameter you can select the jumping speed.
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- If you like, you can also activate the sine scroll function.
- If "TextSineAmp" is set to 0, no sine distortion will be generated.
- But increasing the value will result in the that the text is waving. The
- higher amplitude, the more waving.
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- With the "TextSineSpd" parameter you can select the speed of the wave.
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- With the "TextSineAngle" parameter you control how many degrees in a sinewave
- shape the text will be deformed for each pixel. A higher value gives more
- distortion.
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