<h3>Please click any of these topics to learn how you can:</h3>
<ul>
<dt><a href="#CreateSong"><b>Create a new song</b></a>
<br><br><b>Create Audio tracks</b>
<ul>
<dt><a href="#RecAud"><b>Record an Audio track from a Microphone, Guitar, Music CD, or Audio Tape</b></a>
<dt><a href="#ImportWav"><b>Import an existing .WAV file into an Audio track</b></a>
<dt><a href="#CreateAudio"><b>Create a song with Audio Effects</b></a>
<dt><a href="#MixToWav"><b>Mix all tracks down to a single .WAV file</b></a>
<dt><a href="#StereoToMono"><b>Split a stereo track into to mono audio tracks</b></a>
<dt><a href="#MonoToStereo"><b>Merge two mono tracks into a single stereo audio track</b></a>
<dt><a href="#Rec8Aud"><b>Make my own songs by recording my own instruments with a microphone to 8 different tracks</b></a>
<dt><a href="#Rec8hours"><b>Record 8 hours or more of audio.</b></a>
<dt><a href="#TwoSrc"><b>Choose different audio sources for two or more audio tracks recorded at the same time</b></a>
<br><br>
<dt><a href="#nondest"><b>Does it make a difference in the quality of the audio whether I apply FX equalizer during the recording process or apply it after the song is complete?</b></a>
<dt><a href="#doesntsound"><b>My track's .WAV file doesn't sound the same as when I play the song in Anvil Studio. For example, I don't hear the effects of equalization.</b></a>
</ul>
<br><b>Create Rhythm tracks</b>
<ul>
<dt><a href="#Drums"><b>Create a rhythm track</b><a>
<dt><a href="#RecRhythm"><b>Record a rhythm track</b></a>
<dt><a href="#RecSamp"><b>Use your own recorded drum or sample sounds in a Rhythm track</b></a>
<dt><a href="#ClickTrack"><b>Add a metronome click to the song's final mix</b></a>
</ul>
<br><b>Create Instrument tracks</b>
<ul>
<dt><a href="#RecMidi"><b>Record instrument tracks from a MIDI synthesizer or sequencer</b></a>
<dt><a href="#RecPrint"><b>Record a song so you can print sheet music for that song</b></a>
<dt><a href="#Play2Instr"><b>Play more than one instrument in a song</b></a>
<dt><a href="#ChangeInstr"><b>Change the instrument used to play a track</b></a>
<dt><a href="#SelPort"><b>Get songs to play on an external MIDI synthesizer</b></a>
<dt><a href="#LongNote"><b>Make notes longer than 1 measure</b>
<li>Select <B>Mixer</B> from the <b>View</b> menu.
<li>Select <b>New Song</b> from the
<img src="filemenu.gif" align=center>
menu in the upper-left corner of the screen.
This new song has one MIDI instrument track. If you wanted to add a second MIDI instrument
track, you could select the<br><b>Create / Instrument Track</b> menu item from the
<b><u>T</u>rack</b> menu in the upper-left corner of the screen.
<li>If you'd like a countdown to synchronize your recording, click the metronome <img align=center src="met.gif">
in the upper right corner of the screen.
<li>Press the <img align=center src="recbut.gif"> button to begin recording this track.
<li>Press the stop <img align=center src="stopbut.gif"> button when you are ready to stop recording.
<li>To <b>edit</b> this track, select <b>Composer</b> from the <b>View</b> menu and follow the instructions on that screen.
</dir>
</dir>
<h4>Step 2: Adding an Audio track</h4>
<dir>
<li>Audio tracks are used to record from a microphone or other audio source
connected to your computer. If your computer has no audio input device, please skip to step 3.
<li>Go back to the <b>Mixer</b> screen.
<li>Save the song file by selecting the <b>Save Song...</b> menu item from the
<img src="filemenu.gif" align=center>
menu in the upper-left corner of the screen.
<li>Select the <b>Create / Audio Track</b> menu item from the
<b><u>T</u>rack</b> menu in the upper-left corner of the screen.
<li>Select <B>Audio Editor</B> from the <b>View</b> menu.
<li>Click on the <b>Quality</b> button to select the audio quality you want.
<li>Press the record button <img align=center src="recbut.gif"> to <b>record</b> to this track.
<li>Press the stop <img align=center src="stopbut.gif"> button when you are ready to stop recording.
<li>Press the <b>Filter</b> to filter out noise from this track.
<li>Follow the instructions on the Compose screen to experiment with other Audio processing.
<li>If you hear no Audio, try selecting a different Audio In or Out device.
<dir>
<li>Select <B>Synthesizers</B> from the <b>View</b> menu.
<li>Click the down-arrow to the right of the Audio In or Audio Out Port fields.
<li>Select the desired device.
<li>Go back to the beginning of Step 2 and try again.
</dir>
</dir>
<h4>Step 3: Adding a rhythm track</h4>
<dir>
<li>Go back to the <b>Mixer</b> screen.
<li>Save the song file by selecting the <b>Save Song...</b> menu item from the
<img src="filemenu.gif" align=center>
menu in the upper-left corner of the screen.
<li>Select the <b>Create / Rhythm Track</b> menu item from the
<b><u>T</u>rack</b> menu in the upper-left corner of the screen.
<li>Select <B>Composer</B> from the <b>View</b> menu to edit the rhythm track.
<li>Click anywhere on the grid with the left mouse button to add various drum sounds.
<li>For more precision, click the <b>Note:</b> drop-down field and select <b>1/64 Note</b>.
<li>To remove a drum sound, click with the right mouse button on the note to be removed from the grid.
<li>Click the <b>Add Sounds</b> button to select different sets of drums.
<li>Click the <b>Sampled Sounds</b> tab to add sampled sounds to your song.
<li>Press the <b>Create Sampled Sounds</b> button.
<li>Press the <b>Help</b> button, and experiment with the options it describes.
</dir>
<h4>Step 4: Playing all of the tracks</h4>
<dir>
<li>Go back to the <b>Mixer</b> screen.
<li>Press the play button <img align=center src="playbut1.gif">
</dir>
<br><hr>
<dt><a href="#"><b></b></a>
<h3><a name="RecAud">Record an Audio track from a Microphone, Guitar, Music CD, or Audio Tape</h3>
<OL>
<li>Select <B>Mixer</B> from the <b>View</b> menu.
<LI>Add a new Audio track to your song by selecting <b>Create / Audio Track</b> from the <b>Track</b> menu.
<LI>Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the <IMG align=absMiddle border=1 hspace=0 src="AudioIn.gif"> beside the Compose button).
<LI>Select the sound card you want to use if it is not already selected.
control which hardware devices contribute to the audio signal that will get recorded.
Different SoundCards support different audio sources. Most SoundCards can only record from a single audio source at one time.
They, have a <b>Selected</b> box beside each audio source like this:
<br><br><img src="audioSrc.gif"><br>
<li>If you want to record from a Microphone, make sure the Mic's Selected box is set, and its Volume control is set to full (all the way to the right).
<li>If you want to record from a guitar or an audio tape deck, make sure the Line-In's Selected box is set, and its left and right volume controls are set to full.
<li>If you want to record from a Music CD, make sure the Music CD's Selected box is set, and its left and right volume controls are set to full.
<li>Some SoundCards can record from a mixture of audio sources. They have a <b>Mute</b> box
beside each audio source to control which sources are not to be recorded.
<LI>Select the Audio Track by clicking on it and making a green dot appear at its left.
<BR>This makes it the active track - the track that will get recorded.
<LI>Erase the track by selecting <B>Erase track notes</B> from the <B>Edit</B> menu.
<li>If you are recording from an electric guitar,
and if the output of your guitar is line-level (usually is), connect it to your sound card's
line-in jack, getting an adapter if necessary from someplace like Radio Shack.
<LI>If you are recording from a Music CD, put one into your computer's CD-ROM drive.
<LI>Press the <B>VU</B> button to <EM>warm up</EM> the audio device, so you don't record <EM>power-on</EM> noise.
<LI>Press the <img align=center src="recbut.gif"> button on the Mixer screen.
<li>Play your guitar, sing into the microphone, or play your music CD or audio tape.
<li>Press the stop <img align=center src="stopbut.gif"> button, or the <img align=center src="recbut.gif"> button again when you are ready to stop recording.
<LI>Right-click the audio track's <B>On</B> field so that it changes to <B>solo.</B>
<LI>This makes it the only track that will be played when the Play button is pressed.
<li>Press the play button <img align=center src="playbut1.gif">
<LI>Press the stop <img align=center src="stopbut.gif"> button and right-click on the track's <B>solo</B> field,
so that all tracks are enabled again.
<LI>If the track is too quiet or too loud, adjust the audio source's volume at the bottom of the Mixer screen.
</OL>
<br><hr>
<h3><a name="ImportMp3">Import an existing .MP3 file into an Audio track</h3>
<br>
Anvil Studio does not yet directly support .MP3 files.
You can use other shareware/freeware tools to convert .MP3 files to .WAV files you can use with Anvil Studio.
http://www.mthreedev.com has some very good free mp3->wav and wav->mp3 conversion programs.
After you convert the .MP3 file to a .WAV file, read the next section to see how to import a .WAV file into Anvil Studio.
<br><br>
<h3><a name="ImportWav">Import an existing .WAV file into an Audio track</h3>
To load an existing .WAV file into an Audio track:
<dir>
<li>Select <b>New</b> from the <b>File</b> menu
<li>Select Mixer from the View menu
<li>Click the <b>Type</b> field of <b>Track 1</b>, changing it from <b>Instrument</b> to <b>Audio</b>
<li>Select <b>Save</b> from the <b>File</b> menu to save the new song
<li>Select <b>Import</b> from the <b>File</b> menu, and then select a .WAV file to import.
</dir>
You can also import .WAV files as individual drum sounds on a rhythm track as follows:
<dir>
<li>Select <b>Mixer</b> from the <b>View</b> menu,
<li>Select the <b>Track / Create / Rhythm track</b> menu,
<li>Press the <b>Compose</b> button, or select <b>Composer</b> from the <b>View</b> menu,
<li>Press the <b>Add Sounds</b> button, then
<li>Click the <b>Samples</b> tab, then
<li>Press the <b>Create Sampled Sounds</b> button.
</dir>
<br><hr>
<h3><a name="CreateAudio">Creating a song with Audio Effects</h3>
This example creates a WAV file with Audio Effects:
<dir>
<li>Select <B>Mixer</B> from the <b>View</b> menu.
<li>Select the <b>New Song</b> menu item from the
<img src="filemenu.gif" align=center>
menu in the upper-left corner of the screen.
<li>On this screen's track list, there is a row for every track in the song,
showing that track's name and other attributes of the track.
Now, change track 1's <b>Type</b> from instrument to audio by clicking on <b>Instrument</b> and selecting
<b>Audio</b> from the list.
<li>Select <B>Audio Editor</B> from the <b>View</b> menu.
<li>Save the song file by selecting the <b>Save Song...</b> menu item from the
<img src="filemenu.gif" align=center>
menu in the upper-left corner of the screen.
<li>Press the record button <img align=center src="recbut.gif">,
sing into the microphone, and then press the stop <img align=center src="stopbut.gif"> button when you are ready to stop recording.
<li>Press the <b>Filter</b> to show the filter window, and press its Ok button
to filter noise from this track.
<li>With the left mouse down, drag the mouse over part of the window to select part of the recorded song.
<li>Press the <b>Play Selection</b> button to hear the selected sound.
<li>Select <b>Reverse</b> from the <b><u>E</u>dit</b> menu
to replace the selected sound with the same sound played backward.
<li>Press the <b>Volume</b> and <b>Pitch</b> buttons to adjust the volume and pitch of the selected sound.
<li>If you have the Multi-Audio accessory, add another Audio track to this song by selecting the <b>Create / Audio Track</b> menu item from the
<b><u>T</u>rack</b> menu in the upper-left corner of the screen.
<li>Record some sound onto this track.
<li>Select <B>Mixer</B> from the <b>View</b> menu.
<li>Click the <b>fx</b> column for any track to add a Reverb or EQ effect to that track.
<li>Click the <b>fx</b> button in the upper-right corner of the screen to add native or DirectX effects to the entire song.
<li>Press the play <img align=center src="playbut1.gif"> button to hear all the tracks played together.
<li>Experiment with the Track Volume, Delay Intensity and Time controls, pressing
the <b>Play</b> button <img align=center src="playbut1.gif"> to hear the effect of the change.
</dir>
<br><hr>
<h3><a name="MixToWav">Mix all tracks down to a single .WAV file</h3>
After your song sounds the way you want it, you can mix the entire song down to a single .WAV file by following these steps.
<dir>
<LI>Select <B>Mixer</B> from the <b>View</b> menu.
<LI>Open the song you want to work on using the <b>File</b> menu.
<li>Select <b>Export Mixed Audio...</b> from the <b>File</b> menu
to save the mixed audio track to its own .WAV file.
<br><br>If your song has any MIDI notes, and your SoundCard does not support mixing audio and MIDI to an Audio file,
it will ask you:
<dir>
Your song has some MIDI notes, and your SoundCard does not support converting these to an audio file.
<br>Do you want to just mix your song's audio tracks and sampled rhythms?
<br><br>If you reply Yes, it will just mix the audio tracks. Otherwise, it will do nothing.
</dir>
<br>or it might tell you:
<dir>
A new .WAV file will now be recorded for export.
<br>Please wait until the whole song is finished playing.</dir>
</dir>
It may ask you if you would like to download a free MP3-to-WAV audio format converter.
<br>It will then ask you what audio format you want to produce.
<br>If you eventually want to copy the resulting file to an Audio CD, set the Attributes field to:
<dir>
<b>44.100 kHz, 16 Bit, Stereo</b>
</dir>
If you are not sure, just press that window's OK button.
<br><br>It will then ask you where you want to save the exported audio (.wav) file.
<h3><a name="StereoToMono">Split a stereo track into to mono audio tracks</h3>
<dir>
<li>Select Mixer from the View menu.
<li>Click on the stereo audio track that you want to split, to make it the active track.
<li>Select <b>Split Track into two Mono Audio Tracks</b> from the <b>Track</b> menu.
</dir><hr>
<h3><a name="MonoToStereo">Merge two mono tracks into a single stereo audio track</h3>
<dir>
<li>Select Mixer from the View menu.
<li>Click the On column of all other tracks, so that the only two tracks that are On are the two you want merged.
<li>Set the left track's Pan column all the way to the left.
<li>Set the right track's Pan column all the way to the right.
<li>Select <b>Create / Audio track by mixing all enabled audio tracks</b> from the <b>Track</b> menu.
</dir><hr>
<h3><a name="Rec8Aud">Make my own songs by recording my own instruments with a microphone to 8 different tracks</h3>
This requires the optional Multi-Audio 1/8 accessory. With that accessory installed:
<OL>
<LI>Select New from the File menu.
<LI>Select Save from the File menu to give your song a name.
<LI>Select Create / Audio track from the Track menu.
<LI>Press REC ... press Stop. Now, track 1 is recorded.
<LI>Repeat steps 3 and 4 for each new audio track
</OL>
When you play the song, all 8 audio tracks, as well as any MIDI tracks
will be played together at the same time.
You can select Mixer from the View menu and adjust the various track's
Volume, Pan, and FX columns to create a richer sound.
<h3><a name="Rec8hours">Record 8 hours or more of audio.</h3>
Recording an audio track longer than 1 minute requires Anvil Studio's optional
Multi-Audio 1/8 accessory, which we sell from www.AnvilStudio.com for US$19.
<br>With that accessory installed:
<dir>
<li>Select Options from the View menu.
<li>Select the Audio tab.
<li>Change the <b>Stop recording Audio after 1 hour</b> field to <b>Record audio to multiple song files</b>.
<li>Set the maximum record time for a single audio file, e.g. 1:0 for 1 hour and 0 minutes.
<li>Set the maximum total record time, e.g. 24:0 for 24 hours.
<li>Several song files will be created, starting with the current song file's name, and adding "1", "2", etc. to the filename.
</dir>
<h3><a name="TwoSrc">Choose different audio sources for two or more audio tracks recorded at the same time</h3>
This requires the optional Multi-Audio 8/16 accessory.
<br>Select Mixer from the View menu.
<br>Try clicking on an audio track's Device column.
If more than one source is shown, your soundcard supports recording from more than one.
<br><br>If your soundcard only supports a single source, you can still record two audio
tracks from different sources by clicking one audio track's Channel column and setting it to the Left stereo channel,
one clicking another audio track's Channel column and setting it to the Right stereo channel.
Then using a Y-jack (like Radio Shack's #274-879) to feed two
mono microphones into the single stereo Line-In jack on your soundcard.
<br>Now, to record the audio tracks at the same time:
<li>Select Mixer from the View menu.
<li>One track should have a green dot in its left column.
That indicates which track will be recorded next.
<li>Now, hold the shift key down and click the left column of the 2nd track you want to record.
<li>Now, there should be two tracks with green dots (they will both get recorded).
<li>You can do the same for a third and fourth audio track.
<h3><a name="nondest">Does it make a difference in the quality of the audio whether I apply FX equalizer during the recording process or apply it after the song is complete?</h3>
It has no effect while recording. It only affects playback.
It is non-destructive, in that the original tracks remain unchanged, so you can experiment
with different EQ settings during playback, without altering the sound of the recorded track.
<h3><a name="doesntsound">My track's .WAV file doesn't sound the same as when I play the song in Anvil Studio. For example, I don't hear the effects of equalization.</h3>
Disable any tracks that you don't want included (by clicking the track's On column on the Mixer screen),
then select Export Mixed Audio from the File menu.
The resulting .WAV file will contain a mix of all tracks, including the FX.
It will sound the same as when you press Play in Anvil Studio.
<h3><a name="Drums">Create a Rhythm track</h3>
<dir>
<li>Select <b>Mixer</b> from the <b>View</b> menu
<li>To the right of <b>Track 1</b>, click on <b>Instrument</b> and change it to <b>Rhythm</b>
<li>Click the <b>Composer</b> button at the bottom of the screen, or
select <b>Composer</b> from the <b>View</b> menu.
<li>Click on the grid where you want various drum sounds.
<li>Press the play button <img align=center src="playbut1.gif">.
<li>Select Save from the file menu to save the song.
<li>The file you save can now be played on any standard MIDI player,
copied to a web page, sent by email, etc.
</dir>
<br><hr>
<h3><a name="RecRhythm">Record a rhythm track</h3>
If you want to record from your external MIDI Synthesizer keyboard (or MIDI drum keypad):
<li>select Create / Rhythm track from Anvil Studio's Track
<li>record onto the rhythm track. For most soundcards, if a track's
MIDI Channel is set to 10, it plays Drum sounds rather than other MIDI
instruments. Note that you can also record a Rhythm track using your PC keyboard keys.
Press the REC button and try pressing various keys on your computer keyboard.
If you want to assign a particular drum sound to a particular key, right-click
the drum's name on the Composer screen and select the popup menu <b>Assign this sound to a key...</b>.
Then, press the key you want the drum sound assigned to, and press the OK button.
<h3><a name="RecSamp">Use your own recorded drum or sample sounds in a Rhythm track</h3>
<dir>
<li>Select New from the File menu.
<li>Select the menu Track / Create / Rhythm Track
<li>Press the Edit Samples... button
<li>Press the Add New Sample... button
<li>Give the new sample a name and press OK.
<li>Press Record or Import... to give the sample some sound.
<li>Repeat the previous 3 steps for each new sample.
<br>(The optional Multi-Audio 1/8 accessory lets you define 16 samples)
<br>(The optional Multi-Audio 8/16 accessory lets you define 30 samples)
<li>When done, press the dialog's Close button.
<li>Press the Add Sounds button.
<li>Click the Audio Samples tab.
<li>Press the Select All button.
<li>Press the OK button.
<li>Now, create rhythm patterns that reference the samples.
<li>If you want the sample to be a loop that you can repeat,
right-click on the yellow track name and press the Move these notes to a New loop menu.
</dir>
<h3><a name="ClickTrack">Add a metronome click to the song's final mix</h3>
Select from the Track menu: Create / Metronome Click Track...
<br>Then enter a value like 3:0:0 for 3 minutes.
<h3><a name="RecMidi">Record instrument tracks from a MIDI synthesizer or sequencer</h3>
<dir>
<li>Ensure that your MIDI cables are connected as described in the
The quality of sound for Instrument tracks is determined by your SoundCard.
<br>Select <b>Synthesizers</b> from the <b>View</b> menu.
<br>Change the MIDI Out port to some other device.
<br>If none of them sound good, try downloading the Microsoft Media Player, version 7.0
from www.microsoft.com
<br>It includes the Roland software synthesizer which has great sounds.
<br>After you install it, it will appear in Anvil Studio's View / Synthesizers screeb.
<br><hr>
<h3><a name="UsingSfont">Using SoundFonts</h3>
Anvil Studio has special support for sound cards like <b>SoundBlaster Live!</b> that support SoundFonts.
These cards can dynamically load different set of instrument sounds from files with the file extension <b>.SF2</b>.
SoundFont (.SF2) files are widely available for free on the internet.
<br><br>
To load a new set of instrument sounds:
<dir>
<li>Select <b>Options</b> from the <b>View</b> menu.
<li>Click the MIDI tab.
<li>Make sure the box named <b>Enable SoundFont Support</b> is checked.
<li>Select <b>Synthesizers</b> from the <b>View</b> menu.
<li>Change the MIDI Out port to a sound card that supports SoundFonts, like <b>A: SB Live! MIDI Synth</b>
<li>Press the <b>Load SoundFont File...</b> button
<li>Select the file you want to load
<li>Press the <b>Open</b> button
<li>Select <b>Mixer</b> from the <b>View</b> menu
<li>Click the <b>Device</b> column of any Instrument or Rhythm track
<li>In the resulting window, set the Synthesizer field to your SoundFont sound card
<li>Set the Bank field to any value
<li>Click on the instrument that you want to assign to that track
</dir>
SoundFont is a registered trademark of E-mu Systems, Inc.
<br><br><hr>
<h3><a name="InsertNote">Insert a note on the Composer screen without shifting all notes that follow it</h3>
To insert a note without shifting all notes that follow it, uncheck the Insert Mode box on the Composer screen.
<br><br><hr>
<h3><a name="EnterChord">Enter several notes as a chord on the Composer screen</h3>
To enter several notes as a chord, hold the shift key down until the last note has been entered.
<br><br><hr>
<h3><a name="DeleteNote">Delete notes on the Composer screen</h3>
To delete a single note, point to it with the mouse,
hold the right mouse button down, and select the <b>Remove Note</b> menu item.
<br><br>
If you want to delete one or more notes, and cause all following notes to shift left,
point to the left of the notes with the mouse, hold the left mouse button down and
drag the mouse right until the entire group of notes to be deleted has a dark background.
<b>Make sure</b> that <b>both</b> the treble and bass clefs are selected
by holding the mouse between the two clefs.
Then, release the mouse button and select the Edit/Cut or Edit/Delete menu.
<br><br><hr>
<h3><a name="DeleteRest">Deleting rests on the Composer screen</h3>
To delete a rest, hold the mouse down to the left of it, and drag the mouse right until
the entire rest (or rests) have a dark background.
<b>Make sure</b> that <b>both</b> the treble and bass clefs are selected
by holding the mouse between the two clefs.
Then, release the mouse button and select the Edit/Cut or Edit/Delete menu.
<br><br><hr>
<h3><a name="VolAdjust">Change the volume of notes on the Composer screen</h3>
When composing, each note's volume is determined by the VOL slider to the right of the Staccato box.
You can later adjust a single note's volume by right-clicking the note and editing the note's properties.
You can adjust the volume of a selection of notes by selecting a range of notes with the mouse and moving
the same VOL slider. All selected notes will be set to that volume.
<br><br><hr>
<h3><a name="ShiftNotes">Shift a note right or left within a measure on the Composer screen</h3>
To shift a note right or left within a measure, right-click on the
note and select the "Shift Note's Start time" pop-up menu.
<br><br><hr>
<h3><a name="PrintTreb">Print only the Treble Clef</h3>
<dir>
<li>Select Composer from the View menu.
<li>Then, you need to get rid of the low notes, which you can do by
selecting <b>Split Track Using Keyboard Split Point...</b> from the <b>Track</b> menu,
and then press Middle C on the on-screen piano keyboard.
That will divide the track into two different tracks.
<li>Next, select the track that has the high notes.
<li>Next, change the staff style field from Treble+Bass to Treble.
</dir>
<h3><a name="TieNotes">Tie two notes together</h3>
Right click on the first and select the pop-up menu <b>Tie to next</b>.
<h3><a name="AddBar">Insert a blank measure (bar) so you can enter new notes</h3>
Position to where you want to insert the blank bar, change the note type to whole note (by clicking the whole note above the Insert a Rest button), and then press the Insert a Rest button.
<h3><a name="Triplet">Create Triplet notes on the staff</h3>
Select Composer from the View menu.
Set the Triplet Note checkbox.
Make sure the Insert Mode checkbox is set.
Click one of the note symbols above the message <b>Select a symbol above, ...</b>.
Press three piano keys.
<h3><a name="Transpose">Transpose a song to a new key</h3>
Select Transpose / All Tracks in song... from the Track menu.
<br><br><hr>
<h3><a name="ChangeTempo">Change the tempo of a song</h3>
You can change the tempo of all Instrument and Rhythm tracks in the song by selecting Metronome from the View menu and changing the Tempo field.
<br><br>With the optional Pro-Mix accessory, you can do either of the following:
<dir>
<li>Select the <b>Insert Midi Controller Event</b> from the <b>Edit</b> menu and set the control type to Tempo (BPM).
The tempo will now be that new value from the current point until the end of the song.
<li>Graphicall edit the tempo over time as follows:
<dir>
<li>Select Composer from the View menu.
<li>Position the cursor where you want to change tempo.
<li>Click the right mouse button on the first note of the measure where the change is to occur.
<li>Select MIDI Effects... from the pop-up menu.
<li>Set the control at the top of the pop-up window to Tempo (BPM) where BPM stands for Beats Per Minute.
<li>Move the mouse up and down in that window, and watch the number at the bottom go from 1 to 300.
<li>Move the mouse up and down until the number is the one you want.
<li>Hold the shift key down (to keep the line on the graph horizontal), and drag the mouse from the left edge of the window to the right edge.
<li>Press OK.
</dir>
The optional <b>Pro-Mix accessory</b> is described at, and can be ordered from, our website: www.AnvilStudio.com for US$19.
</dir>
<hr>
<h3><a name="TrimMidi">Trim a midi file. E.g. to upload it to a cell phone for use as a ring tone.</h3>
<dir>
<li>Load the song file.
<li>Position the cursor at the start of the section of interest.
<li>From the File menu, select Trucate / From Start Of File To Current Position.
<li>Now, position the cursor at the end of the section of interest.
<li>From the File menu, select Trucate / From Current Position to End Of File.
<li>To make the song file even smaller:
<dir>
<li>try splitting the song into different tracks by selecting Split Trackinto into Single... from the Track menu.
<li>Then, delete unessential tracks. You can test this by selecting Mixer from the View menu
and clicking various track's On columns to Solo or Mute.
<li>Select a track to delete and then select Delete from the Track menu.
</dir>
<li>Save the song to a new filename, so as to not destroy the original song.
</dir>
<h3><a name="LoadSame">Cause Anvil Studio to always load and save songs from a particular folder</h3>
Select Options from the View menu and uncheck the box named <b>same folder where last song was loaded or saved</b>.
Then, press the Browse... button to select the folder.
<h3><a name="LoadLast">Cause Anvil Studio to always load and save songs from the same folder where the last song was loaded or saved</h3>
Select Options from the View menu and check the box named <b>same folder where last song was loaded or saved</b>.
<h3><a name="WavFiles">Create sound files for Web Browsers</h3>
When you record Audio tracks, Anvil Studio creates a different .WAV file for each track.
These .WAV files are saved in the same folder as the song's .MID file, and have the same
first 4 letters of its filename.
For example, if the song is named "ThisIsMySong.mid", the audio tracks will be saved in
files with names like "Thisg_a.wav", "Thisg_b.wav", etc.
The filename of each track's .WAV file is displayed on the Mixer screen in the Instrument column.
These .WAV files can be emailed and played by any Audio player, including
the Windows Media player and Web Browsers.
If you load the .MID file into another application, such as a Web Browser, you will only
hear the Instrument and Rhythm tracks.
That is because there is no standard for storing audio data within .MID files,
so Anvil Studio simply stores references to the .WAV files inside the .MID files.
<br><br>
See the section: <a href="#MixToWav"><b>Mixing all tracks down to a single .WAV file</b></a>
for a description of how to mix all of your Audio, Instrument and Rhythm tracks down to a single .WAV file.
The single .WAV file can then be played by any application, including Web Browsers.
<br>
If you want a .WAV or .MID file to be played by your website, you need to use FTP to transfer the
file to your website. Be sure to use the Binary transfer mode.
Then, include this text in your webpage:
<br><br>
<BGSOUND SRC=xxx.mid LOOP=0 AUTOSTART=TRUE>
<br><br>
where your webpage and xxx.mid are in the same folder on your website's server.
<br><br>
You can use a variety of shareware/freeware tools to convert the .WAV file to an .MP3 file,
which can be 1/10th the size.
Anvil Studio does not yet support creation of .MP3 files.
<br><br><hr>
<h3><a name="TempWav">Increasing memory for Audio Recording</h3>
Your audio recording time may be limited by the amount of free disk space on either the drive the song is saved to,
or the Windows Temporary drive. Anvil Studio stores its temporary mixing files on Windows <i>Temporary Drive</i>.
If you have more free space on your D: drive than on your C: drive, you can tell windows to use drive D
with the following steps:
<dir>
<li>Select Settings / Control Panel from the Windows Start menu
<li>Double-click on the System icon in the Control Panel
<li>Click on the Performance tab
<li>Click the Virtual Memory button
<li>Click "Let me specify my own virtual memory settings"
<li>Select drive D:
<li>Press OK buttons to close all dialogs
<li>Restart your computer
</dir>
To increase Windows temp file space under Windows NT, start the Control Panel, double-click on System,
turn to the Performance tab, change the max value, and press the Set button.
<br><br><hr>
<h3><a name="SampVol">Increasing volume for Recorded Samples</h3>
There are several things you can do to increase the volume of a recorded sample.
Experiment with one or more of the following until you get the sound you want.
<dir>
<li>In the window brought up by <b>Create Sampled Sounds...</b> or <b>Edit Samples...</b>, set Volume all the way to the right.
<li>In that same window, press the Edit... button to edit the waveform.
Then, press the Louder button until it warns you that doing so would introduce distortion.
<li>On the Composer screen for the Rhythm track, set the volume control all the way to the right.
<li>On the Mixer screen, set the volume for the rhythm track all the way to the right.
<li>On the Mixer screen, set the volume for Audio all the way to the right.
</dir>
<br><hr>
<h3><a name="KeyRemote">Cause the current song to play when I press a Computer key</h3>
<dir>
<li>select Options from the View menu
<li>at the bottom of the window, change the <b>Anvil Studio Action:</b> field to Play
and change the <b>Computer key...</b> field to Ctrl + P (or any other value).
</dir>
<h3><a name="SynthRemote">Cause the current song to play when I press a synthesizer key or button</h3>
<dir>
<li>Select Options from the View menu.
<li>Near the bottom of the window, change the <b>Anvil Studio Action:</b> field to
<b>Start/Stop Play</b> and press the desired Synth key/button until the MIDI Event
field reflects that value.
</dir>
<h3><a name="LoopSong">Hear a small section of a song played repeatedly</h3>
This is useful when you are learning a song.
<dir>
<li>Select the range of notes you want to practice with the mouse
<li>Select <b>Set Record+Play Start+End Times</b> from the Edit menu.
<li>Click the Start / End positions button.
<li>Click the <b>Record / Play</b> from option.
<li>Set the option <b>Affects which part of the song gets Recorded and Played back</b>
<li>If you want, check the <b>When playing, Loop...</b> box
<li>Press the OK button, and then the Close button.
</dir>
<h3><a name="Copyright">Add a copyright message to a song file</h3>
To add a Copyright message to your song,
<dir>
<li>select <b>Comments</b> from the <b>View</b> menu.
<li>Set the Track field to <none>.
<li>Add the Copyright message.
</dir>
<hr>
<h3><a name="PlayList">Create a Play List</h3>
A playlist is a file that can be opened by Anvil Studio's <b>File / Open Play List...</b> menu item.
<br><br>
Using your favorite editor, make a copy of the file autoplay.ply
<br>Replace air.mid, and all of the other lines that have .MID
with the names of MIDI songs you want to play.
<br>In Anvil Studio, select Open Play List from the File Menu.
It will play all of those songs.
<br>If the last line of the XXX.PLY file has a line naming itself, i.e. XXX.PLY,
it will loop and play all the songs forever.
<br>A skip button also appears when a Play list is playing that lets
you skip forward in the play list.
<br><br><hr>
<h3><a name="Recommend">Sound card, Microphone, Keyboard, and website recommendations</h3>
A good sound card is the first step. Fortunately, there are many good ones that
can record 2 lines in (stereo) and play 2 lines out for under $30.
<br>Make sure it is Full-Duplex, which means it can and play at the same time.
The SoundBlaster Live! Value is reasonably priced, has good sound, and lets you load SoundFont files
with different sets of instrument settings, just like a MIDI Sampler.
If you want to record from more than 2 audio lines at the same time, consider