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- ╓────────────────────────[ RELEASE INFORMATION ]───────────────────────╖
- ╓────────────────────────────────────────────────────────────────────────────╖
- ║ - /\ - INCA ][ REVIEW FULL SOLVE - /\ - ║
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- ║ SUPPLIER: TOO MANY GROUPS │ WRITER : FANFAN LATULIPE ║
- ║ -────────────────────────────────────┼──────────────────────────────────-- ║
- ║ RELEASED: [ 12/05/93 ] [ PM ] │ PACKAGER : DR. INSANITY ║
- ╟──────────────────────────────────────┴─────────────────────────────────────╢
- ║ GRAFX SUPPORT: [*] EGA [*] VGA [ ] S-VGA [ ] WINDOWS [ ] NONE ║
- ║ SOUND SUPPORT: [*] BEEPER [*] ADLIB [*] SBLASTER [*] ROLAND [ ] NONE ║
- ╙────────────────────────────────────────────────────────────────────────────╜
- ╙────────────────────────────────────────────────────────────────────╜
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- ╓──────────────────────────[ RELEASE NOTES ]─────────────────────────╖
- ╓────────────────────────────────────────────────────────────────────────────╖
- ╙────────────────── ── · · ── ─────────────────╜
-
- INCA ][ : WIRACOCHA
- *******************
- Review,
- Each part's
- saved game
- & Full Solve
- *******************
- By Fanfan LaTulipe
-
-
-
- Introduction
- ^^^^^^^^^^^^
- Coktel Vision remained true to it's tradition of great achievements.
- After the collosal release that was INCA I, I feared that the sequel would
- suffer from a deja-vu syndrome. I could not have been farther from the
- truth! Here again, the team analyzed their previous release and fixed
- anything that was remotely troublesome. The improvement is incredible,
- not only from the technical point of view, and the coding, but for the
- overall game structure...
- You will glide through space, battle waves of ennemy Dagger Interceptors,
- fight off sweeping areal bandits from a train, and use all your ressources
- to lead the Inca and his son toward their destiny... But it must be
- remembered that in the balance lay the universe. Mortals, the Great Inca
- included, are but tools to enact the will of Inti, the Sun. Will Wiracocha
- once again roam the universe through the body of his avatar? Those are the
- words of the prophecy. And your quest is to see it through.
- A dazzling mix of history and appropriate anachronisms, the game is rich
- from all angles. It exploits the mysteries of the Incan Empire, and its
- strong ties to a religion linked to the cosmic universe... It brings forth
- african witch doctor, Tibetan Llama and more in a exquisite mixture.
- The graphics are incredible. Human like characters animate the screen
- and breath life into the action. The sceneries also are life-like, and the
- landscapes used as models are simply breathtaking. Even the spaceships are
- nothing like they used to be, and bring a fantastic realism to the space
- battles...
- The sounds are perfect especially during battles... The music
- however was quite dissapointing compared to INCA I... The only really
- good indian-flute ( pan-flute ) tune is the one labeled Wiracocha, and that
- opens the game...
- As for the action, the arcade parts are a delight. One of the best space
- battle simulation I've played, with a minimum of keys and controls involved.
- The puzzles are relatively simple and logical... Couple of them can be quite
- annoying, especially the last puzzle on the asteroid. Overall the game is
- simple, and should not lock you on any given part... The last puzzle and the
- battle against the fleet are the only really challenging spots. The lack
- of challenge isn't a problem, for it makes the action flow, and you will feel
- like an actor in a movie.
-
- PTG proudly presents the complete solve & storyline to this game. We
- also have included the saved games to each and every missions. Once again,
- I remainded true to my belief that such documents should be worked in depth
- at the cost of speed; only then will they be of noticeable quality.
-
-
-
-
- About the Saved Games
- ^^^^^^^^^^^^^^^^^^^^^
- All you need to do is copy the 3 files:
- - CAT.INF
- - IMA.INF
- - SPACE.INF
- To your COKTEL\INCA2\SAVE> directory... You will then be able to choose
- to solve any of the 26 missions offered during the game... Here follow the
- two most challenging missions of each style:
-
- 1- Arcade:
- -ANNOBON
- -ASSAULT
-
- 2- Puzzle:
- -ASTEROID
- -PRAYERS
-
- The overall game play took me 3 1/2 hours to the last puzzle, and that
- one got me stuck for almost 10 hours... Otherwise, it should be a simple
- 4 hours of play.
-
-
-
-
- Controls: addenda
- ^^^^^^^^^^^^^^^^^
- -> Well, Nexus came up first with the basic keys in the file:
- - NX-I2REF.ZIP
- So I won't fall into plagiarism, although anyone could figure them out
- for themselves... The weapons you need to use are included in the solve
- along with the way to select them. As a rule of thumb, except for the two
- battles against fleets only use F1:Guns, and in the rescue mission use
- F5:Grapnels.
- F2:Missiles are bothersome, you need to aim despite the auto-lock symbol,
- and they doesn't cause much damage ( forget about those )
- F3:Torpedoes are effective when a ship (targeted or not) passes close to
- yours within your field of vision... One hit will destroy anything.
- F4:Are effective on regrouped formations at a distance. Like F3, keep
- Those for ANNOBON and ASSAULT.
-
- -> Another important info on the space battle screen:
- -The targeting cross: the number displayed next to it is your speed.
- The maximum is 234, and you should use SHIFT-+ to
- raise it.
-
- -> To play the game, use the mouse except in space battle. Use the mouse
- during the Locomotive battle also... The joystick should be exclusively
- used in space.
-
- -> There are several other controls, maps and charts, but only use those
- mentioned above, else you'll make things harder on yourself.
-
-
-
- Complete Solve and Storyline
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- As the adventure begins, you are the young Atahualpa, son of El Dorado,
- Great Inca of the Empire. You walk through the capital, Cuzco, toward the
- Huarachico, where a challenge that will determine the nobility of your blood
- awaits...
-
- PART I - HUARACHICO
-
- The guard of the Huarachico, with his spear informs you that your father
- is waiting for you beyond both of the two gates facing you. You can select
- the gate of the force for a phisical test of your mantel, or the gate of
- wisdom for a mental test...
- You can select either and success will get you through... The fastest is
- the mental test though...
-
- 1-The Gate of the Strength...
- You find yourself aboard a spaceship (similar to your father's Tumi). Your
- goal is to destroy each of the Statues you encounter, in order of distance,
- without skipping any, at the risk of failing instantly... An average of 2-3
- hits should take care of each statue... Use your initial weapon (F1:Gun), and
- try not to maneuver to harshly (do not alter your pitch unless you have to in
- order to center the target in the central visor..) Once you have a target
- in aim, fire 4-5 times to make sure you won't miss then immediately proceed
- to face the next target indicated by the yellow line: center the line so as to
- face it... The statues get closer to each other, and differ in pith position
- relative to you so stay attentive until the very end... Remember that a
- target is destriyed only when you see a bright blue flash coming from it...
- do not rely on the red explosions...
- If you succeed, you'll meet your father... Otherwise you can try again or
- move to the Gate of Wisdom.
-
- 2-The Gate of Wisdom...
- Pick up the stone on the floor, and the plume on the coiffe of the guard.
- Diverge the water flow to the first statue by setting the stone above it,
- then tickle the statue with the plume... That will open a gate. Then do the
- same with the stone then the plume on the second statue, and success!
-
- You then meet El Dorado, your father who praises your skill. He announces
- you that you are ready to attend at the council of Wisemen, to discuss the
- great imminent danger threatening the Empire.
- The assembly takes place in a large room, around a large table of massive
- gold... You are shown the last pictures from a space probe before its
- dissapearance: It scans the surface of a desolate rocky asteroid...
- The Inca believes that this asteroid is the center of the new problems
- recently encountered in the territories of the empire... He invites Kelt
- Cartier, a white-skinned foreigner in ancient aviator garb, and just returning
- from an intelligence gathering mission on the ancient lands, to continue...
- He repports that the forces of the ancient lands took armed control of the
- asteroid under the leadership of Lord Aguirre... The wicked Lord seeks to
- scramble all communications between the territories of the empire in order to
- enslave it in its totallity...
- You ask him what he believes the Inca should do about it, and dislike
- his reply, for he believes that Aguirre is too powerful for a direct
- confrontation... You burst and call him a coward... Only to be silenced
- and thrown out by your father, finding your behavior unnacceptable.
- Angry, you retire to a vantage point overlooking Cuzco and the Andes...
- Dona Angelina, lady from the south joins you and shares that she understands
- your ire... She distrusts Kelt and thinks that he manipulates the Inca. She
- calls upon you to save the empire... As you hesitate, she also points out
- that you have power and that you could acquire your father's Tumi, which is
- not heavily guarded... By the time she's done, you're filled with pride and
- anger, and decide to take action on your own
-
- PART ][ - STOLEN TUMI
-
- The Tumi lies on a ledge beyond a bridge linked toa guard post... There
- a single guard stands post...
- Take the coca leaves hanging from the rope, and then take the rope & post.
- Move to the right, where stand the Gate and fence. Place the post on top of
- the gate. Go back to left, pick up a rock from the pile on the floor, and
- hurl it at the guard... As you just throw it hurry and take cover behind the
- fence on the right -TIMING is everything, as soon as you throw, run right and
- click on the fence... if you fail, keep trying-
- As the guard comes down to the gate to investigate, pull the rope, and the
- post will knock him out.
- You now will take off with the Tumi... In space, you recieve a message
- stating that you have entered a zone controlled by Aguire, and that you
- are in violation of territorial agreements... They are sending Dagger ships
- to control you... You prepare for battle...
-
- PART ]I[ - FRONTIER
-
- You will now battle a couple of Dagger ships... Their basic strategy is to
- keep you trailing a ship far ahead of you, and send the other on your tail to
- take you out, unbothered... If you see that you are being attacked from the
- side or rear, you have to cancel your initial chase, press SPACE BAR to change
- opponent as you manoeuver steep to face the atacker... Repeat the process
- until you manage to kill them... Here and until you face the fleet ( later )
- only use the F1:Gun, spare the rest, you'll need it...
- Meanwhile, back at the Palace in Cuzco, your mother blames your father for
- your behavior, as she thinks he gave you no choice but to react in this
- childish fashion... He his furious, for now he has no other alternatives
- than to follow you on a path more than uncertain...
-
- PART ]I[ - FRONTIER ][
-
- From the frontier station, 3 more Dagger interceptors fly at you... You
- will kill them as previously suggested... In addition, the station lies
- before you... Use the same F1:Gun against it, it'll take a lot of hits, but
- eventually, you'll destroy it... You should worry about the interceptors
- first though...
- At the end of the battle, you are joined by El Dorado and Kelt, flying
- Kelt's Merchant Ship... They take control of the Tumi and force you on board.
- -"You idiot! Do you realize you have declared war on Aguirre!" your father
- bellows, explaining that it was the trap he had set for you to fall into...
- Kelt intercepts communications from a Conquistador ship, repport the
- attack on the border outpost and ordering all units to attack...
- The counter-attack takes place immediately, and your father boards the
- Tumi to attack, and Kelp takes the Ship's Fighter... You are left in the
- merchant's ships cabin with instructions to remain there and not touch
- anything!
-
- PART IV - CABIN
-
- Turn to face the back of the cabin... Go to the Control Screen, and press
- the button labelled 3. Type anything on the numeric keypad until you hear
- the alarm go off. Kelt shows up on the screen, and he remotely desarms the
- alarm... You now have access to the menus, but the gun turret is out of order
- because of a frozen joint.
- Go to the airlock, open it, and go to the ship's hold.Turn to the left,
- and inspect the Hose, beside it is a crowbar: pick it up... Move to the
- center of the hold, and open one of the case of vodka with the crowbar.
- Take a bottle and return to the hose... Open the hose -by clicking on it-
- and pur the vodka into it. Go back to the cabin, and swicth the throttle
- lever to the ON position...The ship heats up, and the joint de-freezes.
- Kelt briefly appears on the screen. Click on the screen and select
- between turret 1 or 2 for the position from which you will join the battle.
-
- PART V - TURRETS
-
- Initially, you dogfight 3 Daggers. Once you are done, the ennemy wave
- concentrates on you... An ace attacks you... Your father sends you messages
- in an attempt to help... But eventually, the merchant's ship is blown to
- atoms...
-
- *** YOU ARE NOW PLAYING THE ROLE OF EL-DORADO, INCA OF THE EMPIRE ***
-
- The ace and the remains of the wave have withdrawn, and despite your wish
- to avenge your son's death, you must fly after Kelt who lost control of his
- ship, and his drifting into deep space...
-
- PART VI - SOS KELT
-
- Just keep trailing the drifting ship, make sure to max your speed (234)
- using SHIFT-+... When you get in range, switch the weapon selection to the
- F5:Grapnels, and fire at Kelt's ship until out of ammo... You will then
- hoist it and Kelt will transfer aboard the Tumi.
- The drifting course has, however taken you too close to the gravitational
- pull of a nearby planet and you must prepare for an emmergency landing.
-
- PART VII - CRASH
-
- Kelt will give you directions to draw your landing itinerary on a
- topographic map of a planet's surface quadrant... Simply follow his
- directions to the letter:
- 1- Mark the water hole on the West ( blue , by clicking on it )
- 2- Go up the valley ( green trail ) NE for 160 miles.
- 3- Cross the Pass by E-SE for 100 miles ( take the light brown crossing )
- 4- Go south, but bypass the brown peacks for 150 miles.
- 5- You should be relatively ligned up with the water hole at 330 miles East,
- Click there and you're done...
-
- A rough landing follows... Kelt and you make it alive but the Tumi is
- damaged in the process... Kelt knows a friend, two days away from your
- current postion, in the desert... After two days of walking you reach a
- large marble building looking like an observatory... You meet lady Yuna, with
- her trim figure and nice green eyes... You tell her of the asteroid, and
- ask her if she can be of any help... SHe tells you that she has tools
- connected to sail-antennas to analyse celestial bodies that will indeed be of
- great help.
-
- PART VIII - ANTENNA
-
- Yuna gives you a remote control to direct an antenna's sail toward the
- asteroid. Just get the black orb to the intersection point of the 3 lines
- by using solely 2 directions ( A & C for instance ), by pressing + in a
- NON CONTINUOUS fashion : if you go to fast it'll take longer and you'll have
- to use - to come back down...
- Once you're done, she explains that the asteroid is in a rapid evolution
- phase, thus generating the energy Aguirre seeks. In order to destroy it, you
- need to lay down 3 great sources of energy on 3 planets... You are confident
- that the 3 powers bestowed upon you by Inti during your previous adventure
- (cf INCA I ) will be enough, but you need to know which 3 planets... It'll
- take 2 weeks to the computer to come up with the location of the planets.
- You decide to work on repairing the Tumi, but you need to find a way to
- get it here from the landing point... Yuna says that there is a locomotive
- nearby, and that you may use it to bring the Tumi here if you can get it to
- work.
-
- PART IX - LOCOMOTIVE
-
- Pick up the crowbar next to the fuel tower. Enter the wagon. Pick up the
- lubricator and the leather strap from the inlet. Open the Inlet and go back
- outside. Lubricate the pulley, and use the crowbar on it. The train gets
- fueled up...
- Go back inside the wagon. Press the Inniction button. Use the crowbar
- to remove the peg from the direction control, then pull up the lever, and
- success!
-
- PART X - IN LOCO
-
- Soon, the locomotive is under aerial attack. Click on the arrow flashing
- (that is the direction from which the ennemy wave is coming. I recommand
- using the mouse for this attack, since all you move is the targetting-cross,
- and the up/down direction are reveresed from what they where during spacial
- dogfights... The fight will last a little over 2 minutes, try hitting the
- ennemues as much as possible, that limitates the amount of damage they
- inflict to the locomotive.
- After you've repelled their initial attack, you decide to take cover in an
- old tunnel.
-
- PART XI - CAVE
-
- You discover a cave, that you suspect was once base to gold prospectors.
- You fan out in an attempt to explore it...
- Look at the chest on the the right. Take the mallet, the shaver, the
- mercury bottle, the ballasted thread and the key. Go back to the rope
- tied around the drawer to the left, and cut it with the shaver. Take the
- rope. Rub the rusted key on the sand next to the drawer ( after facing it )
- The rust removed, use the key to open the drawer. Take the file. As you
- read it, you notice it is about something called the Boomerang, and find
- the numbers 1,8 & 3 scribbled on the bottom. Go to the safe on the wall,
- pour the mercury on the toothed wheels to remove the rust. Then enter the
- combination from left to right ( 1, 8 & 3 ). Inside the safe you find the
- blueprints of an archaic space vessel : the Boomerang. According to a
- legend, explains Kelt, it was both easy to build and deadly in battle. He
- decides that while you fix your ship, he'll attempt to build one...
- Two weeks later, back in Yuna's hideout, she gives you a memory crystal
- containing the coordinates to the 3 planets... She instructs you that you'll
- have to improvise at finding the exact spots on which to lay the 3 powers...
- Once laid, they will form a triangle, and the asteroid, laying in the center
- of the triangle, will explode. Kelt repports that the Tumi and Boomerang are
- operational. You send him back to Cuzco with a letter appointing him
- commander of the Empire's army before the counsil, and instruct him to
- build many Boomerangs & train pilots. You are set to meet again in the
- vicinity of the third planet.
-
- PART XII - LEAVE YUNA
-
- You are in the ship facing a blank screen. Turn the switch on. Put the
- crystal Yuna gave you in the memory lapse. You get a visual on the locations
- of the first 2 planets... Select between A and B ( take A first )...
-
- PART XIII - DE ALMAGRO
-
- Back in space, you are attacked by a wave including Diego de Almagro,
- the killer of your son who brags about his sordid accomplishment. You
- will be able to destroy 2 of the 3 ships. Then, De Almagro will break away
- and flee. You can select to fight or to continue toward the first planet.
- Fight YES or NO? Select NO: you must have priority: the safety of the
- Empire over revenge...
-
- PART XIV - IBIS
-
- You land on the planet and find yourself on a tropical shore. Look at the
- stems in the vegetation. They have been recently cut... Pick up the palm
- leaves on the floor, and uncover the footprints. They lead to the Mangrove.
- Follow them.
- Take an oyster, lay it on the flat rock and open it with your mallet. Take
- the magic pearl from the open oyster. Take another oyster. An ape will jump
- down from a nearby coconut tree, and threaten you. Throw the oyster at it.
- It will run away, frightening the Ibis away from its nest in the process.
- Inspect the nest. Merge the magic pearl and the jade egg... The Demon of
- the Mangrove materializes and tells you to take the egg and pearl, but to
- have them with you when you return, otherwise he'll have your immortal soul.
-
- PART XV - CROCODILE
-
- Still following the footprints, you meet a man beside a crocodile. He
- greets you and says that he read of your coming in Magic Smokes, that he
- can help you with the Power but that you must first bring back the breath of
- life to the crocodile. It was killed by the Mangrove Demon...
- Look at the crocodile. Insert the magic pearl and the jade egg in the
- orbits of the animal. It comes back to life, and the witch doctor takes you
- to the point of force in a transe.
-
- PART XVI - CRATER
-
- Circle around the crater until you face the scepters imbedded in the cliff.
- Take the scepters and the stone door will open. Go inside the opening. Cut
- the calabash in two with the shaver. Pick up bothe sides and go back to
- the steele location. Put a scepter in the stands on either sides of the
- steele and put a calabash half on the stand behind it. Then move to the
- keystone above an opening in the cliff, put the other half of the calabash in
- the keystone. The Power of Inti ( the sun ) shines and reflects on the items
- you set, thus breaking the glass egg around the steele. You lay the first
- power on it.
- You then return safely to the Tumi, as the crocodile took care of the
- Demon of the Mangrove.
-
- PART XVII - KELT CALLS
-
- Back in space, you are attacked by 2 Daggers... After destroying them,
- you recieve news from Kelt. He informs you that the production of
- Boomerang is doing great, but that Aguirre has sent a large fleet on the
- offensive. For Kelt's new forces to meet the approaching fleet would result
- in a major loss of production rate and amount:
- Should I help kelt since I'll need him later YES or NO. I suggest you select
- YES.
-
- PART XVIII - ANNOBON
-
- You suddenly face a huge fleet: dozens of Fighters preceeding five heavy
- bombers... The computer informs you that you have a 5% success chance...
- As soon as you get in the battle screen, switch weapons to F4:Bomb, and
- fire away from your position at the clusters of ships forming before you.
-
- Keep 3 things in mind:
- 1- To fire the F4:bombs you must face the targeted direction until the
- F4:bomb is away.
- 2- Wait for them to cluster up and fire all over the place... but keep in
- mind the fact that firing the F4:bombs has a little delay, and that if the
- ships break formation and attack, you'll kill less of them.
- 3- A way to assess your effectiveness with the F4:bombs is that if you kill
- a decent amount of them, you will see Kelt in the communication screen.
- The communication only takes place after a certain amount of ennemy ships
- were destroyed. If you fail to get it after firing the bombs only, your
- chances of survival are greatly jeopardized.
-
- After the F4:Bomb, try to fire the F3:Torpedoes at ships getting close
- to you ( they are relatively innefective on long distances )... One hit will
- automatically kill the target. Then fire away the rest of your arsenal until
- they are all dead.
-
- PART XIX - FORT
-
- You then land on the second planet, in the valley of the 3 dreams... You
- rescue a man trapped under beams in the ruined city... Thankfull, he tells
- you that the Venerable One is prisoner in a soldier's fort, and is waiting for
- you.
- Climb the cliff to the fort. Throw the ballasted thread onto the roots
- above. Tie the rope to the ballasted thread below. Pull the thread to hoist
- the rope. Put the peg in the big rock, and secure it there with the mallet.
- Attach the end of the rope to the peg. Remove the small rocks under the big
- one. Push the rock away, and up you go. You find the Venerable One in the
- fort.
-
- PART XX - PRAYERS
-
- He will help you, but first, you must gain the favor of the gods through
- prayer. He instructs you to find the best prayer...
- From the Left, click on prayer scrools number 2,4 and 7 ( the only ones
- that turn counter-clockwise )... You are then given a conch.
-
- PART XXI - CHORTEN
-
- The Venerable One takes you to the Chorten.
- Look into the opening, and take the chain. Tie up the chain to the point
- of the chorten... Lightning strikes down and melts the point, the metal
- collects into the tray... Remove the tray with the crowbar, and take it.
-
- PART XXII - AVALANCHE
-
- The Venerable one then takes you to a glacier, and tells you that the ice
- hides many things.
- Take the wooden logs from the floor, and make a tripod on the snow. Tie
- up the leather strap on the beam, and attach the tray to the leather strap.
- Hit the gong with the mallet, and give the conch to the Great Llama. As he
- blows into it, an avalanche clears away the entrance of a temple.
-
- PART XXIII - TEMPLE
-
- You enter the temple. Take the goatskin. Hit the stalactites with the
- mallet. Pick up the broken stalactites and lay them in the sunbeam. Use the
- goatskin to collect the resulting trickle of water. Put the full goatskin
- on the pedestal bowl. As a result, the glass egg shatters, and you can lay
- the second power onto the steele.
-
- PART XXIV - MEETING
-
- Back into space, you decide to head toward the third planet. You suddenly
- find yourself surrounded by Aguirre's full fleet. A first wave of 3 ships
- sweeps to destroy you. Once you have defeated them, you realize that you
- have no way of escape and are doomed, as the fleet slowly tightens the trap.
- You are then saved by the arrival of Kelt and his fleet of Boomerang. The
- ennemy faction retreats to form a formidable protection screen in front of the
- asteroid. Your fleet moves into position in front of them and stands by for
- your orders. Kelt informs you that you cannot go to the third planet yet,
- because of the double cross of a traitor. Dona Angelina left with no
- explanation aboard a Boomerang, kidnapping your wife Accla in the process.
- Accla is being held hostage on the asteroid.
-
- PART XXV - ASSAULT
-
- Soon you decide that Kelt and the Boomerangs are to distract the ennemy
- while you attempt to breack through the defenses and land on the asteroid.
- Thanks to your decision of taking upon the fleet on your own earlier, the
- force that you have to face this time is not as big as it could have been.
- Follow the same strategy as earlier... Fire the F4:Bomb you have left
- at the regrouped formation, kill the close ships with F3:Torpedoes, and
- finish off the rest with the other weapons. Eventually, you make it and land
- on the surface.
-
- PART XXVI - ASTEROID
-
- Look at the body of the guard you just killed. Cut his necklace with the
- shaver, and take the 3 pearls. Use the crowbar on the Hatch. Once it is
- is open, set the right shapes of pearls in the hollows, and hammer them in
- place with the mallet. The panel opens, revealing the key and the buttons.
- Here you must press each of the first 5 consecutive buttons ( from the left )
- so as to return the key to an all dark color. Press and depress buttons
- 1 through 5 until they are all pressed and the key is dark... DO NOT TOUCH
- BUTTON 6 ON THE RIGHT. Once you're done, go to the right of the hatch to the
- opening. Locate the ledge under the hollows, and set the crowbar on it.
- Go back to the Hatch, press the last button, and the hatch closes, and the
- pearls fall off... Go back to the opening, and remove the crowbar. Insert
- the pearls in the hollows.
-
- The door to the asteroid's tunnels opens and you easily find your wife.
- She tells you that your plans were unmasked by Aguirre, that he had relocated
- his whole army on the third planet. She then explains that there is another
- way to get rid of the asteroid. It is to lay to power in it's heart. You
- tell he to take the Tumiand leave. You then complete your quest and lay
- the third power.
-
- >>> FINALE <<<
-
- "Thus Wiracocha, the legendary Incan God did come back. He combined what
- he was looking for: the Good and the Evil. A superior being who will travel
- the universe seeking new heights and dimensions of counsciousness is born..."
-
-
-
- Conclusion
- ^^^^^^^^^^
- Vive la France! once again... I am totally biased in my review of this
- game and I make no apology for it. Just check it out, and I am sure that
- you will like it too, unless you are equally biased against it... It would
- be the best game released in a long time, but the musical score dissapointed
- me... Sierra won't be making an audio CD with the music of this one I think,
- or if they do, I won't get it... Also, the challenge thing... being
- easy, the game was fast paced and riveting but still I wish it could
- have been longer or slight harder... Then again I'm quite demanding.
-
- Greets:
- GENERAL: Well, enough groups certainly duped eachother on this release.
- The scene is deteriorating when we see so many major groups try
- to release the same game.
- NEXUS: Need crackers?
- TDT: Personally I used your copy of the game.
- RAZORDOX: Favorite? Who's favorite?
-
- Hello to the whole PTG clan... Until next time,
-
- Fanfan la Tulipe
- Sysop of the Kraal
- PTG
-