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- Walkthrough for GOBLIINS 2 From: Henning Koch, koch_h@lifra.lif.de
- ==========================
-
- Level 1 (Village, Well, Giant)
- ------------------------------
- First Fingus has to steal the bottle, while Winkle tries to steal the
- sausage. At the well Fingus has to push the statue. While the statue is
- spiting water, Winkle has to fill the bottle. Then Winkle has to scare
- off the frog with the bottle. Take the stone. With the stone Winkle must
- use the mechanism. Let Fingus pull down the mechanism, while Winkle goes
- up. After Fingus has spoken with the magician, let Winkle jump into the
- chimney. Now the door is open. In the house Winkle has to kick the tail.
- While the mouth is open, Fingus has to take the matches. Now you must
- use the bottle and the matches on the kettle (wait). Then one of them
- has to blow out the fire. Take the key, put it into the clock, turn the
- key and while the bird comes out, Winkle has to throw the stone on the
- bird. With the key you can open the door to the wine-cellar. Take the
- wine. In the village give the poured flower to the old man with the
- sausage. Now you must put Winkle on the mat in front of the house and
- Fingus has to push the button. From the top of the house Winkle can take
- the sausage. In the level with the giant Winkle has to grab the hen.
- While he holds the hen, Fingus must use the sausage on the hen's head.
- Take the egg. While Fingus is putting the sausage through the hole in
- front of the dog, Winkle goes past the dog and goes through the tree.
- Then both Goblins go back through the hole in the wall. After one of
- them fire the wood, Fingus has to put the egg into the fire. Then wake
- up the giant and give the sausage and the wine to him. Now you can go
- into the next level.
-
- Level 2 (Ditch, Kael, Vivalzart, Musicroom, Tom)
- ------------------------------------------------
- Fingus has to take a bomb out of the tower. While he holds it, Winkle
- fires it with the matches. Then Winkle takes a bomb and fires it while
- Fingus holds it. After that Fingus takes a bomb again and fires it while
- Winkle holds it. Then one of them goes on the carpet and speaks with the
- magician. In the level with Kael Winkle has to use the bottle on the
- nymph. After Winkle gives the bottle to Kael and stands on his branches,
- put Fingus on the rock under the branches. And now they have a flower.
- One of them has to put the flower in the stone and you get honey. Winkle
- opens the stone and Fingus has to jump on the bee. He gives the honey to
- the nymph and takes the mushroom which the nymph shows you. Let Winkle
- knock on the door and Fingus shows the mushroom to Vivalzart. In the
- house Winkle has to take a worm. Put Fingus on the plate under the
- vulture. Winkle must push the button and while Fingus is hanging on the
- meat, Winkle has to throw the worm to the vulture. Give the meat to the
- piranha and take the bone. Then Winkle has to put the mushroom in the
- machine and Fingus must push the button. After that Fingus goes on the
- dustbin and Winkle gives the bone to Vivalzart. Then take the
- wash-clip. Now both must fill the bottle and then they are at the
- musicroom. Winkle has to grab through the floodlight and put the
- blowstick through the catch- sock. Then he has a catch-net. Now Fingus
- has to jump on the feather. And while he is jumping, he has to grab
- through the floodlight. Now both have to jump on the feather (together).
- Then Winkle has to clamp the pipe with the wash-clip. Fingus goes to the
- guitar player through the hole on the left side. Winkle jumps into the
- hole on the right side and catches the guitar player's note with the
- net. Winkle blows the saxophon player with the pump. Then Fingus has to
- go through the hole and catches the mosquito. Now Fingus has to blow the
- saxophon player and Winkle catches the note. Now Winkle has to put the
- mosquito through the floodlight and Fingus catches the last note. Now
- they are in the level with Tom. Winkle has to throw the ball with the
- stone. Now he has to go into the house with the boy. While Winkle goes
- in, Fingus has to go into the house on the top. Now Fingus gives the
- ball to the basketballplayer. While the ball is jumping on the basket,
- Winkle has to jump into the basket. After you spoke with the mayor and
- Tom, Winkle has to throw the melody into the house at the bottom. Then
- speak with Tom. Take the sand-clock and use it on the ditch. Go through
- the hole and you're in the next level.
-
- Level 3 (Guards, Blacksmith, Well)
- ----------------------------------
- In the level with the guards Winkle has to wake up Krusty. While the
- mouth of one guard on the right side is open, Fingus has to grab the
- bubble gum. One of them puts the bubble gum into the keyhole. Winkle has
- to put the mayonnaise under the mask on the floor. Then Fingus goes
- above the board on the top of the screen and jumps on the mayonnaise.
- While the guard is deverted Winkle has to grab the rapier. Give the
- rapier and the stamp to the blacksmith. Then Winkle has to use the stool
- on Oto. Fingus quickly has to jump on the lance. After Fingus jumps on
- the bellow, he goes to the blacksmith and takes the key and the anvil.
- While Winkle gives the mayonnaise to the gnome on the right side, Fingus
- takes a piece of meat with the stool. In the level with the guards
- Winkle gives the meat to the gnome with the teeth. Then one goblin opens
- the cupboard. Take a diving suit with each goblin. In the level with the
- well the well goes into the tunnel. Then he lifts the axe. Now Fingus
- pushes the button at the axe. Fingus goes into the tunnel. And while the
- mouth is moving, Winkle goes into the door. Now Fingus quickly goes on
- the stool and ties the rope on Schwarzy. Then Winkle shocks Schwarzy
- with the teeth and gives the anvil to him. Finnaly both goblins put on
- their diving suit and go into the well. Now you can swim into the next
- level.
-
- Level 4 (Wreck, Mermaid)
- ------------------------
- Fingus has to push the light-fire. Then Winkle has to catch the
- lamp-fish. Now Winkle puts the lamp-fish to the ??? on the right side.
- In the level with the blind mermaid Fingus slips through the hole
- besides the exit. While Winkle is throwing the shell, Fingus catches it.
- Now Fingus climbs on the sea-horse with the stool. Then he grabs into
- the cave and while the glove appears, Winkle throws the shell from the
- place where Fingus catched the shell. Now Winkle grabs the shell and
- takes a glove and a starfish. Then Fingus puts the glove above the
- gel-monster, takes the bottle and gives the parchment to the octopus.
- Now Winkle takes the bottle, takes the pearl and gives it to the
- mermaid. Then he takes the glove and goes back to the wreck. There
- Winkle calls the moray per light-fire. Now put Fingus on the big shell.
- When Winkle uses the control wheel, Fingus will catapult up. While
- Winkle throws the starfish on the chest, Fingus has to touch the statue
- and takes the rapier. Now Winkle goes through the door and Fingus
- throws the rapier against the skull. He takes the diamond, gives it to
- the mermaid and goes to the exit (don't forget the stool). Now you are
- in the next level.
-
- Level 5 Stock Chamber, Throne Room, Armament Chamber)
- -----------------------------------------------------
- In the stock chamber Fingus has to touch the sword-fish. Now Fingus
- lifts the cover of the pot and Winkle puts the salt into the pot. Take
- the file out of the three pots. Then Winkle goes to the rope above the
- cook. While Fingus takes the rope on the other side, Winkle pulls on the
- rope. Fingus has to file the chain of the cage and takes a nail.
- Winkle has to put the salt on the meat balls, while Oumkapok takes up
- the cook. Winkle has to put the nail on the box. Now Fingus must pour
- the friend- drink above the flying meat ball and Oumkapok is now
- friendly. Then you must go to the throne room. Fingus takes the pepper.
- Winkle holds his hands on the parapet and Fingus goes on them. Now
- Fingus pushes the button and Winkle goes through the door on the right
- side. Fingus goes to the tongue and pulls it while Winkle is in the ear.
- Now Winkle pulls the tongue while Fingus is in the ear. Then Fingus
- grabs in the hole on the right side with the glove while Glotziok is
- deverted from Winkle whilst he puts his head through the opening on the
- right side. You must put the cockroach in front of the hole on the right
- side and pour friend-drink on it. Now you let a cockroach come again,
- take the cockroach and go to the armament chamber. At the armament
- Fingus jumps per stone-pressure in front of the window. He opens the
- visor and puts the crown on the helmet. Then you take a feather from the
- helmet and put this feather in the red paint at the painter, put the
- cockroach in front of the hole, pour the friend-drink above it, use the
- red feather on it and put pepper on it. The fool is free now and can
- reduce the both goblins. Now you are in the next level.
-
- Level 6 (Board)
- ---------------
- At the map Winkle takes the point of the knife and Fingus takes the
- grasp. You must repeat this process some times. Now take the
- reader-sign. Winkle has to lever the eye with the match and the fool
- kicks the eye. Put the reader-sign in the candle and hold the fragment
- into the light-ray. You must put the wax into the seal and take the
- imprint. You must put this imprint into the stamp. Put the seed on the
- Village on the map, slide down the beanpole and you are in the next
- level.
-
- Level 7 (Kael, Dreamland, Mountain)
- -----------------------------------
- Winkle climbs through the hole and takes a bean. He gives this bean to
- the mole. While the mole is pulling the bean, Fingus takes the moles'
- cap. Now Winkle takes with the match an apple from the tree. While the
- apple is jumping, Fingus catches it with the cap. Winkle puts the apple
- in the hole. Finally both goblins must eat a mushroom. In the dreamland
- Fingus touches the cone and while the ball is jumping, Winkle goes on
- the star. Winkle puts the ball on the cover and stay with it there. Now
- Fingus has to stand on the plate (safety-pin). You take a ball again,
- put it on the cover and put Fingus on the catapult. Fingus jumps on the
- plate again and Winkle is up. There Winkle has to push the aerial, put
- himself on the bubble and when he lands on the cover, Fingus must jump
- on the plate (safety-pin). Now you put Winkle up again. Put Fingus on
- the plate in front of the bubble-man and Winkle jumps on the topmost
- plate. Now Fingus is up, too. Fingus pushes the button. And while the
- fool is catched in the bubble-ring, Winkle pushes the aerial. Now you
- must prick the bubble with the safety-pin and they are in the level with
- the beanpole again. Put the fool on the catapult. While Fingus pushes
- the button (then the key comes), Winkle catapults the fool to the key
- (try it, until a bird comes). Now you can go to the mountains. While
- Fingus lifts the stone, Winkle takes it. Now Fingus takes the stone,
- which Winkle lift to him. Then put Winkle on the head of the lion and
- let Fingus throw the stone. Winkle pushes down the head. You must lift
- the stone again, but this time only to the second floor. Then Winkle
- goes on the head of the lion again and Fingus throws the stone. Fingus
- goes on the head of the lion and Winkle let fall the head. Now you let
- jump Fingus on the !!! until Winkle can reach the rock. Winkle makes a
- bridge between the rocks. Fingus goes above the bridge, file the bird
- out of his cage, takes the key and the fool, goes into the screen with
- the beanpole, unlocks the door and goes into the next level.
-
- Level 8 (Tazaar)
- ----------------
- Give the magic water to the fool. Winkle has to paint with the pencil on
- the portrait and a boomerang comes fly, which Winkle can take from the
- arm-chair. Winkle pours water on Tazaar with the cup and Fingus takes
- the teeth-poke with the boomerang. Now Winkle has to paint on the board
- with the pencil three times. Winkle opens the skeleton with the
- teeth-poke and makes the sponge wet in the puddle. Winkle blows the
- whistle and Fingus holds the sponge into the smoke. Now you must go
- through the door and you are in the next level.
-
- Level 9 (Death-Empire)
- ----------------------
- There Winkle goes to the !!! and Fingus on the eye. While the crocodile
- wants to snatch the mouse which Fingus holds to it, put Winkle on the
- head. He will catapult up, throws the boomerang against the teeth and
- quickly goes the !!!. Winkle puts the sponge on the rock. Now put the
- fool on the eye and catapult him to the sponge. While the water runs
- out, Fingus quickly must paint a door on the rock and Winkle quickly
- must open the door. Go out of the door and you can enjoy the Happy-End.
-
-
- written by Henning Koch.
- --
- Henning Koch, D-61184 Karben, Germany, koch_h@lifra.lif.de
- (Errors in my English? I'm only 12 years old and still learning...)
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