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- B L O O D O N T H E W A L Z
-
- VERSION 1.0
-
- DESISIGNED BY :Tom Walz
-
- This is the first release of a few levels that I have done for Doom.
- They take place in levels 1 through 4 on mission 1. They were created in the
- order that they are played in, so the first level seems less well rounded
- but level 4 has some excellent design. These levels took me a long time to
- create (learning Deu and thinking of new mechanics.) I plan to release newer
- versions later with more levels, better graphics, and I'll brush up the early
- levels even more. There are some graphics included in this version (mostly
- textures for my house) but most of the stuff is the same. The levels are set up so
- that if you choose medium difficulty, it should be perfect for those who
- need a challange. Easy is well ... pretty easy. And Hard is not impossible
- (I've completed it often, but I know where everything is) but it is difficult.
- In order to get the best value out of these levels I suggest you DO NOT USE
- ANY CHEAT CODES. If it seems to difficult at first, change the difficulty
- level, and don't spoil the secrets. I have worked hard to get the difficulty
- where I wanted it for these levels.
-
- NOTE: If you want look at a good level, take a look at level 4.
-
- Here is a description of the levels (and I know the names suck, but hell
- it's version 1.0 subject to change wihthout notice)
-
- Level 1 -Gateway Home
-
- This level may seem pretty basic, but it was my first level. It has a good
- amount of hidden things, and many different ways to get to the end. There
- a few nifty mechanics involved also (I like the star elevator)
-
- HINT : Chech the walls in the spiral stairs at the start of the level
-
- Level 2 -160 Hartman Circle
-
- I think that this level is very fun. The layout is of my house, and the
- detail is as good as I could get with the Doom engine limitations. There
- are some new textures on the walls. It is set up so that the enemies
- (once they spot you) will try to get inside the house. Going outside early
- is a big mistake. Enjoy your stay at my house, but please keep the blood
- off the furniture. If you know how to grab power ups wisely, there should
- be little problem finishing this level. (If you can beat this level on
- medium, try it on hard once ... it rocks) By the way, the moving texture
- in one of the rooms is suppoesed to resemble a big TV.
-
- HINT : Like I said before, grab power ups only when you need them. There
- are alot of Medical kits laying around, you just have to look a little.
- And look for a room to take a stand. There is a big one that works well.
- And it's dark.
-
- Level 3-Enemy Fortress
-
- This level has a story like setup. At first you are the prey, and then you
- are the stalker. Save the game when you get to this level, cause the
- start is tricky. At the begining you must run for your life (do a 180 right
- away) This level is pretty well designed, focusing more on mechanics than
- anything. It is realatively straight forward, but it is a battle to the
- finish.
-
- HINT : There is a plasma rifle hidden on this level that is very hard to find
- see if you can find it though, because it is great for level 4. You have to
- hit a lot of switches to get it, and leap (HINT HINT) near the rising
- staircase. Be alert at all times and it will be easy to beat this level.
-
- Level 4-Church of the Burning flame
-
- This level is very well set up. I concentrated on the mechanics and the
- layout of the rooms. Very symetrcial. This is the first level that uses keys.
- There are lots of ways to go, and lots of 'wrong ways' but the are designed
- well. This level took me forever to make, and it jams the node builder in
- deu because it's so damned big and detailed, but this is a level I would put
- my name on.It has a better lay out then the other 3 levels by far.
-
- HINT : There are a couple well hidden rooms that are VERY HELPFUL in
- beating this level on medium. Try keeping your distance from the enemy,
- and if you see a demon or a spectre, open up on them with the chaingun.
- This level (without cheating of course) will take time to complete.
- I like the challenge though, and so should you.
-
- Coming soon: More levels like level 4, only more elaborate, and increasing
- difficulty. Better textures (hopefully ... if only wacker worked better!)
-
-
- Also included in this zip file is the Moviemus.wad which is movie music for
- levels 1-4. I got the music from the Internet. Music included:
-
- Level 1-Terminator theme song
- Level 2-Jurassic Park theme song
- Level 3-Batman theme song
- Level 4-Starwars music
-
- Thanks to those who uploaded those tunes, there grrrreat!
-
- To load type in:
- doom -file botwalz.wad moviemus.wad
-
- Have fun!
-
- Tom Walz
- twalz@badlands.NoDak.edu
-
-