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- Chopper Duel v1.0 --- (C) 1993 Addict ───────────────────────────────────────
-
- Release date Aug/2/1993
-
- Whatizit? ───────────────────────────────────────────────────────────────────
-
- Chopper Duel is something you have been waiting for the last two months...
- And here it is! The ultimate two-player air combat game! With a friend, you
- will have several sleepless nights with Chopper Duel!
-
- Features ────────────────────────────────────────────────────────────────────
-
- ■ Nice 256 color graphics (only about 16 or so used ;)
- ■ 4 channel music
- ■ Soundblaster, Beeper, DAC, Stereo-DAC, Disney SS etc. support
- ■ Keyboard & Joystick control
- ■ 50 stunning battle fields
-
- System requirements ─────────────────────────────────────────────────────────
-
- ■ Not much memory (about 300kb)
- ■ VGA
- ■ A soundcard (optional)
- ■ A joystick (optional)
- ■ About 160kb free space on your hard/disk drive
-
- Usage ───────────────────────────────────────────────────────────────────────
-
- Execute CHOPDUEL.EXE :)
-
- Choose your sound hardware. If you don't have a sound card, it is
- recommended you choose no sound instead of the beeper. You can try the
- beeper but the quality is very poor.
-
- If you select a sound output, next you have to choose the replay rate. On a
- 386 12 KHz is fine, on a 486 22KHz can be happily chosen :)
-
- Main menu ───────────────────────────────────────────────────────────────────
-
- F1 Start game This starts the ferocius battle between you and your
- trusted friend.
- F2 Player 1 controls Change player 1 (green chopper, left) controls.
- F3 Player 2 controls Change player 2 (red chopper, right) controls.
- F4 Battle field Change the current battle field (total 50)
- F5 Help & Credits Shows you a really brief help and the full credits
- (no, I didn't code the mod player..)
- F10 Exit to dos After 300 games you need to take a little break.
-
- In-game controls ────────────────────────────────────────────────────────────
-
- Keyboard 1 Keyboard 2 Joystick
-
- Up Up Up
- R
- Left -|- Right Left D G right Left ■ Right
- F
- Down Down Down
-
- Right Shift - Fire Left Shift - Fire Button 1 or 2 - Fire
-
- If the fight gets too tough, ESC brings you back to the main menu.
-
- Bullets raving on the screen ────────────────────────────────────────────────
-
- To prevent you from being the human autofire, only 8 bullets/player can be
- on the screen at the same time.
-
- Collisions ──────────────────────────────────────────────────────────────────
-
- Player - Player If one or each of the players exceed the maximum
- collision velocity (MCV), the result is a death.
- Player - Ground If you exceed the MCV you will explode. Collisions less
- than MCV will cause the chopper to bounce back. The MCV
- is about the speed the chopper reaches in a free fall
- from a height of three blocks, starting from zero
- velocity.
- Bullet - Player KAPOW!
- Bullet - Ground The bullet vanishes and you can fire again.
-
- Fuel ────────────────────────────────────────────────────────────────────────
-
- No, choppers do not run with oxygen or ozone. The fuel is decreased all the
- time and you have to refuel every now and then. Refuelling is initiated by
- landing slowly on the landing zone (you'll know what's a LZ when you see
- one ;). The fuel bar increases rapidly, and when you're full, off to the
- battle it is!
-
- If you run out of fuel, you - imaginatively - explode.
-
- Who's the winner ────────────────────────────────────────────────────────────
-
- The winner is the one who first scores a total of ten drops. The drops are
- increased every time the opponent explodes.
-
- If both players have scored 9 hits and they blow up the same time (yes, it
- IS possible), the game will end up with a draw.
-
- Notes and technical information ─────────────────────────────────────────────
-
- The player MAY bug if the joystick control is enabled on a slow machine.
-
- I was too bored to include some of the data in the EXE file ;) Just to
- prevent you from modifying the files, the program checks the files for a CRC
- and if it is not correct, you won't be able to execute the program ;)
-
- The game is coded TOTALLY in Turbo Pascal 6.0 except the sprite routines
- (Only a simple MOVSB routine) and the player, which is made by Mark J. Cox.
-
- Registration fee ────────────────────────────────────────────────────────────
-
- $0 !!! Yes! This game is totally free! You don't have to pay anything for it
- to me, or anyone else!
-
- Warning ─────────────────────────────────────────────────────────────────────
-
- Commercial distribution of this software is forbidden under copyright laws
- of all countries. No other charge than the one of mailing and/or a disk
- should not be taken in any case. This includes shareware & PD dealers
- charging more than $1 for distributing this software!
-
- Contacting the author ───────────────────────────────────────────────────────
-
- Hysteric Visions or Antti Piirainen or 957-258588/Antti
- +358-57-258588 Vienankatu 53 when bbs is not
- 21.30-6.30 EET SF-57200 Sln running
- v22bis Finland
-