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- The object of Cascade is to maximize your score by forming multiple "cascades"
- with one die. A cascade is a '4 of a kind' or 'straight' (of 4). When you form
- a cascade, those dice are removed and the remaining ones fall to fill any
- empty spaces directly below them. If those dice then form new cascades, they
- are also removed and scored. The game is over when you either cannot place
- your current die, or when you have played all the dice. When you place a die,
- your next die is taken from the bottom of the stack od dice to the left of the
- playing area.
-
- RULES FOR FORMING CASCADES
- - The 4 dice may be in any connected pattern where the dice are adjacent to
- one another (at right angles, not digonally).
-
- - '4 of a kind' means the dice all have the same value. Here are some examples
- of '4 of a kind':
- 2 2 4 4 4 4 1 1 2 2 2 5 3 3
- 2 2 1 1 2 5 5 5 3 3
-
- - Straight is like a straight in pocker, where the values are in sequence:
- 1 through 4, 2 through 5 or 3 through 6. Here are some examples of
- 'straights':
- 5 6 1 2 2 3 5
- 3 4 3 5 4 4
- 4 3
- 2
- - Note that there is not 'T' pattern for 'straights'.
- - Here are some examples that are NOT cascades:
- 5 1 2 2 3 4 1
- 3 4 6 3 4
- - Cascades can overlap each other so that dice can be used several times.
- For example:
- 6 5 4 5 6
- 1 2 3 2 1
- Would generate 8 cascades!
- - Dice are inserted into the bottom of the columns.
- - You cannot place a die in a column that is full.
- - You cannot place a die in a column if it matches the bottom die of that
- column.
- - Use the column of dice on the left to plan ahead. Those are the dice you'll
- be getting in the future.
-
- BASIC GAME CONTROLS
- - Press <Left> and <Right> arrow keys or use mouse to position the die beneath
- the columns.
- - Press <Space>, <Up> or left mouse button to insert the die.
- - Press 'H' to see the high score.
-
- SCORING
- Your score for playing an individual die is based on the number of cascades
- you obtain in the move, according to the chart on the screen. The bonus
- scoring is the following:
- - If you use a die with a star on it in a cascade, your score for that move is
- multiplied by the value of the starred die. Starred dice occur once every 30
- dice in a sequence from 2 to 6.
- Bonus (starred) dice:
- (here suppused to be examples)
- - Clear the entire screen any time during the game: 300 points.
- - Place all 150 dice: 500 points + 2 points for each remaining die + The
- Lightning Round.
- - Clear the board with your last die: 800 points + the screen fills with dice
- and you get scored for any resulting cascades + The Lightning Round.
-
- LIGHTNING ROUND
- You are given as many seconds to play as the total number of cascades you made
- during the regular game. You get an infinite number of dice and every 15th die
- is a colored (bonus) one.
-
- STRATEGY
- The strategy of Cascade is to set up a large number of almost complete
- cascades, and set them all off with one die. There are also techniques that
- cause this to tend to happen 'accidentally'. Here is one of them: Sort dice
- into columns with 1's or 2's in the leftmost column, followed by 2's and 3's
- in the next column, then 3's or 4's and so on. This system has a tendency to
- form patterns of cascades.
-