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- Adventure Brain v1.0
- (C) Copyright 1991 by Stanley Sheff
- Support BBS - The Brainex System (213) 275-2344
-
-
- The Adventure Brain is an interactive adventure game in which YOU
- the user, get to actively make decisions that will lead you through
- adventures created by other players. Each time you enter The Adventure
- Brain, you can take a different path, and experience different outcomes.
- When you reach the end of an adventure, you have the ability to add to it,
- creating more, so that the next person may go a bit farther.
- Choices can be made by using these commands:
-
- [A] - Follow the action described.
-
- [B] - Follow the action described.
-
- [P] - Go back one step in the adventure. This is useful
- if you make a bad choice, and want to choose a different
- path. You are allowed to go back one level. This option
- only appears if there is a previous scene.
-
- [S] - Save your game position for later.
-
- [L] - Load a previously saved scene from from any game.
- Select from any active game that you have saved data.
-
- [Q] - Quit the current adventure and choose another, or
- exit the game and return to the BBS.
-
-
- Here is an example of an adventure:
-
- You are in a dark room. After some inspection, you manage to locate
- a candle. Lighting it, you shiver rapidly, and yawn from exhaustion
- which was caused by lack of sleep. You are too afraid to go to
- sleep because it is rumored that Norman Bates is near bye, and is
- as crazy as ever, and ready to kill! Suddenly, you hear a slowly
- tapping footstep outside of the door. It must be Norman!
-
- What will you do?
-
- [A] Attack the person behind the door, as soon as he opens it.
- [B] Hide behind the old card table.
-
- [P]revious scene
- [S]ave this position
- [L]oad a saved game
- [Q]uit this adventure
-
- At this point, you make your move, and continue on to the next scene.
- However, if this was the last scene in the adventure, you could add
- your own scene! This is very easy to do, and can be lot's of fun.
- When entering a scene you should use common sense, and make sure that it
- is not derogatory to anyone. The game logs all scenes entered, and the
- sysop could become rather angry with you if you were to leave an awful
- scene! When you enter a scene, you have up to six lines for the
- description. When done entering the description, The Adventure Brain
- will ask if the player will DIE in this scene. If you you answer yes,
- this will end the game for the player! If the player does not die in this
- scene, you can then enter the two choices available in the scene.
-
-
- The Use Of Variables
-
- Variables are special commands The Adventure Brain understands, and will
- make it perform certain functions. Here is a list of available variables...
-
- *player name* - This Variable will insert the player's name within
- the scene description.
-
- *question* - This causes the Adventure Brain to pause the game, and
- ask the player to answer a question. Example:
-
- As you shut the door, a voice behind you says
- "Don't turn around or else. So matey, what be
- your name?" *question*
-
- This scene would allow the user to type in some-
- thing, such as his name, etc.. No text should
- follow *question* on the same line. For instance.
-
- 3 >"Who are you, kind sir?"*question*
-
- No text should follow *question*.
-
- 4 >"You say you're who?"
-
- *answer* - Use this Variable with *question*. It will
- display whatever was typed during the last
- *question* input. For example:
-
- 2 >What do they call ya, dude?*question*
- 3 >Cool, your name is *answer*, heh?
-
-
- That's all there is to it! Have fun and Happy Adventuring...
-
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