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- PHANTOM OF THE CATACOMBS:
- 5 Complete Quests! Enjoy 30 Quests in the Registered Version!
-
- LANDMARKS, TREASURES, and VILLAINS:
- The Key to each of these items is available by typing [K]ey.
-
- ∩=TOMBS ┼=GRAVES =TREES ▓■=Cargo Boxes
- These items simply block your path.
-
- o=GOLD =GEMS ≡=EXPERIENCE %=STRENGTH
- These are items of value which you can find useful to take back to the
- realm if playing via LORD.
-
- ƒ=FAIRY Ω=HORSE
- The Fairy and the Horse are items which you may wish to take back with
- you to LORD, but they also may prove necessary in conquering a quest.
- For instance, the underground rivers are much too swift to swim across.
- But if you find a strong stallion, you can ride the steed across the
- swift current.
-
- =KEY
- In many quests, you must find the key in order to unlock a door.
-
- =MANDRAGORA ROOT POTION
- You earn one scattered Mandragora Root Potion for each 100 yards
- you plunge in the Deep Abyss. If you lose your health from a battle
- with an underworld fiend, you may rejuvenate your health if you
- find one of these scattered potions. You start out each quest with
- 3 potions.
-
- Æ=PHANTOM
- The Phantom will roam the cemetery trying to elude your grasp. If you
- are diligent, you may catch him and he will give you a key to the
- Mausoleum door.
-
- ¥=SKELETON
- Beware these fiends in the Cemetery. Do not cross their paths, whatever
- you do! They will eat you and your lifeless body will be returned to
- the realm.
-
- Φ=CYCLOPS
- After you obtain the key in the Cemetery, these Cyclops will follow you
- wherever you go. They are fairly harmless, but very strong and stubborn
- and will not move to let you pass.
-
- α=PIRANHA
- Piranhas swim about in some of the underground rivers. Beware, their
- sharp teeth will shred you into ribbons if you run into them.
-
- *=WILL-O-WISP
- These poisonous gases arise from swampy areas and popup randomly. Stay
- away from them, because inhaling their deadly poisons is certain doom!
-
- =HARPIES
- Harpies are predatory monsters having a woman's head and the body and
- claws of a vulture. They appear and disappear at will. Beware!
-
- =Rolling Blade
- Beware of this underground instrument of doom. The Rolling Blade rolls
- about the Catacombs and if it rolls into you, well, you're pretty much
- sliced up!
-
- Ü=SPOOKS
- You will meet up with these horrible little creatures down within the
- Catacombs. Beware, they appear and reappear with each step you take.
- To cross their frigid path, you must walk into them when you KNOW they
- will be disappeared on your next step. They always stay in the same spot.
-
- =SPIKES
- What is a Catacombs without spiked walls which close in on you to squash
- you. If you time your entrance right, you can avoid these spikes.
-
- δ=VIPER
- Beware these venomous reptiles. One strike will take your health.
- They don't travel far from their lair however.
-
- ≈=WRITHING WORMS
- These poisonous little creatures are extremely dangerous. They like to
- horde together, allowing only a very narrow trail for you to pass. You
- must be very careful NOT to bump into one of these creatures, for their
- poison will take your life.
-
- π=SEVERED HAND
- Beware of this dastardly little creature. The Severed Hand will select
- a chamber in the Catacombs and roam about looking for a victim.
-
- ε=VAMPIRE BAT
- The Vampire Bat likes to fly about looking for victims from which to
- suck some blood. Beware, they will attempt to lessen your health. They
- don't travel very far however.
-
- ¿=BLOODY HOOK
- The Bloody Hook is rumored to have once been a Pirate. This little
- thief will rob you of your treasures. Since he is merely a Bloody Hook
- he cannot travel at all, but loves to block your path to other places.
- Go around the hook if you can avoid him, but if he blocks your path,
- you have no choice but to see what villainy he has in store for you today.
-
- Ö=ZOMBIE
- Beware this bug-eyed Zombie. He will walk into you and take your health.
-
- ONCE A DAY:
- You are allowed to enter this game once per day. You can either enter
- as an IGM via LORD or as a standalone game if your sysop provides
- both options. This way non-LORD players can still play the game and
- compete.
-
- CEMETERY:
-
- Do you dare enter the Cemetery where the Phantom roams? Pick up all
- the goodies you can find in the cemetery grounds while chasing the
- Phantom. Do NOT run into the Skeletons. If you can catch the Phantom,
- he will give you a key to the Mausoleum. And then... the fun begins!
-
- In the Cemetery, you may move diagonally, as well, as up, down, right,
- and left with your arrow keys.
-
- THE MAUSOLEUM:
-
- Once you've retained the key to the Mausoleum, you enter the doorway
- and the Phantom brings you news of the deep abyss. Those sneaky little
- ghouls put the hole to the abyss right inside the entrance to the
- Mausoleum, so beware!
-
- THE DEEP ABYSS:
-
- Within the Mausoleum is a room with a dark hole. This hole is a
- deep abyss. For each 100 yards you plunge without smashing into
- the sides of the abyss, you earn one Mandragora Root Healing Potion
- which the Phantom will scatter within the chambers below. These
- potions will prove very useful on your quest.
-
- Be ready to move back and forth with your numeric arrow keys, using
- "4" and "6".
-
- THE CATACOMB QUEST:
-
- After falling to the Catacombs below, you will land in a mysterious,
- blood chilling chamber. Each chamber quest you conquer, you will receive
- a new chamber quest the next day.
-
- Many rewards and horrors await you in the Catacombs.
-
- In the Catacombs, you may NOT move diagonally.
-
- BONUS QUEST:
-
- There *is* a way to make it through the entire quest without losing
- any health and requiring a Healing Potion. If you can conquer the quest
- without losing any health, you will be sent on a bonus quest.
-
- In the bonus quest, you may only move up, down, or right. You cannot move
- left or cross your path.
-
- You may pick up all the rewards you can carry while avoiding the Skeletons.
- To end the Bonus Quest, you must select "Q"uit when you are done.
- This will end the game and save any items you earned on the bonus quest.
- All of these earnings will be taken back with you to LORD if you are playing
- via the IGM.
-
- If you are playing via LORD:
- As you traverse the Cemetery, fall in the Deep Abyss, and conquer the
- creatures in the Catacombs, you will get to take all your treasures
- earned back with you to the LORD Realm.
-
- Conversion of Earnings:
- Whether you are playing as a LORD IGM or a Standalone Game, your
- non-experience earnings will be converted to Phantom of the Catacombs
- Experience.
- For instance, Phantom of the Catacombs does not keep track of gold,
- gems, hitpoints, etc., so any of these items you pick up along the way
- will be converted to Experience for your overall score. So even if you
- don't play via the IGM mode, it is in your best interest to pick up all
- of these items as they will increase your game score upon conversion. ;)
-
- GHOST BUSTERS ROOM:
- Visit this room to share your conquests and disappointments with others.
-
- --------------------------------------------------------------------------
-
- NOTE: If you have 0 experience when you log-out, your character will
- be deleted during nightly maintenance to clear out non-playing characters.
-
- CHATTER (MULTI-NODE CHATTING)
-
- Multi-node BBS's can now have players send each other messages via the
- CHATTER function. Press '*' from any of the screens to invoke the
- chatter options:
-
- CHATTER: (*) All (1) Personal (2) Screen/Hold (3) Pausing (4) Rewind
-
- You may press ** to send a message to everyone. Or press *1 to send a
- personal chatter. You will be asked to input the name of the person.
-
- Press *2 to toggle putting messages on hold or automatically send
- them to screen as they are received. To take messages off of hold,
- depress *2 again.
-
- Press *3 to toggle pausing on and off. If pausing is on, at the
- end of each message you must press 'Y' to indicate the message was read
- and continue. If this is annoying, you can simply toggle pausing off
- by depressing *3 and the messages will advance with each keystroke that
- you make. The problem with this is, that in your speed to get away from
- a spook, you may miss a message. But you can always rewind.... ;)
-
- Press *4 to Rewind messages. If you had message pausing off and missed some
- messages, you can press *4 to rewind messages from 1-99 messages. If you
- wish to cancel, just depress 0.
-
- SPLIT-SCREEN Sysop Chat
-
- Split-screen sysop chat can be invoked by the player or the sysop by
- depressing "C" from within the game. Hit escape to
- exit the sysop chat mode. This pages the sysop with a beep if your sysop
- has it enabled.
-
- COLOR:
- Colors can be used in your chatting, and in the Ghost Buster's room.
-
- All colors can be BRIGHT or PLAIN and flashing or not flashing. If you
- want a BRIGHT color, preface the code with a lower case `b for BRIGHT.
- Each color code must begin and end with the ` stroke next to the
- number 1 key.
-
- Phantom of the Catacombs color codes are different than the LORD color
- codes when writing messages and chatting in Phantom of the Catacombs.
- If you wish to Jot a Message to a player in LORD via Phantom of the
- Catacombs, use the LORD color codes.
-
- PHANTOM OF THE CATACOMBS COLOR CODES:
-
- This shows bright blue and plain blue.
- `b bl` = bright blue
- `bl` = blue
- `f b bl` = flashing bright blue
- `b f bl` = bright flashing blue (same thing, different order)
-
- Here are the rest of the colors:
- `bl` = blue
- `g` = green
- `c` = cyan
- `r` = red
- `m` = magenta
- `b y` = yellow
- `y` = orangeish brown
- `br` = brown (orangeish brown) (same as above)
- `b w` = white
- `w` = grey
- `gy` = grey (same as above)
- `b bk` = dark grey (bright black)
- `f` = flashing
-
- --------------------------------------------------------------------------
- NOTE:
- If you are using Telemate, make sure your status bar is turned off so that
- the screen doesn't scroll involuntarily.
-
- CREDITS:
-
- Joanna Watkins for ANSI Art: opening screen, Phantom, Dracula, Zombie,
- Skeleton, Spiders, Tombs.
- Herman Hardin for Pirate Skull & Crossbones, Cyclops Eyeball, Fish Trip
- Quest, Plunder Quest, and more.
- Matt Somerville for extensive testing to find the "info.* baud rate bug"
- caused by some other IGM author rewriting it with a negative value.
-
- Pre-Beta Testing Thanks go to!
- Allen Cowling
- Ned Fagan
- Rick Gordon
- David Marshall
- Della Moore
- Marian Prucha
- Rich Rempfer
- Mark Sheppard
- Matt Somerville
- Mark Tassin
- Phil Watkins
-
- The Deep Abyss is a take-off of Brian Pirie's Ski Game. The Ski Game is
- packaged with his OpenDoors C library for use in creating doors in C.
- Brian provides lots of great sample source code and doors with OpenDoors.
- If you are a door programmer wanna-be, I highly recommend OPENDOORS.
-
- Phantom of the Catacombs is a product of
- Nannette Thacker and Shining Star Software.
- Phantom of the Catacombs can be freqed as PHANTOM at 1:291/60 or 1:291/23.
- Phantom of the Catacombs is available on the SSSDOORS FILE DISTRIBUTION
- NETWORK! So sign up for it via filemgr with your Fidonet Provider!
-
- ------------------------------------------------------------------
-
- Fidonet address: 1:291/60 Nannette Thacker
- Internet address: nannette@southwind.net
-
- SSS DOORS INTERNET FTP:
- ftp ftp.southwind.net /users/n/nannette
- ftp europa.com /outgoing/DOORS/STAR
- http://www2.southwind.net/~nannette/
-
- Shining Star Software also offers the following support echos:
- SHINING*STAR -- FIDONET
- SSSDOORS -- Shining Star Software File Distribution Network (SSSFDN)
- Nannette frequents the DOORGAMES FIDONET echo if you have questions
- or comments.
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