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- ROSTER OF DEVONLINE PRODUCTS --
- ----------------------------
-
- Unlike many other DOOR authors and DOOR writing groups, DevPal MetroNet
- Communications places much more emphasis on research and development of new
- projects and on product debugging and reinforcement than on selling our
- products. This has fortunately given us a solid reputation for providing
- top-notch software and friendly, personal support... not just to our
- customers but to anyone requiring assistance or having questions about our
- products.
-
- Unfortunately, regrettable side effects of this are:
-
- a) a certain lack of product promotion, on our part
-
- and
-
- b) a lack of knowledge concerning all of our product lines, on the
- part of sysops.
-
- This list of short blurbs is a little step in improving our product pro-
- motions so that you, as an intelligent and discerning sysop, will be more
- informed concerning our products, both current ones and ones which are very
- close to completion. We hope that you will continue to send in your
- suggestions for improving our online games and ideas for the creation of
- more online games, as we are deeply committed to both the continual im-
- provement of our own products and the advancement of BBS-related software
- technology in general.
-
-
- ARM OF THE DRAGON :
-
- AotD is the introductory BattleTech(tm) simulations online game that
- has brought the excitement and complexity of 'Mech warfare from FASA
- Corporation's combat system to online (and offline) game players the
- world over. AotD was the first online game released to bring home
- the action of huge war machines to game players before any other
- software house, and AotD remains the premier game of this genre.
-
- The AotD game itself is now in its third edition, and although
- development for AotD/3 has effectively ceased, related products and
- a "successor" to AotD are currently being developed and are going to
- be released shortly. Our AotD development team is hard at work to
- match a GUI-like environment for game players with the universality
- of BBS communications to bring about the same suspense derived from
- DevOnline's 1984 AotD/UNIX game to the DOS arena.
-
- ARM OF THE DRAGON I½ :
-
- This is the first product in the new development line of
- BattleTech(tm) simulations from DevPal. It takes several concepts
- engendered in AoSS (see "Avatars of Screaming Steel") and expands
- upon them while placing the game in the context of the BattleTech(tm)
- storyline in the mid-31st century.
-
- AotD I½ will be available soon for beta testing by registrants of
- the original AotD/3 series...
-
- ARM OF THE DRAGON II :
-
- AotD II is the long-awaited sequel to AotD/3. It uses the new CKIT
- programming library to achieve its better performance over its
- predecessor. AotD II brings back the excitement of the original AotD/3
- in a new leaner, definitely meaner, and viciously dark aspect never
- before seen in an online game.
-
- Evil Periphery robber barons, overpowerful Clan warriors, battle-
- hardened House troops, wealth-hungry mercenaries... they all make
- a glorious return to the online screen in AotD II.
-
- AVATARS OF SCREAMING STEEL :
-
- AoSS is DevOnline's entry into the Simple Personal Combat Category
- of online games, with a post nuclear war holocaust theme and an
- involved combat scheme. AoSS introduces several new ways of
- conducting exciting combat, including a revolutionary approach using
- the concept of anticipating your opponent's moves and offering a
- special method in which to enter in your combat actions.
-
- AoSS will soon sport an online player vs. player mode that will
- expand the excitement of personal combat to new heights, as well as
- some cleaner, more crisp playability. Coming soon in the next
- revision of AoSS!
-
- COHERENCE :
-
- Coherence is not a single game, but rather a series of cyberpunk
- online games following an ultra-dark storyline (very much in keeping
- with the cyberpunk genre). Coherence brings the nightmarish gloss
- and glamour of the rogue themes of cyberpunk into a cutting-edge
- sharp focus that will engulf your players in its intimations of the
- stormy near-future on Earth. Our Earth. Of only a few years away...
-
- The Coherence Project originally began in 1988, with the AI guru
- Alexander Wei at the head of the development team. However, because
- of unexpected production and integration delays and the even more
- unexpectedly demise of Dr. Wei, none of the games in the Coherence
- line were ever released to the public. In early 1992, the Coherence
- Project was reopened by a some of Dr. Wei's friends and proteges,
- and the first Coherence game, BLACKJACK 20/40, is due out shortly.
-
- FLUMEN MUSAE NOVAE, 2nd Edition :
-
- One of the first DOS online games produced under the DevOnline
- banner, FMN was also the first fantasy wargame and true role-playing
- game available for play on BBS's. This game was originally produced
- for WWIV systems (way back when the only BBS program to support
- "DOORs" was WWIV). Although the original rendition is no longer in
- circulation, an updated version for all major BBS programs will be
- making its appearance very soon, bringing back the mystery and magic
- that -is- Flumen Musae Novae, the River of the New Muse!
-
- METRO-ARCHIVES :
-
- Hot on the heels of the proposed new Metro-Magazine formats will
- come the new Metro-Archives DOOR, an external companion program for
- sysops running Metro-Magazine who want to allow their users to
- browse through older magazine issues and even be able to download
- them at will.
-
- Metro-Archives will be arriving at DevOnline distribution sites
- near you.
-
- METRO-MAGAZINE :
-
- What Metro-Mezzanine (see later) does for BBS carousels, Metro-
- Magazine does for online magazine reader DOORs. Instead of you, the
- sysop, having to mess around with an esoteric online magazine for-
- mat and a lot of disgruntled users who can't understand why there's
- this terrible need on the part of the magazine editors to encrypt
- their magazine so that it can only be read online, MMag takes a very
- user-friendly approach to online magazines: make as much of it easy
- to handle as ASCII text and leave the indexing technique as simple
- as possible. By using DOS' own file hierarchy, MMag enables anyone
- with their own favorite text reader (or the TYPE command) to read any
- article in a MMag-format magazine. And users can read the magazine
- online as well.
-
- MMag now allows for the selection of articles according to their
- 8-letter maximum filename allotment, so that the maximum number of
- articles allowed in any magazine designed for MMag is truly
- astounding, surpassing the previous 9,999,999 exponentially. There
- is also the ability to download the copy of the current magazine
- issue from within MMag using the popular ZModem transfer protocol.
- And, for the editors of magazines, the ability to create tiered
- issues is now available, so that there is no need to design one
- large table of contents; instead, issues may be divided into topical
- sections, each with their own articles... you can subdivide as far
- as you wish!
-
- Slowly but surely, MMag will be updated with even more easy-to-use
- controls to make reading and retrieving articles convenient for your
- readers. After all, isn't that what online magazines should be
- about?
-
- METRO-MEZZANINE :
-
- "A BBS carousel? What's that?" Thousands of BBS users from all over
- the world have paused at the sometimes bewildering and definitely
- exciting Ghostwheel that has graced the entrypoints to DevPal
- systems for over a decade. A BBS carousel enables the enterprising
- sysop to run more than one BBS program on a phone line. It also
- allows a sysop to add a special flair to his system that makes it
- truly unique, even though the particular BBS programs used on that
- system may not have many options that allow customability.
-
- Metro-Mezzanine helps to bring together any front-end/mailer program
- (like BinkleyTerm, FrontDoor, QFront, and many others) and any
- number of BBS programs which accept command-line options in a
- coherent manner which enable users, upon login (and at other points)
- to choose to access one BBS program (and, depending upon the BBS
- programs, even switch between BBS programs!). No other product
- offers such configurability at the same registration price, or even
- beyond!
-
- Now available in its fourth major iteration, Metro-Mezzanine operates
- on thousands of BBS's and metronets the world over, introducing users
- to the wonders of multiple BBS operations and superb unhampered file
- downloading everyday. Metro-Mezzanine literally defined and revolu-
- tionized the BBS carousel concept; Now, Metro-Mezzanine Type IV defines
- the newest metronetwork standard, that of BBS center/hub, and offers
- the potential for creative sysops to turn their BBS operations into
- true works of art.
-
- Don't be left behind: get in on the action!
-
- MILLIWAYS REVISITED :
-
- Back in the early 1980's, there was a fascinating online game called
- Milliways Casino. Although there was no flashy graphics nor a
- super-complex plot to help drive the players onward, it offered
- easy-to-play casino gambling games and a quirky story which
- nevertheless embodied the American Dream. Now, DevPal has endeavored
- to bring back Milliways, but flavored with DevPal's distinctive
- playfulness. Oh, the games are there... but, what are they? And who
- are those people?!?
-
- Milliways Revisited is coming soon to DevOnline distribution sites
- near you.
-
- PEREGRINE, Reforging the Galactic Trust :
-
- This is one of the few online games which has a strong following
- even BEFORE it has been released! Peregrine is currently still in
- alpha-testing stages, but many sysops and users have "peeked" at
- technical documents and source literature pertaining to this game,
- and they have fallen in love with this interstellar conquest/trading
- game. If your players enjoy the concept of a science fiction online
- game but are sick and tired of the blandness of Trade Wars and its
- clones, Peregrine may be your cup of tea. Coming soon to a DevOnline
- distribution site near you!
-
- POWER STONES :
-
- This is a simple game with action between two players and a 10 x 10
- virtual board. Each player gets eighteen "stones" to move about the
- gameboard, with the objective of "capturing" his opponent's pieces
- between two of his/her own to remove that piece from play. The winner
- is the player with the last piece left on the board.
-
- But if you think this game is simple, think again: skewed movement
- patterns and stones with differing movement allowances make this
- game much more difficult than it seems!
-
- TERACORPS :
-
- This is a simple corporation management online game in which players
- control mighty megacorporations attempting to become the first
- teracorporation, the greatest among many. Developing resources and
- eliminating opponents are just two of the interesting facets of
- play in TeraCorps.
-
- A networking module is a new introduction to the TeraCorps system,
- allowing several BBS's to participate in interBBS activities by
- allowing players to send agents and/or troops against each across
- several BBS's!
-
- TeraCorps is coming soon to a DevOnline distribution site near you.
-
- TOY SOLDIERS :
-
- Remember when you (or your brother) played with those toy
- soldiers? What fun! Lots of "bang-bang" noises and toy soldiers
- being knocked over after being "shot" by other toy soldiers...
-
- DevOnline brings back the game of toy soldiers, with a few
- twists. Now players can wage war against each other on a simple
- 20 x 20 virtual board, with terrain that is pre-shuffled for
- each game. You get to select which pieces to deploy on the
- gameboard, and you get to dictate the actions of your pieces
- against your opponent. When you win, you earn experience points
- that you can spend at the local toy store, to buy more toy
- soldiers for your chest. And you can play multiple games, so the
- fun can keep going on and on!
-
- UNKNOWN HEROES :
-
- Hearken back to the ages of high and dark fantasy with DevOnline's
- new entry into the fantasy role-playing arena, a game in which
- the player becomes the controlling force behind a band of hardy
- adventurers trying to carve a niche for themselves in the rough-
- and-tumble swords-and-sorcery society of Xene. Battle monsters
- from minimice to gargantuan dragons and all other critters
- in-between!
-
- Unknown Heroes is coming soon to a DevOnline distribution site near
- you.
-
- WAR CAPTAINS ON THE SEAS OF DESPERATION :
-
- This is the game which sets up the galaxy-spanning crises which
- drive the Peregrine online game... become one of the several fleet
- captains who must struggle against near-impossible odds to restore
- order to an interstellar confederation fragmenting from civil war
- and invasions from nearby empires.
-
- This game is the immediate precursor to Peregrine and uses the same
- starship design and combat systems, making the transition from War
- Captains to Peregrine very easy!
-
- War Captains is coming to a DevOnline distribution site near you.
- Don't forget to study for the Captain's Exam!
-
-