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- The version history of Bordello!
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- ============================================================================
- Version 1.51 -- April 29, 1995
-
- -- Thanks to Joe Loucka for isolating a lockup problem in the "Buy
- Whores" section - fixed. We also re-wrote the routines to show
- more than one whore at a time.
- -- Made money transfers "anonymous" also (users choice).
- -- Lowered requirements to $500,000 for the whores to automatically
- increase their statistics. Originally it was $1,000,000.
- -- Now indicates on main screen if the door resets monthly or not
- and the date/time that maintenance was run.
- -- Fixed problem in gambling section - nuff said!
- -- Fixed user timeouts - some people figured out particular places
- that they may timeout in, and regenerate some of their stats.
- Sneaky little ?#%!$@.
- -- Had to drop covert action #6 - reading another players message
- file. Possibility of a lockup if the file was being read by an
- opponent and the actual player viewed it and killed it.
- -- Got rid of the logs for each node and switched to a single log
- file called BORDELLO.LOG.
- -- Completely re-wrote the node-to-node attacking routines in this
- version.
- -- Bulletins are now created in a different file for each node
- logged into Bordello. Working with one bulletin data file could
- cause problems on larger systems. This is all internal and your
- users won't know the difference (this will create additional
- files in the Bordello directory).
- -- Some sysop's reported problems with the daily maintenance, if
- somebody played the door from before midnite until after midnite
- and another player logged on - which kicked in the maintenance
- routines (this gets a bit confusing). Namely, if you create a
- file called MAINT.NO in the Bordello directory, Bordello will
- NOT automatically run maintenance with the first caller of the
- new day. It will instead waity until YOU run it manually using
- the command line NIGHTLY (i.e. BORDELO NIGHTLY).
- -- Had a suggestion to make the gambling payoff random. If you create
- a file in the Bordello directory called PAYOFF.RND, the payoffs
- will randomly be 1, 2, 3, 4, or 5:1.
- ============================================================================
- Version 1.50A -- September 20, 1994
-
- -- Fixed an incompatibility between Bordello v1.50 and the door
- management program called Doorman.
-
- ============================================================================
- Version 1.50 -- September 2, 1994
-
- -- Recompiled with DoorFrame v3.1.
- -- Added LOW/HIGH gambling off the main menu. Simply create a file
- called GAMBLE.DAT (Bordello will create it if it doesn't exist, or
- if may also be edited/created using the Bordello UTILITY program
- BORDUTIL.EXE). LINE 1 of the GAMBLE.DAT file is the number of
- attempts per day and LINE 2 is the maximum bet. If you want to
- disable this feature, simply enter a 0 and 0 in the GAMBLE.DAT
- file and the Gambling Option will be dimmed out in the main menu.
- -- Players selecting START OVER can no longer play in the same
- day, they must wait until midnight.
- -- Significantly increased the speed of the program by converting
- player files from the (*.REC format) to a random access file
- called PLAYERS.DAT.
- -- Added a command line option to the BORDELO.EXE called MAINT.
- If something strange does occur (leaving people logged in on a
- node when in fact they are not) just run BORDELO MAINT. Be sure
- no one is in the door at the time you run this. I would suggest
- running this as part of the nightly maintenance routines. The
- MAINT routine will regenerate the bulletins and remove "lost"
- players from the nodes.
- -- Added makeup days/covert actions. These items are automatically
- banked with the first caller of each day (daily maintenance). Users
- may now deposit/withdraw game days, covert actions, and money from
- the bank. If you don't want automatic makeup days/coverts actions
- banked just make a "zero byte" file called NOMAKEUP.DAT in the
- Bordello directory and the makeup days & coverts are not banked.
- This will not stop active players from making the deposits when they
- play, it just disables the "automatic banking".
- -- Player is now notified if he/she is attacked or if money is transferred
- to him from another node (while he is online).
- -- Bordello now checks player names vs. robot names and will not
- allow duplicates.
- -- Dumped setting local screen blanking, sysop status lines, and
- keyboard timeouts. These just seemed to confuse people and they
- were just taking up code space.
- -- Added another covert action to view an opponents message file.
- -- Spying now shows banked items.
- -- Added two new options to [V]iew. You may now view who is currently
- online and on which node. You may also view all players currently
- in the game (not in order) showing networth and houselevel.
- -- Adjust phrase blinks if no phrase has been selected.
- -- You can now regenerate bulletins from the command line by running
- BORDELO BULLETINS This is useful after adjusting items with the
- player editor or if anything corrupts the bulletin data file.
- -- You can now buy whores from the whore menu (those whores that
- were arrested by the police). Buying of whores may be disabled
- by making a "zero byte" file called BWHORE.NO in the Bordello
- directory.
- -- Added a bank, simply make a file called BANK.DAT and enter the
- maximum amount that a player may deposit! If you don't make the
- file, Bordello will create it and put a default value of 1000000 in
- it. Banked money also appears on the main menu. If you want to
- disable the bank feature just enter a 0 in the BANK.DAT file.
- NOTE: Doing this also gets rid of players deposting game days
- and covert actions in the bank (the bank option will be dimmed
- out on the main menu). Players may also bank NEXT DAYS and
- COVERT ACTIONS. If you would like to limit the total number just
- edit the file called MAKEUP.DAT, line 1 contains the maximum
- number of NEXT DAYS that may be banked and line 2 contains the
- maximum number of covert actions that may be banked.
- -- Thug prices now vary per house level. The cost of buying thugs
- is now set at $100 x HOUSE LEVEL. Do you want this sysop
- configurable in the next version? Screen now shows the cost per
- thug bought.
- -- Fixed a few bugs in the money transfer routines (again). Had a
- request to not allow money transfers. By making a file called
- TRANSFER.NO and placing it the Bordello directory, money transfers
- will be disabled. (Line item will be dimmed on the main menu.)
- -- Got rid of the "Out of Town" message.
- -- So, you're not paying the police, right? Try it now! Each arrest
- can now result in a fine, arrest of thugs, and arrest of your
- whores!
- -- DO NOT dump a user from the door by hitting the F8 key!!!
- -- Thugs no longer count towards NETWORTH.
- -- OUT OF CONDOMS message now appears on EXPERT mode.
- -- Bordello now creates a log file for each node called:
- BORDLOG.<node number>, these may be deleted at anytime.
-
- ============================================================================
- Version 1.42 -- December 7, 1993
-
- -- Well, when it rains it pours! Somebody reported a problem with
- money tranfering allowing people to send more cash than what they
- had. Problem was fixed.
-
- ============================================================================
- Version 1.41 -- December 3, 1993
-
- -- Well, one of those pesky bugs appeared in the player access
- feature! Problem was corrected. If your not using the player
- access feature, don't worry about this update. Special thanks
- to LeRoy Hein from Addison DOS Haus BBS at (708)832-7754 for
- finding this one!
-
- ============================================================================
- Version 1.4 -- November 13, 1993
-
- -- Modified the message entering routines.
- -- Main menu now shows if you have mail waiting!
- -- Main menu now shows how much is needed for the next level.
- -- Added some additional code in support of the ROBOTS! Program
- by On-Call Software -- should be neat!
- -- You can now buy more than 32,000 condoms. Thought I did that
- before! <g>
- -- Now checks for RIP and sets a full screen 80x25 window if RIP
- is detected.
- -- The amount to cure a girl is now maxed out at $1,000,000.
- -- Users may now rename their whores from the [W]hore Information
- sub menu.
- -- Fixed a problem for multi-node systems. You may no longer attack
- a player who is currently playing on another node. You will get
- a message saying "He's out of town, try again later."
- -- Added the VERSION command line. By running BORDELO VERSION a file
- will be created called VERSION.TXT and will contain the version
- number of the door. This will be used by future upgrade programs.
- -- Graffitti wall now resets every 14 days instead of 7 days. This
- will be a sysop option in v2.0 <when released>.
- -- Players ALIAS name now appears on the main menu. Don't know why I
- never put that in there! <G>
- -- Updated the bulletin routines to show ALL players. It takes a
- little longer to generate but I feel it's worth it.
- -- Fixed a problem of two new players logging on at the same time
- (sharing record numbers).
- -- ENTER prompt now waits for an ENTER to be hit!
- -- Added better internal error controls, lower chances of a BBS lockup
- if any errors do occur!
- -- Added better support for Wildcat IM and PCBoard/M BBS's.
- -- Users can no longer logon with an alias name of LIST <bg>. This
- prevented other users from taking a covert action on them since
- the word LIST just brought up a list of peoples names!
- -- Got rid of the decimal points in house levels above 100. For
- players that show decimal points, it will be corrected as they
- logon and play.
- -- Increased the percentage of a successful covert action (house
- destroying) from 33% to 50%. Do you want this to be sysop
- configurable? Comments please.
- -- Number of THUGS now show decreasing numbers during an attack.
- -- By setting the number of combination attempts to 99, you will
- disable that function in the covert actions menu. Disabling this
- function will automatically reward the attacking player all the
- money if he/she gets by the thugs.
- -- Added a TOP PIMP option! Basically, if you elect to use the TOP
- PIMP option, you set a percentage of what each player will pay to
- the TOP PIMP everytime they make money (pressing N for next day).
- Run the utility program (BORDUTIL.EXE) to set this option up!
- -- Fixed a problem with the monthly reset option. If the sysop put in
- lower case Y instead of an upper case Y to reset monthly, the door
- wouldn't reset.
- -- You may now set the KEYBOARD timeout.
- -- Removed support for CHAIN.TXT - The author of DoorFrame removed
- support because DoorFrame was getting to large. If you use
- CHAIN.TXT you will need to run a conversion program to generate
- another caller drop file. Sorry, we had no control over this one!
-
- ============================================================================
- Version 1.3 -- June 14, 1993
-
- -- Fixed a bug that occurred with the monthly reset.
- -- Modified the message editor.
- -- You can now use the name ANONYMOUS when sending messages or writing
- on the grafitti wall.
- -- You may now set whether or not the defender automatically rebuys
- thugs after an attack (via a setting in the SYSOP.CFG file).
-
- ============================================================================
- Version 1.2 -- May 2, 1993
-
- -- Fixed a problem in the message base where the users name wasn't
- being passed.
- -- Added support for COM 0-15.
- -- Fixed "dropped carrier" problem. Users found that dropping carrier
- after using covert actions gave them back all the covert action.
- Users records are now saved after every action taken! Take that!
- -- Adjusted the "networth" routines. Money spent on house upgrades
- are no longer lost!
- -- Added a grafitti wall in the message menu. You may now place
- messages on the grafitti wall for everyone to read. The wall is
- reset every seven days!
- -- Added an option of NOT resetting at the first of each month.
- -- New bulletins & bulletins now show house level.
- -- New animated ansi screens, several new screens, and reworked
- several of the old screens.
- -- Auto rebuy of thugs after losing them. If you attack somebody
- and he still has money left, he auto-rebuys his thugs!
- -- Player Editor added via the BORDUTIL.EXE
- -- Players can now TRANSFER money to each other via the 'T' command
- from the main menu.
- -- Girls now increase statistics based upon how much money they
- make! Every $250,000 made will increase looks by 1 and breast
- size by 1. The girls max out at 10 looks and 50 bust.
- -- Utility program moved external as BORDUTIL.EXE
- -- No more maximum dollar amounts for visiting the doctor or curing
- the girls.
- -- When you steal a whore, her money now transfers with her.
- -- You no longer start from scratch when you don't pay the police
- enough money -- you know lose a house level instead.
- -- Fixed a problem when dumping a whore and you didn't enter either
- Y or N.
- -- If a player TIMES OUT, his record is now saved before exiting the
- door!
- -- You can now buy thugs from the covert actions menu.
-
- ** Keep the comments coming! We have a lot more planned for the
- door in the future, and we'll try to incorporate any changes
- you'd like to see!!
-
- ============================================================================
- Version 1.1 == December 24, 1992
-
- -- Fixed problem of entering negative numbers for the police payoff.
- -- Added a combination feature to the covert action of stealing
- another players money. You can set the number of attempts to crack
- the combination in the SYSOP.CFG file. If you break the
- combination, you get all the money.
- -- Removed the auto-color checking routines.
- -- Covert actions are now sysop configurable!
- -- Opening screen now shows exactly how many plays are left for today.
- -- Opening screen now shows how many people are currently playing the
- game.
- -- Added more randomization to the day money made.
- -- Added a phrase routine that a player may send to another player
- if they have a SUCCESSFUL covert action! They'll be asked to enter
- their phrase at the start of a new game, and they can also change
- it from the main menu by selecting option 'A'.
- -- Removed blank spaces from the beginning and ending of a players
- ALIAS name.
- -- The amount of money to dump a whore has been maxed out at $25,000.
- -- Adjusted the TIMEOUT routines.
- -- Added another COVERT ACTION, "Spy on another player!" This option
- will show you some information on your opponent....if you get by
- his thugs!
- -- Added another fight screen.
- -- Adjusted the cost to move to another level.
-
- ============================================================================
- Version 1.0a == November 14, 1992
-
- -- Decided to put a limit on how much the doctor charges and how much it
- costs to cure one of the girls. Limit is now maximized at $10,000.
- -- Fixed a problem in the UTILITY program that saved the BORDELO.CFG as
- STUDET!.CFG.
- -- Recompiled using the newer routines. /IRQ or +IRQ will now work
- interchangably. There were some reports of conflicts on Novell systems
- using the / for the IRQ number.
-
- ============================================================================
- Version 1.0 == November 10, 1992
-
- --- First Release!
- ============================================================================
-