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- V1.12 ARROWBRIDGE (8th April, 1995)
- =================
-
- NEW FEATURES
-
- * The map now loads * INSTANTLY *, ie. the delays have been removed
- * Diagonal movement during combat for both the adventurer and monsters
- * Gems can be found in fountains
- * Armour is now far more effective
- * Thieves now have twice as many moves as other classes
- * Thieves can now use swords
- * Thieves get an extra combat round
- * Potions now relieve poison and heal 70-90hp regardless of player level
- * Fountains heal the player to full health
- * New player intro message to provide guidance when a new player begins
- * New players now start with 5 torches and 2 potions
- * Frigates can now be purchased in the unregistered version
- * Help screen added for combat commands
- * Projectiles miss less often
- * Combat at sea is now more realistic
- * Dungeon fountains are no longer poisonous
-
- BUG FIXES
-
- * Frigates no longer disappear
- * A king committing suicide will no longer result in a "Player Not Found"
- * The bridge combat bug with a frigate has been fixed
-
-
- V1.11A ARROWBRIDGE (2nd March, 1995)
- ==================
-
- NEW FEATURES
-
- * Inter-BBS messaging
- * Bank loans are no longer available to level 1 characters (to reduce
- cheating)
- * Bank account transfers are not permitted for overdrawn accounts
- * Potions heal 40-60 hp regardless of level
- * Castle henchmen are cheaper
- * The weather changes more often
- * The number of monsters has been restricted for lower level characters
- * Only higher level monsters will tend to align themselves to fire
- projectiles
-
- BUG FIXES
-
- * Players are no longer visible on the surface when they sleep underground
-
-
- V1.10 ARROWBRIDGE (12th February, 1995)
- =================
-
- NEW FEATURES
-
- * Sysop's name now displays "optionally"
- * Inter-BBS assassins are cheaper
- * Mammon is now level 11
- * Tracking characters is no longer available
- * Time used per day saved instead of time remaining - gives player full
- complement of time per day regardless of system events
- * Gold stolen messages now inform of which castle
- * Assassins strike more often when hp's are low
- * Inter-bbs assassins now report victory/failures via messages
- * Number of turns remaining shown to player
- * Number of turns per day now configurable
- * Game configuration now shown in the Library
- * Dragons have healing ability
- * Potions weigh less
- * Magic Armour now available!
- * More hints in all taverns
- * Level 16 mission "The Citadel of Asmodeus" introduced!
- * Thieves can no longer automatically detect "one-way" secret passages
- * Monsters with projectiles will align themselves to fire
- * Slightly more experience awarded for slaying monsters
- * Death now results in the loss of the player's army and all possessions
- except magic items
- * Hitting the wrong key no longer results in the loss of a combat round
- * Number of days for player update to be sent now configurable
- * Far more text added to the sysop documentation
- * Characters are saved during each round of gambling to prevent cheating
-
- BUG FIXES
-
- * Monsters were NOT hitting fairly. A bug was discovered whereby a level
- 15 monster against a level 1 character (with no armour) would only hit
- the character once every six attempts. This has now been fixed - beware!
- * Security sometimes not added to mail packets when ABTOOLS OUTBOUND is
- run more than once per day has been fixed
- * The dragon does not disappear if you run from him when in his lair
- * Magic points will never drop below zero
- * No more errors when operating in 50 line mode
- * All compass co-ordinates have shifted one position
-
-
- V1.09 ARROWBRIDGE (1st January, 1995)
- =================
-
- BUGS FIXES
-
- * Players will no longer be transferred to the middle of the ocean after
- a combat
- * Program will no longer terminate when an inter-bbs assassin is slain
-
-
- V1.08 ARROWBRIDGE (1st December, 1994)
- =================
-
- NEW FEATURES
-
- * Wizard's lightning spell never misses
- * <cr>= Collect all gold
- * Castle owners now told of gold amounts stolen from their treasuries
- * Castle owners now told of thieves caught stealing
- * Players will be displayed on the map if they are not thieves or they
- are thieves with an army
-
- BUG FIXES
-
- * The visible screen no longer reduces to a 5x5 display in a dungeon
- when it is stormy outside
- * Characters in Dungeons/Burial Chambers will no longer be displayed
- as a "$" on the surface
- * Fixed Error#6 during army battles with a low number of men
-
-
- V1.07 ARROWBRIDGE (1st November, 1994)
- =================
-
- NEW FEATURES
-
- * Thieves automatically see all secret passages
- * "Take Possessions" option added to combat routines when the attacker
- has an army and the defender does not
- * Zombre Bryan appears more often and is more powerful
- * Level 15 mission introduced (the map has changed a little)
- * "Find Gold" function re-structured
- * ENCUMB.ABR file no longer required
- * Tax Collectors now only cost 1000 gold
- * Knights have been made stronger
-
- BUG FIXES
-
- * Turn deductions now accumulate for over-encumbered characters travelling
- over swamp or hills
- * Fixed Error#6 and Error#53 in ABTOOLS
- * Fixed "Invalid File Signature" in ABTOOLS
-
-
- V1.06 ARROWBRIDGE (1st September, 1994)
- =================
-
- ** A special note **
-
- This version contains a completely new routine for setting up the game.
- ABTOOLS SETUP must be run and all information re-entered before playing!
-
- NEW FEATURES
-
- * Level 12 & above adventurers can now claim a magic weapon
- * Cheaper sleeping in Inns
- * Added code to give back timeslices to Desqview
- * DOOR.SYS compatibility
- * ABTOOLS now identifies the BBS with its address and not its name.
- * Inter-BBS messaging now MUCH more efficient (far less traffic)!
- * Encumberance introduced :{
- * All classes (except thieves) begin combat CLOSER to the enemy
- * Added a post notice to "all" option
- * Adventurers sleeping outdoors with armies > 100 men will be visible
- on the map
- * Zombre Bryan now has healing potions and magical ability
- * Adventurers can now play several times per day provided they have
- turns remaining
- * Knights now have a Powerblow ability during combat
- * Bank Interest is now updated instantly
- * Army battle experience re-calculated
- * Stormy weather now reduces the display to 5x5
- * Adventurers can claim a fellow adventurers possessions after being
- slain
-
- BUG FIXES
-
- * Islands also have snow during winter
- * Bridges underwater can be crossed in frigates
- * Having more than 4 characters per users will no longer invoke Error#9
- * The Wizard will not converse with any adventurers that are not eligible
- for their special mission.
- * Dragon does not re-awaken after being killed in a lair
- * Weapons break even less often
- * The land of Oxley in Philistia bug has been fixed
- * Fixed backspace problem
- * Added lower case when entering messages
- * "Thou art tired" messaging enabled
- * Turn undead no longer "re-kills" monsters that have already been slain
- * Fixed the season follows date bug where the incorrect season was displayed
- * Monsters no longer stuck on bridges
- * Re-entering a dungeon after completing a special mission no longer
- has catastophic effects on the map
- * Adventurer records no longer over-written after army battle