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Text File  |  1995-02-28  |  268 b   |  12 lines

  1. on idle
  2.   global shadow_num
  3.   if shadow_num = 1 then
  4.     set the castNum of sprite 3 to the number of cast "skugga33"
  5.     set shadow_num to 2
  6.   else
  7.     set the castNum of sprite 3 to the number of cast "skugga222"
  8.     set shadow_num to 1
  9.   end if
  10.   updateStage()
  11. end
  12.