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- ================================================================
- Title : SPHERE.WAD (for DOOM2)
- a DEATHMATCH WAD, also Featuring:
- The SPHERE GAME for team play
- Author : Denis Papp
- Email Address : dpapp@amisk.cs.ualberta.ca
-
- Description : A more or less symmetrical square maze.
- It doesn't take long to get used to it so
- its not something you'll get lost in. There is
- a central area with a couple of side rooms
- and 'windows' seperating them from the central
- area, and passages extending to either side
- of the map.
-
- The map is seperated into the blue, red and
- brown areas. The brown area is the center.
-
- The deathmatch locations are completely fair,
- you start in one of the four corners and
- start in front of a double barrel shotgun.
-
- At either end of the map are 'goals'. There
- is a narrow ledge beside a pool of lava, and
- accross the pool is a seperate alcove. There
- is nothing in them and they are intended for
- the sphere game.
-
- SKILL 1-2 turn off the megasphere and the plasma
-
- Not designed for single play.
-
- Multiplayer: You can play straight deathmatch,
- works well. Since the map isnt too large
- you can ambush or simply hunt. Works
- well for any number of players, though 3-4 players
- is definitely fast. Skill 1-2 to take away
- the megasphere and plasma
-
- SPHERE GAME - HOW TO PLAY
- intended for team play (2 on 2).
-
- Choose the teams. Decide who scores on what side
- (red or blue). The idea is to simply get
- inside the 'goal' area on your target side.
-
- MEGASPHERE
- In the middle of the map is a pit that goes
- up and down. Inside it is a megasphere (+100%
- health). You need this to score. Of course
- if you grab it when the pit is down you are
- very easy prey for your opponents.
-
- HOW TO SCORE
- The *only* way into the goal area is to jump
- accross. However the ledge is too narrow to
- get a decent running jump, so the *only*
- way to jump far enough is to get propelled
- accross by a rocket blast.
-
- However a rocket blast typically will do 140%
- damage to you, killing you unless you have
- more health. There is no armor on the level,
- only the one megasphere in the middle.
-
- So, Ingredients for scoring:
- Rocket Launcher (with one rocket) and
- a MegaSphere (>140% health).
-
- Get over to the ledge, about in the middle,
- turn and face the wall. Shoot the rocket
- and blast yourself into the goal! If you
- miss, you die (this happens when you are
- *really* under pressure)
-
- Note to score in either the red or blue
- area depending on your team.
-
- SCORING
- Once you've done this, alert the other players -
- as long as you stay in there they can verify
- that you have indeed scored. Your team gets
- one point.
-
- Alternatively if scoring takes a while for you
- guys the exits are at the end of the goal
- area so you could play to one goal.
-
- WINNING
- Either play for goals only, or make a goal
- count for 5/10 frags.
-
- TACTICS
- At any one time you can be doing a few things:
- Getting big weapons
- Covering the megasphere
- Guarding your goal
- Trying to score (getting launcher+megasphere
- and not getting hurt)
-
- Scoring is a lot easier if one player concentrates
- on getting the equipment and the other
- player covers him and clears the way to the goal.
-
- As well you can split the team into 1 player
- defends and 1 player tries to score.
-
- Teams that do not defend do *not* do well.
- If you know your opponent has the ingredients,
- race to your goal and try to stop him. He
- can come at the goal from either of 2 directions.
- Remember to stop him from scoring you
- really just need to shoot him a bit (once
- with a shotgun) to put him under 140%
-
- A permanently defending player may be wasted
- manpower a lot of the time, but as long as
- he is competent should be able to keep the
- other team from scoring (or slow them) a lot.
-
- Additional Credits to : DEU2
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01
- Single Player : I suppose if you want. There are 6 troops on skill 2
- Was not designed for it
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes (2-4) or play the game with 4
- Difficulty Settings : Skill 1-2 for no sphere or plasma
- New Sounds : None
- New Graphics : None
- Demos Replaced : None
- Weapons : No BFG, Plasma (skill 3+), and the rest
- Bonuses : Megasphere (skill 3+), some health
-
- * Construction *
-
- Base : New level from scratch.
- Build Time : not too too long. Most of the time was
- spent in refining it.
- Editor(s) used : Deu2 and BSP
- Known Bugs : None
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels as long as
- I get some credit. Actually you are encouraged to use it as a base.
- It looks funky for something that didnt take too long :)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-