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-
- ___ ______________.____ .____ /\__________
- / | \_ _____/| | | | )/\____ /
- / ~ \ __)_ | | | | / /
- \ Y / \| |___| |___ / /_
- \___|_ /_______ /|_______ \_______ \/_______ \
- \/ \/ \/ \/ \/
- ________ ___________________________
- / _____/ / _ \__ ___/\_ _____/
- / \ ___ / /_\ \| | | __)_
- \ \_\ \/ | \ | | \
- \______ /\____|__ /____| /_______ /
- \/ \/ \/
-
- ============================================================================
-
- Title : HLZGATE.WAD (Hell's Gate)
- Author : James Atchison aka Professor Doom
- Email Address : jatchiso@sol.UVic.CA
- Misc. Author Info : searching for the perfect deathmatch level !
- Description : Once again using my patented secret
- doom-building recipez from hEll...
-
- Additional Credits to : **Doom Construction Kit** , I Mother Earth, Our
- Lady Peace, Soundgarden, Tool and Rush
-
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 01 Doom ][
- Single Player : Yes, tested
- Cooperative 2-4 Player : Yes, tested
- Deathmatch 2-4 Player : Yes, tested
- Difficulty Settings : Yes.
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : 30 hours plus playtesting
- Editor(s) used : **DOOM CONSTRUCTION KIT v1.1 **
- w/ alpha Doom ][ support and BSP
- Known Bugs : None. The possibility exists that Doom ][ will
- crash if too many plats are active [No More Plats].
- This is theoretically only possible in multi-player.
- A few missing textures in the blue-key stairs. d'oh.
- ============================================================================
-
-
- ___ ______________.____ .____ /\__________
- / | \_ _____/| | | | )/\____ /
- / ~ \ __)_ | | | | / /
- \ Y / \| |___| |___ / /_
- \___|_ /_______ /|_______ \_______ \/_______ \
- \/ \/ \/ \/ \/
- _____ .____ .____ ________________.___.
- / _ \ | | | | \_ _____/\__ | |
- / /_\ \| | | | | __)_ / | |
- / | \ |___| |___ | \ \____ |
- \____|__ /_______ \_______ \/_______ / / ______|
- \/ \/ \/ \/ \/
-
-
- ============================================================================
-
- Title : HLZALLEY.WAD (Hell's Alley)
- Author : James Atchison aka Professor Doom
- Email Address : jatchiso@sol.UVic.CA
- Misc. Author Info : Professor Doom is my real name !
- Description : My master-work...
- Additional Credits to : **Doom Construction Kit** and JTD.
-
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 02 Doom ][
- Single Player : Yes, tested
- Cooperative 2-4 Player : Yes, tested
- Deathmatch 2-4 Player : Yes, tested
- Difficulty Settings : Yes.
- *DO NOT TRY UV UNLESS U R A SERIOUS DOOM GOD*
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : One Week, it's amazing what you can do
- quickly once you learn the ropes. Plus testing.
- Editor(s) used : **DOOM CONSTRUCTION KIT v1.1**
- w/ alpha Doom ][ support and BSP
- Known Bugs : Doom ][ crashes intermittently when
- re-loading saved games. [Z_Malloc error].
- Must be the size, but varies from comp to comp.
- ===========================================================================
-
- * Copyright / Permissions *
-
- Doom Authors may NOT (!) use these levels as a base to build
- additional levels (episodes).
-
- You MAY distribute these .wadz provided you include this file,
- with no modifications. You may distribute this file in any
- electronic format (BBS, Diskette, etc) as long as you include
- this file intact and charge no fees. You may not distribute these
- .wadz on CD without express permission of the author. Fuckerz...
-
- NO fee or payment may be charged or accepted for this episode, but feel
- free to send me $$$, stocks, bonds and gratuitous flamez.
-
- HLZGATE & HLZALLEY are (C) James Atchison 1994
- id and Doom are copyrights of Id Software, etc etc.
- DCK is copyright Ben Morris 1994
- BSP is copyright Scott Wilson 1994
-
- ===========================================================================
-
- Author's Comments:
-
- HLZGATE.WAD was originally started as a Classic DDOOM .wad and then
- converted to DOOM ][. It's setup for all modes and should be a worthy
- deathmatch level. If you don't do the route through this level correctly,
- an arch-vile will resurrect half the monsters on the level for you <grinz>
- ok not quite that bad... but watch out.
-
-
- HLZALLEY.WAD is the alpha-test project for the **Doom Construction Kit**
- w/ Doom ][ support. DCK RULEZ ! READ THE DOCS ALREADY... and trust me you
- will like it better than *anything* else for actual dungeon designing. Love
- me some DCK action! Unfortunately the coder can't make $$$ off the work (?)
- so he's shelved any future releases. No Doom ][ support patch is available..
- but you can try whinE-mail :)
-
- The level is meant to be brutal and unforgiving in the extreme. Do not
- attempt ultra violence unless you don't mind getting your ass kicked. If
- you are one of the few non-mouse players left.. let me give you a clue: get
- a mouse! Doom ][ is way too chunky without a fast 486 w/ 8 megs RAM and a
- fast video card. I can't wait to upgrade and play modoom at 28.8 :)
-
- This level should be equally entertaining as a coop or deathmatch
- level, but it is highly recommended that you learn the level first in
- single player mode. If you can complete this level in under 30 minutes you
- are a true doom god, but expect to spend an entire evening playing this
- level if its the first time. There are a few different routes through this
- level but I suggest you go left at the start.
-
- PS: no spider/cyber-demons or bfg's in any mode for either level.
-
- ===========================================================================
-
-
-
- SOULZ.WAD contains:
-
- ============================================================================
-
- Title : SOULSUK.WAD deathmatch level
- Author : James Atchison aka Professor Doom
- Email Address : ua132@freenet.victoria.bc.ca
- Misc. Author Info : searching for the perfect deathmatch level !
- Description : Once again using my patented secret
- doom-building recipez from hEll...
- Additional Credits to : **Doom Construction Kit v2.1betas/release,
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 12 Doom ][
- Single Player : Why? Yes, so it won't crash & u can take a look.
- Cooperative 2-4 Player : No. It will crash if you are this dumb.
- Deathmatch 2-4 Player : Yes.. d'uuh...
- Difficulty Settings : No. There aint no baddiez...
- New Sounds : No
- New Graphics : Yes. Just to prove I could do it...
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : @ 20 hours
- Editor(s) used : ** DOOM CONSTRUCTION KIT v2.1betas/release **
- Known Bugs : None. Created an interesting one in the
- chaingun/lift room when linedefs attached
- to the lift/bars were facing the opposite way
- of the adjacent lift lines.
-
- ============================================================================
-
- Comments:
-
- This is a close-quarters hack and slash level. There are berserk packs
- and chainsaws lying around. Only low-level weaponry, no plasma weapons or
- super shotgun on this level. Very very meager supply of rockets. Small and
- dirty, this level is not meant to be pretty. As are all my deathmatch
- levels, this is designed to minimize color advantages and has very
- streamlined design to allow slower computers to run it smoothly.
-
- I did not have time to do a lot of prettying up of the level
- in the final stages of development. If there are problems, just
- nuke this level/forget about it and try to get the upgrade :)
-
- By loading Soulz.wad and Killjoy.wad you can have an
- extended deathmatch from levels 10-19 on some of the best levels
- by us, and id. Have fun !!!
-
-
- ============================================================================
-
-
- ============================================================================
-
- Title : SOULREAP.WAD deathmatch level
-
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 14 Doom ][
- Single Player : Why? Yes, so it won't crash & u can take a look.
- Cooperative 2-4 Player : No. It will crash if you are this dumb.
- Deathmatch 2-4 Player : Yes.. d'uuh...
- Difficulty Settings : No. Play without -NOMONSTERS if you
- want some variety. Very few monsters.
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : 20 hours plus testing
- Editor(s) used : **DOOM CONSTRUCTION KIT v2.0 ** alpha/beta
- Known Bugs : None
-
- ============================================================================
-
- Comments:
- Players must choose to forfeit either the plasma gun or the super
- shotgun at the start of each life, and start with the other. All other
- weapons are available elsewhere in the level. There is no exit so
- use the -TIMER xx feature. I put a few more monsters in for monster-lover
- deathmatchers. Still no skill levels.
-
- The megasphere is hard to get, as it should be. Don't get trapped
- trying to gain a soul sphere... but if you do HAHAHAHAHAHAHAHAH !!!!!!!!!!
- (I took the escape triggers out) And those are not the only places you can
- get trapped either. Try trapping someone on the rocket-platform with the
- secret switch :) There are enough sniper spots and open spaces to keep just
- about everyone happy. Except ultra maze-freaks perhaps.
-
- You may wonder why this level took so long.. well, testing DCK is not
- always a picnic. Trust me... This level is the first of a series of
- deathmatch levels, the next trilogy will be released in Feb/95 and will
- feature some really nifty ways to ensure fragged players dont restart with
- major disadvantages. Deathmatch shouldn't be about who gets the first kills
- and can guard the good stuff best.
-
- ===========================================================================
-
- Title : SOULSLRP.WAD deathmatch level
- Author : James Atchison aka Professor Doom
- Email Address : ua132@freenet.victoria.bc.ca
- Misc. Author Info : searching for the perfect deathmatch level !
- Description : Once again using my patented secret
- doom-building recipez from hEll...
- Additional Credits to : **Doom Construction Kit v2.0betas/release,
- and v2.1betas. Mass slurpinz...
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 15 Doom ][
- Single Player : Why? Yes, so it won't crash & u can take a look.
- Cooperative 2-4 Player : No. It will crash if you are this dumb.
- Deathmatch 2-4 Player : Yes.. d'uuh...
- Difficulty Settings : No. There aint no baddiez...
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : @ 40 hours so far, plus waaaay too much
- time fucking around with buggy triggers !!!
- It takes longer cuz i beta-test... :)
- Editor(s) used : ** DOOM CONSTRUCTION KIT v2.0betas/release **
- and v2.1betas
- Known Bugs : None. Intermittent minor HoM effect in the
- shooting gallery. Sometimes after a teleport..
- ============================================================================
-
- Comments:
- An excellent deathmatch level. Pay attention to things
- about 5 minutes in. Another level designed to prevent mass cheap
- fragging.
-
-
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, etc) other than by CD-ROM as long as you include
- this file intact. Contact the author for CD-ROM distribution permission.
-
-
- ============================================================================
-
- Title : KILLJOY.WAD deathmatch level
- Author : Cimarron Benjamin aka Killboy
-
- ===========================================================================
-
- * Play Information *
-
- Episode and Level # : Map 17 Doom ][
- Single Player : Why? Yes, so it won't crash & u can take a look.
- Cooperative 2-4 Player : No. It will crash if you are this dumb.
- Deathmatch 2-4 Player : Yes.
- Difficulty Settings : No.
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New episode from scratch
- Build Time : 20 hours plus testing
- Editor(s) used : **DOOM CONSTRUCTION KIT v2.0 ** alpha/beta
- Known Bugs : None
-
- ============================================================================
-
-
-
- Greetings, bud.
-
- This .wad was created using DCK20(tm*) the less annoying doom editor.
-
- Creator: Killboy
-
- This level is the result of one week of intense doom editing and one year
- of totally intense doom playing. I hope you enjoy playing this .wad a
- whole crap load more than I enjoyed creating it. :)
-
- Main objectives: Deathmatch
-
- Plasma floor: collect ammo and health, but watch out, those things are hot.
-
- Maze: the rocket launcher is hidden in the middle .. you can fire your
- rockets through the windows, but be careful ..
-
- Fortress: gain the fortress, close it off and pick off your enemies with
- the chaingun ..
-
- Caverns: many items are hidden in here .. most of them appear to be single
- but are in fact several occupying the same space
-
-
- Have fun, tell your friends and play this lots.
-
- * DCK20 created by Ben Morris
-
-
-
-