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- HOUSE_B - this is as real as it gets!
-
- HOUSE_B is a level for Doom with all new textures. It is
- a model of the university building where I work, or, rather,
- a model of one fourth of the first floor of that building.
- The level is huge - over 2000 vertices. The realism is good,
- although I started running out of vertices when doing the
- interior decoration, so only a few rooms have furniture.
- Look at the automap to spot those rooms. The office far
- south in the middle is mine. Please drop by! :)
-
- If you have ever been to the Linkoping University, Sweden, or if
- you work or study here, this is a hilarious experience. Otherwise,
- see this as a demo of what you can do with Doom if you put a little
- effort into making new graphics. Walk through it and use it as an
- inspiration for your own designs. Use the textures for your own
- purposes if you like, but if you do so, please give me some credit.
- I enjoyed making them, but I put quite a few hours of work into it.
-
- Me and my fellow PhD students enjoy playing deathmatch in this
- level, but probably only because this is where we work. The design
- is not overly exciting for gameplay. The house is modeled as it
- stands: rectangular rooms, long straight corridors, repetitive
- structure. What would you expect from a house built in the 70's?
- There are no monsters, and no weapons. Add those for yourself if
- you want them.
-
- To get this level running, you have to patch your DOOM.WAD to
- include my new floor and ceiling textures. This cannot be done
- by a PWAD, so you'll have to run the supplied program APPENDF2.EXE
- to make an altered copy of your IWAD file. This program does not
- touch your original DOOM.WAD - it just makes a copy of it that
- contains the new flats. None of the existing flats are removed, so
- the altered copy will run fine for any other DOOM level as well.
- If you are short on hard disk space, you could replace your original
- DOOM.WAD with the altered copy if you like.
-
- The level is tested with version 1.2, but it should work also for
- later versions. The program APPENDF2.EXE should, too.
- This level will not work with the shareware version of Doom.
- It will probably be very slow on a 386. I developed and tested
- it on a 486DX2-66 with 16M RAM and a VLB graphics card, on which
- it runs smooth and fine everywhere. I haven't tested it with any
- significant amount of monsters, though.
-
- To get the level up and running, do like this:
-
- First, make sure you have at least some 12M free on the hard disk.
-
- MKDIR \BDOOM
- CD \BDOOM
-
- Move HOUSE_B.ZIP to this directory and unpack it.
-
- APPENDF2 \DOOM\DOOM.WAD BFLATS.WAD DOOM.WAD
- (This takes quite some time - be patient!)
-
- COPY \DOOM\DOOM.EXE .
- COPY \DOOM\DEFAULT.CFG .
- DOOM -SKILL 4 -WARP 1 1 -FILE BWALLS.WAD HOUSE_B.WAD
-
-
- ================================================================
-
- Title : House B 1.0
- Filename : HOUSE_B.ZIP, containing:
- BFLATS.WAD, BWALLS.WAD, HOUSE_B.WAD, APPENDF2.EXE
- Date completed : August 22, 1994
- Author : Stefan Gustavson
- Email Address : stefang@isy.liu.se
- Misc. Author Info : PhD student in image processing and computer
- graphics - with a fascination for 3D simulations
-
- Additional Credits to : Raphael Quinet for DEU, Per Allansson for the
- port of DEU to GCC and GO32, the various people
- having ported IDBSP to DOS, and iD software.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes, but no monsters
- Cooperative 2-4 Player : Yes, but no monsters
- Deathmatch 2-4 Player : Yes, but no weapons nor ammo
- Difficulty Settings : No
- New Sounds : No
- New Graphics : Most certainly YES - entirely new textures
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch.
- Editor(s) used : For level building: GCC DEU 5.21 and IDBSP.
- For graphics: Adobe Photoshop on a Macintosh (!),
- and my own tools for Unix on a Sun Sparcstation.
- The graphics files are untouched by Intel hands :)
- Hours to complete : The level - maybe 30. The graphics - don't ask, OK?
- Known Bugs : I haven't pasted the right textures onto every
- wall. Most large labs are just plain gray inside,
- but they should be more detailed. Also, quite a few
- places should have double roof height. Maybe later.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
-
- You may distribute this WAD freely, provided you include my name somewhere.
- The simplest way is to just include this file with the distribution.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
- isy.liu.se (in /pub/colour/doom)
-
-