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- 50 Display help contents
- 51 Display information about how to use help
- 52 Search for a help topic by typing or selecting a keyword
- 53 Open the WinDEU tutorial
- 55 Help on the WinDEU main menu
- 60 Help on the WinDEU level editor
- 61 Help about using keyboard in the level editor
- 62 Help about using the mouse in the level editor
- 100 Build a new main .WAD file
- 101 Save an object to a separate .WAD file
- 102 Group all patch .WAD files in a file
- 103 List the master directory
- 104 List the directory of a wad file
- 105 Open a new patch .WAD file
- 106 Insert a .RAW file in a patch .WAD file
- 107 Save (extract) an object to a .RAW file
- 108 Display all opended wad files and their directory
- 109 Quits WinDEU
- 110 Display the wall textures
- 111 Display the Floor/Ceiling textures
- 200 Creates and edit a new (empty) level
- 201 Edit a games level, saving results to a patch WAD file
- 202 Dump a directory entry in hexdecimal
- 203 Display the sprites
- 1000 Save current level to a patch WAD file
- 1001 Save current level as another episode and mission
- 1002 Exit level editor and return to main menu
- 1100 Copy selected object(s)
- 1101 Add an object
- 1102 Delete selected object(s)
- 1103 Set default textures, object type, ...
- 1104 Edit selected object(s)
- 1201 Find or change an object (NOT YET IMPLEMENTED)
- 1202 Repeat the last find/change (NOT YET IMPLEMENTED)
- 1203 Go to next object
- 1204 Go to previous object
- 1205 Go to a object given its number
- 1300 Insert a rectangle
- 1301 Insert a polygon given its number of sides
- 1400 Switch to the 'things' editing mode
- 1401 Switch to the 'LineDefs and SideDefs' editing mode
- 1402 Switch to the 'Vertexes' editing mode
- 1403 Switch to the 'Sectors' editing mode
- 1404 Switch to next editing mode
- 1405 Switch to previous editing mode
- 1406 3d preview of level (NOT YET IMPLEMENTED)
- 1500 Display statistics about the level objects
- 1501 Check that all sectors are closed
- 1502 Check all cross-references between Sectors and LideDefs
- 1503 Check if all SidefDefs, Sectors have legal textures
- 1504 Check if textures names are legal
- 1550 Toggle automatic layout of information window(s)
- 1551 Layout information window(s) now
- 1552 Zoom in level map
- 1553 Zoom out level map
- 1554 Multiply the grid scale by 2
- 1555 Divide the grid scale by 2
- 1556 Toggle grid snapping
- 1557 Center the map to fit the window area
- 1558 Toggle grid display
- 1559 Hide or show information window(s)
- 1560 Toggle info bar display
- 1561 Toggle fast/slow scrolling of map
- 2000 Look for the first free tag number
- 2001 Rotate and scale selected things
- 2101 Look for the first free tag number
- 2102 Rotate and scale the selected LineDef(s)
- 2103 Split a LineDef by adding a new Vertex in the middle
- 2104 Split the selected LineDef(s) and add Sectors
- 2105 Swap the two SideDefs of the selected LineDef(s)
- 2106 Flip the two SideDefs of the selected LineDef(s)
- 2107 Delete the selected LineDef(s) and join the separated sectors
- 2109 Align the Y offset of the selected LineDef(s) textures
- 2110 Align X: SideDef1, check for texture name
- 2111 Align X: SideDef1, check for texture name and initial offset
- 2112 Align X: SideDef1, don't check for texture name
- 2113 Align X: SideDef1, don't check for texture name and initial offset
- 2115 Align X: SideDef2, check for texture name
- 2116 Align X: SideDef2, check for texture name and initial offset
- 2117 Align X: SideDef2, don't check for texture name
- 2118 Align X: SideDef2, don't check for texture name and initial offset
- 2200 Look for the first free tag number
- 2201 Rotate and scale the selected vertices
- 2202 Delete a vertex and join the two LineDefs
- 2203 Merge the selected Vertices into one
- 2204 Add a LineDef between the two selected Vertices and split the Sector
- 2300 Look for the first free tag number
- 2301 Rotate and scale the selected Sector(s)
- 2302 Set the 'door' attributes for the selected Sector(s)
- 2303 Set the 'lift' attributes for the selected Sector(s)
- 2304 Distributes the selected Sector(s) floor heights (stairs)
- 2305 Distributes the selected Sector(s) ceiling heights (stairs)
- 24388 Access About
- 24389 About the WinDEU application
- 32520 Input does not conform to picture:\n"%s"
- 32521 Invalid character in input
- 32522 Value is not in the range %ld to %ld.
- 32523 Input is not in valid-list
- 32530 EXT|CAPS|NUM|SCRL|OVR|REC
- 32540 Cannot find "%s".
- 32550 Untitled
- 32551 Unable to read file %s from disk.
- 32552 Unable to write file %s to disk.
- 32553 The text in the %s file has changed.\n\nDo you want to save the changes?
- 32554 Text files (*.TXT)|*.TXT|AllFiles (*.*)|*.*|
- 32732 Invalid DIB handle %X
- 32733 GDI object %X destroy failure
- 32734 GDI object %X delete failure
- 32735 GDI file read failure
- 32736 GDI resource load failure
- 32737 GDI creation failure
- 32738 GDI allocate failure
- 32739 GDI failure
- 32740 Invalid relative window specified in layout constraint in window %s
- 32741 Incomplete layout constraints specified in window %s
- 32742 Printer error
- 32743 Validator syntax error
- 32744 Menu creation failure
- 32745 Child create fail for window %s
- 32746 Execute fail for window %s
- 32747 Create fail for window %s
- 32748 Child class registration fail for window %s
- 32749 Class registration fail for window %s
- 32754 Invalid client window %s
- 32755 Invalid child window %s
- 32756 Invalid window %s
- 32759 Invalid MainWindow
- 32760 Invalid module specified for window
- 32761 Out of memory
- 32762 No application object
- 32763 Unknown error
- 32764 Unhandled Exception
- 32765 OK to resume?
- 32766 ObjectWindows Exception
- 32767 Unknown exception
- 61440 Changes the size of the window
- 61456 Moves the window to another position
- 61472 Reduces the window to an icon
- 61488 Enlarges the window to it maximum size
- 61504 Switches to next window
- 61536 Closes the window
- 61728 Restores the window to its previous size
- 61744 Opens task list
- 65535 File/document operations
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