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- # *****************************************************************************
- # DCK game definition file.
- # I don't know why I put it in a text file, but I don't think
- # it would be a good idea to edit this. Unless, of course, you
- # find something that I've missed.
- # *****************************************************************************
- # Don't change the next line.
- # I mean that.
- # Don't change it.
- GAMEDATA
- # You had better not have changed it.
-
- [General]
- Name; Heretic
- # Make sure the following line is correct
- Directory; D:\HERETIC
- IWAD; HERETIC.WAD
- # It's not a good idea to change the next line
- Tag; E'1M'1
- New Map; E1M1
- Run; heretic.exe -file $full -warp $num1 $num2
- Palette; HERETIC.PAL
-
- [Texture Files]
- # This is a list of .WAD files to search for textures. The IWAD is
- # automatically used, so if you don't have any others .. don't put anything
- # here!
-
- [Things: Player Starts]
-
- # A thing with the name of "Color" is not actually inserted into the thing
- # list, but sets all following thing colors to the color specified.
- # Please note that the following colors are valid ONLY:
- # Blue Green Cyan Red Magenta Brown Grey DarkGrey
- # LightBlue LightGreen LightCyan LightRed LightMagenta Yellow White
-
- Color; Green
- Player 1 Start; 1; PLAYF1
- Player 2 Start; 2; PLAYF1
- Player 3 Start; 3; PLAYF1
- Player 4 Start; 4; PLAYF1
- Color; LightGreen
- Deathmatch Start; 11; TELEA0
- Teleport Exit; 14; TELEA0
- TeleGlitter; 74; TELEA0
- TeleGlitter Exit; 52; TELEA0
-
- [Things: Monsters]
- Color; Red
- Gargoyle; 66; IMPXB1
- Golem; 68; MUMME1
- Golem Ghost; 69; MUMME1
- Undead Warrior; 64; KNIGF1
- Sabreclaw; 90; CLNKF1
- Color; LightRed
- Disciple; 15; WZRDC1
- Weredragon; 70; BEASI1
- Ironlich; 6; HEADB1
- Gargoyle Leader; 5; IMPXE1
- Undead Warrior Ghost; 65; KNIGG1
- Maulotaur; 9; MNTRV8
- Golem Leader; 45; MUMMY1
- Golem Leader Ghost; 46; MUMMY1
- Ophidian; 92; SNKED1
- D'Sparil; 7; SRCRB2
- D'Sparil Spot; 56; SOR2I0
-
- [Things: Keys]
- Color; Magenta
- Blue Key; 79; BKYYA0
- Green Key; 73; AKYYA0
- Yellow Key; 80; CKYYA0
-
- [Things: Health and Armor]
- Color; White
- Healing Complete (Urn); 32; ARTISPHL
- Healing Hefty; 82; ARTIPTN2
- Healing Wimpy; 81; PTN1A0
- Shield 1; 85; SHLDA0
- Shield 2; 31; SHD2A0
-
- [Things: Weapons]
- Color; Blue
- DragonClaw; 53; WBLSA0
- Crossbow; 2001; WBOWA0
- Gauntlets; 2005; WGNTA0
- Color; LightBlue
- Mace; 2002; WMCEA0
- Phoenix Rod; 2003; WPHXA0
- Hellstaff; 2004; WSKLA0
-
- [Things: Ammo]
- Color; Grey
- Energy Orb Hefty; 55; AMB2A0
- Energy Orb Wimpy; 54; AMB1A0
- Arrows Hefty; 19; AMC2A0
- Arrows Wimpy; 18; AMC1A0
- Wand Crystal Hefty; 12; AMG2A0
- Wand Crystal Wimpy; 10; AMG1A0
- Mace Spheres Hefty; 16; AMM2A0
- Mace Spheres Wimpy; 13; AMM1A0
- Phoenix Orb Hefty; 23; AMP2A0
- Phoenix Orb Wimpy; 22; AMP1A0
- Hellstaff Rune Hefty; 21; AMS2A0
- Hellstaff Rune Wimpy; 20; AMS1A0
- Bag Of Holding; 8; BAGHA0
-
- [Things: Artifacts]
- Color; LightMagenta
- Egg; 30; EGGCA0
- Time Bomb; 34; ARTIFBMB
- Wings of Wrath; 83; ARTISOAR
- Invisibility; 75; ARTIINVS
- Invulnerability; 84; ARTIINVU
- Map Scroll; 35; SPMPA0
- Chaos Device; 36; ARTIATLP
- Tome Of Power; 86; ARTIPWBK
- Torch; 33; ARTITRCH
-
- [Things: Decorations]
- Color; Brown
- Barrel; 44; BARLA0
- Brown Pillar; 47; BRPLA0
- Chandelier; 28; CHDLB0
- Fire Brazier; 76; KFR1A0
- Hanging Corpse; 51; HCORA0
- KeyGizmo Blue; 94; KGZBA0
- KeyGizmo Green; 95; KGZGA0
- KeyGizmo Yellow; 96; KGZYA0
- Moss 1; 48; MOS1A0
- Moss 2; 49; MOS2A0
- Serpent Torch; 27; SRTCA0
- Skull Hang 35; 26; SKH4A0
- Skull Hang 45; 25; SKH3A0
- Skull Hang 60; 24; SKH2A0
- Skull Hang 70; 17; SKH1A0
- Small Pillar; 29; SMPLA0
- Stalactite Large; 40; STCLA0
- Stalactite Small; 39; STCSA0
- Stalagmite Large; 38; STGLA0
- Stalagmite Small; 37; STGSA0
- Volcano; 87; VLCOE0
- Wall Torch; 50; WTRHC0
-
- [Things: Pods]
- Color; Yellow
- Pod; 2035; PPODA0
- Pod Generator; 43; PPODK0
-
- [Things: Sounds]
- Color; Cyan
- A1_Bells; 1205;
- A1_Drops; 1202;
- A1_FastFootsteps; 1209;
- A1_Heartbeat; 1204;
- A1_Laughter; 1208;
- A1_SlowFootsteps; 1203;
- A2_Growl; 1206;
- A2_Magic; 1207;
- A2_Scream; 1200;
- A2_Squish; 1201;
- E1_Wind; 42;
- E2_Waterfall; 41;
-
- [Lines: Normal]
- Normal Line (0); 0
-
- [Lines: Door Open-Close]
- DR Door OpenWaitClose (1); 1
- S1 Door OpenWaitClose (29); 29
- SR Door OpenWaitClose (63); 63
- W1 Door OpenWaitClose (4); 4
- WR Door OpenWaitClose (90); 90
- WR Door OpenWaitClose Turbo (100); 100
- DR Door OpenWaitClose Blue (26); 26
- DR Door OpenWaitClose Green (28); 28
- DR Door OpenWaitClose Yellow (27); 27
-
- [Lines: Door Open-Stay]
- DR Door OpenStay (31); 31
- SR Door OpenStay (61); 61
- S1 Door OpenStay (103); 103
- W1 Door OpenStay (2); 2
- WR Door OpenStay (86); 86
- GR Door OpenStay (46); 46
- DR Door OpenStay Blue (32); 32
- DR Door OpenStay Green (33); 33
- DR Door OpenStay Yellow (34); 34
-
- [Lines: Door Close]
- WR Door Close For 30 Seconds (76); 76
- W1 Door Close For 30 Seconds (16); 16
- SR Door Close (42); 42
- S1 Door Close (50); 50
- WR Door Close (75); 75
- W1 Door Close (3); 3
-
- [Lines: Platforms]
- SR Plat DownWaitUpStay (62); 62
- S1 Plat DownWaitUpStay (21); 21
- W1 Plat DownWaitUpStay (10); 10
- WR Plat DownWaitUpStay (88); 88
- W1 Plat Start UpWaitDownWait (53); 53
- WR Plat Start UpWaitDownWait (87); 87
- W1 Plat Stop UpWaitDownWait (54); 54
- WR Plat Stop UpWaitDownWait (89); 89
-
- [Lines: Lighting]
- SR Lights to 255 (138); 138
- SR Lights to 0 (139); 139
- WR Lights To Dimmest Near (78); 78
- W1 Lights To Dimmest Near (104); 104
- W1 Lights to 255 (13); 13
- WR Lights to 255 (81); 81
- W1 Lights to Brightest Near (12); 12
- WR Lights to Brightest Near (80); 80
- W1 Lights to 0 (35); 35
- WR Lights to 0 (79); 79
- W1 Lights Start Strobing (17); 17
-
- [Lines: Teleports and Stairs]
- W1 Teleport (39); 39
- WR Teleport (97); 97
- W1 Teleport Monster Only (125); 125
- WR Teleport Monster Only (125); 126
- S1 Stairs Build 8 High (7); 7
- W1 Stairs Build 8 High (8); 8
- S1 Stairs Build 16 Turbo (107); 107
-
- [Lines: Crushers, etc]
- W1 Ceiling Crush Start FDmg (6); 6
- WR Ceiling Crush Start FDmg (73); 73
- W1 Ceiling Crush Start SDmg (25); 25
- WR Ceiling Crush Start SDmg (77); 77
- S1 Ceiling Crush Start SDmg (49); 49
- W1 Ceiling Crush&Stay (44); 44
- WR Ceiling Crush&Stay (72); 72
- W1 Ceiling Crush Stop (57); 57
- WR Ceiling Crush Stop (74); 74
- S1 Ceiling Lower To Floor (41); 41
- SR Ceiling Lower To Floor (43); 43
- SR Floor Raise Crush (65); 65
- S1 Floor Raise Crush (55); 55
- W1 Floor Raise Crush (56); 56
- WR Floor Raise Crush (94); 94
-
- [Lines: Exits & Scroll Effect]
- S1 Exit Level (11); 11
- W1 Exit Level (52); 52
- S1 Exit To 9 (Secret Level) (51); 51
- W1 Exit To 9 (Secret Level) (105); 105
- Effect Scroll Left (48); 48
- Effect Scroll Right (99); 99
-
- [Lines: Floor Lowers]
- S1 Floor Change Donut (9); 9
- W1 Floor Lower To Near (19); 19
- SR Floor Lower To Near (45); 45
- S1 Floor Lower To Near (102); 102
- WR Floor Lower To Near (83); 83
- S1 Floor Lower To Lowest (23); 23
- SR Floor Lower To Lowest (60); 60
- W1 Floor Lower To Lowest (38); 38
- WR Floor Lower To Lowest (82); 82
- SR Floor Lower Turbo (70); 70
- S1 Floor Lower Turbo (71); 71
- W1 Floor Lower Turbo (36); 36
- WR Floor Lower Turbo (98); 98
- W1 Floor Lower & Change (37); 37
- WR Floor Lower & Change (84); 84
- W1 Floor Lower Ceiling Raise (40); 40
- WR Floor Lower Ceiling Raise (85); 85
-
- [Lines: Floor Raises]
- G1 Floor Raise (24); 24
- G1 Floor Raise Near & Change (47); 47
- SR Floor Raise (64); 64
- S1 Floor Raise (101); 101
- W1 Floor Raise (5); 5
- WR Floor Raise (91); 91
- S1 Floor Raise Turbo (131); 131
- SR Floor Raise Turbo (132); 132
- W1 Floor Raise Turbo (130); 130
- WR Floor Raise Turbo (129); 129
- S1 Floor Raise To Nearest (18); 18
- W1 Floor Raise To Nearest (119); 119
- SR Floor Raise To Nearest (69); 69
- WR Floor Raise To Nearest (128); 128
- S1 Floor Raise 24 (15); 15
- SR Floor Raise 24 (66); 66
- W1 Floor Raise 24 (58); 58
- WR Floor Raise 24 (92); 92
- S1 Floor Raise 32 (14); 14
- SR Floor Raise 32 (67); 67
- W1 Floor Raise 24 & Change (59); 59
- WR Floor Raise 24 & Change (93); 93
- S1 Floor Raise Near & Change (20); 20
- W1 Floor Raise Near & Change (22); 22
- SR Floor Raise Near & Change (68); 68
- WR Floor Raise Near & Change (95); 95
- W1 Floor Raise To Short Tex (30); 30
- WR Floor Raise To Short Tex (96); 96
-
- [Sectors]
- Normal; 0
- Ceiling_Crush&Raise; 6
- Damage_LavaFlow; 4
- Damage_LavaHefty; 16
- Damage_LavaWimpy; 5
- Damage_Sludge; 7
- Door_Close_in_30; 10
- Door_Raise_in_5_Mins; 14
- Friction_Low; 15
- Light_Fast_Strobe; 2
- Light_Flickering; 1
- Light_Glowing; 8
- Light_Slow_Strobe; 3
- Light_SynchStrobeFast; 13
- Light_SynchStrobeSlow; 12
- # Scroll specials scroll the floor texture and push the player.
- Scroll_EastFast; 23
- Scroll_EastNormal; 22
- Scroll_EastSlow; 21
- Scroll_NorthFast; 28
- Scroll_NorthNormal; 27
- Scroll_NorthSlow; 26
- Scroll_SouthFast; 33
- Scroll_SouthNormal; 32
- Scroll_SouthSlow; 31
- Scroll_WestFast; 38
- Scroll_WestNormal; 37
- Scroll_WestSlow; 36
- SecretArea; 9
- # Wind specials push objects that are flagged to be affected by wind.
- # Here's a (not sure if it's complete) list: players, pods, ethereal
- # bow PL1&PL2 side shots, hellstaff PL1, undead warrior green axes,
- # weredragon fireballs, ophidian wimpy shots, ironlich fire column,
- # and gargoyle leader fireballs.
- Wind_EastNormal; 41
- Wind_EastStrong; 42
- Wind_EastWeak; 40
- Wind_NorthNormal; 44
- Wind_NorthStrong; 45
- Wind_NorthWeak; 43
- Wind_SouthNormal; 47
- Wind_SouthStrong; 48
- Wind_SouthWeak; 46
- Wind_WestNormal; 50
- Wind_WestStrong; 51
- Wind_WestWeak; 49
-
- [Angles]
- North; 90
- South; 270
- East; 0
- West; 180
- Northeast; 45
- Northwest; 135
- Southeast; 315
- Southwest; 225
-
- [TInfo]
- # players, dm, teleport.. etc
- 1; 20; 56; 1
- 2; 20; 56; 1
- 3; 20; 56; 1
- 4; 20; 56; 1
- 14; 20; 56; 1
- 11; 20; 56; 1
-
- # monsters
- 66; 16; 56; 1
- 68; 30; 56; 1
- 69; 30; 56; 1
- 64; 20; 56; 1
- 90; 24; 56; 1
- 15; 20; 56; 1
- 70; 32; 56; 1
- 6; 32; 56; 1
- 5; 16; 56; 1
- 65; 20; 56; 1
- 9; 40; 56; 1
- 45; 30; 56; 1
- 46; 30; 56; 1
- 92; 24; 56; 1
- 7; 40; 56; 1
- 56; 20; 56; 1
-
- #other stuff
- 79; 19; 16; 0
- 73; 19; 16; 0
- 80; 19; 16; 0
- 32; 19; 16; 0
- 82; 19; 16; 0
- 81; 19; 16; 0
- 85; 19; 16; 0
- 31; 19; 16; 0
- 53; 19; 16; 0
- 2001; 19; 16; 0
- 2005; 19; 16; 0
- 2002; 19; 16; 0
- 2003; 19; 16; 0
- 2004; 19; 16; 0
- 55; 19; 16; 0
- 54; 19; 16; 0
- 19; 19; 16; 0
- 18; 19; 16; 0
- 12; 19; 16; 0
- 10; 19; 16; 0
- 16; 19; 16; 0
- 13; 19; 16; 0
- 23; 19; 16; 0
- 22; 19; 16; 0
- 21; 19; 16; 0
- 20; 19; 16; 0
- 8; 19; 16; 0
- 30; 19; 16; 0
- 34; 19; 16; 0
- 83; 19; 16; 0
- 75; 19; 16; 0
- 84; 19; 16; 0
- 35; 19; 16; 0
- 36; 19; 16; 0
- 86; 19; 16; 0
- 33; 19; 16; 0
- 48; 19; 16; 0
- 49; 19; 16; 0
- 50; 19; 16; 0
- 43; 19; 16; 0
- 1205; 19; 16; 0
- 1202; 19; 16; 0
- 1209; 19; 16; 0
- 1204; 19; 16; 0
- 1208; 19; 16; 0
- 1203; 19; 16; 0
- 1206; 19; 16; 0
- 1207; 19; 16; 0
- 1200; 19; 16; 0
- 1201; 19; 16; 0
- 42; 19; 16; 0
- 41; 19; 16; 0
- 26; 19; 16; 0
- 25; 19; 16; 0
-
- [Lines_NoTag]
- # A list of all the line types that don't require tags.
- 1
- 99
- 26
- 28
- 27
- 117
- 31
- 32
- 33
- 34
- 118
- 48
- 124
- 11
- 52
- 51
-