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- --------------------------------------------------------------------
- DCK - DOOM Construction Kit
- Version 2.2 (386 Protected Mode)
- Code and design by Ben Morris / Zerius Development
- --------------------------------------------------------------------
- Information bmorris@islandnet.com
- --------------------------------------------------------------------
-
- -----------
- Overview
- -----------
-
- A DOS-based Graphical editor for creating maps for id Software's
- games: DOOM, DOOM 2, and Heretic.
-
- DCK is a powerful editor that allows you to create maps much faster
- than any similar program. Its unobtrusive automated tools take care
- of many of the mundane tasks involved in creating maps, yet still
- afford you complete control over the design of your levels.
-
- DCK has everything you'd expect from an editor:
- o Support for all three ID games
- o A build-in of Colin Reed's BSP v1.2x node builder
- o A texture display and search facility
- o Runs each game from within the editor
- o Support for textures in external files (ie; files other than the
- IWAD). DCK is fully compatible with DEUTEX and any similar utility.
- o Automated and manual texture alignment
- o A clipboard with Cut, Copy and Paste - even between files
- o Full drag and drop functions
- o Creates huge maps
- o Graphical display of "things": shows every sprite as it appears
- in the game, with the exception of monsters and player starts
- o Rotate and scale objects to any size
- o One of the best map checkers around - logs all the errors and lets
- you browse them individually. DCK can even fix most of them
- unaided.
- o Operates in 256-color SVGA in 32-bit Protected Mode
-
- New features for 2.1 include:
- o UNDO FEATURE - a first!
- o Much better PWAD texture support
- o More customizable options
- o Enhanced: Sector splits, snap to vertex, clipboard and drag-and-drop.
- o New tools: Polygon and Rectangle creators
- o Complete .WAD management tool! Add, delete and rename entries in
- existing WADfiles, and create entirely new .WADs with multiple levels
- quickly and easily.
- o A popup toolbox on the right mouse button
- o Neat features like the middle mouse-button zoom
- o Floor / ceiling texture browser
- o Bugs fixed.
-
- New features for 2.2 include:
- o Enhanced: UNDO, Motifs, Texture Alignment, Interface, Polygons and
- Nodebuilder.
- o Docs finished
- o Bugs fixed.
-
- -----------
- In depth
- -----------
-
- DCK is almost intelligent: its line drawing tool lets you design
- regions of any shape and size, and automatically completes them for
- you. For example, if you draw a square inside of an existing sector,
- DCK will make the square's lines two-sided and set them to reference
- both the new and the parent sectors.
-
- If you want to create an extension from or split an existing sector,
- just double-click where you want to start, draw the new sector, and
- right-click at the endpoint. The rest is handled by DCK - even if it
- requires adding vertices on existing lines.
-
- DCK has lots of other helpful features like:
- o An automated tag set function. Mark a series of lines or sectors
- and press Ctrl+T. Then just click on the object to tag the marked
- objects to.
- o A "format painter" that allows you to copy an object's attributes
- to any number of marked objects. Copy sector appearances and
- heights, line types and tags, thing skill levels, etc.
- o "Motifs" - series of defaults that DCK uses to decorate new sectors
- and lines. You can define lots of motifs for each game and switch
- between them with a few keystrokes.
-
- If you're new to doom editing and this all sounds way complicated,
- don't worry! Part of DCK's user friendliness when compared with other
- editors is its intuitiveness to the new level author. Although DCK
- does not attempt to hide any of the complexities of map editing, it
- eases the learning curve by providing an easily understood interface
- to every element of level design. After the first few hours with DCK,
- you'll probably have mastered many of the concepts - and because DCK
- uses an interface similar to that of many popular software packages
- such as Windows, you most likely won't find any problem in navigating
- it.
-
- DCK is freeware - there is no registration required (but donations are
- acceptable :)
-
-
- ---------------
- Requirements
- ---------------
-
- - About 800k of disk space
- - A 386, 486 or Pentium-based computer
- - A SuperVGA or VESA compatible display (minimum of 640x480x256.)
- - A mouse
- - DOOM 1, DOOM 2, or Heretic (registered versions only!)
-
-
- ----------
- Where?!
- ----------
-
- DCK is available at the following locations. It should be under the
- filename "DCKnn.ZIP" (where nn is the version, eg: 22 for 2.2)
-
- FTP -
- Always at:
- ftp.cdrom.com /pub/doom2/utils/level_edit
-
- Maybe at:
- wuarchive.wustl.edu
- ftp.uwp.edu
-
-
- BBS -
- Software Creations 1-508-368-7139
- Channel 1 1-617-354-3137
-
-
- Other -
- Compuserve ACTION forum, browse for DCK*.ZIP
-
-
- -------------------
- Acknowledgements
- -------------------
-
- Code and design
- Ben Morris bmorris@islandnet.com
-
- Node builder
- Colin Reed colin@argonaut.com
-
- Additional assistance and ideas
- James Atchison ua132@freenet.victoria.bc.ca
- Scott Amspoker scott@basis.com
- Bob Findlay findlay@bbsrc.ac.uk
- Scott Crank scrank@holli.com
- Andy Richards 100102.3262@compuserve.com
-
- ###
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