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INI File | 1995-04-17 | 10.3 KB | 392 lines |
- [Files]
- MasterWADFile=C:\DOOM\DOOM2\DOOM2.WAD
- AltTextureFile=XXX
-
- ; Use the color codes below to choose Thing colors on the map
- ;Place the number to the right of the | at the end of each Thing
- ;Black=0 Dark Gray = 8
- ;Blue=1 Bright Blue = 9
- ;Green=2 Bright Green = 10
- ;Cyan=3 Bright Cyan = 11
- ;Red=4 Bright Red = 12
- ;Magenta=5 Bright Magenta = 13
- ;Yellow=6 Bright Yellow = 14
- ;Light Gray=7 White = 15
-
- [Things]
- ;Player start spots
- 0001=Player_1 Start|4
- 0002=Player_2 Start|4
- 0003=Player_3 Start|4
- 0004=Player_4 Start|4
- 0011=Player_Deathmatch|4
- 0014=Teleport_Destination|4
- ;Keys
- 0005=Key_Blue|2
- 0006=Key_Yellow|2
- 0013=Key_Red|2
- 0038=Key_Red Skull|2
- 0039=Key_Yellow Skull|2
- 0040=Key_Blue Skull|2
- ;Ammo
- 0008=Ammo_Backpack|11
- 0017=Ammo_Energy Cell Pack|11
- 2007=Ammo_Clip|11
- 2008=Ammo_Shotgun Shell|11
- 2010=Ammo_Rocket|11
- 2046=Ammo_Rockets Box|11
- 2047=Ammo_Energy Cell|11
- 2048=Ammo_Box of Bullets|11
- 2049=Ammo_Box of Shells|11
- ;Weapons
- 0082=Weapn_Super Shotgun|11
- 2001=Weapn_Shotgun|11
- 2002=Weapn_Chaingun|11
- 2003=Weapn_Rocket Launcher|11
- 2004=Weapn_Plasma Gun|11
- 2005=Weapn_Chainsaw|11
- 2006=Weapn_BFG 9000|11
- ;Monsters
- 0007=Monst_Spider Demon Boss|12
- 0009=Monst_Sarge|12
- 0016=Monst_CyberDemon Boss|12
- 0058=Monst_Spectre|12
- 0064=Monst_ArchVile|12
- 0065=Monst_Chaingunner Soldier|12
- 0066=Monst_Revenant|12
- 0067=Monst_Mancubus|12
- 0068=Monst_Arachnotron|12
- 0069=Monst_HellKnight|12
- 0071=Monst_Pain Elemental|12
- 0084=Monst_Wolfenstein SS|12
- 0087=Monst_SpawnSpot|12
- 0088=Monst_BossBrain|12
- 0089=Monst_BossShooter|12
- 3001=Monst_Imp|12
- 3002=Monst_Demon|12
- 3003=Monst_Baron of Hell|12
- 3004=Monst_Troop|12
- 3005=Monst_CacoDemon|12
- 3006=Monst_Lost Soul|12
- ;artifacts
- 0083=Arti_MegaSphere (200% Health/Armor)|13
- 2011=Arti_Stimpack|13
- 2012=Arti_Medkit|13
- 2013=Arti_Soulsphere|13
- 2014=Arti_Potion|13
- 2015=Arti_Helmet|13
- 2018=Arti_Green Armor|13
- 2019=Arti_Blue Armor|13
- 2022=Arti_Invulnerability|13
- 2023=Arti_Berserk|13
- 2024=Arti_Partial Invis|13
- 2025=Arti_Radsuit|13
- 2026=Arti_Computer Map|13
- 2045=Arti_LiteAmp Goggles|13
- ;scenery
- 0010=Scene_Dead guy|7
- 0012=Scene_Dead guy 2|7
- 0015=Scene_Green Dead Guy|7
- 0018=Scene_Dead Trooper|7
- 0019=Scene_Dead Sarge|7
- 0020=Scene_Dead Imp|7
- 0021=Scene_Dead Demon|7
- 0022=Scene_Dead CacoDemon|7
- 0023=Scene_Dead Lost Soul (invisible)|7
- 0024=Scene_Pool of Blood|7
- 0025=Scene_Dead Guy on Spike|7
- 0026=Scene_Dying Guy on Spike|7
- 0027=Scene_Skull on a Stick|7
- 0028=Scene_Skulls on a Stick|7
- 0029=Scene_Skull Centerpiece|7
- 0030=Scene_Tall Green Column|7
- 0031=Scene_Short Green Column|7
- 0032=Scene_Tall Red Column|7
- 0033=Scene_Short Red Column|7
- 0034=Scene_Candle|7
- 0035=Scene_Candelabra|7
- 0036=Scene_Column w/ Beating Heart|7
- 0037=Scene_Column w/ Skull|7
- 0041=Scene_Eye Symbol|7
- 0042=Scene_Floating Skull Rocks|7
- 0043=Scene_Tree|7
- 0044=Scene_Blue Flame Stick|7
- 0045=Scene_Green Flame Stick|7
- 0046=Scene_Red Flame stick|7
- 0047=Scene_Spiky Tree Stump|7
- 0048=Scene_Carved Column|7
- 0049=Scene_Guy Hanged by Neck|7
- 0050=Scene_Guy Hanged by Feet 1|7
- 0051=Scene_Guy Hanged by Feet 2|7
- 0052=Scene_Hanging Carcass|7
- 0053=Scene_Hanging Half Carcass|7
- 0054=Scene_Big Twisted Tree|7
- 0055=Scene_Blue Torch|7
- 0056=Scene_Green Torch|7
- 0057=Scene_Red Torch|7
- 0059=Scene_Guy Hanged by Feet 3|7
- 0060=Scene_Hanging Bloody Stump 1|7
- 0061=Scene_Hanging Guy w/ missing Leg|7
- 0062=Scene_Hanging Bloody Stump 2|7
- 0063=Scene_Hanging Legless Guy|7
- 0070=Scene_Burning Barrel|10
- 0072=Scene_Hanging Commander Keen|7
- 0073=Scene_Hanging No Guts Guy|7
- 0074=Scene_Hanging No Guts/Brain|7
- 0075=Scene_Hanging Torso Looking Down|7
- 0076=Scene_Hanging Torso Open Skull|7
- 0077=Scene_Hanging Torso Looking Up|7
- 0078=Scene_Hanging Torso No Brain|4|7
- 0079=Scene_Colon Gibs|7
- 0080=Scene_Small Pool of Gibs|7
- 0081=Scene_Bloody Brain and Stem|7
- 0085=Scene_Tall Techlight|7
- 0086=Scene_Short Techlight|7
- 2028=Scene_Floor Lamp|7
- 2035=Scene_Barrel|10
-
- [PreFab]
- RoomCeiling=CEIL1_1
- RoomFloor=FLOOR4_8
- RoomWall=STARTAN3
- HallCeiling=CEIL1_1
- HallFloor=FLOOR4_8
- HallWall=STARG3
- StairFloor=FLOOR4_8
- StairCeiling=CEIL1_1
- StairStep=STEP6
- StairWall=STARTAN3
- Door=BIGDOOR2
- DoorTrack=DOORTRAK
- Teleport=GATE1
-
- [Sectors]
- Number=18
- 00=None
- 01=Light_Flickering
- 02=Light_Fast_Strobe
- 03=Light_Slow_Strobe
- 04=Damage_SuperStrobe
- 05=Damage_HellSlime
- 06=Ceiling_Crush&Raise
- 07=Damage_Nukage
- 08=Light_Glowing
- 09=SecretArea
- 10=Door_Close_in_30
- 11=Exit_SuperDamage
- 12=Light_SynchStrobeSlow
- 13=Light_SynchStrobeFast
- 14=Door_Raise_in_5_Mins
- 16=Damage_SuperHellSlime
- 17=Light_Fire_Flickering
-
- [LineDefs]
- Number=142
- 000=--n nothing
- 001=DRn Door. closes after 6 sec.
- 002=W1y Door (stays open)
- 003=W1y Close door
- 004=W1y Raise Door
- 005=W1y Floor rises to match highest Ngbr floor height
- 006=W1y Fast Crush & Raise
- 007=S1y Staircase rises up from floor in appropriate sectors
- 008=W1y Stairs
- 009=S1y Floor lowers; Ngbr floor rises and changes type
- 010=W1y Floor lowers for 3 sec, then rises
- 011=S1n End level. Go to next level
- 012=W1y LightTurnOn
- 013=W1y Brightness goes to 255
- 014=S1y Floor rises to 64 above Ngbr floor
- 015=S1y RaiseFloor24
- 016=W1y Close door for 30 sec, then opens
- 017=W1y StartSlowStrobing
- 018=S1y Floor rises to equal first Ngbr floor
- 019=W1y Floor lowers to equal Ngbring sector's floor
- 020=S1y Floor rises, texture and sector type change also
- 021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling
- 022=W1y Floor rises, texture and sector type change also
- 023=S1y Floor lowers to match lowest Ngbr sector
- 024=G1y Raise Floor
- 025=W1y CeilingCrush&Raise
- 026=DRn Door. Blue key. Closes after 6 sec.
- 027=DRn Door. Yellow key. Closes after 6 sec.
- 028=DRn Door. Red key. Closes after 6 sec.
- 029=S1y Open Door, closes after 6 sec
- 030=W1y Floor rises to 128 above Ngbr floor
- 031=D1n Door. (stays)
- 032=D1n Door. Blue key. (stays)
- 033=D1n Door. Yellow key. (stays)
- 034=D1n Door. Red key. (stays)
- 035=W1y Brightness goes to 0
- 036=W1y Floor lowers to 8 above next lowest Ngbr
- 037=W1y Floor lowers, change floor texture and sector type
- 038=W1y Floor lowers to match Ngbr
- 039=W1y Teleport to sector
- 040=W1y Ceiling rises to match Ngbr ceiling
- 041=S1y Ceiling lowers to floor
- 042=SRy Close Door
- 043=SRy Lower Ceiling To Floor
- 044=W1y Ceiling lowers to 8 above floor
- 045=SRy Lower Floor
- 046=G1y Opens Door (stays)
- 047=G1y Raise Floor to equal Ngbr sector type and texture
- 048=--n Animated, horizontally scrolling wall.
- 049=S1y Ceiling Crush & Raise
- 050=S1y Close Door
- 051=S1n End level. Go to secret level 9.
- 052=W1n End level. Go to next level
- 053=W1y Perpetual Platform Raise
- 054=W1y PlatformStop
- 055=S1y Raise Floor & Crush
- 056=W1y Crushing floor rises to 8 below Ngbr ceiling
- 057=W1y Ceiling Crush Stop
- 058=W1y Floor rises 32
- 059=W1y Floor rises 8, texture and sector type change also
- 060=SRy Lower Floor to Lowest
- 061=SRy Opens Door
- 062=SRy Floor lowers for 3 sec, then rises
- 063=SRy Open Door (closes)
- 064=SRy Raise Floor
- 065=SRy Raise Floor_Crush
- 066=SRy Raise Floor 24
- 067=SRy Raise Floor 32
- 068=SRy Raise Floor Near & Change texture/type
- 069=SRy Raise To Nearest Floor
- 070=SRy Sector floor drops quickly to 8 above Ngbr
- 071=S1y Turbo_Lower Floor
- 072=WRy Ceiling Crush
- 073=WRy Start crushing ceiling, slow crush/fast damage
- 074=WRy Stops crushing ceiling
- 075=WRy Close Door
- 076=WRy Close Door for 30 sec
- 077=WRy Start crushing ceiling, fast crush/slow damage
- 078=WRy Lights to dimmest Ngbr
- 079=WRy Lights Very Dark
- 080=WRy Lights to Brightest Ngbr
- 081=WRy Light Turn On 255
- 082=WRy Floor lowers to equal Ngbr
- 083=WRy Lower Floor
- 084=WRy Lower Floor & Change texture/type
- 085=WRy LwrFloorRaiseCeiling
- 086=WRy Open Door (stays)
- 087=WRy Start moving floor (up/down every 5 sec)
- 088=WRy Floor lowers quickly for 3 sec, then rises
- 089=WRy Stops the up/down syndrome started by #87
- 090=WRy Open Door, closes after 6 sec
- 091=WRy Floor rises to 8 below Ngbr ceiling
- 092=WRy Raise Floor 24
- 093=WRy Raise Floor 24 & Change texture/type
- 094=WRy Raise Floor Crush
- 095=WRy Raise Floor to Ngbr & Change texture/type
- 096=WRy Raise To Short Texture
- 097=WRy Teleport to sector.
- 098=WRy Floor lowers to 8 above Ngbr
- 099=DRn Door (closes)
- 100=W1y Build Stairs Turbo 16
- 101=S1y Raise Floor
- 102=S1y Floor lowers to equal Ngbr
- 103=S1y Opens Door (stays open)
- 104=W1y Light drops to lowest Ngbr light level
- 105=WRy Blazing Door (closes)
- 106=WRy Blazing Door (stays)
- 107=WRy Blazing Door Close
- 108=W1y Blazing Door (closes)
- 109=W1y Blazing Door (stays)
- 110=W1y Blazing Door Close
- 111=S1y Blazing Door (closes)
- 112=S1y Blazing Door (stays)
- 113=S1y Blazing Door Close
- 114=SRy Blazing Door (closes)
- 115=SRy Blazing Door (stays)
- 116=SRy Blazing Door Close
- 117=DRn Blazing Door (closes)
- 118=D1n Blazing Door (stays)
- 119=W1y RaiseToNearestFloor
- 120=WRy Blaze Down/Wait/Up/Stay
- 121=W1y Blaze Down/Wait/Up/Stay
- 122=S1y Blaze Down/Wait/Up/Stay
- 123=SRy Blaze Down/Wait/Up/Stay
- 124=D1n Door Slide Open/Close
- 125=W1y Monster Only Teleport
- 126=WRy Monster Only Teleport
- 127=S1y Build Stairs Turbo16
- 128=WRy Raise to Nearest Floor
- 129=WRy Raise Floor Turbo
- 130=W1y Raise Floor Turbo
- 131=S1y Raise Floor Turbo
- 132=SRy Raise Floor Turbo
- 133=S1y Blaze Open Door Blue
- 134=SRy Blaze Open Door Red
- 135=S1y Blaze Open Door Red
- 136=SRy Blaze Open Door Yellow
- 137=S1y Blaze Open Door Yellow
- 138=SRy Turn On Light
- 139=SRy Turn Off Light
- 140=S1y Raise Floor 512
- 141=W1y Silent Ceiling Crush/Raise
-
- [ThingSize]
- ;radius/height
- 0001=16/56
- 0002=16/56
- 0003=16/56
- 0004=16/56
- 0005=20/16
- 0006=20/16
- 0007=128/100
- 0009=20/56
- 0011=16/56
- 0013=20/16
- 0014=16/56
- 0016=40/110
- 0054=32/16
- 0058=30/56
- 0084=20/56
- 0065=20/56
- 0069=24/64
- 0068=64/64
- 0071=31/56
- 0066=20/56
- 0067=48/64
- 0064=20/56
- 0088=16/16
- 0072=16/72
- 0038=20/16
- 0039=20/16
- 0040=20/16
- 0008=20/16
- 0017=20/16
- 2007=20/16
- 2008=20/16
- 2010=20/16
- 2046=20/16
- 2047=20/16
- 2048=20/16
- 2049=20/16
- 2001=20/16
- 2002=20/16
- 2003=20/16
- 2004=20/16
- 2005=20/16
- 2006=20/16
- 2011=20/16
- 2012=20/16
- 2013=20/16
- 2014=20/16
- 2015=20/16
- 2018=20/16
- 2019=20/16
- 2022=20/16
- 2023=20/16
- 2024=20/16
- 2025=20/16
- 2026=20/16
- 2035=10/42
- 2045=20/16
- 3001=20/56
- 3002=30/56
- 3003=24/64
- 3004=20/56
- 3005=31/56
- 3006=16/56
-