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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- TROOPER 24.16 HARD_ONLY ;4 ;This item is inocuous
- SERGEANT 42.29 MEDIUM_AND_HARD 7
- TROOPER 18.12 ;3 ;This item is inocuous
- IMP 84.57 14
- SERGEANT 138.94 ;23
- IMP 66.45 HARD_ONLY ;11
- IMP 60.41 MEDIUM_AND_HARD 10
- DEMON 69.46 MEDIUM_AND_HARD 5
- SERGEANT 6.04 DEAF/AMBUSH 1
- SUPERSHOTGUN 1.29 1
- MEDIKIT 5.15 4
- IMP 6.04 DEAF/AMBUSH 1
- CHAINGUN 1.93 MEDIUM_AND_HARD 1
- CACODEMON 50.73 MEDIUM_AND_HARD 3
- POTION 13.53 DEAF/AMBUSH ;21 ;This item is inocuous
- IMP 12.08 DEAF/AMBUSHHARD_ONLY 2
- SUPERSHOTGUN 1.29 EASY_ONLY 1
- IMP 18.12 EASY_ONLY 3
- CLIP 0.32 HARD_ONLY 1
- CACODEMON 33.82 2
- SERGEANT 24.16 HARD_ONLY 4
- BARON 18.12 1L
- SHELLS 3.22 5
- TROOPER 12.08 MEDIUM_AND_HARD ;2 ;This item is inocuous
- DEADPLAYER 0.16 1
- POOLOFBLOOD 0.12 1
- STIMPAK 1.93 3
- BARREL 18.13 5
- FLYSKULL 3.63 HARD_ONLY 1
- FLYSKULL 7.25 MEDIUM_AND_HARD 2
- SPECTRE 13.89 DEAF/AMBUSHHARD_ONLY 1
- SPECTRE 13.89 DEAF/AMBUSH 1
- SPECTRE 13.89 DEAF/AMBUSHMEDIUM_AND_HARD 1
- BULLETS 2.58 2
- GARMOR 1.93 1
- HELMET 3.22 DEAF/AMBUSH ;5 ;This item is inocuous
- HELMET 1.93 ;3 ;This item is inocuous
- CHAINSAW 1.29 1L
- SHELLBOX 0.64 EASY_AND_MEDIUM 1
- SHELLS 0.64 HARD_ONLY 1
- BLUEBALL 0.97 1
- SHELLBOX 1.29 2
- CLIP 0.97 3
- SHELLBOX 0.64 MEDIUM_AND_HARD 1
- INVISO 1.29 1
- STIMPAK 0.64 DEAF/AMBUSH 1
- SHELLS 0.64 MEDIUM_AND_HARD 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 170 ;Strict standard for exact placement
- ;PER 144 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-