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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BERSERK 1.41 2
- LAUNCHER 0.71 1
- ROCKETS 3.18 3
- SHOTGUN 0.71 1
- INVISO 1.41 2
- IMP 13.27 DEAF/AMBUSH 4
- IMP 56.39 DEAF/AMBUSHMEDIUM_AND_HARD 17
- IMP 19.90 DEAF/AMBUSHHARD_ONLY 6
- BACKPACK 1.41 2
- SHELLS 5.31 15
- MEDIKIT 16.27 23
- BFG9000 1.41 1L
- BARON 19.90 2L
- SKULLSPITTER 27.86 3L
- CACODEMON 27.86 HARD_ONLY 3L
- BLUEBALL 0.53 1L
- BARMOR 2.12 2L
- GARMOR 1.06 1
- CELLPACK 1.41 2
- SHELLBOX 1.41 4
- ROCKET 0.18 1
- CHAINGUN 1.06 1
- BULLETS 0.71 1
- KNIGHT 13.93 DEAF/AMBUSH 2L
- PLASMA 0.71 1
- ENERCELL 1.06 2
- INVULN 0.71 1
- POOLOFBLOOD 0.07 1
- DEADPLAYER 0.09 1
- DEADSARGEANT 0.09 1
- BONES1 0.07 1
- CHAINSAW 0.71 1L
- MEGABALL 0.71 1L
- IMP 49.75 15
- KNIGHT 6.96 1L
- CACODEMON 18.57 DEAF/AMBUSH 2L
- CACODEMON 9.29 DEAF/AMBUSHHARD_ONLY 1L
- CHAINGUNNER 4.97 MEDIUM_AND_HARD 1L
- CHAINGUNNER 4.97 HARD_ONLY 1L
- FLYSKULL 3.98 DEAF/AMBUSH 2
- FLYSKULL 7.96 DEAF/AMBUSHMEDIUM_AND_HARD 4
- FLYSKULL 5.97 DEAF/AMBUSHHARD_ONLY 3
- SERGEANT 79.61 DEAF/AMBUSHMEDIUM_AND_HARD 24
- SERGEANT 6.63 DEAF/AMBUSHHARD_ONLY 2
- SERGEANT 53.07 DEAF/AMBUSH 16
- CHAINGUNNER 59.70 DEAF/AMBUSHMEDIUM_AND_HARD 12L
- CHAINGUNNER 9.95 DEAF/AMBUSHHARD_ONLY 2L
- CHAINGUNNER 4.97 DEAF/AMBUSH 1L
- SKULLSPITTER 18.57 DEAF/AMBUSH 2L
- CELLPACK 3.54 DEAF/AMBUSH 5
- ROCKET 0.35 DEAF/AMBUSH 2
- STIMPAK 2.12 DEAF/AMBUSH 6
- SHELLS 0.35 DEAF/AMBUSH 1
- CLIP 0.35 DEAF/AMBUSH 2
- ARACHNOTRON 29.79 DEAF/AMBUSH 1L
- ROCKETS 2.12 DEAF/AMBUSH 2
- TROOPER 119.41 DEAF/AMBUSH ;36 ;This item is inocuous
- TROOPER 16.58 DEAF/AMBUSHMEDIUM_AND_HARD ;5 ;This item is inocuous
- TROOPER 6.63 ;2 ;This item is inocuous
- TROOPER 3.32 DEAF/AMBUSHHARD_ONLY ;1 ;This item is inocuous
- SERGEANT 3.32 1
- SKULLSPITTER 9.29 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- CACODEMON 27.86 DEAF/AMBUSHMEDIUM_AND_HARD 3L
- STIMPAK 8.84 25
- CACODEMON 9.29 MEDIUM_AND_HARD 1L
- CACODEMON 9.29 1L
- CYBORG 29.18 MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD 1
- SUPERSHOTGUN 0.71 MULTIPLAYER 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 296 ;Strict standard for exact placement
- ;PER 251 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-