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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- SUPERSHOTGUN 0.69 1
- CHAINGUNNER 14.46 3
- BARON 9.64 MULTIPLAYER 1L
- BARON 9.64 HARD_ONLY 1L
- BARON 9.64 1L
- ARACHNOTRON 28.87 DEAF/AMBUSH 1L
- ARACHNOTRON 57.74 2L
- SPECTRE 81.31 HARD_ONLY 11
- SPECTRE 44.35 6
- SKULLSPITTER 9.00 MEDIUM_AND_HARD 1L
- SKELETON 7.23 HARD_ONLY 1L
- TROOPER 45.01 ;14 ;This item is inocuous
- TROOPER 35.36 DEAF/AMBUSH ;11 ;This item is inocuous
- TROOPER 9.64 HARD_ONLY ;3 ;This item is inocuous
- FIRETHROWER 7.87 HARD_ONLY 1L
- CHAINGUNNER 9.64 HARD_ONLY 2
- SKELETON 7.23 1L
- MANCUBUS 37.49 2L
- MANCUBUS 18.75 HARD_ONLY 1L
- MANCUBUS 18.75 DEAF/AMBUSHHARD_ONLY 1L
- MEGABALL 0.69 1
- SHELLBOX 2.40 HARD_ONLY 7
- SHELLBOX 2.40 7
- SHOTGUN 0.69 HARD_ONLY 1
- SHELLS 6.86 20
- SHELLS 4.11 HARD_ONLY 12
- LAUNCHER 0.69 HARD_ONLY 1
- STIMPAK 4.11 12
- POTION 13.37 ;39 ;This item is inocuous
- SHOTGUN 0.69 1
- SHELLBOX 1.03 MULTIPLAYER 3
- MEDIKIT 6.17 9
- BARMOR 2.06 2
- SOLDIER 16.07 5
- SOLDIER 3.21 HARD_ONLY 1
- BARREL 111.90 58
- PLASMA 0.69 1
- CHAINSAW 0.69 1
- SHELLS 0.69 MULTIPLAYER 2
- SERGEANT 19.29 HARD_ONLY 6
- SERGEANT 25.72 8
- CHAINGUN 1.03 1
- BACKPACK 0.69 1
- BULLETS 2.74 4
- ROCKETS 3.08 3
- BLUEBALL 0.51 1L
- SERGEANT 12.86 DEAF/AMBUSH 4
- SERGEANT 9.64 DEAF/AMBUSHHARD_ONLY 3
- CACODEMON 9.00 DEAF/AMBUSHHARD_ONLY 1
- CACODEMON 9.00 DEAF/AMBUSH 1
- ENERCELL 2.06 4
- HELMET 1.37 MULTIPLAYERHARD_ONLY ;4 ;This item is inocuous
- HELMET 2.40 HARD_ONLY ;7 ;This item is inocuous
- HELMET 5.14 ;15 ;This item is inocuous
- GARMOR 1.03 HARD_ONLY 1
- GARMOR 1.03 1
- SKULLSPITTER 9.00 DEAF/AMBUSH 1L
- HELMET 2.06 MULTIPLAYER ;6 ;This item is inocuous
- MEDIKIT 2.74 MULTIPLAYER 4
- INVULN 0.69 1L
- SUPERSHOTGUN 2.06 MULTIPLAYER 3
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 328 ;Strict standard for exact placement
- ;PER 278 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-