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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BARREL 362.19 ;208
- MANCUBUS 16.92 1L
- CHAINGUNNER 26.11 DEAF/AMBUSH 6
- CHAINGUNNER 26.11 DEAF/AMBUSHMEDIUM_AND_HARD 6
- SHOTGUN 0.62 1
- SHELLS 2.47 8
- SKULLSPITTER 8.12 1L
- SKULLSPITTER 32.49 HARD_ONLY 4L
- SKULLSPITTER 8.12 MEDIUM_AND_HARD 1L
- IMP 17.41 ;6
- IMP 29.01 MEDIUM_AND_HARD ;10
- KNIGHT 30.46 MEDIUM_AND_HARD 5L
- KNIGHT 6.09 HARD_ONLY 1L
- KNIGHT 18.27 3L
- CHAINGUN 0.93 MULTIPLAYER 1
- BERSERK 0.62 1
- BACKPACK 1.24 2
- DEMON 73.39 HARD_ONLY 11
- DEMON 46.70 7
- DEMON 66.72 MEDIUM_AND_HARD 10
- BULLETS 1.24 2
- SHELLBOX 0.62 2
- GARMOR 0.93 1
- MEDIKIT 2.47 4
- FIRETHROWER 7.11 MEDIUM_AND_HARD 1L
- IMP 11.61 EASY_ONLY 4
- CHAINGUNNER 8.70 2
- CHAINGUNNER 13.05 MEDIUM_AND_HARD 3
- ROCKETS 14.85 16
- LAUNCHER 0.62 1
- ROCKET 0.15 1
- MEGABALL 0.62 1
- BLUEBALL 0.46 1
- IMP 20.31 DEAF/AMBUSHMEDIUM_AND_HARD 7
- IMP 23.21 HARD_ONLY 8
- SPIDER 87.97 MEDIUM_AND_HARD 1L
- ARACHNOTRON 52.11 EASY_AND_HARD 2L
- ARACHNOTRON 104.22 MEDIUM_AND_HARD 4L
- STIMPAK 4.64 15
- SKELETON 6.53 DEAF/AMBUSH 1
- FIRETHROWER 7.11 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- SKELETON 13.05 DEAF/AMBUSHHARD_ONLY 2L
- SKELETON 6.53 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- ARACHNOTRON 26.05 HARD_ONLY 1L
- BFG9000 1.24 1L
- MEDIKIT 0.62 HARD_ONLY 1
- POTION 4.95 ;16 ;This item is inocuous
- POTION 0.62 HARD_ONLY ;2 ;This item is inocuous
- CELLPACK 0.62 1
- CLIP 2.00 20
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- ;PER 396 ;Strict standard for exact placement
- PER 240 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-