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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- IMP 64.13 10
- IMP 64.13 MEDIUM_AND_HARD 10
- SHOTGUN 1.37 1
- SHELLBOX 3.42 5
- IMP 89.78 HARD_ONLY 14
- MEDIKIT 6.84 5
- BERSERK 4.10 3
- CHAINGUN 2.05 1
- CLIP 3.08 9
- CACODEMON 125.66 MEDIUM_AND_HARD 7
- BARON 19.23 HARD_ONLY 1L
- ARACHNOTRON 57.59 1L
- IMP 12.83 DEAF/AMBUSHMEDIUM_AND_HARD 2
- IMP 12.83 DEAF/AMBUSH 2
- BLUEBALL 1.03 EASY_ONLY 1L
- MANCUBUS 37.40 DEAF/AMBUSH 1L
- SERGEANT 44.89 7
- SERGEANT 19.24 MEDIUM_AND_HARD 3
- SERGEANT 6.41 DEAF/AMBUSHHARD_ONLY 1
- GARMOR 4.10 2
- BULLETS 4.10 DEAF/AMBUSH 3
- ARACHNOTRON 172.76 DEAF/AMBUSHMEDIUM_AND_HARD 2L
- ARACHNOTRON 115.18 DEAF/AMBUSHHARD_ONLY 1L
- BACKPACK 1.37 ;1
- STIMPAK 2.74 4
- BULLETS 4.10 10
- BLUEBALL 1.03 MEDIUM_AND_HARD 1L
- MANCUBUS 112.19 DEAF/AMBUSHMEDIUM_AND_HARD 3L
- MEDIKIT 6.84 DEAF/AMBUSHMEDIUM_AND_HARD 5
- SERGEANT 6.41 DEAF/AMBUSHMEDIUM_AND_HARD 1
- INVISO 1.37 1
- SERGEANT 19.24 HARD_ONLY 3
- ENERCELL 2.05 2
- FLYSKULL 11.55 DEAF/AMBUSH 3
- FLYSKULL 11.55 DEAF/AMBUSHMEDIUM_AND_HARD 3
- FLYSKULL 11.55 DEAF/AMBUSHHARD_ONLY 3
- CELLPACK 13.68 10
- MANCUBUS 37.40 1L
- SHELLS 2.05 3
- SHELLBOX 0.68 MEDIUM_AND_HARD 1
- MANCUBUS 149.58 DEAF/AMBUSHHARD_ONLY 4L
- CHAINGUNNER 9.62 1L
- CACODEMON 17.95 EASY_AND_HARD 1L
- CHAINGUNNER 38.47 DEAF/AMBUSHMEDIUM_AND_HARD 4L
- CHAINGUNNER 38.47 DEAF/AMBUSH 4L
- BFG9000 2.74 DEAF/AMBUSH 1L
- IMP 38.48 DEAF/AMBUSHHARD_ONLY 6
- CACODEMON 89.76 5L
- CACODEMON 53.85 HARD_ONLY 3L
- LAUNCHER 1.37 MULTIPLAYER 1L
- PLASMA 1.37 MULTIPLAYER 1
- SHELLBOX 0.68 EASY_ONLY 1
- ENERCELL 1.03 MULTIPLAYER 1
- SUPERSHOTGUN 1.37 1
- SPIDER 194.44 MULTIPLAYERMEDIUM_AND_HARD 1L
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- ;PER 177 ;Strict standard for exact placement
- PER 150 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-