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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BROWNSTUB 273.76 20
- BULLETS 4.06 4
- GARMOR 1.52 1
- SHELLBOX 1.52 3
- MEDIKIT 5.07 5
- STIMPAK 5.07 10
- CLIP 1.52 ;6
- DEMON 10.93 DEAF/AMBUSH 1
- DEMON 32.80 DEAF/AMBUSHMEDIUM_AND_HARD 3
- DEMON 21.87 DEAF/AMBUSHHARD_ONLY 2
- IMP 19.02 DEAF/AMBUSH 4
- IMP 52.30 DEAF/AMBUSHMEDIUM_AND_HARD 11
- IMP 4.75 DEAF/AMBUSHHARD_ONLY 1
- SPECTRE 87.47 DEAF/AMBUSHHARD_ONLY 8
- FIRETHROWER 11.65 DEAF/AMBUSH 1L
- CLIP 0.25 DEAF/AMBUSHMEDIUM_AND_HARD ;1
- SHELLS 0.51 DEAF/AMBUSHMEDIUM_AND_HARD 1
- ROCKETS 3.04 2
- CHAINSAW 1.01 1
- CLIP 0.25 DEAF/AMBUSH 1
- SHELLS 1.01 DEAF/AMBUSH 2
- STIMPAK 2.03 DEAF/AMBUSH 4
- KNIGHT 29.95 3L
- KNIGHT 19.97 MEDIUM_AND_HARD 2L
- FIRETHROWER 11.65 MEDIUM_AND_HARD 1L
- INVULN 3.04 3
- ROCKET 1.01 4
- CELLPACK 3.04 3
- FLYSKULL 5.71 2
- SKELETON 64.17 HARD_ONLY 6L
- IMP 19.02 4
- FLYSKULL 8.56 MEDIUM_AND_HARD 3
- BLUEBALL 0.76 1
- CHAINGUN 1.52 1
- CHAINGUNNER 7.13 1
- SERGEANT 23.77 MEDIUM_AND_HARD 5
- CACODEMON 13.31 MEDIUM_AND_HARD 1
- IMP 19.02 HARD_ONLY 4
- SKELETON 64.17 MEDIUM_AND_HARD 6L
- FLYSKULL 19.98 HARD_ONLY 7
- MANCUBUS 27.73 MEDIUM_AND_HARD 1L
- MANCUBUS 27.73 HARD_ONLY 1L
- LAUNCHER 1.01 MULTIPLAYER 1
- BARREL 2.85 ;1
- LAUNCHER 1.01 1
- HELMET 1.52 ;3 ;This item is inocuous
- POTION 2.03 ;4 ;This item is inocuous
- CHAINGUNNER 14.26 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CHAINGUNNER 21.39 DEAF/AMBUSHHARD_ONLY 3
- TROOPER 14.26 DEAF/AMBUSH ;3 ;This item is inocuous
- POTION 2.03 DEAF/AMBUSH ;4 ;This item is inocuous
- SHELLS 2.03 4
- SKULLSPITTER 13.31 DEAF/AMBUSH 1L
- SKULLSPITTER 13.31 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- SKULLSPITTER 13.31 DEAF/AMBUSHHARD_ONLY 1L
- BACKPACK 4.06 ;4
- BERSERK 1.01 1
- SPECTRE 98.40 DEAF/AMBUSHMEDIUM_AND_HARD 9
- ARACHNOTRON 42.70 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- PLASMA 1.01 1
- ARACHNOTRON 128.10 3L
- ARACHNOTRON 170.79 MEDIUM_AND_HARD 4L
- ARACHNOTRON 170.79 HARD_ONLY 4L
- SPIDER 144.17 MEDIUM_AND_HARD 1L
- SPIDER 144.17 DEAF/AMBUSH 1L
- INVULN 2.03 DEAF/AMBUSH 2
- BFG9000 2.03 DEAF/AMBUSH 1L
- KNIGHT 9.98 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- MEGABALL 2.03 2
- KNIGHT 9.98 HARD_ONLY 1L
- CHAINGUN 1.52 MULTIPLAYER 1
- SKULLSPITTER 13.31 1L
- SKULLSPITTER 13.31 MEDIUM_AND_HARD 1L
- MEDIKIT 2.03 DEAF/AMBUSH 2
- SUPERSHOTGUN 1.01 1
- SKELETON 10.70 DEAF/AMBUSH 1L
- SKELETON 10.70 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- SKELETON 10.70 DEAF/AMBUSHHARD_ONLY 1L
- SKELETON 21.39 2L
- PLASMA 1.01 MULTIPLAYER 1
- FIRETHROWER 11.65 1L
- FIRETHROWER 11.65 HARD_ONLY 1L
- ENERCELL 5.32 7
- ROCKETS 1.52 DEAF/AMBUSHMEDIUM_AND_HARD 1
- SHELLBOX 1.01 DEAF/AMBUSHMEDIUM_AND_HARD 8
- BULLETS 2.03 DEAF/AMBUSHMEDIUM_AND_HARD 8
- POTION 2.53 DEAF/AMBUSHMEDIUM_AND_HARD ;5 ;This item is inocuous
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 237 ;Strict standard for exact placement
- ;PER 201 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-