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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- ROCKETS 2.31 1
- SHELLBOX 0.77 1
- SHOTGUN 1.54 1
- ROCKETS 4.62 MULTIPLAYER 2
- BLUEBALL 1.16 1L
- BARMOR 2.31 1L
- ENERCELL 1.16 1
- SPECTRE 16.62 DEAF/AMBUSHHARD_ONLY 1
- CHAINGUNNER 54.21 MEDIUM_AND_HARD 5
- SERGEANT 7.23 MEDIUM_AND_HARD 1
- SERGEANT 21.68 EASY_ONLY 3
- TROOPER 86.74 DEAF/AMBUSH ;12 ;This item is inocuous
- IMP 43.37 DEAF/AMBUSHMEDIUM_AND_HARD 6
- IMP 72.28 DEAF/AMBUSH 10
- IMP 14.46 DEAF/AMBUSHHARD_ONLY 2
- SERGEANT 50.60 DEAF/AMBUSH 7
- SERGEANT 79.51 DEAF/AMBUSHMEDIUM_AND_HARD 11
- IMP 21.68 DEAF/AMBUSHEASY_ONLY 3
- CHAINGUNNER 97.57 DEAF/AMBUSHMEDIUM_AND_HARD 9L
- SERGEANT 50.60 DEAF/AMBUSHEASY_ONLY 7
- IMP 21.68 3
- IMP 14.46 MEDIUM_AND_HARD 2
- SERGEANT 7.23 1
- CHAINGUNNER 32.52 DEAF/AMBUSHHARD_ONLY 3L
- BERSERK 1.54 EASY_AND_MEDIUM 1
- MEDIKIT 1.54 HARD_ONLY 1
- CHAINGUN 2.31 1
- PLASMA 1.54 MEDIUM_AND_HARD 1
- ARACHNOTRON 64.91 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- SPECTRE 16.62 DEAF/AMBUSHEASY_ONLY 1
- MEDIKIT 12.33 8
- BULLETS 1.54 1
- FLYSKULL 17.35 DEAF/AMBUSH 4
- FLYSKULL 8.68 DEAF/AMBUSHHARD_ONLY 2
- SPECTRE 33.24 DEAF/AMBUSH 2
- MEDIKIT 1.54 DEAF/AMBUSH 1
- STIMPAK 0.77 EASY_AND_MEDIUM 1
- LAUNCHER 1.54 1
- BFG9000 3.08 MULTIPLAYER 1L
- SKELETON 16.26 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- CHAINGUNNER 10.84 DEAF/AMBUSHEASY_ONLY 1L
- STIMPAK 2.31 DEAF/AMBUSH 3
- SHOTGUN 1.54 MULTIPLAYER 1
- BARMOR 2.31 MULTIPLAYER 1L
- INVISO 1.54 1
- FIRETHROWER 17.71 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- DEADSARGEANT 0.77 DEAF/AMBUSH 4
- STIMPAK 2.31 3
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- ;PER 137 ;Strict standard for exact placement
- PER 82 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-