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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- POTION 2.37 ;5 ;This item is inocuous
- HELMET 6.64 ;14 ;This item is inocuous
- BARMOR 2.85 2
- MEDIKIT 7.59 8
- IMP 22.25 MEDIUM_AND_HARD 5
- LAVISOR 0.71 1
- TROOPER 24.03 ;6 ;This item is inocuous
- SERGEANT 26.70 HARD_ONLY 6
- IMP 26.70 6
- TROOPER 36.05 DEAF/AMBUSH ;9 ;This item is inocuous
- TROOPER 48.06 DEAF/AMBUSHMEDIUM_AND_HARD ;12 ;This item is inocuous
- SERGEANT 71.20 DEAF/AMBUSHHARD_ONLY 16
- RADSUIT 2.14 DEAF/AMBUSH 1
- SHELLS 5.22 11
- CLIP 0.24 1
- TROOPER 4.01 MEDIUM_AND_HARD ;1 ;This item is inocuous
- IMP 62.30 DEAF/AMBUSHMEDIUM_AND_HARD 14
- IMP 8.90 HARD_ONLY 2
- DEMON 20.47 DEAF/AMBUSHMEDIUM_AND_HARD 2
- SERGEANT 48.95 DEAF/AMBUSHMEDIUM_AND_HARD 11
- DEMON 20.47 DEAF/AMBUSH 2
- CLIP 0.24 DEAF/AMBUSH 1
- LAUNCHER 0.95 DEAF/AMBUSH 1
- ROCKETS 1.42 DEAF/AMBUSH 1
- SPECTRE 20.47 DEAF/AMBUSHHARD_ONLY 2
- SERGEANT 57.85 MEDIUM_AND_HARD 13
- SHOTGUN 0.95 1
- SHELLBOX 0.47 1
- SHELLS 2.37 DEAF/AMBUSH 5
- SHOTGUN 1.90 EASY_ONLY 2
- BARREL 69.44 26
- IMP 13.35 DEAF/AMBUSHHARD_ONLY 3
- IMP 4.45 DEAF/AMBUSH 1
- BARREL 5.34 DEAF/AMBUSH 2
- DEMON 61.40 DEAF/AMBUSHHARD_ONLY 6
- DEMON 20.47 HARD_ONLY 2
- STIMPAK 0.95 DEAF/AMBUSH 2
- MEDIKIT 1.90 DEAF/AMBUSH 2
- STIMPAK 5.69 12
- MEDIKIT 16.13 MULTIPLAYER 17
- SPECTRE 30.70 HARD_ONLY 3
- CHAINSAW 0.95 1L
- LAUNCHER 0.95 MULTIPLAYER 1
- BLUEBALL 0.95 1
- BULLETS 1.90 2
- CHAINGUN 1.42 1
- BACKPACK 0.95 1
- MAP 1.42 1L
- SPECTRE 30.70 MEDIUM_AND_HARD 3
- MEDIKIT 0.95 HARD_ONLY 1
- ROCKET 0.71 3
- SHELLS 0.47 EASY_ONLY 1
- STIMPAK 1.42 MULTIPLAYER 3
- SPECTRE 61.40 DEAF/AMBUSHMEDIUM_AND_HARD 6
- GARMOR 2.85 2
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 265 ;Strict standard for exact placement
- ;PER 225 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-